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Copyright Ó 1987 by Xerox Corporation. All rights reserved.
Rick Beach, April 27, 1987 8:21:15 pm PDT
1 A Muscle Model for Animating Three Dimensional Facial Expression
Keith Waters, Middlesex Polytechnic
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2 Flocks, Herds and Schools: A Distributed Behavioral Model
Craig W. Reynolds, Symbolics Graphics Division
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3 Principles of Traditional Animation Applied to 3D Computer Animation
John Lasseter, PIXAR
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4 Principles and Applications of Pencil Tracing
Mikio Shinya, Tokiichiro Takahashi, Seiichiro Naito, Nippon Telegraph and Telephone Corporation
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5 Fast Ray Tracing by Ray Classification
James Arvo, David Kirk, Apollo Computer, Inc.
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6 Generating Antialiased Images at Low Sampling Densities
Don P. Mitchell, AT&T Bell Laboratories
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7 Ray Tracing JELL-O] Brand Gelatin
Paul S. Heckbert, Dessert Foods Division, PIXAR
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8 A Programming Environment for Display Processes
Tom Nadas, Alain Fournier, University of Toronto
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9 FRAMES: Software Tools for Modeling, Rendering and Animation of 3D Scenes
Michael Potmesil, Eric M. Hoffert, AT&T Bell Laboratories
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10 The Reyes Image Rendering Architecture
Robert L. Cook, Loren Carpenter, Edwin E. Catmull, PIXAR
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11 Accurate Sampling of Deformed, Intersecting Surfaces
Brian Von Herzen, Alan H. Barr, California Institute of Technology
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12 Adaptive Forward Differencing for Rendering Curves and Surfaces
Sheue-Ling Lien, Michael Shantz, Vaughan Pratt, Sun Microsystems, Inc.
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13 Ray Tracing Complex Models Containing Surface Tessellations
John M. Snyder, Alan H. Barr, California Institute of Technology
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14 Boundary Evaluation of Non-Convex Primitives to Produce Parametric Trimmed Surfaces
Gary A. Crocker, William F. Reinke, Calma Company
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15 Discrete Beta-Splines
Joe, University of Alberta
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16 Direct Least-Squares Fitting of Algebraic Surfaces
Vaughan Pratt, Sun Microsystems Inc. and Stanford University
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17 Set Operations on Polyhedra Using Binary Space Partitioning Trees
William C. Thibault, Bruce F. Naylor, Georgia Institute of Technology
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18 Marching Cubes: A High Resolution 3D Surface Construction Algorithm
William E. Lorensen, Harvey E. Cline, General Electric Company
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19 Efficient Algorithms for 3D Scan-Conversion of Parametric Curves, Surfaces, and Volumes
Arie Kaufman, State University of New York at Stony Brook
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20 Real-Time Manipulation of Texture-Mapped Surfaces
Masaaki Oka, Kyoya Tsutsui, Akio Ohba, Yoshitaka Kurauchi, Sony Corporation
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21 Shading Bicubic Patches
Michael Shantz, Sheue-Ling Lien, Sun Microsystems, Inc.
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22 A Parallel Processor Architecture for Graphics Arithmetic Operations
John G. Torborg, Raster Technologies, Inc.
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23 Elastically Deformable Models
Demetri Terzopoulos, Schlumberger Palo Alto Research
John Platt, Alan H. Barr, California Institute of Technology
Kurt Fleischer, Schlumberger Palo Alto Research
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24 Controlling Dynamic Simulation with Kinematic Constraints, Behavior Functions and Inverse Dynamics
Paul M. Isaacs, Michael F. Cohen, Cornell University
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25 Energy Constraints on Parameterized Models
Andrew Witkin, Kurt Fleischer, Schlumberger Palo Alto Research
Alan H. Barr, California Institute of Technology
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26 Rectangular Convolution for Fast Filtering of Characters
Avi Naiman, Alain Fournier, University of Toronto
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27 Character Generation Under Grid Constraints
Roger D. Hersch, Swiss Federal Institute of Technology
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28 An Efficient New Algorithm for 2D Line Clipping: Its Development and Analysis
Tina M. Nicholl, University of Western Ontario
D. T. Lee, Northwestern University
Robin A. Nicholl, University of Western Ontario
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29 Planar 2-Pass Texture Mapping and Warping
Alvy Ray Smith, PIXAR
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30 Bidirectional Reflection Functions from Surface Bump Maps
Brian Cabral, Nelson Max, Rebecca Springmeyer, UC Davis and Lawrence Livermore National Laboratory
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31 Shadowing with Texture Maps
William T. Reeves, PIXAR
David H. Salesin, Stanford University
Robert L. Cook, PIXAR
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32 The Zonal Method for Calculating Light Intensities in the Presence of a Participating Medium
Holly E. Rushmeier, Kenneth E. Torrance, Cornell University
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33 A Shading Model for Atmospheric Scattering Considering Luminous Intensity Distribution of Light Sources
Tomoyuki Nishita, Fukuyama University
Yasuhiro Miyawaki, Eihachiro Nakamae, Hiroshima University
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34 A Two-Pass Solution to the Rendering Equation: A Synthesis of Ray Tracing and Radiosity Methods
John R. Wallace, Michael F. Cohen, Donald P. Greenberg, Cornell University
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# Mumble
authors
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