<> <> <<>> foo 1. I thought I saw something in the code about putting voice properties on a char when you open a DictationMachine there. It doesn't seem to do that. 2. I also thought I saw something in the code about automatically inserting a mark in a sound viewer when you open a DictationMachine. It doesn't seem to do that either. 3. If you store a sound viewer on a character, the character may not repaint with the Sound Viewer #n bubble until you scroll or otherwise force it.