EditSpanImpl.mesa
Copyright © 1985, 1986 by Xerox Corporation. All rights reserved.
written by Bill Paxton, June 1981
last edit by Bill Paxton, December 23, 1982 2:47 pm
Last Edited by: Maxwell, January 5, 1983 12:46 pm
Last Edited by: Paul Rovner, August 10, 1983 4:25 pm
Michael Plass, May 9, 1986 12:03:23 pm PDT
Doug Wyatt, September 16, 1986 6:36:17 pm PDT
INLINEs
TextFromSpan:
PROC [span: Span]
RETURNS [Text] ~
INLINE {
RETURN[[span.start.node, span.start.where, span.end.where-span.start.where]];
SpanFromText:
PROC [text: Text]
RETURNS [Span] ~
INLINE {
RETURN[[[text.node, text.start], [text.node, text.start+text.len]]];
};
TextLoc:
PROC [loc: Location]
RETURNS [
BOOL] ~
INLINE {
RETURN [loc.where#nodeItself];
};
TextSpan:
PROC [span: Span]
RETURNS [
BOOL] ~
INLINE {
RETURN [span.start.node=span.end.node AND TextLoc[span.start] AND TextLoc[span.end]];
};
CheckForNil:
PROC [span: Span]
RETURNS [
BOOL] =
INLINE {
RETURN [span.start.node = NIL OR span.end.node = NIL]
};
NodeLoc:
PROC [node: Node]
RETURNS [Location] ~
INLINE {
RETURN[[node, nodeItself]];
};
NodeSpan:
PROC [node1, node2: Node]
RETURNS [Span] ~
INLINE {
RETURN[[NodeLoc[node1], NodeLoc[node2]]];
};
WholeNodeLoc:
PROC [loc: Location]
RETURNS [Location] ~
INLINE {
RETURN[NodeLoc[loc.node]];
};
WholeNodeSpan:
PROC [span: Span]
RETURNS [Span] ~
INLINE {
RETURN[[NodeLoc[span.start.node], NodeLoc[span.end.node]]];
};
Nest:
PROC [world: World, root: Node, span: Span]
RETURNS [Span] ~
INLINE {
RETURN ChangeNesting[world, root, span, +1];
};
UnNest:
PROC [world: World, root: Node, span: Span]
RETURNS [Span] ~
INLINE {
RETURN ChangeNesting[world, root, span, -1];
};
Paste Span
SaveForPaste:
PUBLIC
PROC [world: World, span: Span] = {
IF CheckForNil[span] THEN RETURN;
IF TextSpan[span] THEN SaveTextForPaste[world, TextFromSpan[span]]
ELSE SaveSpanForPaste[world, CopySpan[span]]
};
SaveTextForPaste:
PROC [world: World, text: Text] = {
span: Span ~ IF text.len=0 THEN nullSpan ELSE SpanFromText[text];
SaveSpanForPaste[world, CopySpan[span]];
};
SaveSpanForPaste:
PROC [world: World, span: Span] = {
SaveOldPaste[world];
world.paste ← NEW[Change.ChangingSpanForPaste ← [ChangingSpanForPaste[span]]];
};
SaveOldPaste:
PROC [world: World] = {
NoteEvent[world, RestorePaste, world.paste];
world.paste ← NIL
};
RestorePaste:
PROC [world: World, undoRef:
REF Change] = {
SaveOldPaste[world];
world.paste ← NARROW[undoRef]
};
SavedForPaste:
PUBLIC
PROC [world: World]
RETURNS [span: Span] = {
savedPaste: REF Change ← world.paste;
IF savedPaste=NIL THEN RETURN [nullSpan];
WITH savedPaste
SELECT
FROM
x: REF Change.ChangingSpanForPaste => RETURN [x.span];
ENDCASE => ERROR;
};
Editing operations on spans
CannotDoEdit: PUBLIC ERROR ~ CODE;
Replace:
PUBLIC
PROC [world: World, destRoot, sourceRoot: Node, dest, source: Span, saveForPaste:
BOOL ←
TRUE]
RETURNS [Span] = {
replace dest span by copy of source span
result is the new copy of source
IF TextSpan[dest]
AND TextSpan[source]
THEN {
-- pure text replace
destText: Text ~ TextFromSpan[dest];
sourceText: Text ~ TextFromSpan[source];
IF saveForPaste THEN SaveTextForPaste[world, destText];
RETURN [SpanFromText[ReplaceText[world, destRoot, sourceRoot, destText, sourceText]]];
}
ELSE {
result, newDest: Span;
source ← CopySpan[source];
sourceRoot ← Root[source.start.node];
sourceRoot.deleted ← TRUE;
[result, newDest] ← Transpose[world, sourceRoot, destRoot, source, dest];
IF saveForPaste THEN SaveSpanForPaste[world, newDest];
RETURN[result];
};
};
Delete:
PUBLIC
PROC [world: World, root: Node, del: Span, saveForPaste:
BOOL ←
TRUE] = {
IF CheckForNil[del] THEN RETURN;
IF TextSpan[del]
THEN {
-- pure text
delText: Text ~ TextFromSpan[del];
IF saveForPaste THEN SaveTextForPaste[world, delText];
DeleteText[world, root, delText];
}
ELSE {
d: Span ~ MoveToLimbo[world, root, del];
IF saveForPaste THEN SaveSpanForPaste[world, d]
};
};
MoveToLimbo:
PROC [world: World, root: Node, span: Span]
RETURNS [result: Span] = {
RETURN [Move[world, NIL, root, nullLocation, span, after, 1]]
};
Copy:
PUBLIC
PROC [world: World, destRoot, sourceRoot: Node, dest: Location, source: Span, where: Place ← after, nesting:
INT ← 0]
RETURNS [result: Span] = {
result is the new copy of source
IF CheckForNil[source] OR dest.node=NIL THEN RETURN [nullSpan];
IF TextLoc[dest]
AND TextSpan[source]
THEN {
-- pure text copy
sourceText: Text ~ TextFromSpan[source];
RETURN[SpanFromText[CopyText[world, destRoot, sourceRoot, dest, sourceText]]];
}
ELSE {
source ← CopySpan[source];
sourceRoot ← Root[source.start.node];
sourceRoot.deleted ← TRUE;
result ← Move[world, destRoot, sourceRoot, dest, source, where, nesting];
};
};
Move:
PUBLIC
PROC [world: World, destRoot, sourceRoot: Node, dest: Location, source: Span, where: Place ← after, nesting:
INT ← 0]
RETURNS [result: Span] = {
dest cannot be within source
result is moved span
sBefore, sAfter, sTop, sBottom, dBefore, dAfter: Slice;
sNesting, dNesting: INT;
sDepth: NAT;
beforeSource, afterSource: Node; -- nodes adjacent to source after do splits
afterLoc: Location;
FreeSlices:
PROC = {
FreeSlice[sBefore]; FreeSlice[sAfter]; FreeSlice[sTop]; FreeSlice[sBottom];
FreeSlice[dBefore]; FreeSlice[dAfter];
sBefore ← sAfter ← sTop ← sBottom ← dBefore ← dAfter ← NIL
};
ForcedUnNest:
PROC [afterNode: Node] = {
span: Span = NodeSpan[afterNode, LastWithin[afterNode]];
FreeSlices[];
[] ← UnNest[world, Root[afterNode], span]
};
ForcedNest:
PROC = {
span: Span ← NodeSpan[sTop[sDepth], LastWithin[sBottom[sDepth]]];
IF SliceLength[sTop] = sDepth+1
THEN {
-- can't do it by calling Nest
IF nesting >= 1 THEN ERROR;
nesting ← nesting+1; -- move to a deeper position
FreeSlices[];
RETURN
};
FreeSlices[];
[] ← Nest[world, Root[span.start.node], span]
};
IF CheckForNil[source] THEN RETURN [nullSpan];
IF TextLoc[dest]
AND TextSpan[source]
THEN {
-- pure text move
sourceText: Text ~ TextFromSpan[source];
RETURN[SpanFromText[MoveText[world, destRoot, sourceRoot, dest, sourceText]]];
};
IF where=child THEN { where ← after; nesting ← nesting+1 }
ELSE
IF where=sibling
THEN {
newDest: Node = LastWithin[dest.node];
where ← after;
nesting ← nesting + Level[dest.node] - Level[newDest];
dest ← [newDest, nodeItself];
};
split source and dest, if necessary, so can deal with entire nodes
[dest, source, where, nesting] ← DoSplits2[world, dest, source, where, nesting];
beforeSource ← StepBackward[source.start.node];
afterSource ← StepForward[source.end.node];
afterLoc ← [afterSource, 0];
{
-- for exits
check for dest already in correct position
IF dest # nullLocation AND
((where = after
AND (dest.node = beforeSource
OR dest.node = source.end.node))
OR (where = before AND (dest.node = afterSource OR dest.node = source.start.node)))
THEN {
-- not going anywhere, but might be changing nesting
IF nesting > 0 THEN
FOR i:
INT
IN [0..nesting)
DO
[] ← Nest[world, sourceRoot, WholeNodeSpan[source]];
ENDLOOP
ELSE IF nesting < 0 THEN
FOR i:
INT
IN [nesting..0)
DO
[] ← UnNest[world, sourceRoot, WholeNodeSpan[source]];
ENDLOOP
}
ELSE
DO
-- repeat this loop only if have forced nest or unnest or source and dest in same tree
check for dest inside source
[sBefore, sAfter, sTop, sBottom, sNesting, sDepth] ←
DescribeBand[source.start.node, source.end.node ! BadBand =>
{ source ← nullSpan; GOTO ErrorReturn } ];
IF dest = nullLocation
THEN {
-- moving to limbo
dest ← CreateDest[SliceLength[sTop]-sDepth];
destRoot ← Root[dest.node];
destRoot.deleted ← TRUE; -- so will free this when it falls off the edit history list
where ← after; nesting ← 1
};
[dBefore, dAfter, dNesting] ← DestSlices[dest.node, where];
IF CompareSliceOrder[dBefore, sBefore]=after AND
CompareSliceOrder[dBefore, sBottom]=before THEN GOTO ErrorReturn;
dest inside source
IF dBefore[0] = sBefore[0]
THEN {
-- source and dest in same tree
span: Span = NodeSpan[source.start.node, source.end.node];
FreeSlices[];
[] ← MoveToLimbo[world, sourceRoot, span];
LOOP
};
dNesting ← dNesting + nesting;
SELECT NeedNestingChange[dBefore, dAfter, sTop, sBottom, dNesting, sDepth]
FROM
needUnNest => { ForcedUnNest[LastOfSlice[dAfter]]; LOOP };
needNest => { ForcedNest[]; LOOP };
ENDCASE;
IF SliceLength[sAfter] > SliceLength[sBefore]+1
THEN {
ForcedUnNest[LastOfSlice[sAfter]]; LOOP
}
ELSE {
-- do it
notify: REF MovingNodes Change;
notify ←
NEW[MovingNodes Change ← [MovingNodes[
destRoot, sourceRoot, dest.node, source.start.node, source.end.node,
LastOfSlice[sBefore], sNesting, (where # before)]]];
EditNotify[world, notify, before];
DeletePrefix[sTop, sDepth]; DeletePrefix[sBottom, sDepth];
ReplaceBand[dBefore, dAfter, sTop, sBottom, dNesting];
Splice[sBefore, sAfter];
FreeSlices[];
EditNotify[world, notify, after];
NoteEvent[world, UndoMoveNodes, notify];
};
EXIT;
ENDLOOP;
IF TextLoc[dest]
THEN {
-- undo prior splits
start, end: BOOL ← FALSE;
IF TextLoc[source.start]
THEN {
-- merge start of source with front of dest
start ← TRUE;
[source, ] ← ReMerge[world, source, nullSpan, source.start.node]
};
IF TextLoc[source.end]
THEN {
-- merge end of source with tail of dest
end ← TRUE;
[source, ] ← ReMerge[world, source, nullSpan, source.end.node, TRUE]
};
IF start
AND end
THEN {
-- merge before source with after source
afterLoc ← Merge[world, Root[afterSource], afterSource]
}
}
ELSE
IF TextLoc[source.start]
AND TextLoc[source.end]
THEN {
afterLoc ← Merge[world, Root[afterSource], afterSource]
};
world.afterMoved2 ← world.afterMoved1; -- save previous hint
world.afterMoved1 ← IF afterSource=NIL THEN [beforeSource, 0] ELSE afterLoc; -- hint for repaint
RETURN [source];
EXITS ErrorReturn => {
FreeSlices[];
[, source] ← UndoSplits2[world, dest, source];
ERROR CannotDoEdit
}
}
};
UndoMoveNodes:
PROC [world: World, undoRef:
REF Change] = {
WITH undoRef
SELECT
FROM
x: REF Change.MovingNodes => [] ← Move[world, x.sourceRoot, x.destRoot, NodeLoc[x.pred], NodeSpan[x.first, x.last], after, x.nesting];
ENDCASE => ERROR
};
Transpose:
PUBLIC
PROC [world: World, alphaRoot, betaRoot: Node, alpha, beta: Span]
RETURNS [newAlpha, newBeta: Span] = {
newAlpha is new location of alpha span; ditto for newBeta
aBefore, aAfter, aTop, aBottom, bBefore, bAfter, bTop, bBottom: Slice;
aNesting, bNesting: INT;
aDepth, bDepth: NAT;
beforeAlpha, afterAlpha, beforeBeta, afterBeta: Node; -- nodes adjacent after do splits
afterAlphaLoc, afterBetaLoc: Location;
FreeSlices:
PROC = {
FreeSlice[aBefore]; FreeSlice[aAfter]; FreeSlice[aTop]; FreeSlice[aBottom];
FreeSlice[bBefore]; FreeSlice[bAfter]; FreeSlice[bTop]; FreeSlice[bBottom];
aBefore ← aAfter ← aTop ← aBottom ← bBefore ← bAfter ← bTop ← bBottom ← NIL
};
{
-- for exit
IF CheckForNil[alpha] OR CheckForNil[beta] THEN RETURN [nullSpan, nullSpan];
IF TextSpan[alpha]
AND TextSpan[beta]
THEN {
-- pure text transpose
alphaText: Text ~ TextFromSpan[alpha];
betaText: Text ~ TextFromSpan[beta];
alphaResultText, betaResultText: Text;
[alphaResultText, betaResultText] ← TransposeText[world, alphaRoot, betaRoot, alphaText, betaText];
newAlpha ← SpanFromText[alphaResultText];
newBeta ← SpanFromText[betaResultText];
RETURN;
};
[alpha, beta] ← DoSplits[world, alpha, beta]; -- so can deal with entire nodes
beforeAlpha ← StepBackward[alpha.start.node];
afterAlpha ← StepForward[alpha.end.node];
afterAlphaLoc ← [afterAlpha, 0];
beforeBeta ← StepBackward[beta.start.node];
afterBeta ← StepForward[beta.end.node];
afterBetaLoc ← [afterBeta, 0];
now check for alpha beta adjacent or overlapping as special cases
IF afterAlpha = beta.start.node
THEN {
-- alpha just before beta
move beta nodes to before alpha nodes
[] ← Move[world, alphaRoot, betaRoot, WholeNodeLoc[alpha.start], WholeNodeSpan[beta], before, 0]
}
ELSE
IF afterBeta = alpha.start.node
THEN {
-- beta just before alpha
move alpha nodes to before beta nodes
[] ← Move[world, betaRoot, alphaRoot, WholeNodeLoc[beta.start], WholeNodeSpan[alpha], before, 0]
}
ELSE {
-- get slices describing the bands of nodes to be transposed
overlap: BOOL;
head, tail: Span; -- sections of alpha or beta before and after the overlap
startOrder, endOrder: Order;
[aBefore, aAfter, aTop, aBottom, aNesting, aDepth] ←
DescribeBand[alpha.start.node, alpha.end.node ! BadBand =>
{ alpha ← beta ← nullSpan; GOTO ErrorReturn }];
[bBefore, bAfter, bTop, bBottom, bNesting, bDepth] ←
DescribeBand[beta.start.node, beta.end.node ! BadBand =>
{ alpha ← beta ← nullSpan; GOTO ErrorReturn }];
check for overlap
[overlap, head, tail, startOrder, endOrder] ←
SliceOrder[alpha, beta, aBefore, aBottom, bBefore, bBottom];
IF overlap
THEN {
-- bands overlap
FreeSlices[];
IF head = nullSpan AND tail = nullSpan THEN NULL
ELSE
IF head = nullSpan
THEN {
--move tail to before alphastart
[] ← Move[world, alphaRoot, betaRoot, WholeNodeLoc[alpha.start], WholeNodeSpan[tail], before, 0];
IF endOrder=before
THEN {
-- alpha end before beta end
beta.start ← tail.start; beta.end ← alpha.end
}
ELSE {
-- beta end before alpha end
alpha.start ← tail.start; alpha.end ← beta.end
}
}
ELSE
IF tail = nullSpan
THEN {
--move head to after alphaend
[] ← Move[world, alphaRoot, betaRoot, WholeNodeLoc[alpha.end], WholeNodeSpan[head], after, 0];
IF startOrder=before
THEN {
-- alpha start before beta start
alpha.start ← beta.start; alpha.end ← head.end
}
ELSE {
-- beta start before alpha start
beta.start ← alpha.start; beta.end ← head.end
}
}
ELSE IF startOrder # endOrder THEN NULL -- one contained in the other
ELSE {
--transpose head and tail
[] ← Transpose[world, alphaRoot, betaRoot, WholeNodeSpan[head], WholeNodeSpan[tail]];
IF startOrder=before
THEN {
-- alpha start before beta start
alpha.start ← beta.start; alpha.end ← head.end;
beta.start ← tail.start; beta.end ← alpha.end
}
ELSE {
-- beta start before alpha start
beta.start ← alpha.start; beta.end ← head.end;
alpha.start ← tail.start; alpha.end ← beta.end
}
}
}
ELSE {
-- do transpose as two moves
aSpan, bSpan: Span;
after1, after2: Location;
bLoc: Location ← NodeLoc[LastOfSlice[bBefore]];
aLoc: Location ← NodeLoc[LastOfSlice[aBefore]];
FreeSlices[];
aSpan ← NodeSpan[alpha.start.node, alpha.end.node];
bSpan ← NodeSpan[beta.start.node, beta.end.node];
[] ← MoveToLimbo[world, alphaRoot, aSpan]; after1 ← world.afterMoved1;
[] ← MoveToLimbo[world, betaRoot, bSpan]; after2 ← world.afterMoved1;
[] ← Move[world, betaRoot, Root[aSpan.start.node], bLoc, aSpan, after, bNesting];
[] ← Move[world, alphaRoot, Root[bSpan.start.node], aLoc, bSpan, after, aNesting];
world.afterMoved1 ← after1; world.afterMoved2 ← after2
}
};
IF TextLoc[alpha.start]
AND TextLoc[beta.start]
THEN {
-- remerge starts
[alpha, beta] ← ReMerge[world, alpha, beta, alpha.start.node];
[alpha, beta] ← ReMerge[world, alpha, beta, beta.start.node]
};
IF TextLoc[alpha.end]
AND TextLoc[beta.end]
THEN {
-- remerge ends
[alpha, beta] ← ReMerge[world, alpha, beta, alpha.end.node, TRUE];
[alpha, beta] ← ReMerge[world, alpha, beta, beta.end.node, TRUE];
afterAlphaLoc ← beta.end; afterBetaLoc ← alpha.end
};
world.afterMoved1 ← IF afterAlphaLoc.node=NIL THEN [beforeAlpha, 0] ELSE afterAlphaLoc; -- hint for repaint
world.afterMoved2 ← IF afterBetaLoc.node=NIL THEN [beforeBeta, 0] ELSE afterBetaLoc;
RETURN [alpha, beta];
EXITS ErrorReturn => {
FreeSlices[]; [alpha, beta] ← UndoSplits[world, alpha, beta];
ERROR CannotDoEdit
}
}
};
MoveOnto:
PUBLIC
PROC [world: World, destRoot, sourceRoot: Node, dest, source: Span, saveForPaste:
BOOL ←
TRUE]
RETURNS [result: Span] = {
like Replace, but moves source instead of copying it
result is moved span
overlap: BOOL;
head, tail, newDest: Span; -- sections of alpha or beta before and after the overlap
startOrder, endOrder: Order;
aBefore, aAfter, aTop, aBottom, bBefore, bAfter, bTop, bBottom: Slice;
aNesting, bNesting: INT;
aDepth, bDepth: NAT;
FreeSlices:
PROC = {
FreeSlice[aBefore]; FreeSlice[aAfter]; FreeSlice[aTop]; FreeSlice[aBottom];
FreeSlice[bBefore]; FreeSlice[bAfter]; FreeSlice[bTop]; FreeSlice[bBottom];
aBefore ← aAfter ← aTop ← aBottom ← bBefore ← bAfter ← bTop ← bBottom ← NIL
};
{
-- for exit
IF CheckForNil[source] OR CheckForNil[dest] THEN RETURN [nullSpan];
IF TextSpan[dest]
AND TextSpan[source]
THEN {
-- pure text move
destText: Text ~ TextFromSpan[dest];
sourceText: Text ~ TextFromSpan[source];
IF saveForPaste THEN SaveTextForPaste[world, destText];
RETURN [SpanFromText[MoveTextOnto[world, destRoot, sourceRoot, destText, sourceText]]];
};
[dest, source] ← DoSplits[world, dest, source];
[aBefore, aAfter, aTop, aBottom, aNesting, aDepth] ←
DescribeBand[dest.start.node, dest.end.node ! BadBand =>
{ dest ← source ← nullSpan; GOTO ErrorReturn }];
[bBefore, bAfter, bTop, bBottom, bNesting, bDepth] ←
DescribeBand[source.start.node, source.end.node ! BadBand =>
{ dest ← source ← nullSpan; GOTO ErrorReturn }];
get slices for dest and source
[overlap, head, tail, startOrder, endOrder] ←
SliceOrder[dest, source, aBefore, aBottom, bBefore, bBottom];
FreeSlices[];
check for overlap
IF overlap
THEN {
-- bands overlap. modify dest so doesn't overlap
IF head = nullSpan AND tail = nullSpan THEN GOTO ErrorReturn;
IF head = nullSpan
THEN {
-- source start = dest start
IF endOrder=before THEN GOTO ErrorReturn -- dest end before source end
ELSE dest.start ← tail.start
}
ELSE
IF tail = nullSpan
THEN {
--source end = dest end
IF startOrder=before THEN
dest.end ← head.end
-- dest start before source start
ELSE GOTO ErrorReturn
} -- source start before dest start
ELSE {
-- have both head and tail
IF startOrder=before
AND endOrder=after
THEN {
[] ← Delete[world, destRoot, tail]; dest.end ← head.end
}
ELSE
IF startOrder=before
THEN dest.end ← head.end
ELSE IF endOrder=after THEN dest.start ← tail.start
ELSE GOTO ErrorReturn
}
};
[dest, source] ← UndoSplits[world, dest, source];
source ← MoveToLimbo[world, sourceRoot, source];
sourceRoot ← Root[source.start.node];
[result, newDest] ← Transpose[world, sourceRoot, destRoot, source, dest];
IF saveForPaste THEN SaveSpanForPaste[world, newDest];
RETURN;
EXITS ErrorReturn => {
[dest, source] ← UndoSplits[world, dest, source]; ERROR CannotDoEdit
}
}
};
New nodes; split & merge
Insert:
PUBLIC
PROC [world: World, root, old: Node, where: Place ← after, inherit:
BOOL ←
TRUE]
RETURNS [new: Node] = {
empty copy of old node is inserted in tree in position determined by "where"
IF old=NIL THEN RETURN [NIL];
new ← NewNode[];
IF inherit THEN Inherit[old, new];
DoInsertNode[world, root, old, new, where]
};
Inherit:
PUBLIC
PROC [old, new: Node, allprops:
BOOL ←
FALSE] = {
Copy:
PROC [name:
ATOM, value:
REF]
RETURNS [
BOOL] = {
IF allprops
OR Is[name, $Inheritable]
THEN {
newvalue: REF ~ CopyProp[name, value];
IF newvalue # NIL THEN PutProp[new, name, newvalue];
};
RETURN [FALSE];
};
new.formatName ← old.formatName;
new.comment ← old.comment;
IF allprops
OR old.hasprefix
OR old.haspostfix
OR old.hasstyledef
THEN
[] ← MapProps[old, Copy, FALSE, FALSE];
};
DoInsertNode:
PROC [world: World, root, old, new: Node, where: Place] = {
dest, parent: Node;
child: BOOL;
notify: REF InsertingNode Change;
IF new = NIL OR old = NIL THEN RETURN;
parent ← IF where = child THEN old ELSE Parent[old];
IF where = sibling THEN { dest ← LastWithin[old]; child ← FALSE }
ELSE IF where = after THEN { dest ← old; child ← FALSE }
ELSE IF where = child THEN { dest ← old; child ← TRUE }
ELSE {
IF parent.child = old THEN { dest ← parent; child ← TRUE }
ELSE { dest ← LastWithin[Previous[old, parent]]; child ← FALSE }
};
notify ← NEW[InsertingNode Change ← [InsertingNode[root, new, dest]]];
EditNotify[world, notify, before];
IF child
THEN {
-- insert as first child of dest
IF dest.child # NIL THEN { new.next ← dest.child; new.last ← FALSE }
ELSE { new.next ← dest; new.last ← TRUE };
dest.child ← new
}
ELSE
IF where = sibling
THEN {
-- insert as next sibling of old; don't adopt children
new.next ← old.next; new.last ← old.last;
old.last ← FALSE; old.next ← new
}
ELSE {
-- insert as next sibling of dest
new.next ← dest.next; new.last ← dest.last;
dest.last ← FALSE; dest.next ← new;
IF where = after
AND (new.child ← dest.child) #
NIL
THEN {
-- adopt dest's children
LastSibling[new.child].next ← new;
dest.child ← NIL
}
};
EditNotify[world, notify, after];
NoteEvent[world, UndoInsertNode, notify]
};
UndoInsertNode:
PROC [world: World, undoRef:
REF Change] = {
WITH undoRef
SELECT
FROM
x: REF Change.InsertingNode => [] ← Delete[world, x.root, NodeSpan[x.new, x.new]];
ENDCASE => ERROR
};
Split:
PUBLIC
PROC [world: World, root: Node, loc: Location]
RETURNS [new: Node] = {
inserts copy of loc.node directly after loc.node (as sibling)
new adopts children of old (if any)
if loc.where # nodeItself and loc.node is a text node, then
text after loc.where moves to new node
text before loc.where stays in old node
returns the new node
IF loc.node=NIL THEN RETURN [NIL];
new ← Insert[world, root, loc.node, after];
IF TextLoc[loc]
THEN {
[] ← MoveText[world, root, root, [new, 0], [loc.node, loc.where, maxLen]];
}
};
Merge:
PUBLIC
PROC [world: World, root, node: Node]
RETURNS [loc: Location] = {
copies text of node to end of previous node
then deletes node
returns location of join in the merged node
pred: Node ~ StepBackward[node];
IF pred=NIL OR Parent[pred]=NIL OR node=NIL THEN ERROR CannotDoEdit
ELSE {
result: Text ~ CopyText[world, root, root, [pred, maxLen], [node, 0, maxLen]];
[] ← Delete[world, root, NodeSpan[node, node]];
RETURN [[result.node, result.start]];
};
};