0 0 60 1f | X X X X 0 0 60 1f | X X X X b35ab279 0 60 1f | X X X X 0 0 00 7f | 0 1 2 1 0 0 00 7f | 1 1 4 2 0 0 00 7f | 1 0 1 2 0 0 00 7f | 0 0 1 1 0 0 00 7f | 0 0 1 1 0 0 00 7f | 1 0 2 2 0 0 00 7f | 0 0 1 2 0 0 00 7f | 0 0 1 1 0 0 00 7f | X X X X b350b279 0 60 1f | X X X X 0 0 00 7f | 0 1 2 1 0 0 00 7f | 1 1 4 2 0 0 00 7f | 1 0 1 2 0 0 00 7f | 0 0 1 1 0 0 00 7f | 0 1 2 4 0 0 00 7f | 0 0 2 2 0 0 00 7f | 0 0 1 2 0 0 00 7f | 0 0 1 1 0 0 00 7f | X X X X 0 b350b279 66 19 | X X X X 0 0 00 7f | 0 1 2 1 0 0 00 7f | 1 1 4 2 0 0 00 7f | 1 0 1 2 0 0 00 7f | 0 0 1 1 0 0 00 7f | 0 1 2 4 0 0 00 7f | 0 0 2 2 0 0 00 7f | 0 0 1 2 0 0 00 7f | 0 0 1 1 . BoothTopTestVecs.tioga by Ross May 6, 1987 2:42:45 pm PDT Last Edited by: Ross May 6, 1987 5:31:33 pm PDT These vectors check out the top level of the Booth encoder. Note that the x2 signal will show true when zero is true. Since the mctl will take care of zeroing the partial product, this is ok (it would take more logic which is unnecessary to change this). This is a feature not a bug. D1 FLTD1 EUCtl nEUCtl | x21 x20 mctl1 mctl0 You will always have at least one dead cycle here (even running at half speed you have to unload the result sometime) Now try again to make sure the world is working. You will always have at least one dead cycle here (even running at half speed you have to unload the result sometime) Now try again loading through the floating port. ΚΠ˜™J™"Icode™/K™—™ J™—J™-J˜J˜J˜"J˜J˜J˜J˜J˜J˜J˜J˜J˜Jšœu™uJ˜J˜J˜Jšœ0™0J˜J˜"J˜J˜J˜J˜J˜J˜J˜J˜J˜Jšœu™uJ˜J˜J˜Jšœ0™0J˜J˜"J˜J˜J˜J˜J˜J˜J˜J˜J˜J˜J˜—…—Ύž