/*
Copyright 1987 by Digital Equipment Corporation, Maynard, Massachusetts,
and the Massachusetts Institute of Technology, Cambridge, Massachusetts.
All Rights Reserved
Permission to use, copy, modify, and distribute this software and its
documentation for any purpose and without fee is hereby granted,
provided that the above copyright notice appear in all copies and that
both that copyright notice and this permission notice appear in
supporting documentation, and that the names of Digital or MIT not be
used in advertising or publicity pertaining to distribution of the
software without specific, written prior permission.
DIGITAL DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, INCLUDING
ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO EVENT SHALL
DIGITAL BE LIABLE FOR ANY SPECIAL, INDIRECT OR CONSEQUENTIAL DAMAGES OR
ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS,
WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION,
ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS
SOFTWARE.
*/
/* $Header: colormapst.h,v 1.4 87/06/15 01:13:52 sue Exp $ */
#ifndef CMAPSTRUCT←H
#define CMAPSTRUCT←H 1
#include "colormap.h"
#include "screenint.h"
/* Shared color -- the color is used by AllocColorPlanes */
typedef struct
{
unsigned short color;
short refcnt;
} SHAREDCOLOR;
/* LOCO -- a local color for a PseudoColor cell. DirectColor maps always
* use the first value (called red) in the structure. What channel they
* are really talking about depends on which map they are in. */
typedef struct
{
unsigned short red, green, blue;
} LOCO;
/* SHCO -- a shared color for a PseudoColor cell. Used with AllocColorPlanes.
* DirectColor maps always use the first value (called red) in the structure.
* What channel they are really talking about depends on which map they
* are in. */
typedef struct
{
SHAREDCOLOR *red, *green, *blue;
} SHCO;
/* color map entry */
typedef struct ←CMEntry
{
union
{
LOCO local;
SHCO shco;
} co;
short refcnt;
Bool fShared;
} Entry;
/* COLORMAPs can be used for either Direct or Pseudo color. PseudoColor
* only needs one cell table, we arbitrarily pick red. We keep track
* of that table with freeRed, numPixelsRed, and clientPixelsRed */
typedef struct ←ColormapRec
{
VisualPtr pVisual;
short class; /* PseudoColor or DirectColor */
long mid; /* client's name for colormap */
ScreenPtr pScreen; /* screen map is associated with */
short flags; /* 1 = IsDefault
* 2 = AllAllocated */
int freeRed;
int freeGreen;
int freeBlue;
int *numPixelsRed;
int *numPixelsGreen;
int *numPixelsBlue;
Pixel **clientPixelsRed;
Pixel **clientPixelsGreen;
Pixel **clientPixelsBlue;
Entry *red;
Entry *green;
Entry *blue;
} ColormapRec;
#endif /* COLORMAP←H */