<> <> <> <<>> <> <<>> DIRECTORY ImagerColor USING [ConstantColor], ImagerPath USING [PathProc]; ImagerCommon: CEDAR DEFINITIONS ~ { Ref: TYPE ~ REF Rep; Rep: TYPE; SetColor: PROC [self: Ref, color: ImagerColor.ConstantColor]; OutlineProc: TYPE ~ PROC [path: ImagerPath.PathProc, oddWrap: BOOL]; SetClipper: PROC [self: Ref, outlines: PROC [OutlineProc]]; Fill: PROC [self: Ref, path: ImagerPath.PathProc, oddWrap: BOOL]; Stroke: PROC [self: Ref, path: ImagerPath.PathProc, width: REAL, cap: LineCap, join: LineJoin]; <> <> <> <> <> <<] RETURNS [endPosition: VEC];>> <<>> }.