/************************************************************ Copyright 1987 by Digital Equipment Corporation, Maynard, Massachusetts, and the Massachusetts Institute of Technology, Cambridge, Massachusetts. All Rights Reserved Permission to use, copy, modify, and distribute this software and its documentation for any purpose and without fee is hereby granted, provided that the above copyright notice appear in all copies and that both that copyright notice and this permission notice appear in supporting documentation, and that the names of Digital or MIT not be used in advertising or publicity pertaining to distribution of the software without specific, written prior permission. DIGITAL DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO EVENT SHALL DIGITAL BE LIABLE FOR ANY SPECIAL, INDIRECT OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. ********************************************************/ /* $Header: resource.c,v 1.56 87/06/10 19:51:05 sue Exp $ */ /* Routines to manage various kinds of resources: * * InitClientResources, AddResource, FreeResource, FreeClientResources, * DefineSelf, ResetHosts, AddHost, RemoveHost, InvalidHost, * Xalloc, Xrealloc, Xfree */ /* * a resource is a 32 bit quantity. the upper 12 bits are client id. * client provides a 19 bit resource id. this is "hashed" by me by * taking the 10 lower bits and xor'ing with the mid 10 bits. * * It is sometimes necessary for the server to create an ID that looks * like it belongs to a client. This ID, however, must not be one * the client actually can create, or we have the potential for conflict. * The 20th bit of the ID is resevered for the server's use for this * purpose. By setting CLIENT_ID(id) to the client, the SERVER_BIT to * 1, and an otherwise unused ID in the low 19 bits, we can create a * resource "owned" by the client. * * The following IDs are currently reserved for siccing on the client: * 1 - allocated color to be freed when the client dies */ #include "X.h" #include "misc.h" #include "os.h" #include "resource.h" #include "dixstruct.h" #include "opaque.h" #define CACHEDTYPES (RT_WINDOW | RT_PIXMAP | RT_GC) #define INITBUCKETS 64 #define INITHASHSIZE 6 #define MAXHASHSIZE 11 typedef struct _Resource { struct _Resource *next; XID id; int (*DeleteFunc)(); unsigned short type; unsigned short class; pointer value; } ResourceRec, *ResourcePtr; #define NullResource ((ResourcePtr)NULL) typedef struct _ClientResource { ResourcePtr *resources; int elements; int buckets; int hashsize; /* log(2)(buckets) */ int fakeID; } ClientResourceRec; static unsigned short lastResourceType; static unsigned short lastResourceClass; unsigned short CreateNewResourceType() { if (lastResourceType == 0x8000) /* this is compiler dependent XXX */ lastResourceType = 0; lastResourceType <<= 1; return lastResourceType; } short CreateNewResourceClass() { return ++lastResourceClass; } ClientResourceRec clientTable[MAXCLIENTS]; /***************** * InitClientResources * When a new client is created, call this to allocate space * in resource table *****************/ InitClientResources(client) ClientPtr client; { register int i, j; if (client == (ClientPtr)NULL) { lastResourceType = RT_LASTPREDEF; lastResourceClass = RC_LASTPREDEF; } clientTable[i = client->index].resources = (ResourcePtr *)Xalloc(INITBUCKETS*sizeof(ResourcePtr)); clientTable[i].buckets = INITBUCKETS; clientTable[i].elements = 0; clientTable[i].hashsize = INITHASHSIZE; clientTable[i].fakeID = 100; for (j=0; j>6) ^ (id>>12)); case 7: return 0x07F & (id ^ (id>>7) ^ (id>>13)); case 8: return 0x0FF & (id ^ (id>>8) ^ (id>>16)); case 9: return 0x1FF & (id ^ (id>>9)); case 10: return 0x3FF & (id ^ (id>>10)); case 11: return 0x7FF & (id ^ (id>>11)); } return -1; } long FakeClientID(client) int client; { return ( (client<= 4*clientTable[client].buckets) && (clientTable[client].hashsize <= MAXHASHSIZE)) { register ResourcePtr *resources = (ResourcePtr *) Xalloc(2*clientTable[client].buckets*sizeof(ResourcePtr)); for (j = 0; j < clientTable[client].buckets*2; j++) resources[j] = NullResource; clientTable[client].hashsize++; for (j = 0; j < clientTable[client].buckets; j++) { for (res = clientTable[client].resources[j]; res; res = next) { next = res->next; head = &resources[Hash(client, res->id)]; res->next = *head; *head = res; } } clientTable[client].buckets *= 2; Xfree(clientTable[client].resources); clientTable[client].resources = resources; } head = &clientTable[client].resources[Hash(client, id)]; res = (ResourcePtr)Xalloc(sizeof(ResourceRec)); res->next = *head; res->id = id; res->DeleteFunc = func; res->type = type; res->class = class; res->value = value; *head = res; clientTable[client].elements++; } void FreeResource(id, skipDeleteFuncClass) long id; int skipDeleteFuncClass; { unsigned cid; register ResourcePtr res; ResourcePtr * head; Bool gotOne = FALSE; if (((cid = CLIENT_ID(id)) < MaxClients) && clientTable[cid].buckets) { head = &clientTable[cid].resources[Hash(cid, id)]; for (res = *head; res; res = *head) if (res->id == id) { *head = res->next; if (res->type & CACHEDTYPES) FlushClientCaches(res->id); if (skipDeleteFuncClass != res->class) (*res->DeleteFunc) ((int *)res->value, res->id); Xfree(res); gotOne = TRUE; clientTable[cid].elements--; } else head = &res->next; } if (!gotOne) FatalError("Freeing resource id=%X which isn't there", id); } void FreeClientResources(client) ClientPtr client; { register ResourcePtr *resources; register ResourcePtr this, next; int j; HandleSaveSet(client); resources = clientTable[client->index].resources; for (j=0; j < clientTable[client->index].buckets; j++) { for (this = resources[j]; this; this = next) { next = this->next; if (this->type & CACHEDTYPES) FlushClientCaches(this->id); (*this->DeleteFunc)((int *)this->value, this->id); Xfree(this); } } Xfree(clientTable[client->index].resources); clientTable[client->index].buckets = 0; } FreeAllResources() { int i; for (i=0; inext) if ((res->id == id) && (res->class == class)) if (res->type & rType) return res->value; else return(pointer) NULL; } return(pointer) NULL; }