-- NodeNameTable.Mesa -- written by Paxton. December 1980 -- last written by Paxton. March 18, 1981 3:04 PM DIRECTORY TextNode, TextRope; NodeNameTable: DEFINITIONS = BEGIN OPEN nodeI:TextNode, ropeI:TextRope; NameTable: TYPE = REF NameTableBody; NameTableBody: TYPE; -- exported by NodeNameTableImpl CreateNameTable: PROC RETURNS [NameTable]; -- creates an empty name table. FindNameTable: PROC [n: nodeI.Ref] RETURNS [NameTable]; -- find the name table for node n. -- look for nametable prop on n or ancestor. AddNames: PROC [n: nodeI.Ref, table: NameTable]; -- looks for names among immediate children of node n. -- add them to name table. RemoveNames: PROC [n: nodeI.Ref, table: NameTable]; -- looks for names among immediate children of node n. -- remove them from name table. AddName: PROC [name: ropeI.Rope, n: nodeI.Ref, table: NameTable]; -- add name for n to table RemoveName: PROC [name: ropeI.Rope, n: nodeI.Ref, table: NameTable]; -- remove name for n from table. LookupName: PROC [ name: ropeI.Rope, table: NameTable, prev: nodeI.Ref _ NIL] RETURNS [nodeI.Ref]; -- returns a node that has the given name. -- let prev be NIL for first call. -- if prev # NIL, will return next node with that name. -- returns NIL when no more nodes with the name. -- or when prev # NIL is not on list. END.