LarkSmartsSupImpl.mesa
Copyright © 1985 by Xerox Corporation. All rights reserved.
Last modified by D. Swinehart, November 1, 1986 3:17:16 pm PST
Polle Zellweger (PTZ) August 27, 1985 9:07:50 pm PDT
DIRECTORY
Atom USING [ DottedPairNode, GetPName ],
Commander USING [ CommandProc, Register ],
Convert USING [ IntFromRope ],
GList USING [ DRemove ],
IO,
LarkPlay USING [ MergeToneSpecs, PlayString, ToneSpec, ToneSpecRec ],
LarkSmartsMonitorImpl,
MBQueue USING [ QueueClientAction ],
NamesGV USING [ GVGetAttribute, GVSetAttribute ],
Nice,
Process USING [ Detach, SecondsToTicks, SetTimeout ],
RefID USING [ ID, Reseal, Unseal ],
RefTab USING [ Create, Fetch, Ref, Store ],
Rope USING [ Concat, Fetch, Length, ROPE ],
ThNet USING [ pd ],
ThParty USING [ Advance, ConversationInfo, DescribeParty, GetConversationInfo, GetKeyTable, GetPartyInfo, PartyInfo ],
ThPartyPrivate USING [ GetCurrentParty ],
Thrush USING [
ActionReport, ConvEvent, ConversationID, PartyID, PartyType, NB, notReallyInConv, nullConvID, nullID, Reason, ROPE, SHHH, SmartsID, StateID, StateInConv ],
ThSmartsPrivate USING [
ConvDesc, ConvDescBody, ConvRequest, ConvRequestBody, EnterLarkState, LarkAvailable, LarkState, OpenConversations, ParseState, SmartsInfo ],
ThSmartsRpcControl,
Triples USING [ Select ],
TU,
VoiceUtils USING [ MakeAtom, ProblemFR, Report, ReportFR ]
;
LarkSmartsSupImpl: CEDAR MONITOR LOCKS root
IMPORTS
Atom,
Commander,
Convert,
GList,
IO,
LarkPlay,
root: LarkSmartsMonitorImpl,
MBQueue,
NamesGV,
Nice,
Process,
RefID,
RefTab,
Rope,
ThNet,
ThParty,
ThPartyPrivate,
ThSmartsPrivate,
Triples,
TU,
VoiceUtils
EXPORTS ThSmartsPrivate
SHARES LarkSmartsMonitorImpl = {
OPEN IO;
Definitions
ConversationID: TYPE = Thrush.ConversationID;
nullConvID: ConversationID=Thrush.nullConvID;
ConvDesc: TYPE = ThSmartsPrivate.ConvDesc;
ConvEvent: TYPE = Thrush.ConvEvent;
Reseal: PROC[r: REF] RETURNS[RefID.ID] = INLINE {RETURN[RefID.Reseal[r]]; };
NB: TYPE = Thrush.NB;
OpenConversations: TYPE = ThSmartsPrivate.OpenConversations;
PartyID: TYPE = Thrush.PartyID;
nullID: RefID.ID = Thrush.nullID;
ROPE: TYPE = Thrush.ROPE;
SmartsID: TYPE = Thrush.SmartsID;
SmartsInfo: TYPE = ThSmartsPrivate.SmartsInfo;
StateInConv: TYPE = Thrush.StateInConv;
LORA: TYPE = LIST OF REF ANY;
PD: TYPE = RECORD [
timeoutNoAction: INTEGER ← 5,
doReports: BOOLFALSE,
larkRegistry: ROPE ← ".lark",
doNice: BOOLFALSE
];
pd: REF PDNEW[PD←[]];
Party-invoked actions
LarkProgress: PUBLIC ENTRY PROC[
interface: ThSmartsRpcControl.InterfaceRecord,
shh: Thrush.SHHH,
convEvent: Thrush.ConvEvent
] = {
ENABLE UNWIND => NULL; -- RestoreInvariant;
Some party has changed state in a conversation we know about.
Three cases:
Another smarts initiated a state change for this party, and we're not receptive.
(For now, when we don't know about that conversation and are already in another)
Another smarts initiated a change for this party, and we're receptive.
(New conversation and we're idle or it's a conversation we're in already)
Another party changed state in a conversation we know about.
convID: ConversationID = convEvent.self.convID;
info: SmartsInfo = GetSmartsInfo[smartsID: convEvent.self.smartsID];
cDesc: ConvDesc;
nb2: NB;
reason: Thrush.Reason;
cInfo: ThParty.ConversationInfo;
whatNeedsDoing: WhatNeedsDoing;
IF info=NIL THEN { Report["No info at Progress", NIL]; RETURN; };
cDesc ← GetConv[ info, convID, TRUE ];
IF convEvent.self.partyID = convEvent.other.partyID THEN { -- own state changed
NoteNewState[cDesc, convEvent]; -- Report on existing conv. or notification of new one.
RETURN;
};
IF convID#info.currentConvID THEN {
Situation is that someone else reported a change of theirs concerning a conversation we've expressed no interest in. I don't believe this should happen.
Report["Strange progress report", cDesc.info];
ForgetConv[cDesc];
RETURN;
};
Someone else's state changed in a conv. we're interested in; see if it means anything to us!
whatNeedsDoing ← whatNeedsDoingIf[cDesc.situation.self.state][convEvent.other.state];
SELECT whatNeedsDoing FROM
$noop, $ntiy => NULL; -- No action is needed, or we don't know what one to take.
$imp => ERROR; -- This is supposed to be impossible!
$xrep => Report["Didn't expect state change report", info];
We don't expect reports of state changes like $notified and $ringback to be reported to us unless it's us.
$frgt => ForgetConv[cDesc];
We were told something about a conversation we didn't particularly care to know about. Forget it.
$invl => {
We don't know a valid interpretation of this transition on someone else's part when we're in the state we're in.
Report["Invalid state transition", info];
[]𡤌hangeState[cDesc: cDesc, state: $failed,
reason: $error, comment: "System Error: Invalid state transition"];
};
$idle => {
Somebody just quit. If everybody else has quit, quit too.
[nb2, cInfo] ← ThParty.GetConversationInfo[convID: convEvent.self.convID];
reason ← IF nb2 # $success THEN $error ELSE IF convEvent.reason # NIL THEN convEvent.reason ELSE $terminating; -- NIL => $terminating
IF nb2 # $success OR (cInfo.numParties-cInfo.numIdle) <= 1 THEN
[]𡤌hangeState[cDesc, IF reason=$terminating THEN $idle ELSE $failed, reason];
};
$idlerg => {
We're ringing. Somebody just quit. If it was the originator, quit too.
[nb2, cInfo] ← ThParty.GetConversationInfo[convID: convEvent.self.convID];
reason ← IF nb2 # $success THEN $error ELSE IF convEvent.reason # NIL THEN convEvent.reason ELSE $terminating;
IF nb2 # $success OR cInfo.originator = convEvent.other.partyID THEN
[]𡤌hangeState[cDesc, IF reason=$terminating THEN $idle ELSE $failed, reason];
};
$rback => []𡤌hangeState[cDesc, $ringback]; -- Provide ring-back signal
$actv => []𡤌hangeState[cDesc, $active]; -- Go active
$ckrg => CheckRing[cDesc]; -- We're ringing; Some other party that was ringing has now become active; determine if we should continue ringing.
$reac => NULL; -- Will be used to reactivate when somebody else leaves inactive
$deac => NULL; -- Will be used to deactivate when everybody else leaves active;
ENDCASE => ERROR;
};
LarkSubstitution: PUBLIC ENTRY PROC[
interface: ThSmartsRpcControl.InterfaceRecord,
shh: Thrush.SHHH,
convEvent: Thrush.ConvEvent,
oldPartyID: Thrush.PartyID,
newPartyID: Thrush.PartyID
] = {
ENABLE UNWIND => NULL; -- RestoreInvariant;
A poacher has substituted for a poachee, or the other way around. Update state so that if it's us, we know who we are.
No conversation state has changed, so just update our notion of our state and quit.
info: SmartsInfo = GetSmartsInfo[smartsID: convEvent.self.smartsID];
cDesc: ConvDesc;
IF info=NIL THEN { Report["No info at Substitution", NIL]; RETURN; };
cDesc ← GetConv[ info, convEvent.self.convID, FALSE ];
IF cDesc=NIL THEN RETURN;
NoteNewState[cDesc, convEvent];
};
LarkReportAction: PUBLIC ENTRY PROC[
interface: ThSmartsRpcControl.InterfaceRecord,
shh: Thrush.SHHH,
report: Thrush.ActionReport
] = {
ENABLE UNWIND => NULL;
nb: NB;
info: SmartsInfo = GetSmartsInfo[smartsID: report.self.smartsID];
cDesc: ConvDesc;
IF info=NIL THEN { Report["No info at ReportAction", NIL]; RETURN; };
cDesc ← GetConv[ info, report.self.convID, FALSE ];
IF cDesc = NIL THEN RETURN;
SELECT report.actionClass FROM
$keyDistribution => {
SELECT report.actionType FROM $newKeys => NULL; ENDCASE => RETURN;
[nb, cDesc.keyTable] ← ThParty.GetKeyTable[credentials: report.self];
IF nb#$success THEN { cDesc.keyTable ← NIL; RETURN; };
IF cDesc.situation.self.state <= Thrush.notReallyInConv THEN RETURN;
SetLarkState[cDesc, LIST[cDesc.keyTable]];
};
$recording, $playback, $synthesizer =>
If the handset and speaker switches are in their "off" positions, terminate the connection when all recording or synthesis activity has completed. There's a faint possibility that the $recording service and the $synthesizer service will generate non-disjoint ID's. This could cause the connection to terminate prematurely.
SELECT report.actionType FROM
$scheduled => cDesc.lastActionID ← report.actionID;
$started => NULL; -- always follows $scheduled
$finished, $flushed => {
IF cDesc.lastActionID = report.actionID AND
cDesc.situation.self.state > Thrush.notReallyInConv AND
(SELECT cDesc.info.larkInfo.switchState FROM
speaker, monitor =>TRUE, ENDCASE =>FALSE)
THEN [--nb--] ← ChangeState[cDesc, $idle]
};
ENDCASE;
ENDCASE;
};
Queued procedures — via request or party->smarts report
All have prefix "Qd" (queued request)
The only ones left are those that avoid recursive calls on ThParty.Advance and on NoteNewState. Even those could probably be eliminated with a bit more thought. Like maybe Loop with the resulting ConvEvent. 
QdNotification: ENTRY PROC [r: REF] ~ {
We have been invited to join a conversation, and we were not otherwise occupied. Decide how to deal with it. r is the updated cDesc
ENABLE UNWIND => NULL; -- RestoreInvariant;
cDesc: ConvDesc = NARROW[r];
{
OPEN now: cDesc.situation.self;
dbAtom: ATOM;
dbRname: ROPE;
val: ROPE;
The only question is whether to ring or to accept right away.
IF now.state # $notified THEN RETURN; -- Nothing to do any more??
IF ~ThSmartsPrivate.LarkAvailable[cDesc.info] THEN GOTO Reject;
Back door in use in a way that precludes front door use
Now test whether Manager (workstation program) has assumed the responsibility for determining the incoming calls.
[dbRname, dbAtom, val] ← DBInfo[now.partyID, $deferanswer];
IF VoiceUtils.MakeAtom[val]=$true THEN TRUSTED {
Process.Detach[FORK DeferAnswer[cDesc, dbRname]]; RETURN; };
This works even if what we're planning to do is to reject due to multiple simultaneous conversations! Manager can thus override the prohibition.
IF cDesc.info.currentConvID#cDesc.situation.self.convID THEN GOTO Reject;
[]𡤌hangeState[cDesc,
IF VoiceUtils.MakeAtom[DBInfo[now.partyID, $autoanswer, dbAtom].value] = $true THEN $active
ELSE $ringing];
IF now.state=$ringing THEN CheckRing[cDesc];
EXITS
Reject => DoRejectCall[cDesc, NIL]; -- couldn't accept call, for whatever reason.
};
};
DeferAnswer: ENTRY PROC [cDesc: ConvDesc, dbRname: ROPE] ~ TRUSTED {
c: CONDITION;
Process.SetTimeout[@c, Process.SecondsToTicks[pd.timeoutNoAction]];
WAIT c;
IF cDesc.situation.self.state # $notified THEN RETURN;
We were told not to automatically accept this call, but no one has done anything about it for some time; notified is supposed to be a transitory state. Cancel the restraining order and let the call ring through. Whoever issued the restraining order will have to issue another one.
NamesGV.GVSetAttribute[dbRname, $deferanswer, NIL];
cDesc.info.requests.QueueClientAction[QdNotification, cDesc];
};
Action procedures: change state, queue up interval request, and so on.
All have prefix "Do"
DoAdvance: INTERNAL PROC[convRequest: ThSmartsPrivate.ConvRequest]
RETURNS [nb: NB] = {
cDesc: ConvDesc = convRequest.cDesc;
DO -- for possible stateMismatch loop
OPEN now: cDesc.situation.self, desired: convRequest.desiredSituation.self;
convEvent: Thrush.ConvEvent;
IF now.state=$idle OR now.state = desired.state THEN RETURN;
More comfortable if this were a complete check for reasonable transitions. For now, if the initial request wasn't a transition to $idle and we got a state mismatch, we've given up, assuming that what our other smarts did was as reasonable as what we wanted to do. Later queued actions, and later actions in LarkSmartsImpl (synchronous with user actions) will have to detect any anomalies and deal with them. 
[nb, convEvent] ← ThParty.Advance[
credentials: now,
state: desired.state,
reason: convRequest.desiredSituation.reason,
comment: convRequest.desiredSituation.comment,
reportToAll: shouldReportToAll[desired.state]
];
SELECT nb FROM
$success => cDesc.info.NoteNewStateP[cDesc, convEvent];
$stateMismatch => {
We and some other smarts acting on our behalf requested something at the same time. The other one won. If we were trying to hang up, we must persist. Otherwise, assume the winner was right.
cDesc.info.NoteNewStateP[cDesc, convEvent];
IF desired.state = $idle THEN LOOP;
};
$noSuchConv => Report["Conv doesn't exist at Advance", cDesc.info];
Unusual, but possible if idle report took a real long time to get here.
$partyAlreadyActive => NULL; -- Deal with $canActivate here some time
ENDCASE => AssessDamage[nb, cDesc, convEvent];
EXIT; ENDLOOP;
};
DoRejectCall: INTERNAL PROC[cDesc: ConvDesc, convEvent: ConvEvent] = {
[]𡤌hangeState[cDesc, $idle, $busy];
};
Update procedures: record state changes, take local actions based on what they are, and so on.
All Update procedures have prefix "Note". These procedures should never result directly in another ThParty request, to avoid uncontrolled recursions. (It might be necessary for them to queue another -- thinking particularly of the "going idle" case.)
NoteNewState: PUBLIC INTERNAL PROC[cDesc: ConvDesc, convEvent: ConvEvent] ~ {
OPEN now: cDesc.situation.self;
nb: NB;
larkStateData: LORA NIL;
state: StateInConv ← convEvent.self.state;
previousState: StateInConv = cDesc.situation.self.state;
savedCurrentConvID: ConversationID;
cDesc hasn't been updated with convEvent, yet, so comparisons of previous and current state are possible here if desirable.
cDesc.situation ← convEvent^;
IF state = previousState THEN RETURN; -- No conceivable value in acting.
IF cDesc.info.currentConvID=nullConvID THEN
cDesc.info.currentConvID ← cDesc.situation.self.convID;
ELSE IF cDesc.info.currentConvID#cDesc.situation.self.convID THEN ERROR;
We're going to have to learn to deal with multiple conversations. Soon. Right now they sail right through under some circumstances. See Poachnotes.
savedCurrentConvID ← cDesc.info.currentConvID; -- ForgetConv might clear it.
IF ~ThSmartsPrivate.LarkAvailable[cDesc.info] THEN
Crowbar when back door is not available. Our workstation representative probably launched the call. Called party may hear brief ring in this instance.
SELECT state FROM $idle, $neverWas => NULL; ENDCASE => {
DoRejectCall[cDesc, convEvent]; RETURN; };
SELECT state FROM
$notified => { -- Somebody else did the notifying. We have to respond.
This is the only time a change in our own state has to be reacted to? Still queued up because otherwise the state-management is confusing. 
cDesc.info.requests.QueueClientAction[QdNotification, cDesc];
};
$ringing, $ringback => larkStateData ← LIST[SetupRingTunes[cDesc]];
$idle, $neverWas => ForgetConv[cDesc];
$active => {
value: ROPE; dbAtom: ATOM;
larkStateData ← LIST[ComputeConnection[cDesc]];
[, dbAtom, value] ← DBInfo[now.partyID, $audiosource];
larkStateData ← CONS[NEW[Atom.DottedPairNode←[$audioSource, VoiceUtils.MakeAtom[value]]], larkStateData]; --[[$audioSource,audioSource],...]
value ← DBInfo[now.partyID, $transmitonly, dbAtom].value;
larkStateData ← CONS[NEW[Atom.DottedPairNode←[$transmitOnly, VoiceUtils.MakeAtom[value]]], larkStateData];
};
ENDCASE;
IF state > Thrush.notReallyInConv AND cDesc.keyTable=NIL THEN {
Earliest opportunity to get keys
[nb, cDesc.keyTable] ← ThParty.GetKeyTable[credentials: now];
IF nb # $success THEN cDesc.keyTable←NIL;
};
IF state> Thrush.notReallyInConv AND cDesc.keyTable#cDesc.info.larkInfo.keyTable AND cDesc.keyTable#NIL THEN larkStateData ← CONS[cDesc.keyTable, larkStateData];
IF now.convID = savedCurrentConvID THEN SetLarkState[cDesc, larkStateData];
The test prevents changes in lark state for a conversation that we're participating in but don't have the voice terminal connected to.
};
CheckRing: PUBLIC INTERNAL PROC [cDesc: ConvDesc] ~ {
nb: NB;
cInfo: ThParty.ConversationInfo;
[nb, cInfo] ← ThParty.GetConversationInfo[convID: cDesc.situation.self.convID];
IF nb # $success THEN {
[]𡤌hangeState[cDesc, $failed, $error, "System Error: can't monitor ringing situation"];
RETURN;
};
IF cDesc.ringCheckProcess#NIL OR -- Already handling
cInfo.numActive = 0 THEN RETURN; -- Not in the interesting situation yet.
Call is in progress, but we haven't joined it yet. Decide how long to stay around.
TRUSTED { Process.Detach[FORK RingProcess[cDesc]]; };
};
RingProcess: ENTRY PROC[cDesc: ConvDesc] = {
ENABLE UNWIND => { cDesc.ringCheckProcess ← NIL; };
numWaited: INT𡤀
numToWait: INT𡤀
condition: CONDITION;
TRUSTED { Process.SetTimeout[@condition, Process.SecondsToTicks[1]]; };
WHILE TRUE DO
value: ROPENIL;
valueAtom: ATOM;
IF cDesc.situation.self.state # $ringing THEN EXIT;
value ← DBInfo[cDesc.situation.self.partyID, $multiring].value;
valueAtom ← VoiceUtils.MakeAtom[value];
SELECT TRUE FROM
valueAtom=NIL, value.Length[]=0, valueAtom=$false => numToWait←numWaited; -- quit
valueAtom=$true => { numToWait←numWaited+1; }; -- forever
value.Fetch[0] IN ['0..'9] => numToWait𡤌onvert.IntFromRope[value];
ENDCASE => numToWait ← numWaited; -- invalid database
IF numWaited >= numToWait THEN GOTO Idle;
WAIT condition;
numWaited ← numWaited+1;
REPEAT
Idle => []𡤌hangeState[cDesc, $idle]; -- We're a third wheel.
ENDLOOP;
cDesc.ringCheckProcess ← NIL;
};
AssessDamage: PUBLIC INTERNAL PROC [nb: NB, cDesc: ConvDesc, convEvent: ConvEvent] ~ {
nb # $success after a call to ThParty. It was also not one of the failures that one expects in normal discourse. Decide how bad it is.
SELECT nb FROM
};
Connection Management Utilities
ChangeState: PUBLIC INTERNAL PROC[
cDesc: ConvDesc,
state: StateInConv ← $idle,
reason: Thrush.Reason ← NIL, -- $wontSay
comment: ROPENIL
] RETURNS [nb: NB] = {
convRequest: ThSmartsPrivate.ConvRequest;
IF cDesc = NIL THEN RETURN;
IF state=$failed AND cDesc.info.larkInfo.textToSpeech THEN state ← $idle;
Don't send t-t-s service into failed state. Just quit!
convRequest ← NEW[ThSmartsPrivate.ConvRequestBody ← [cDesc: cDesc]];
convRequest.desiredSituation.self.state ← state;
convRequest.desiredSituation.reason ← reason;
convRequest.desiredSituation.comment ← comment;
nb ← DoAdvance[convRequest];
};
GetConv: PUBLIC INTERNAL PROC[info: SmartsInfo, convID: ConversationID, createOK: BOOL�LSE
] RETURNS [ cDesc: ConvDesc←NIL ] = --INLINE-- {
FOR convs: OpenConversations ← info.conversations, convs.rest WHILE convs#NIL DO
IF convs.first.situation.self.convID = convID THEN RETURN[convs.first];
ENDLOOP;
IF ~createOK THEN RETURN;
cDesc ← NEW[ThSmartsPrivate.ConvDescBody←[]];
cDesc.situation.self ← [ convID: convID, smartsID: info.smartsID,
partyID: ThPartyPrivate.GetCurrentParty[smartsID: info.smartsID].partyID ]; -- nb check?
cDesc.info ← info;
info.conversations ← CONS[cDesc, info.conversations];
IF pd.doReports THEN
ReportFR[" ** NewConv %t %g\n", info, time[convID], TU.RefAddr[info] ];
};
ForgetConv: PUBLIC INTERNAL PROC[cDesc: ConvDesc] = {
Just remove its cDesc from info.conversations; also clear info.currentConvID if it's us.
info: SmartsInfo = cDesc.info;
IF cDesc.situation.self.convID = info.currentConvID THEN info.currentConvID ← nullConvID;
info.conversations ← NARROW[GList.DRemove[cDesc, info.conversations]];
};
ComputeConnection: PUBLIC INTERNAL PROC[cDesc: ConvDesc]
RETURNS [pInfo: ThParty.PartyInfo ← NIL] = {
Socket assignment: Each transmitting host gets an assigned socket (ThParty makes them) and ThParty.GetPartyInfo returns a list of them (self first). One transmits voice to a socket comprised of the other host's address combined with one's OWN socket number. In a conference, the other host is the multicast host. One listens to some number of sockets, comprised of the other host's (or multicast) address, and their own socket numbers. This makes the multicast case consistent.
A ConnectionSpec, when sent to the lark, includes:
buffer: {in1, in2, out1, out2, out3}. A buffer to which analog-to-ethernet (ini, corresponding to txi) or ethernet-to-analog (outj, corresponding to rxj) samples for this connection will be queued. When running the standard program O3I1 (1 in, 3 out) only in1 can be used, and any ethernet-to-analog connection can be assigned to any of the outj buffers. This is the conference mode. When running O2I2 (2 in, 2 out), in1 and out1 are paired, as are in2 and out2; out3 is not used. This is the "simultaneous back door and front door call" mode.
localSocket: for ini (txi) buffers, this is ignored by the Lark Pup code. For outj (rxj) buffers, this specifies the socket on which to listen -- see above.
remoteSocket: ignored for outj (rxj) buffers. For in1 (tx1) buffers, specifies the socket to send to.
This call now simply gets the PartyInfo from ThParty; LarkOutImpl produces the actual connection specs and sends them on to the lark.
nb: NB;
[nb, pInfo] ←
ThParty.GetPartyInfo[credentials: cDesc.situation.self, nameReq: $none, allParties: TRUE];
IF nb # $success OR pInfo[0].partyID=0 THEN {
Problem["No conversation info, or incomplete", cDesc.info]; pInfo←NIL; RETURN; }; -- This is really bad!
};
Other Utilities
GetSmartsInfo: PUBLIC PROC[smartsID: SmartsID] RETURNS [info: SmartsInfo←NIL] = {
sd: REF ← RefID.Unseal[smartsID];
IF sd#NIL THEN RETURN[NARROW[Triples.Select[$SmartsData, sd, --info--]]];
};
DBInfo: PUBLIC PROC[partyID: Thrush.PartyID, attribute: ATOMNIL, prevDbAtom: ATOMNIL]
RETURNS [dbRname: ROPENIL, dbAtom: ATOM←NIL, value: ROPENIL] = {
nb: NB ← $success;
rName: ROPE;
dbAtom ← prevDbAtom;
IF dbAtom#NIL THEN rName ← Atom.GetPName[dbAtom]
ELSE IF partyID#nullID THEN
[nb, rName] ← ThParty.DescribeParty[partyID: partyID, nameReq: $current];
IF nb # $success OR rName=NIL THEN RETURN;
dbRname ← rName.Concat[pd.larkRegistry];
IF dbAtom=NIL THEN dbAtom ← VoiceUtils.MakeAtom[rName: rName, case: FALSE];
IF attribute#NIL THEN value ← NamesGV.GVGetAttribute[dbRname, attribute, NIL];
};
Problem: PROC[comment: ROPE, info: SmartsInfo] = {
VoiceUtils.ProblemFR[Rope.Concat["LarkSmarts(%g): ", comment], $Smarts, info, TU.RefAddr[info]];
};
Report: PROC[what: ROPE, info: SmartsInfo] = {
IF NOT pd.doReports THEN RETURN;
VoiceUtils.Report[what, $Lark, info.larkInfo];
};
ReportFR: PROC[what: ROPE, info: SmartsInfo, a1, a2, a3: IO.Value←rope[NIL]] = {
IF NOT pd.doReports THEN RETURN;
VoiceUtils.ReportFR[what, $Lark, info.larkInfo, a1, a2, a3];
};
BeNice: PROC[r: REF, d: INT, info: SmartsInfo] = {
IF NOT pd.doNice THEN RETURN;
Nice.BeNice[r, d, $Lark, info.larkInfo];
};
Ring Tune Stuff — but for GFI's, would move to another file.
ringTunes: RefTab.Ref←RefTab.Create[59];
ringTone: LarkPlay.ToneSpec ← NIL;
subduedRingTone: LarkPlay.ToneSpec ← NIL;
outsideRingTone: LarkPlay.ToneSpec ← NIL;
outsideRingTune: PUBLIC LarkPlay.ToneSpec ← NIL;
outsideRingTuneRope: ROPE ← "@300;G%>G<%G%>G<%G%>G<%G%>G<%G%>*C";
ringTuneDelay: NAT ← 2400; -- ms. delay between tune starts.
SetupRingTunes: PROC[cDesc: ConvDesc] RETURNS [toneSpec: LarkPlay.ToneSpec] = {
OPEN self: cDesc.situation.self;
partyID: Thrush.PartyID = self.partyID;
dbName: ROPE;
originatingPartyID: Thrush.PartyID←nullID;
otherDbName: ROPE;
otherTune: LarkPlay.ToneSpec←NIL;
otherType: Thrush.PartyType←$service; -- default value: not telephone, individual, trunk
defaultSpec: LarkPlay.ToneSpec; -- outside or inside ringing
nb: NB;
pInfo: ThParty.PartyInfo;
divisor: NAT ← 1;
rope: ROPE;
now: BasicTime.GMT = BasicTime.Now[];
ringMode: ATOM;
ringDo: ATOM;
IF ThNet.pd.ringsInvalid THEN MakeDefaultRingTunes[];
IF self.state=$ringing THEN
originatingPartyID ← ThParty.GetConversationInfo[convID: self.convID].cInfo.originator;
[nb, pInfo] ←
ThParty.GetPartyInfo[credentials: [convID: self.convID, partyID: partyID], allParties: TRUE, nameReq: $current];
IF pInfo.numParties=0 THEN RETURN[ringTone]; -- no parties?
dbName ← pInfo[0].intendedName.Concat[pd.larkRegistry]; -- self
FOR i: NAT IN [1..pInfo.numParties) DO
SELECT self.state FROM
ringback: choose original called party's ring tune for ringback tune. Or if more than one party is being called, use the first one that's still ringing or notified.
ringback => SELECT pInfo[i].state FROM
ringing, notified => {
toneSpec ← GetRingTune[pInfo[i].intendedName.Concat[pd.larkRegistry]];
IF toneSpec=NIL THEN RETURN[ringTone];
toneSpec ← NEW[LarkPlay.ToneSpecRec ← toneSpec^];
toneSpec.volume ← ThNet.pd.tonesVolume+2;
toneSpec.repeatIndefinitely ← TRUE;
RETURN;
};
ENDCASE;
ringing: find the originator's party, in case we're going to play a duet.
ringing => IF pInfo[i].partyID = originatingPartyID THEN {
otherType ← pInfo[i].type;
otherDbName ← pInfo[i].intendedName.Concat[pd.larkRegistry];
EXIT;
};
ENDCASE=>ERROR;
ENDLOOP;
IF self.state= ringback THEN RETURN[ringTone]; -- Didn't find another party above.
We are being called. Figure out how to respond. Obtain the ringing mode.
defaultSpec ← SELECT otherType FROM $trunk => outsideRingTone, ENDCASE => ringTone;
rope ← NamesGV.GVGetAttribute[dbName, $ringmode, NIL];
ringMode ← IF rope=NIL THEN $r ELSE VoiceUtils.MakeAtom[rName: rope, case: FALSE];
SELECT ringMode FROM -- $o, $s, $r
$o => RETURN[NIL];
$s => RETURN[subduedRingTone];
$r => NULL; -- largest case continues below
ENDCASE => RETURN[defaultSpec]; -- unknown case; act vanilla
We're ringing. Figure out how to do it.
rope ← NamesGV.GVGetAttribute[dbName, $dotune, NIL];
ringDo ← IF rope=NIL THEN $standard ELSE VoiceUtils.MakeAtom[rName: rope, case: FALSE];
SELECT ringDo FROM
$false, $standard => RETURN[defaultSpec];
$both => {
SELECT otherType FROM
$individual, $telephone => {
divisor ← 2;
rope ← NamesGV.GVGetAttribute[otherDbName, $dotune, NIL];
ringDo ← IF rope=NIL THEN $standard ELSE VoiceUtils.MakeAtom[rName: rope, case: FALSE];
IF ringDo=$both THEN otherTune ← GetRingTune[otherDbName];
This produces a second ring tune, compatible with the callee's; they will be played together.
};
$trunk => otherTune ← outsideRingTune;
ENDCASE;
};
$true, $tune => NULL; -- continue below
ENDCASE => RETURN[defaultSpec];
toneSpec ← GetRingTune[dbName];
IF toneSpec=NIL THEN RETURN[defaultSpec];
IF otherTune#NIL THEN toneSpec ← LarkPlay.MergeToneSpecs[toneSpec, otherTune, divisor, ringTuneDelay];
};
GetRingTune: PROC[name: ROPE] RETURNS [ringTune: LarkPlay.ToneSpec←NIL] = {
Returns the ring tune, if any, associated with the party. If the caller wants to change anything, it must copy the results, since GetRingTune doesn't.
nameAtom: ATOM;
ringTuneRope: ROPE;
IF name=NIL THEN RETURN;
ringTuneRope ← NamesGV.GVGetAttribute[name, $ringtune, NIL];
IF ringTuneRope=NIL THEN RETURN;
nameAtom ← VoiceUtils.MakeAtom[name];
ringTune ← NARROW[ringTunes.Fetch[nameAtom].val];
IF ringTune#NIL AND ringTune.asRope=ringTuneRope THEN RETURN;
ringTune ← LarkPlay.PlayString[music: ringTuneRope, file: FALSE, volume: ThNet.pd.defaultRingVolume];
[]←ringTunes.Store[nameAtom, ringTune]
};
MakeDefaultRingTunes: PROC = {
ringTone ← NEW[LarkPlay.ToneSpecRec ← [
repeatIndefinitely: TRUE, volume: ThNet.pd.defaultRingVolume,
tones: LIST[LIST[ [f1: 440, f2: 480, on: 2000, off: 4000],
    [f1: 440, f2: 480, on: 2000, off: 4000]]]]];
outsideRingTone ← NEW[LarkPlay.ToneSpecRec ← [
repeatIndefinitely: TRUE, volume: ThNet.pd.defaultRingVolume,
tones: LIST[LIST[ [f1: 440, f2: 480, on: 500, off: 500],
    [f1: 440, f2: 480, on: 500, off: 4500]]]]];
subduedRingTone ← NEW[LarkPlay.ToneSpecRec ← [
repeatIndefinitely: FALSE,
volume: ThNet.pd.defaultRingVolume+ThNet.pd.subduedVolumeInterval,
tones: LIST[LIST[[f1: 440, f2: 480, on: 500, off: 0]]]
]];
outsideRingTune ←
LarkPlay.PlayString[outsideRingTuneRope, FALSE, ThNet.pd.defaultRingVolume];
ThNet.pd.ringsInvalid ← FALSE;
};
State Transition Tables
larkStateForState: ARRAY StateInConv OF ThSmartsPrivate.LarkState ← [
neverWas, idle, failed, reserved, parsing, initiating, pending, maybe, ringing,
silence, idle, errorTone, dialTone, silence, silence, silence, ringBack, ringing,
canActivate, active, inActive
silence, talking, silence
];
SetLarkState: INTERNAL PROC[cDesc: ConvDesc, data: LORA ] = {
larkState: ThSmartsPrivate.LarkState ← larkStateForState[cDesc.situation.self.state];
IF larkState # cDesc.info.larkInfo.larkState THEN SELECT larkState FROM
$talking => {
If connection is to the back door on the same machine, Trunk smarts has already set state to trunkTalking, or is about to. Don't change it.
spec: ThParty.PartyInfo;
FOR dL: LORA ← data, dL.rest WHILE dL#NIL DO WITH dL.first SELECT FROM
pI: ThParty.PartyInfo => spec ← pI;
ENDCASE; ENDLOOP;
IF spec=NIL THEN ERROR;
IF spec.numParties=2 AND spec[0].socket.host = spec[1].socket.host THEN
See the discussion of sockets — they'll be equal only when sender and receiver is same host. We're disallowing conferences in this case.
larkState ← cDesc.info.larkInfo.larkState; -- don't change
};
$errorTone => larkState ← SELECT cDesc.situation.reason FROM
$busy, $notImportantEnough => $busyTone,
$absent, $noCircuits, $noParticular, $notFound, $error => $errorTone,
ENDCASE => $errorTone;
ENDCASE;
ThSmartsPrivate.EnterLarkState[cDesc.info.larkInfo, larkState, data];
};
Should we report this transition to everyone, or just to our own smartses?
shouldReportToAll: ARRAY StateInConv OF BOOL = [
never idle error reserved parsing init notified ringback ringing canAc active inactive
FALSE, TRUE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, TRUE, TRUE, TRUE, TRUE ];
WhatNeedsDoing: TYPE = ATOM; -- {
Just codes to dispatch on in Supervisor; explained there
$noop, $idle, $idlerg, $actv, $rback, $reac, $deac, $ckrg, $frgt, -- cases explained in code
$invl, -- considered an invalid request
$xrep, -- we got a report we feel we shouldn't have got
$ntiy, -- not implemented yet
$imp -- this situation should not arise even in the face of invalid requests
};
whatNeedsDoingIf: ARRAY StateInConv OF ARRAY StateInConv OF WhatNeedsDoing ← [
If we're in the state identified by the row, and someone else in the conversation reports a transition onto the state identified by the column, what should we do?
never idle failed resrv pars init notif rback ring canAc activ inact -- ← (other)
[ $imp, $frgt, $frgt, $frgt, $frgt, $frgt, $frgt, $frgt, $frgt, $frgt, $frgt, $frgt], --neverWas
(Clip this table to view without these comments.)
This situation arises when we've forgotten about the conversation that somebody else is still reporting on.
[ $imp, $noop, $noop, $noop, $noop, $noop, $noop, $noop, $noop, $noop, $noop, $ntiy ], -- idle
[ $imp, $noop, $noop, $noop, $noop, $noop, $noop, $noop, $noop, $noop, $noop, $ntiy ], -- failed
[ $imp, $imp, $imp, $imp, $imp, $imp, $imp, $imp, $imp, $imp, $imp, $imp ], -- reserved
The actions of other parties are not of interest to us yet, since they're not in this conv.
[ $imp, $imp, $imp, $imp, $imp, $imp, $imp, $imp, $imp, $imp, $imp, $imp ], -- parsing
Ditto.
[ $imp, $idle,$noop, $invl, $invl, $invl, $xrep, $xrep,$rback,$actv, $actv, $actv ], -- initiating
They can either enter ringing to indicate interest, or go active without ringing
[ $imp, $idlerg,$noop, $invl, $invl, $invl, $xrep, $noop, $noop, $ntiy, $noop, $ntiy ], -- notified
We don't expect to hear from others while we're deciding whether to play
[ $imp, $idle,$noop,$invl, $invl, $invl, $noop, $xrep, $noop, $ntiy, $actv, $ntiy ], -- ringback
They have earlier expressed interest noopringing), and are now joining the fray
[ $imp, $idlerg,$noop, $invl, $invl, $invl, $xrep, $xrep, $noop, $ntiy, $ckrg, $ntiy ], -- ringing
The only thing that interests us here is everybody else quitting.
[ $imp, $idle,$noop, $invl, $invl, $invl, $xrep, $xrep, $noop, $ntiy, $ckrg, $ntiy ], -- canActivate
[ $imp, $idle,$noop, $invl, $invl, $invl, $xrep, $xrep, $noop, $ntiy, $reac, $deac ], -- active
[ $imp, $idle,$invl, $invl, $invl, $invl, $xrep, $xrep, $noop, $ntiy, $ntiy, $ntiy ] -- inactive (current ^)
];
Debugging nonsense
ViewCmd: Commander.CommandProc = TRUSTED {
Nice.View[pd, "Lark PD"];
};
Commander.Register["VuLarkSmarts", ViewCmd, "Program Management variables for Lark Smarts"];
}.
Swinehart, May 15, 1985 11:05:22 am PDT
Cedar 6.0, add Prose stuff as direct copy of Interval stuff.
changes to: IntervalSpecs, ProseSpec, ProseSpecs, LarkState, LarkProgress, LarkSupervise, EnqueueProses
Swinehart, May 22, 1985 12:15:11 pm PDT
hotLine => autoAnswer
changes to: LarkSupervise
Swinehart, July 2, 1985 10:09:14 am PDT
Fixing up trunkTalking stuff
changes to: LarkSupervise, LarkStateForState
Polle Zellweger (PTZ) July 11, 1985 6:15:01 pm PDT
changes to: DIRECTORY, EnqueueProses, ReportProseDone, LarkSupervise
Polle Zellweger (PTZ) July 16, 1985 9:42:51 pm PDT
changes to: LarkProgress, LarkSupervise, ReportProseDone
Polle Zellweger (PTZ) July 30, 1985 4:41:39 pm PDT
Handle copying of newProses correctly - give Lark its own copy.
changes to: LarkSupervise
Swinehart, August 6, 1985 2:26:39 pm PDT
Merge PTZ ProseSpec changes
changes to: DIRECTORY, LarkProgress, LarkSupervise, EnqueueProses
Polle Zellweger (PTZ) August 14, 1985 6:12:13 pm PDT
Prose flushing, also fix undesired speakerphone hangup for intervals, proseSpecs.
changes to: LarkProgress, LarkSupervise
Polle Zellweger (PTZ) August 22, 1985 2:04:45 pm PDT
changes to: LarkProgress -- comment out some optimizing queue flushing
Swinehart, October 28, 1985 9:58:08 am PST
Handle => ID, H => Reseal, Log => VoiceUtils
changes to: DIRECTORY, LarkSmartsSupImpl, ConversationID, Reseal, IntervalSpec, NB, nullID, PartyID, SmartsID, LarkProgress, LarkSupervise, GetConv, GetSmartsInfo
Swinehart, November 9, 1985 5:03:39 pm PST
Major revision: MBQueue replaces supervisor process. More responsibility for own state transitions, socket calculations, key maintenance, ...
changes to: LarkProgress, NoteProgress, LarkSupervise, GetConv, larkStateForState, transForStates, ConvEvent, NoteProgress, RejectCall, NoteNewState, LarkSupervise, whatNeedsDoingIf, pairedState, WhatNeedsDoing, ]
Swinehart, June 1, 1986 7:33:23 pm PDT
Test hypothesis that Smarts supervisory actions don't have to be queued, since progress reports are queued at the Party level. Will vastly simplify Smartses. Keep the MBQueue around for things that might take a while and that can be done out of sequence. In fact, can keep LarkSmartsImpl's use of the MBQueue around for a while. It's harmless, says here. Left in also to help with QdNotification, although that's considered eliminatable.
changes to: LarkProgress, LarkSubstitution, QdLarkProgress, QdSubstitution, QdNotification, NoteNewState, LarkReportAction