<> <> <> <<>> <> <<>> DIRECTORY ImagerColor USING [ConstantColor], ImagerPath USING [PathProc]; BasicImager: CEDAR DEFINITIONS ~ { Ref: TYPE ~ REF Rep; Rep: TYPE; SetColor: PROC [self: Ref, color: ImagerColor.ConstantColor]; Fill: PROC [self: Ref, path: ImagerPath.PathProc, oddWrap: BOOL]; Clip: PROC [self: Ref, path: ImagerPath.PathProc, oddWrap: BOOL]; <> <> <> <> <> <<] RETURNS [endPosition: VEC];>> <<>> }.