/************************************************************ Copyright 1987 by Digital Equipment Corporation, Maynard, Massachusetts, and the Massachusetts Institute of Technology, Cambridge, Massachusetts. All Rights Reserved Permission to use, copy, modify, and distribute this software and its documentation for any purpose and without fee is hereby granted, provided that the above copyright notice appear in all copies and that both that copyright notice and this permission notice appear in supporting documentation, and that the names of Digital or MIT not be used in advertising or publicity pertaining to distribution of the software without specific, written prior permission. DIGITAL DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO EVENT SHALL DIGITAL BE LIABLE FOR ANY SPECIAL, INDIRECT OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. ********************************************************/ /* $Header: inputstr.h,v 1.10 87/05/31 00:55:34 sue Exp $ */ #ifndef INPUTSTRUCT←H #define INPUTSTRUCT←H #include "input.h" #include "window.h" #include "dixstruct.h" typedef struct ←OtherClients { OtherClientsPtr next; ClientPtr client; /* which client is slecting on this window */ long resource; /* id for putting into resource manager */ long mask; } OtherClients; typedef struct ←DeviceIntRec *DeviceIntPtr; /* * The following structure gets used for both active and passive grabs. For * active grabs some of the fields (e.g. modifiers) are not used. However, * that is not much waste since there are at most 2 active grabs (keyboard * and pointer) going at once in the server. */ typedef struct ←GrabRec { GrabPtr next; /* for chain of passive grabs */ int resource; ClientPtr client; DeviceIntPtr device; WindowPtr window; Bool ownerEvents; Bool keyboardMode, pointerMode; Mask modifiers; Mask eventMask; union { struct { int button; WindowPtr confineTo; CursorPtr cursor; } ptr; struct { int key; } keybd; } u; } GrabRec; typedef struct { WindowPtr win; int revert; TimeStamp time; } FocusRec, *FocusPtr; /* states for devices */ #define NOT←GRABBED 0 #define THAWED 1 #define FREEZE←NEXT←EVENT 2 #define FROZEN 3 /* any state >= has device frozen */ #define FROZEN←NO←EVENT 3 #define FROZEN←WITH←EVENT 4 typedef struct ←DeviceIntRec { DeviceRec public; TimeStamp grabTime; Bool startup; /* true if needs to be turned on at server intialization time */ DeviceProc deviceProc; /* proc(DevicePtr, DEVICE←??). It is used to initialize, turn on, or turn off the device */ Bool inited; /* TRUE if INIT returns Success */ GrabPtr grab; /* the grabber - used by DIX */ struct { Bool frozen; int state; GrabPtr other; /* if other grab has this frozen */ xEvent event; /* saved to be replayed */ } sync; BYTE down[DOWN←LENGTH]; union { struct { ModifierMapRec modMap; KeybdCtrl ctrl; void (*BellProc) (); void (*CtrlProc) (); FocusRec focus; Bool passiveGrab; } keybd; struct { PtrCtrl ctrl; void (*CtrlProc) (); int (*GetMotionProc) (); Bool autoReleaseGrab; /* any button delivery */ BYTE map[MAP←LENGTH]; int mapLength; /* valid entries in the map */ } ptr; struct { FocusRec focus; BYTE map[MAP←LENGTH]; int mapLength; /* valid entries in the map */ } other; } u; } DeviceIntRec; typedef struct { int numMotionEvents; int numDevices; int arraySize; DeviceIntPtr *devices; /* all the devices (including below) */ DeviceIntPtr keyboard; /* the main one for the server */ DeviceIntPtr pointer; } InputInfo; /* for keeping the events for devices grabbed synchronously */ typedef struct ←QdEvent *QdEventPtr; typedef struct ←QdEvent { QdEventPtr forw; QdEventPtr back; DeviceIntPtr device; xEvent event; } QdEventRec; #endif /* INPUTSTRUCT←H */