/*********************************************************** Copyright 1987 by Digital Equipment Corporation, Maynard, Massachusetts, and the Massachusetts Institute of Technology, Cambridge, Massachusetts. All Rights Reserved Permission to use, copy, modify, and distribute this software and its documentation for any purpose and without fee is hereby granted, provided that the above copyright notice appear in all copies and that both that copyright notice and this permission notice appear in supporting documentation, and that the names of Digital or MIT not be used in advertising or publicity pertaining to distribution of the software without specific, written prior permission. DIGITAL DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO EVENT SHALL DIGITAL BE LIABLE FOR ANY SPECIAL, INDIRECT OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. ******************************************************************/ /* $Header: colormap.c,v 1.45 87/06/22 20:31:34 toddb Exp $ */ #include "X.h" #define NEED←EVENTS #include "Xproto.h" #include "misc.h" #include "dix.h" #include "colormapst.h" #include "os.h" #include "scrnintstr.h" #include "resource.h" #include "windowstr.h" #include "opaque.h" Pixel FindBestPixel(); /* GetNextBitsOrBreak(bits, mask, base) -- * (Suggestion: First read the macro, then read this explanation. * * Either generate the next value to OR in to a pixel or break out of this * while loop * * This macro is used when we're trying to generate all 2↑n combinations of * bits in mask. * What we're doing here is counting in binary, except that * the bits we * use to count may not be contiguous. This macro will be * called 2↑n times, returning a different value in bits each time. Then * it will cause us to break out of a surrounding loop. (It will always be * called from within a while loop.) * On call: mask is the value we want to find all the combinations for * base has 1 bit set where the least significant bit of mask is set * * For example,if mask is 01010, base should be 0010 and we count like this: * 00010 (see this isn't so hard), * then we add base to bits and get 0100. (bits & ~mask) is (0100 & 0100) so * we add that to bits getting (0100 + 0100) = * 01000 for our next value. * then we add 0010 to get * 01010 and we're done (easy as 1, 2, 3) */ #define GetNextBitsOrBreak(bits, mask, base) \ if((bits) == (mask)) \ break; \ (bits) += (base); \ while((bits) & ~(mask)) \ (bits) += ((bits) & ~(mask)); /* ID of server as client */ #define SERVER←ID 0 #define NoneFound -1 typedef struct { Colormap mid; int client; } colorResource; /* Invariants: * refcnt == 0 means entry is empty * refcnt > 0 means entry is useable by many clients, so it can't be changed * refcnt == AllocPrivate means entry owned by one client only * fShared should only be set if refcnt == AllocPrivate */ /* Create and initialize the color map */ int CreateColormap (mid, pScreen, pVisual, ppcmap, alloc, client) long mid; /* resource to use for this colormap */ ScreenPtr pScreen; VisualPtr pVisual; ColormapPtr *ppcmap; int alloc; /* 1 iff all entries are allocated writeable */ unsigned int client; { int class, size, sizebytes; ColormapPtr pmap; EntryPtr pent; int i, j, centries; Pixel *ppix; class = pVisual->class; /* If a client tries to create a static colormap, we either hand back * a pointer to a (server-created) existing one appropriate for the * visual, or we hand back an error. * * It's perfectly o.k. for the server to create a dynamic colormap, * however. In fact, that's probably how they'll get created in the first * place */ if (! (class & DynamicClass) && client != SERVER←ID) { if(alloc != AllocNone) return(BadMatch); /* GetStaticColormap will return a pointer to a pre-existing server- * defined colormap that matches this visual if such a map can be * found */ pmap = (ColormapPtr) (*pScreen->GetStaticColormap)(pVisual); if(!pmap) return(BadAlloc); *ppcmap = pmap; /* Since we didn't actually allocate the map, we don't really want * to free it later. But we do want to register this mid as being * a valid colormap */ AddResource(mid, RT←COLORMAP, (pointer)pmap, NoopDDA, RC←CORE); return(Success); } pmap = (ColormapPtr) Xalloc (sizeof(ColormapRec)); AddResource(mid, RT←COLORMAP, (pointer)pmap, FreeColormap, RC←CORE); pmap->mid = mid; pmap->flags = 0; /* start out with all flags clear */ pmap->pScreen = pScreen; pmap->pVisual = pVisual; pmap->class = class; /* allocate first (red) map */ size = pVisual->ColormapEntries; pmap->freeRed = size; sizebytes = size * sizeof (Entry); pmap->red = (EntryPtr) Xalloc(sizebytes); bzero ((char *) pmap->red, sizebytes); /* If the server is creating a static colormap and allocating all of it, * there's no reason to keep track of which clients own which pixels, * so we'll skip allocating those huge tables. * * Note that the pmap->numPixelsRed will be set to zero (because Xalloc * should return that) if we're not keeping track of who owns which * pixel. * * I don't know what it means if the server creates a static colormap * and Doesn't allocate all of it. It's probably a server error, but * maybe someone will have a use for it. */ if(client == SERVER←ID && !(class & DynamicClass) && alloc == AllocAll) centries = 0; else centries = MAXCLIENTS; pmap->clientPixelsRed = (Pixel **) Xalloc(centries * sizeof(Pixel *)); pmap->numPixelsRed = (int *) Xalloc(centries * sizeof(int)); for(j = 0; j < centries; j++) { (pmap->numPixelsRed)[j] = 0; (pmap->clientPixelsRed)[j] = (Pixel *) NULL; } if (alloc == AllocAll) { pmap->flags |= AllAllocated; for(pent = &(pmap->red[0]); pent < &pmap->red[pmap->freeRed]; pent++) { pent->refcnt = AllocPrivate; } pmap->freeRed = 0; if(centries) { ppix = (Pixel *)Xalloc(size * sizeof(Pixel)); (pmap->clientPixelsRed)[client] = ppix; for(i = 0; i < size; i++) ppix[i] = i; (pmap->numPixelsRed)[client] = size; } } if (class == DirectColor) { pmap->freeGreen = size; pmap->freeBlue = size; pmap->green = (EntryPtr) Xalloc(sizebytes); pmap->blue = (EntryPtr) Xalloc(sizebytes); bzero ((char *) pmap->green, sizebytes); bzero ((char *) pmap->blue, sizebytes); pmap->clientPixelsGreen = (Pixel **) Xalloc(centries * sizeof(Pixel *)); pmap->clientPixelsBlue = (Pixel **) Xalloc(centries * sizeof(Pixel *)); pmap->numPixelsGreen = (int *) Xalloc(centries * sizeof(int)); pmap->numPixelsBlue = (int *) Xalloc(centries * sizeof(int)); for(j = 0; j < centries; j++) { (pmap->clientPixelsGreen)[j] = (Pixel *) NULL; (pmap->clientPixelsBlue)[j] = (Pixel *) NULL; (pmap->numPixelsGreen)[j] = 0; (pmap->numPixelsBlue)[j] = 0; } /* If every cell is allocated, mark its refcnt */ if (alloc == AllocAll) { for(pent = &pmap->green[0]; pent < &pmap->green[size]; pent++) { pent->refcnt = AllocPrivate; } for(pent = &pmap->blue[0]; pent < &pmap->blue[size]; pent++) { pent->refcnt = AllocPrivate; } pmap->freeGreen = 0; pmap->freeBlue = 0; if(centries) { ppix = (Pixel *) Xalloc(size * sizeof(Pixel)); (pmap->clientPixelsGreen)[client] = ppix; for(i = 0; i < size; i++) ppix[i] = i; (pmap->numPixelsGreen)[client] = size; ppix = (Pixel *) Xalloc(size * sizeof(Pixel)); (pmap->clientPixelsBlue)[client] = ppix; for(i = 0; i < size; i++) ppix[i] = i; (pmap->numPixelsBlue)[client] = size; } } } *ppcmap = pmap; return (Success); } int FreeColormap (pmap, client) ColormapPtr pmap; int client; { unsigned long mid; int i, size, class, centries; class = pmap->class; mid = pmap->mid; /* Uninstalling the default colormap is a no-op */ if ((!client == SERVER←ID) && mid == pmap->pScreen->defColormap) return; if(client != SERVER←ID) { (*(pmap->pScreen->UninstallColormap)) (pmap); WalkTree(pmap->pScreen, TellNoMap, (char *) &mid); } if(!(class & DynamicClass) && (CLIENT←ID(mid) == SERVER←ID)) centries = 0; else centries = MAXCLIENTS; if(pmap->clientPixelsRed) { for(i = 0; i < centries; i++) { Xfree((pmap->clientPixelsRed)[i]); } Xfree(pmap->clientPixelsRed); Xfree(pmap->numPixelsRed); } size = pmap->pVisual->ColormapEntries; for(i = 0; i < size; i++) { if(pmap->red[i].fShared) { if(pmap->red[i].co.shco.red) { if(--pmap->red[i].co.shco.red->refcnt == 0) Xfree(pmap->red[i].co.shco.red); } if(pmap->red[i].co.shco.green) { if(--pmap->red[i].co.shco.green->refcnt == 0) Xfree(pmap->red[i].co.shco.green); } if(pmap->red[i].co.shco.blue) { if(--pmap->red[i].co.shco.blue->refcnt == 0) Xfree(pmap->red[i].co.shco.blue); } } } Xfree(pmap->red); if((pmap->class | DynamicClass) == DirectColor) { for(i = 0; i < centries; i++) { Xfree((pmap->clientPixelsGreen)[i]); Xfree((pmap->clientPixelsBlue)[i]); } Xfree(pmap->clientPixelsGreen); Xfree(pmap->clientPixelsBlue); Xfree(pmap->numPixelsGreen); Xfree(pmap->numPixelsBlue); for(i = 0; i < size; i++) { if(pmap->green[i].fShared) { if(--pmap->green[i].co.shco.green->refcnt == 0) Xfree(pmap->green[i].co.shco.green); } if(pmap->blue[i].fShared) { if(--pmap->blue[i].co.shco.blue->refcnt == 0) Xfree(pmap->blue[i].co.shco.blue); } } Xfree(pmap->green); Xfree(pmap->blue); } Xfree(pmap); } /* Tell window that pmid has disappeared */ int TellNoMap (pwin, pmid) WindowPtr pwin; int *pmid; { xEvent xE; if (pwin->colormap == *( (int *) pmid)) { /* This should be call to DeliverEvent */ xE.u.u.type = ColormapNotify; xE.u.colormap.window = pwin->wid; xE.u.colormap.colormap = *pmid; xE.u.colormap.new = TRUE; xE.u.colormap.state = ColormapUninstalled; DeliverEvents(pwin, &xE, 1, (long)0); pwin->colormap = None; } return (WT←WALKCHILDREN); } /* Tell window that it has inherited a new colormap */ int TellNewMap (pwin, pxE) WindowPtr pwin; xEvent *pxE; { if (pwin->colormap == CopyFromParent) { /* This should be call to DeliverEvent */ pxE->u.colormap.window = pwin->wid; DeliverEvents(pwin, pxE, 1, (long)0); } return (WT←WALKCHILDREN); } /* Tell window that pmid got uninstalled */ int TellLostMap (pwin, pmid) WindowPtr pwin; int *pmid; { xEvent xE; if (pwin->colormap == *( (int *) pmid)) { /* This should be call to DeliverEvent */ xE.u.u.type = ColormapNotify; xE.u.colormap.window = pwin->wid; xE.u.colormap.colormap = *pmid; xE.u.colormap.new = FALSE; xE.u.colormap.state = ColormapUninstalled; DeliverEvents(pwin, &xE, 1, (long)0); } return (WT←WALKCHILDREN); } /* Tell window that pmid got installed */ int TellGainedMap (pwin, pmid) WindowPtr pwin; int *pmid; { xEvent xE; if (pwin->colormap == *( (int *) pmid)) { /* This should be call to DeliverEvent */ xE.u.u.type = ColormapNotify; xE.u.colormap.window = pwin->wid; xE.u.colormap.colormap = *pmid; xE.u.colormap.new = FALSE; xE.u.colormap.state = ColormapInstalled; DeliverEvents(pwin, &xE, 1, (long)0); } return (WT←WALKCHILDREN); } int CopyColormapAndFree (mid, pSrc, client) long mid; ColormapPtr pSrc; int client; { ColormapPtr pmap = (ColormapPtr) NULL; int result, alloc, size; long midSrc; EntryPtr pent, pentSrc; ScreenPtr pScreen; VisualPtr pVisual; pScreen = pSrc->pScreen; pVisual = pSrc->pVisual; midSrc = pSrc->mid; alloc = ((pSrc->flags & AllAllocated) && CLIENT←ID(midSrc) == client) ? AllocAll : AllocNone; size = pVisual->ColormapEntries; /* If the create returns non-0, it failed */ result = CreateColormap (mid, pScreen, pVisual, &pmap, alloc, client); if(pmap == (ColormapPtr) NULL) return(result); if(alloc == AllocAll) { /* In "The Tao of X", the master says: * What does the server [ . . .] do if the colormap passed in is one * that was created with alloc=AllocAll in CreateColormap? The * semantics I think I want is that the new map is also AllocAll, and * all RGB contents are copied over, and the original map is changed * back to AllocNone with no entries allocated. */ pentSrc = &pSrc->red[0]; for(pent = &(pmap->red[0]); pent < &pmap->red[size]; pent++) { *pent = *pentSrc++; if(pent->fShared) { if(pent->co.shco.red) pent->co.shco.red->refcnt++; if(pent->co.shco.green) pent->co.shco.green->refcnt++; if(pent->co.shco.blue) pent->co.shco.blue->refcnt++; } } if(pmap->class == DirectColor) { pentSrc = &pSrc->green[0]; for(pent = &(pmap->green[0]); pent < &pmap->green[size]; pent++) { *pent = *pentSrc++; if(pent->fShared) { if(pent->co.shco.green) pent->co.shco.green->refcnt++; } } pentSrc = &pSrc->blue[0]; for(pent = &(pmap->blue[0]); pent < &pmap->blue[size]; pent++) { *pent = *pentSrc++; if(pent->fShared) { if(pent->co.shco.blue) pent->co.shco.blue->refcnt++; } } } /* We're going to "change" the original map back to AllocNone. The * easiest way to do this is to delete the map and create a new one * with the same id */ FreeResource(midSrc, RC←CORE); CreateColormap(midSrc, pScreen, pVisual, &pmap, AllocNone, client); return(result); } else if ((pSrc->flags & AllAllocated) && (CLIENT←ID(midSrc) != client)) { /* If sourcemap is privately owned, but the client didn't create the * colormap, then the client has no entries in the colormap to copy. */ return(result); } CopyFree (REDMAP, client, pSrc, pmap); if (pmap->class == DirectColor) { CopyFree (GREENMAP, client, pSrc, pmap); CopyFree (BLUEMAP, client, pSrc, pmap); } return(result); } /* Helper routine for freeing large numbers of cells from a map */ void CopyFree (channel, client, pmapSrc, pmapDst) int channel, client; ColormapPtr pmapSrc, pmapDst; { int z, npix; EntryPtr pentSrcFirst, pentDstFirst; EntryPtr pentSrc, pentDst; Pixel *ppix; switch(channel) { case PSEUDOMAP: case REDMAP: ppix = (pmapSrc->clientPixelsRed)[client]; npix = (pmapSrc->numPixelsRed)[client]; pentSrcFirst = pmapSrc->red; pentDstFirst = pmapDst->red; break; case GREENMAP: ppix = (pmapSrc->clientPixelsGreen)[client]; npix = (pmapSrc->numPixelsGreen)[client]; pentSrcFirst = pmapSrc->green; pentDstFirst = pmapDst->green; break; case BLUEMAP: ppix = (pmapSrc->clientPixelsBlue)[client]; npix = (pmapSrc->numPixelsBlue)[client]; pentSrcFirst = pmapSrc->blue; pentDstFirst = pmapDst->blue; break; } for(z = npix; z-- > 0; ppix++) { /* Copy pixels */ pentSrc = pentSrcFirst + *ppix; pentDst = pentDstFirst + *ppix; *pentDst = *pentSrc; if(pentSrc->refcnt == AllocPrivate) { if(pentSrc->fShared) { pentSrc->co.shco.red->refcnt++; if(pentSrc->co.shco.green) pentSrc->co.shco.green->refcnt++; if(pentSrc->co.shco.blue) pentSrc->co.shco.blue->refcnt++; } pentSrc->refcnt = 0; } FreeCell(pmapSrc, (int)*ppix, channel); } /* Note that FreeCell has already fixed pmapSrc->free{Color} */ switch(channel) { case PSEUDOMAP: case REDMAP: pmapDst->freeRed -= (pmapSrc->numPixelsRed)[client]; (pmapDst->clientPixelsRed)[client] = (pmapSrc->clientPixelsRed)[client]; (pmapSrc->clientPixelsRed)[client] = (Pixel *) NULL; (pmapDst->numPixelsRed)[client] = (pmapSrc->numPixelsRed)[client]; (pmapSrc->numPixelsRed)[client] = 0; break; case GREENMAP: pmapDst->freeGreen -= (pmapSrc->numPixelsGreen)[client]; (pmapDst->clientPixelsGreen)[client] = (pmapSrc->clientPixelsGreen)[client]; (pmapSrc->clientPixelsGreen)[client] = (Pixel *) NULL; (pmapDst->numPixelsGreen)[client] = (pmapSrc->numPixelsGreen)[client]; (pmapSrc->numPixelsGreen)[client] = 0; break; case BLUEMAP: pmapDst->freeBlue -= pmapSrc->numPixelsBlue[client]; pmapDst->clientPixelsBlue[client] = pmapSrc->clientPixelsBlue[client]; pmapSrc->clientPixelsBlue[client] = (Pixel *) NULL; pmapDst->numPixelsBlue[client] = pmapSrc->numPixelsBlue[client]; pmapSrc->numPixelsBlue[client] = 0; break; } } /* Free the ith entry in a color map. Must handle freeing of * colors allocated through AllocColorPlanes */ void FreeCell (pmap, i, channel) ColormapPtr pmap; int i, channel; { EntryPtr pent; int *pCount; switch (channel) { case PSEUDOMAP: case REDMAP: { pent = (EntryPtr) &pmap->red[i]; pCount = &pmap->freeRed; break; } case GREENMAP: { pent = (EntryPtr) &pmap->green[i]; pCount = &pmap->freeGreen; break; } case BLUEMAP: { pent = (EntryPtr) &pmap->blue[i]; pCount = &pmap->freeBlue; break; } } /* If it's not privately allocated and it's not time to free it, just * decrement the count */ if (pent->refcnt > 1) pent->refcnt--; else { /* If the color type is shared, find the sharedcolor. If decremented * refcnt would be 0, free the shared cell. */ if (pent->fShared) { if(pent->co.shco.red->refcnt == 1) { Xfree(pent->co.shco.red); } else pent->co.shco.red->refcnt--; if(pent->co.shco.green) { if(pent->co.shco.green->refcnt == 1) { Xfree(pent->co.shco.green); } else pent->co.shco.green->refcnt--; } if(pent->co.shco.blue) { if(pent->co.shco.blue->refcnt == 1) { Xfree(pent->co.shco.blue); } else pent->co.shco.blue->refcnt--; } pent->fShared = 0; } pent->refcnt = 0; *pCount += 1; } } /* Get a read-only color from a ColorMap (probably slow for large maps) * Returns by changing the value in pred, pgreen, pblue and pPix * On Error sets Alloc */ int AllocColor (pmap, pred, pgreen, pblue, pPix, client) ColormapPtr pmap; unsigned short *pred, *pgreen, *pblue; Pixel *pPix; int client; { Pixel pixel; int entries; xrgb rgb; int class; (*pmap->pScreen->ResolveColor) (pred, pgreen, pblue, pmap->pVisual); rgb.red = *pred; rgb.green = *pgreen; rgb.blue = *pblue; class = pmap->class; entries = pmap->pVisual->ColormapEntries; *pPix = 0; /* If this is one of the static storage classes, and we're not the server * the best we can do is to find the closest color entry to the * requested one and return that. */ switch (class) { case StaticColor: case StaticGray: /* If this is StaticColor or StaticGray, look up all three components * in the same pmap */ *pPix = FindBestPixel(pmap->red, entries, &rgb, PSEUDOMAP); return(Success); case TrueColor: /* Look up each component in its own map, then OR them together */ pixel = FindBestPixel(pmap->red, entries, &rgb, REDMAP); *pPix |= pixel << pmap->pVisual->offsetRed; pixel = FindBestPixel(pmap->green, entries, &rgb, GREENMAP); *pPix |= pixel << pmap->pVisual->offsetGreen; pixel = FindBestPixel(pmap->blue, entries, &rgb, BLUEMAP); *pPix |= pixel << pmap->pVisual->offsetBlue; return(Success); case GrayScale: case PseudoColor: if((*pPix = FindColor(pmap, pmap->red, entries, &rgb, PSEUDOMAP, client, AllComp)) == NoneFound) { return (BadAlloc); } break; case DirectColor: if((pixel = FindColor(pmap, pmap->red, entries, &rgb, REDMAP, client, RedComp)) == NoneFound) { return (BadAlloc); } else *pPix |= pixel; if((pixel = FindColor(pmap, pmap->green, entries, &rgb, GREENMAP, client, GreenComp)) == NoneFound) { return (BadAlloc); } else *pPix |= pixel; if((pixel = FindColor(pmap, pmap->blue, entries, &rgb, BLUEMAP, client, BlueComp)) == NoneFound) { return (BadAlloc); } else *pPix |= pixel; break; } /* if this is the client's first pixel in this colormap, tell the * resource manager that the client has pixels in this colormap which * should be freed when the client dies */ if ((pmap->numPixelsRed)[client] == 1) { colorResource *pcr; pcr = (colorResource *) Xalloc(sizeof(colorResource)); pcr->mid = pmap->mid; pcr->client = client; AddResource( FakeClientID(client), RT←CMAPENTRY, (pointer)pcr, FreeClientPixels, RC←CORE); } return (Success); } Pixel FindBestPixel(pentFirst, size, prgb, channel) EntryPtr pentFirst; int size; xrgb *prgb; int channel; { EntryPtr pent; Pixel pixel, final, minval, dr, dg, db, diff; final = 0; minval = ~0; /* see if there is a match, and also look for a free entry */ for (pent = pentFirst, pixel = 0; pixel < size; pent++, pixel++) { dr = dg = db = 0; switch(channel) { case PSEUDOMAP: dg = pent->co.local.green - prgb->green; db = pent->co.local.blue - prgb->blue; case REDMAP: dr = pent->co.local.red - prgb->red; break; case GREENMAP: dg = pent->co.local.green - prgb->green; break; case BLUEMAP: db = pent->co.local.blue - prgb->blue; break; } diff = dr * dr + dg * dg + db * db; if(diff < minval) { final = pixel; minval = diff; } } return(final); } /* Tries to find a color in pmap that matches the one requested in prgb. * if it can't it allocates one. * Returns -1 on error, assuming that no one has a map THAT big */ Pixel FindColor (pmap, pentFirst, size, prgb, channel, client, comp) ColormapPtr pmap; EntryPtr pentFirst; int size; xrgb *prgb; int channel; int client; int (*comp) (); { EntryPtr pent; Pixel pixel, free, freeShift; int npix; Pixel *ppix; xColorItem def; free = NoneFound; /* see if there is a match, and also look for a free entry */ for (pent = pentFirst, pixel = 0; pixel < size; pent++, pixel++) { if (pent->refcnt > 0) { if ((*comp) (pent, prgb)) { pent->refcnt++; switch(channel) { case REDMAP: pixel <<= pmap->pVisual->offsetRed; break; case GREENMAP: pixel <<= pmap->pVisual->offsetGreen; break; case BLUEMAP: pixel <<= pmap->pVisual->offsetBlue; break; } return(pixel); } } else if (free == NoneFound && pent->refcnt == 0) free = pixel; } /* If we got here, we didn't find a match. If we also didn't find * a free entry, we're out of luck. Otherwise, we'll usurp a free * entry and fill it in */ if (free == NoneFound) { return (NoneFound); } pent = pentFirst + free; pent->fShared = FALSE; pent->refcnt = 1; def.flags = 0; switch (channel) { case PSEUDOMAP: pent->co.local.green = prgb->green; pent->co.local.blue = prgb->blue; def.green = prgb->green; def.blue = prgb->blue; def.flags |= DoGreen; def.flags |= DoBlue; /* For PseudoColor we load all three values for the pixel, * but only put it in 1 map, the red one */ /* So Fall through */ case REDMAP: pent->co.local.red = prgb->red; def.red = prgb->red; def.flags |= DoRed; pmap->freeRed--; if(pmap->numPixelsRed) { npix = (pmap->numPixelsRed)[client]; ppix = (Pixel *) Xrealloc ((char *) (pmap->clientPixelsRed)[client], (npix + 1) * sizeof(Pixel)); (pmap->clientPixelsRed)[client] = ppix; (pmap->numPixelsRed)[client]++; } freeShift = free << pmap->pVisual->offsetRed; break; case GREENMAP: pent->co.local.green = prgb->green; def.green = prgb->green; def.flags |= DoGreen; pmap->freeGreen--; if(pmap->numPixelsGreen) { npix = (pmap->numPixelsGreen)[client]; ppix = (Pixel *) Xrealloc ((char *) (pmap->clientPixelsGreen)[client], (npix + 1) * sizeof(Pixel)); (pmap->clientPixelsGreen)[client] = ppix; (pmap->numPixelsGreen)[client]++; } freeShift = free << pmap->pVisual->offsetGreen; break; case BLUEMAP: pent->co.local.blue = prgb->blue; def.blue = prgb->blue; def.flags |= DoBlue; pmap->freeBlue--; if(pmap->numPixelsBlue) { npix = (pmap->numPixelsBlue)[client]; ppix = (Pixel *) Xrealloc ((char *) (pmap->clientPixelsBlue)[client], (npix + 1) * sizeof(Pixel)); (pmap->clientPixelsBlue)[client] = ppix; (pmap->numPixelsBlue)[client]++; } freeShift = free << pmap->pVisual->offsetBlue; break; } def.pixel = (channel == PSEUDOMAP) ? free : freeShift; ppix[npix] = free; (*pmap->pScreen->StoreColors) (pmap, 1, &def); return(def.pixel); } /* Comparison functions -- passed to FindColor to determine if an * entry is already the color we're looking for or not */ int AllComp (pent, prgb) EntryPtr pent; xrgb *prgb; { if((pent->co.local.red == prgb->red) && (pent->co.local.green == prgb->green) && (pent->co.local.blue == prgb->blue) ) return (1); return (0); } int RedComp (pent, prgb) EntryPtr pent; xrgb *prgb; { if (pent->co.local.red == prgb->red) return (1); return (0); } int GreenComp (pent, prgb) EntryPtr pent; xrgb *prgb; { if (pent->co.local.green == prgb->green) return (1); return (0); } int BlueComp (pent, prgb) EntryPtr pent; xrgb *prgb; { if (pent->co.local.blue == prgb->blue) return (1); return (0); } /* Read the color value of a cell */ int QueryColors (pmap, count, ppixIn, prgbList) ColormapPtr pmap; int count; Pixel *ppixIn; xrgb *prgbList; { Pixel *ppix, pixel; xrgb *prgb; VisualPtr pVisual; EntryPtr pent; unsigned i; int errVal = Success; pVisual = pmap->pVisual; if (pmap->class == DirectColor) { for( ppix = ppixIn, prgb = prgbList; count-- > 0; ppix++, prgb++) { pixel = *ppix; i = (pixel & pVisual->redMask) >> pVisual->offsetRed; if (i >= pVisual->ColormapEntries) errVal = BadValue; else { prgb->red = RRED(&pmap->red[i]); i = (pixel & pVisual->greenMask) >> pVisual->offsetGreen; if (i >= pVisual->ColormapEntries) errVal = BadValue; else { prgb->green = RGREEN(&(pmap->green[i])); i = (pixel & pVisual->blueMask) >> pVisual->offsetBlue; if (i >= pVisual->ColormapEntries) errVal = BadValue; else prgb->blue = RBLUE(&(pmap->blue[i])); } } } } else { for( ppix = ppixIn, prgb = prgbList; count-- > 0; ppix++, prgb++) { pixel = *ppix; if (pixel >= pVisual->ColormapEntries) errVal = BadValue; else { pent = (EntryPtr)&pmap->red[pixel]; prgb->red = RRED(pent); prgb->green = RGREEN(pent); prgb->blue = RBLUE(pent); } } } return (errVal); } int FreeClientPixels (pcr) colorResource *pcr; { Pixel *ppix, *ppixStart; register ColormapPtr pmap; register int client; register int n; int class; /* if mid is no longer a resource, the colormap has already been freed * and we can all go home. */ if((pmap = (ColormapPtr) LookupID(pcr->mid, RT←COLORMAP, RC←CORE)) == (ColormapPtr) NULL) { Xfree((char *) pcr); return; } client = pcr->client; Xfree((char *) pcr); class = pmap->class; if (!(class & DynamicClass)) { return; /* Shouldn't try on these type */ } ppix = (pmap->clientPixelsRed)[client]; ppixStart = ppix; n = (pmap->numPixelsRed)[client]; while (n-- > 0) { FreeCell(pmap, (int)*ppix++, PSEUDOMAP); } Xfree ((pointer) ppixStart); (pmap->clientPixelsRed)[client] = (Pixel *) NULL; (pmap->numPixelsRed)[client] = 0; if (pmap->class == DirectColor) { ppix = (pmap->clientPixelsGreen)[client]; ppixStart = ppix; n = (pmap->numPixelsGreen)[client]; while (n-- > 0) { FreeCell(pmap, (int)*ppix++, GREENMAP); } Xfree ((pointer) ppixStart); (pmap->clientPixelsGreen)[client] = (Pixel *) NULL; (pmap->numPixelsGreen)[client] = 0; ppix = (pmap->clientPixelsBlue)[client]; ppixStart = ppix; n = (pmap->numPixelsBlue)[client]; while (n-- > 0) { FreeCell(pmap, (int)*ppix++, BLUEMAP); } Xfree ((pointer) ppixStart); (pmap->clientPixelsBlue)[client] = (Pixel *) NULL; (pmap->numPixelsBlue)[client] = 0; } } int AllocColorCells (client, pmap, colors, planes, contig, ppix, masks) int client; ColormapPtr pmap; int colors, planes; Bool contig; Pixel *ppix; Pixel *masks; { Pixel rmask, gmask, bmask, *ppixFirst; int r, g, b, n, class; int ok; class = pmap->class; if (class == StaticColor) { return (BadMatch); /* Shouldn't try on this type */ } if (pmap->class == DirectColor) { ok = AllocDirect (client, pmap, colors, planes, planes, planes, contig, ppix, &rmask, &gmask, &bmask); r = g = b = 0; for (n = 0; n < planes; n++) { while(!(rmask & 1 << r)) r++; while(!(gmask & 1 << g)) g++; while(!(bmask & 1 << b)) b++; *masks++ = ((1 << r++) << pmap->pVisual->offsetRed) | ((1 << g++) << pmap->pVisual->offsetGreen) | ((1 << b++) << pmap->pVisual->offsetBlue); } } else { ok = AllocPseudo (client, pmap, colors, planes, contig, ppix, &rmask, &ppixFirst); r = 0; for (n = 0; n < planes; n++) { while(!(rmask & 1 << r)) r++; *masks++ = (1 << r++); } } return (ok); } int AllocColorPlanes (client, pmap, colors, r, g, b, contig, pixels, prmask, pgmask, pbmask) int client; ColormapPtr pmap; int colors, r, g, b; Bool contig; Pixel *pixels; Pixel *prmask, *pgmask, *pbmask; { Bool ok; Pixel mask, *ppixFirst; register int shift, i; int class; class = pmap->class; if (class == StaticColor) { return (BadMatch); /* Shouldn't try on this type */ } if (class == DirectColor) ok = AllocDirect (client, pmap, colors, r, g, b, contig, pixels, prmask, pgmask, pbmask); else { /* Allocate the proper pixels */ /* XXX This is sort of bad, because of contig is set, we force all * r + g + b bits to be contiguous. Should only force contiguity * per mask */ ok = AllocPseudo (client, pmap, colors, r + g + b, contig, pixels, &mask, &ppixFirst); if(ok == Success) { /* now split that mask into three */ *prmask = *pgmask = *pbmask = 0; shift = 0; for(i = 0; i < r; i++) { while (!(mask & (1 << shift))) shift++; *prmask |= (1 << shift++); } for(i = 0; i < g; i++) { while (!(mask & (1 << shift))) shift++; *pgmask |= (1 << shift++); } for(i = 0; i < b; i++) { while (!(mask & (1 << shift))) shift++; *pbmask |= (1 << shift++); } /* set up the shared color cells */ AllocShared(pmap, client, pixels, colors, r, g, b, *prmask, *pgmask, *pbmask, ppixFirst); } } return (ok); } int AllocDirect (client, pmap, c, r, g, b, contig, pixels, prmask, pgmask, pbmask) int client; ColormapPtr pmap; int c, r, g, b; Bool contig; Pixel *pixels; Pixel *prmask, *pgmask, *pbmask; { Pixel *ppixRed, *ppixGreen, *ppixBlue; Pixel *ppix, *pDst, *p; int npix; Bool ok; /* start out with empty pixels */ for(p = pixels; p < pixels + c; p++) *p = 0; if(!(ppixRed = (Pixel *)ALLOCATE←LOCAL((c << r) * sizeof(Pixel)))) return(BadAlloc); ok = AllocCP(pmap, pmap->red, client, c, pmap->freeRed, r, contig, ppixRed, prmask); *prmask <<= pmap->pVisual->offsetRed; if(!(ppixGreen = (Pixel *)ALLOCATE←LOCAL((c << g) * sizeof(Pixel)))) { DEALLOCATE←LOCAL(ppixRed); return(BadAlloc); } ok = ok & AllocCP(pmap, pmap->green, client, c, pmap->freeGreen, g, contig, ppixGreen, pgmask); *pgmask <<= pmap->pVisual->offsetGreen; if(!ok) { for(ppix = ppixRed, npix = 0; npix < c << r; npix++) pmap->red[*ppix++].refcnt = 0; DEALLOCATE←LOCAL(ppixRed); return(BadAlloc); } if(!(ppixBlue = (Pixel *)ALLOCATE←LOCAL((c << b) * sizeof(Pixel)))) { DEALLOCATE←LOCAL(ppixGreen); DEALLOCATE←LOCAL(ppixRed); return(BadAlloc); } ok = ok & AllocCP(pmap, pmap->blue, client, c, pmap->freeBlue, b, contig, ppixBlue, pbmask); *pbmask <<= pmap->pVisual->offsetBlue; if (!ok) { for(ppix = ppixRed, npix = 0; npix < c << r; npix++) pmap->red[*ppix++].refcnt = 0; for(ppix = ppixGreen, npix = 0; npix < c << g; npix++) pmap->green[*ppix++].refcnt = 0; DEALLOCATE←LOCAL(ppixBlue); DEALLOCATE←LOCAL(ppixGreen); DEALLOCATE←LOCAL(ppixRed); return(BadAlloc); } else { npix = c << r; ppix = (Pixel *) Xrealloc( (pointer)(pmap->clientPixelsRed)[client], ((pmap->numPixelsRed)[client] + npix) * sizeof(Pixel)); (pmap->clientPixelsRed)[client] = ppix; ppix += (pmap->numPixelsRed)[client]; for (pDst = pixels, p = ppixRed; p < ppixRed + npix; p++) { *ppix++ = *p; if(p < ppixRed + c) *pDst++ |= *p << pmap->pVisual->offsetRed; } (pmap->numPixelsRed)[client] += npix; pmap->freeRed -= npix; npix = c << g; ppix = (Pixel *) Xrealloc( (pointer)(pmap->clientPixelsGreen)[client], ((pmap->numPixelsGreen)[client] + npix) * sizeof(Pixel)); (pmap->clientPixelsGreen)[client] = ppix; ppix += (pmap->numPixelsGreen)[client]; for (pDst = pixels, p = ppixGreen; p < ppixGreen + npix; p++) { *ppix++ = *p; if(p < ppixGreen + c) *pDst++ |= *p << pmap->pVisual->offsetGreen; } (pmap->numPixelsGreen)[client] += npix; pmap->freeGreen -= npix; npix = c << b; ppix = (Pixel *) Xrealloc( (pointer)(pmap->clientPixelsBlue)[client], ((pmap->numPixelsBlue)[client] + npix) * sizeof(Pixel)); (pmap->clientPixelsBlue)[client] = ppix; ppix += (pmap->numPixelsBlue)[client]; for (pDst = pixels, p = ppixBlue; p < ppixBlue + npix; p++) { *ppix++ = *p; if(p < ppixBlue + c) *pDst++ |= *p << pmap->pVisual->offsetBlue; } (pmap->numPixelsBlue)[client] += npix; pmap->freeBlue -= npix; } DEALLOCATE←LOCAL(ppixBlue); DEALLOCATE←LOCAL(ppixGreen); DEALLOCATE←LOCAL(ppixRed); return (Success); } int AllocPseudo (client, pmap, c, r, contig, pixels, pmask, pppixFirst) int client; ColormapPtr pmap; int c, r; Bool contig; Pixel *pixels; Pixel *pmask; Pixel **pppixFirst; { Pixel *ppix, *p, *pDst, *ppixTemp; int npix; int result; npix = c << r; if(!(ppixTemp = (Pixel *)ALLOCATE←LOCAL(npix * sizeof(Pixel)))) return(BadAlloc); result = AllocCP(pmap, pmap->red, client, c, pmap->freeRed, r, contig, ppixTemp, pmask); if (result) { /* all the allocated pixels are added to the client pixel list, * but only the unique ones are returned to the client */ ppix = (Pixel *) Xrealloc( (pointer)(pmap->clientPixelsRed)[client], ((pmap->numPixelsRed)[client] + npix) * sizeof(Pixel)); (pmap->clientPixelsRed)[client] = ppix; ppix += (pmap->numPixelsRed)[client]; *pppixFirst = ppix; pDst = pixels; for (p = ppixTemp; p < ppixTemp + npix; p++) { *ppix++ = *p; if(p < ppixTemp + c) *pDst++ = *p; } (pmap->numPixelsRed)[client] += npix; pmap->freeRed -= npix; } DEALLOCATE←LOCAL(ppixTemp); return (result ? Success : BadAlloc); } /* Allocates count << planes pixels from colormap pmap for client. If * contig, then the plane mask is made of consecutive bits. Returns * all count << pixels in the array pixels. The first count of those * pixels are the unique pixels. *pMask has the mask to Or with the * unique pixels to get the rest of them. * * Returns True iff all pixels could be allocated * All cells allocated will have refcnt set to AllocPrivate and shared to FALSE * (see AllocShared for why we care) */ int AllocCP (pmap, pentFirst, client, count, free, planes, contig, pixels, pMask) ColormapPtr pmap; EntryPtr pentFirst; int client, count, free, planes; Bool contig; Pixel *pixels, *pMask; { EntryPtr ent; long pixel; int dplanes, base, found, entries, maxp, save; Pixel *ppix; Pixel mask; Pixel finalmask; dplanes = pmap->pVisual->nplanes; /* Easy case. Allocate pixels only */ if (planes == 0) { if (count == 0 || count > free) return (FALSE); /* allocate writable entries */ ppix = pixels; ent = pentFirst; pixel = 0; while (--count >= 0) { /* Just find count unallocated cells */ while (ent->refcnt) { ent++; pixel++; } ent->refcnt = AllocPrivate; *ppix++ = pixel; ent->fShared = FALSE; } *pMask = 0; return (TRUE); } else if ( count <= 0 || planes >= dplanes || (count << planes) > free) { return (FALSE); } /* General case count pixels * 2 ↑ planes cells to be allocated */ /* make room for new pixels */ ent = pentFirst; /* first try for contiguous planes, since it's fastest */ for (mask = (1 << planes) - 1, base = 1, dplanes -= (planes - 1); --dplanes >= 0; mask += mask, base += base) { ppix = pixels; found = 0; pixel = 0; entries = pmap->pVisual->ColormapEntries - mask; while (pixel < entries) { save = pixel; maxp = pixel + mask + base; /* check if all are free */ while (pixel != maxp && ent[pixel].refcnt == 0) pixel += base; if (pixel == maxp) { /* this one works */ *ppix++ = save; found++; if (found == count) { /* found enough, allocate them all */ while (--count >= 0) { pixel = pixels[count]; maxp = pixel + mask; while (1) { ent[pixel].refcnt = AllocPrivate; ent[pixel].fShared = FALSE; ent[pixel].co.shco.red = (SHAREDCOLOR *) NULL; ent[pixel].co.shco.green =(SHAREDCOLOR *)NULL; ent[pixel].co.shco.blue = (SHAREDCOLOR *)NULL; if (pixel == maxp) break; pixel += base; *ppix++ = pixel; } } *pMask = mask; return (TRUE); } } pixel = save + 1; if (pixel & mask) pixel += mask; } } dplanes = pmap->pVisual->nplanes; if (contig || planes == 1 || dplanes < 3) { return (FALSE); } /* this will be very slow for large maps, need a better algorithm */ /* we can generate the smallest and largest numbers that fits in dplanes bits and contain exactly planes bits set as follows. First, we need to check that it is possible to generate such a mask at all. (Non-contiguous masks need one more bit than contiguous masks). Then the smallest such mask consists of the rightmost planes-1 bits set, then a zero, then a one in position planes + 1. The formula is (0x11 << (planes-1)) -1 The largest such masks consists of the leftmost planes-1 bits set, then a zero, then a one bit in position dplanes-planes-1. If dplanes is smaller than 32 (the number of bits in a word) then the formula is: (1<<dplanes) - (1<<(dplanes-planes+1) + (1<<dplanes-planes-1) If dplanes = 32, then we can't calculate (1<<dplanes) and we have to use: ( (1<<(planes-1)) - 1) << (dplanes-planes+1) + (1<<(dplanes-planes-1)) << Thank you, Loretta>>> */ finalmask = (1<<((planes-1) - 1) << (dplanes-planes+1)) + (1<<(dplanes-planes-1)); for (mask = (0x11 << (planes -1) - 1); mask <= finalmask; mask++) { /* next 3 magic statements count number of ones (HAKMEM #169) */ pixel = (mask >> 1) & 033333333333; pixel = mask - pixel - ((pixel >> 1) & 033333333333); if ((((pixel + (pixel >> 3)) & 030707070707) % 077) != planes) continue; ppix = pixels; found = 0; entries = pmap->pVisual->ColormapEntries - mask; base = 1 << (ffs((long)mask) - 1); for (pixel = 0; pixel < entries; pixel++) { if (pixel & mask) continue; maxp = 0; /* check if all are free */ while (ent[pixel + maxp].refcnt == 0) { GetNextBitsOrBreak(maxp, mask, base); } if (maxp <= mask) continue; /* this one works */ *ppix++ = pixel; found++; if (found < count) continue; /* found enough, allocate them all */ while (--count >= 0) { pixel = (pixels)[count]; maxp = 0; while (1) { ent[pixel + maxp].refcnt = AllocPrivate; ent[pixel + maxp].fShared = FALSE; ent[pixel + maxp].co.shco.red = (SHAREDCOLOR *) NULL; ent[pixel + maxp].co.shco.green = (SHAREDCOLOR *) NULL; ent[pixel + maxp].co.shco.blue = (SHAREDCOLOR *) NULL; GetNextBitsOrBreak(maxp, mask, base); *ppix++ = pixel + maxp; } } *pMask = mask; return (TRUE); } } pixels = pMask = (Pixel *)NULL; return (BadAlloc); } /* find last set bit */ int fls (l) CARD32 l; { int shft; shft = 32 - 1; /* 32 = bits per CARD32 */ while(!(l & (1L << shft))) shft--; return(shft); } void AllocShared (pmap, client, ppix, c, r, g, b, rmask, gmask, bmask, ppixFirst) ColormapPtr pmap; int client; Pixel *ppix; int c, r, g, b; Pixel rmask, gmask, bmask; Pixel *ppixFirst; /* First of the client's new pixels */ { Pixel *pptr, *cptr; Pixel basemask; /* bits not used in any mask */ int npix, z, npixClientNew; Pixel base, bits; SHAREDCOLOR *pshared; basemask = ~(rmask | gmask | bmask); npixClientNew = c << (r + g + b); for(pptr = ppix, npix = 0; npix < c ; npix++, pptr++) { bits = 0; base = 1 << (ffs((long)rmask) - 1); while(1) { pshared = (SHAREDCOLOR *) Xalloc (sizeof(SHAREDCOLOR)); pshared->refcnt = 1 << (g + b); for (cptr = ppixFirst, z = npixClientNew; z-- > 0; cptr++) { if( ((*cptr & basemask) == ((*pptr | bits) & basemask)) && ((*cptr & rmask) == ((*pptr | bits) & rmask)) && pmap->red[*cptr].co.shco.red == (SHAREDCOLOR *) NULL) { pmap->red[*cptr].fShared = TRUE; pmap->red[*cptr].co.shco.red = pshared; } } GetNextBitsOrBreak(bits, rmask, base); } bits = 0; base = 1 << (ffs((long)gmask) - 1); while(1) { pshared = (SHAREDCOLOR *) Xalloc (sizeof(SHAREDCOLOR)); pshared->refcnt = 1 << (r + b); for (cptr = ppixFirst, z = npixClientNew; z-- > 0; cptr++) { if( ((*cptr & basemask) == ((*pptr | bits) & basemask)) && ((*cptr & gmask) == ((*pptr | bits) & gmask)) && pmap->red[*cptr].co.shco.green ==(SHAREDCOLOR *)NULL) { pmap->red[*cptr].co.shco.green = pshared; } } GetNextBitsOrBreak(bits, gmask, base); } bits = 0; base = 1 << (ffs((long)bmask) - 1); while(1) { pshared = (SHAREDCOLOR *) Xalloc (sizeof(SHAREDCOLOR)); pshared->refcnt = 1 << (r + g); for (cptr = ppixFirst, z = npixClientNew; z-- > 0; cptr++) { if( ((*cptr & basemask) == ((*pptr | bits) & basemask)) && ((*cptr & bmask) == ((*pptr | bits) & bmask)) && pmap->red[*cptr].co.shco.blue ==(SHAREDCOLOR *) NULL) { pmap->red[*cptr].co.shco.blue = pshared; } } GetNextBitsOrBreak(bits, bmask, base); } } } /* Free colors and/or cells (probably slow for large numbers) */ FreeColors (pmap, client, count, pixels, mask) ColormapPtr pmap; int client, count; Pixel *pixels; Pixel mask; { int rval, result, class; class = pmap->class; if((pmap->flags & AllocAll) || !(class & DynamicClass)) { return(BadAccess); } /* If this is a static color map, then there aren't client pixel * lists and the reference count is irrelevant. If this is a static * colormap then the concept of freeing is inapplicable. Rather than * return an error, we'll quietly accept the request, but do nothing. */ if(class & DynamicClass == 0) return(Success); if (class == DirectColor) { result = FreeCo(pmap, client, REDMAP, count, pixels, mask); /* If any of the three calls fails, we must report that, if more * than one fails, it's ok that we report the last one */ rval = FreeCo(pmap, client, GREENMAP, count, pixels, mask); if(rval != Success) result = rval; rval = FreeCo(pmap, client, BLUEMAP, count, pixels, mask); if(rval != Success) result = rval; } else result = FreeCo(pmap, client, PSEUDOMAP, count, pixels, mask); return (result); } /* Helper for FreeColors -- frees all combinations of *newpixels and mask bits * which the client has allocated in channel colormap cells of pmap. * doesn't change newpixels if it doesn't need to */ int FreeCo (pmap, client, color, npixIn, ppixIn, mask) ColormapPtr pmap; /* which colormap head */ int client; int color; /* which sub-map, eg RED, BLUE, PSEUDO */ int npixIn; /* number of pixels passed in */ Pixel *ppixIn; /* list of base pixels */ Pixel mask; /* mask client gave us */ { Pixel *ppixClient, pixTest; int npixClient, npixNew, npix; unsigned bits, base; Pixel *pptr, *cptr; int n, zapped; int errVal = Success; int cmask, offset; if (npixIn == 0) return (errVal); bits = 0; zapped = 0; base = 1 << (ffs((long)mask) - 1); switch(color) { case REDMAP: cmask = pmap->pVisual->redMask; offset = pmap->pVisual->offsetRed; ppixClient = (pmap->clientPixelsRed)[client]; npixClient = (pmap->numPixelsRed)[client]; break; case GREENMAP: cmask = pmap->pVisual->greenMask; offset = pmap->pVisual->offsetGreen; ppixClient = (pmap->clientPixelsGreen)[client]; npixClient = (pmap->numPixelsGreen)[client]; break; case BLUEMAP: cmask = pmap->pVisual->blueMask; offset = pmap->pVisual->offsetBlue; ppixClient = (pmap->clientPixelsBlue)[client]; npixClient = (pmap->numPixelsBlue)[client]; break; case PSEUDOMAP: cmask = ~0; offset = 0; ppixClient = (pmap->clientPixelsRed)[client]; npixClient = (pmap->numPixelsRed)[client]; break; } /* zap all pixels which match */ while (1) { /* go through pixel list */ for (pptr = ppixIn, n = npixIn; --n >= 0; pptr++) { pixTest = ((*pptr | bits) & cmask) >> offset; if (pixTest >= pmap->pVisual->ColormapEntries) { errVal = BadValue; continue; } /* find match in client list */ for (cptr = ppixClient, npix = npixClient; --npix >= 0 && *cptr != pixTest; cptr++) ; if (npix >= 0) { FreeCell(pmap, (int)pixTest, color); *cptr = -1; zapped++; } else errVal = BadAccess; } /* generate next bits value */ GetNextBitsOrBreak(bits, mask, base); } /* delete freed pixels from client pixel list */ if (zapped) { npixNew = npixClient - zapped; if (npixNew) { /* Since the list can only get smaller, we can do a copy in * place and then realloc to a smaller size */ pptr = cptr = ppixClient; /* If we have all the new pixels, we don't have to examine the * rest of the old ones */ for(npix = 0; npix < npixNew; cptr++) { if (*cptr != -1) { *pptr++ = *cptr; npix++; } } ppixClient = (Pixel *)Xrealloc(ppixClient, npixNew * sizeof(Pixel)); npixClient = npixNew; } else { npixClient = 0; ppixClient = (Pixel *)NULL; } switch(color) { case PSEUDOMAP: case REDMAP: (pmap->clientPixelsRed)[client] = ppixClient; (pmap->numPixelsRed)[client] = npixClient; break; case GREENMAP: (pmap->clientPixelsGreen)[client] = ppixClient; (pmap->numPixelsGreen)[client] = npixClient; break; case BLUEMAP: (pmap->clientPixelsBlue)[client] = ppixClient; (pmap->numPixelsBlue)[client] = npixClient; break; } } return (errVal); } /* Free all of a client's colors and cells */ /* Redefine color values */ int StoreColors (pmap, count, defs) ColormapPtr pmap; int count; xColorItem *defs; { register int pix; register xColorItem *pdef; register EntryPtr pent, pentT, pentLast; register VisualPtr pVisual; SHAREDCOLOR *pred, *pgreen, *pblue; int n, ChgRed, ChgGreen, ChgBlue, idef; int class, errVal = Success; int ok; class = pmap->class; pVisual = pmap->pVisual; idef = 0; if(class == DirectColor) { for (pdef = defs, n = 0; n < count; pdef++, n++) { ok = TRUE; (*pmap->pScreen->ResolveColor) (&pdef->red, &pdef->green, &pdef->blue, pmap->pVisual); pix = (pdef->pixel & pVisual->redMask) >> pVisual->offsetRed; if (pix >= pVisual->ColormapEntries ) { errVal = BadValue; ok = FALSE; } else if (pmap->red[pix].refcnt != AllocPrivate && pmap->red[pix].refcnt != 1) { errVal = BadAccess; ok = FALSE; } else { pent = &pmap->red[pix]; if(pdef->flags & DoRed) { if(pent->fShared) { if(pent->co.shco.red) pent->co.shco.red->color = pdef->red; } else pent->co.local.red = pdef->red; } } pix = (pdef->pixel & pVisual->greenMask) >> pVisual->offsetGreen; if (pix >= pVisual->ColormapEntries ) { errVal = BadValue; ok = FALSE; } else if (pmap->green[pix].refcnt != AllocPrivate && pmap->green[pix].refcnt != 1) { errVal = BadAccess; ok = FALSE; } else { pent = &pmap->green[pix]; if(pdef->flags & DoGreen) { if(pent->fShared) { if(pent->co.shco.green) pent->co.shco.green->color = pdef->green; } else pent->co.local.green = pdef->green; } } pix = (pdef->pixel & pVisual->blueMask) >> pVisual->offsetBlue; if (pix >= pVisual->ColormapEntries ) { errVal = BadValue; ok = FALSE; } else if (pmap->red[pix].refcnt != AllocPrivate && pmap->red[pix].refcnt != 1) { errVal = BadAccess; ok = FALSE; } else { pent = &pmap->blue[pix]; if(pdef->flags & DoBlue) { if(pent->fShared) { if(pent->co.shco.blue) pent->co.shco.blue->color = pdef->blue; } else pent->co.local.blue = pdef->blue; } } /* If this is an o.k. entry, then it gets added to the list * to be sent to the hardware. If not, skip it. Once we've * skipped one, we have to copy all the others. */ if(ok) { if(idef != n) defs[idef] = defs[n]; idef++; } } } else { for (pdef = defs, n = 0; n < count; pdef++, n++) { ok = TRUE; if (pdef->pixel >= pVisual->ColormapEntries) { errVal = BadValue; ok = FALSE; } if (pmap->red[pdef->pixel].refcnt != AllocPrivate && pmap->red[pdef->pixel].refcnt != 1) { errVal = BadAccess; ok = FALSE; } /* If this is an o.k. entry, then it gets added to the list * to be sent to the hardware. If not, skip it. Once we've * skipped one, we have to copy all the others. */ if(ok) { if(idef != n) defs[idef] = defs[n]; idef++; } else continue; (*pmap->pScreen->ResolveColor) (&pdef->red, &pdef->green, &pdef->blue, pmap->pVisual); pent = &pmap->red[pdef->pixel]; if(pdef->flags & DoRed) { if(pent->fShared) { if(pent->co.shco.red) pent->co.shco.red->color = pdef->red; } else pent->co.local.red = pdef->red; } if(pdef->flags & DoGreen) { if(pent->fShared) { if(pent->co.shco.green) pent->co.shco.green->color = pdef->green; } else pent->co.local.green = pdef->green; } if(pdef->flags & DoBlue) { if(pent->fShared) { if(pent->co.shco.blue) pent->co.shco.blue->color = pdef->blue; } else pent->co.local.blue = pdef->blue; } if(pent->fShared == TRUE) { /* have to run through the colormap and change anybody who * shares this value */ pred = pent->co.shco.red; pgreen = pent->co.shco.green; pblue = pent->co.shco.blue; ChgRed = pdef->flags & DoRed; ChgGreen = pdef->flags & DoGreen; ChgBlue = pdef->flags & DoBlue; pentLast = pmap->red + pVisual->ColormapEntries; for(pentT = pmap->red; pentT < pentLast; pentT++) { if(pentT->fShared == TRUE && pentT != pent) { xColorItem defChg; /* There are, alas, devices in this world too dumb * to read their own hardware colormaps. Sick, but * true. So we're going to be really nice and load * the xColorItem with the proper value for all the * fields. We will only set the flags for those * fields that actually change. Smart devices can * arrange to change only those fields. Dumb devices * can rest assured that we have provided for them, * and can change all three fields */ defChg.flags = 0; if(ChgRed && pentT->co.shco.red == pred) { defChg.flags |= DoRed; } if(ChgGreen && pentT->co.shco.green == pgreen) { defChg.flags |= DoGreen; } if(ChgBlue && pentT->co.shco.blue == pblue) { defChg.flags |= DoBlue; } if(defChg.flags != 0) { defChg.pixel = pentT - pmap->red; defChg.red = pentT->co.shco.red->color; defChg.green = pentT->co.shco.green->color; defChg.blue = pentT->co.shco.blue->color; (*(pmap->pScreen->StoreColors)) (pmap, 1, &defChg); } } } } } } /* Note that we use idef, the count of acceptable entries, and not * count, the count of proposed entries */ ( *(pmap->pScreen->StoreColors)) (pmap, idef, defs); return (errVal); } int IsMapInstalled(map, pWin) Colormap map; WindowPtr pWin; { WindowPtr pWinT; Colormap *pmaps; int imap, nummaps, found; if(pWin->drawable.pScreen->maxInstalledCmaps == 0) return(FALSE); /* Find a real map id */ pWinT = pWin; while(map == CopyFromParent) { if(pWinT->parent) { if(pWinT->parent->colormap != CopyFromParent) { map = pWinT->parent->colormap; } else pWinT = pWinT->parent; } else return(FALSE); } pmaps = (Colormap *) ALLOCATE←LOCAL( pWin->drawable.pScreen->maxInstalledCmaps * sizeof(Colormap)); if(!pmaps) return(FALSE); nummaps = (*pWin->drawable.pScreen->ListInstalledColormaps) (pWin->drawable.pScreen, pmaps); found = FALSE; for(imap = 0; imap < nummaps; imap++) { if(pmaps[imap] == map) found = TRUE; } DEALLOCATE←LOCAL(pmaps); return (found); }