/*********************************************************** Copyright 1987 by Digital Equipment Corporation, Maynard, Massachusetts, and the Massachusetts Institute of Technology, Cambridge, Massachusetts. All Rights Reserved Permission to use, copy, modify, and distribute this software and its documentation for any purpose and without fee is hereby granted, provided that the above copyright notice appear in all copies and that both that copyright notice and this permission notice appear in supporting documentation, and that the names of Digital or MIT not be used in advertising or publicity pertaining to distribution of the software without specific, written prior permission. DIGITAL DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO EVENT SHALL DIGITAL BE LIABLE FOR ANY SPECIAL, INDIRECT OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. ******************************************************************/ #include "X.h" #include "windowstr.h" #include "regionstr.h" #include "pixmapstr.h" #include "scrnintstr.h" #include "mfb.h" #include "maskbits.h" /* NOTE PaintArea32() doesn't need to rotate the tile, since mfbPositionWIndow() and mfbChangeWIndowAttributes() do it. */ /* Paint Window None -- just return */ void mfbPaintWindowNone(pWin, pRegion, what) WindowPtr pWin; RegionPtr pRegion; int what; { } /* Paint Window Parent Relative -- Find first ancestor which isn't parent * relative and paint as it would, but with this region */ void mfbPaintWindowPR(pWin, pRegion, what) WindowPtr pWin; RegionPtr pRegion; int what; { WindowPtr pParent; pParent = pWin->parent; while(pParent->backgroundTile == (PixmapPtr)ParentRelative) pParent = pParent->parent; if(what == PW←BORDER) (*pParent->PaintWindowBorder)(pParent, pRegion, what); else (*pParent->PaintWindowBackground)(pParent, pRegion, what); } void mfbPaintWindowSolid(pWin, pRegion, what) WindowPtr pWin; RegionPtr pRegion; int what; { if (what == PW←BACKGROUND) { if (pWin->backgroundPixel) mfbSolidWhiteArea((DrawablePtr)pWin, pRegion->numRects, pRegion->rects, GXcopy, NullPixmap); else mfbSolidBlackArea((DrawablePtr)pWin, pRegion->numRects, pRegion->rects, GXcopy, NullPixmap); } else { if (pWin->borderPixel) mfbSolidWhiteArea((DrawablePtr)pWin, pRegion->numRects, pRegion->rects, GXcopy, NullPixmap); else mfbSolidBlackArea((DrawablePtr)pWin, pRegion->numRects, pRegion->rects, GXcopy, NullPixmap); } } /* Tile Window with a 32 bit wide tile this could call mfbTileArea32, but that has to do a switch on the rasterop, which seems expensive. */ void mfbPaintWindow32(pWin, pRegion, what) WindowPtr pWin; RegionPtr pRegion; int what; { int nbox; /* number of boxes to fill */ register BoxPtr pbox; /* pointer to list of boxes to fill */ int *psrc; /* pointer to bits in tile */ int tileHeight; /* height of the tile */ register int srcpix; /* current row from tile */ PixmapPtr pPixmap; int nlwScreen; /* width in longwords of the screen's pixmap */ int w; /* width of current box */ register int h; /* height of current box */ register int startmask; int endmask; /* masks for reggedy bits at either end of line */ int nlwMiddle; /* number of longwords between sides of boxes */ int nlwExtra; /* to get from right of box to left of next span */ register int nlw; /* loop version of nlwMiddle */ register unsigned int *p; /* pointer to bits we're writing */ int y; /* current scan line */ unsigned int *pbits; /* pointer to start of screen */ mfbPrivWin *pPrivWin; pPrivWin = (mfbPrivWin *)(pWin->devPrivate); if (what == PW←BACKGROUND) { tileHeight = pWin->backgroundTile->height; psrc = (int *)(pPrivWin->pRotatedBackground->devPrivate); } else { tileHeight = pWin->borderTile->height; psrc = (int *)(pPrivWin->pRotatedBorder->devPrivate); } pPixmap = (PixmapPtr)(pWin->drawable.pScreen->devPrivate); pbits = (unsigned int *)pPixmap->devPrivate; nlwScreen = (pPixmap->devKind) >> L2BSP; nbox = pRegion->numRects; pbox = pRegion->rects; while (nbox--) { w = pbox->x2 - pbox->x1; h = pbox->y2 - pbox->y1; y = pbox->y1; p = pbits + ((long)pbox->y1 * (long)nlwScreen) + (pbox->x1 >> L2BP); if ( ((pbox->x1 & BWM) + w) < BW) { maskpartialbits(pbox->x1, w, startmask); nlwExtra = nlwScreen; while (h--) { srcpix = psrc[y%tileHeight]; y++; *p = (*p & ~startmask) | (srcpix & startmask); p += nlwExtra; } } else { maskbits(pbox->x1, w, startmask, endmask, nlwMiddle); nlwExtra = nlwScreen - nlwMiddle; if (startmask && endmask) { nlwExtra -= 1; while (h--) { srcpix = psrc[y%tileHeight]; y++; nlw = nlwMiddle; *p = (*p & ~startmask) | (srcpix & startmask); p++; while (nlw--) *p++ = srcpix; *p = (*p & ~endmask) | (srcpix & endmask); p += nlwExtra; } } else if (startmask && !endmask) { nlwExtra -= 1; while (h--) { srcpix = psrc[y%tileHeight]; y++; nlw = nlwMiddle; *p = (*p & ~startmask) | (srcpix & startmask); p++; while (nlw--) *p++ = srcpix; p += nlwExtra; } } else if (!startmask && endmask) { while (h--) { srcpix = psrc[y%tileHeight]; y++; nlw = nlwMiddle; while (nlw--) *p++ = srcpix; *p = (*p & ~endmask) | (srcpix & endmask); p += nlwExtra; } } else /* no ragged bits at either end */ { while (h--) { srcpix = psrc[y%tileHeight]; y++; nlw = nlwMiddle; while (nlw--) *p++ = srcpix; p += nlwExtra; } } } pbox++; } }