File: SVEditUserImplD.mesa
Last edited by Bier on July 22, 1987 4:16:24 pm PDT
Copyright © 1984 by Xerox Corporation. All rights reserved.
Contents: All of the procedures called by SVEditTool when menus and buttons are pressed (part 4)
DIRECTORY
Atom, SVCoordSys, Feedback, Imager, IO, Labels, Menus, Rope, SV2d, SV3d, SVCoordSys2d, SVEditUser, SVEditUserB, SVEvent, SVFileOut, SVGraphics, SVInterfaceTypes, SVModelTypes, SVScene, SVSceneTypes, SVSelections, SVTransforms, SVViewersOnScene, SVViewerTools, SVWindow, SVParseIn, SVParseOut, ViewerClasses, ViewerTools;
SVEditUserImplD: CEDAR PROGRAM
IMPORTS Atom, SVCoordSys, Feedback, IO, Labels, Rope, SVEditUser, SVEvent, SVFileOut, SVGraphics, SVScene, SVSelections, SVTransforms, SVViewersOnScene, SVViewerTools, SVWindow, SVParseIn, SVParseOut, ViewerTools
EXPORTS SVEditUser, SVEditUserB =
BEGIN
Artwork: TYPE = SVModelTypes.Artwork;
Slice: TYPE = SVSceneTypes.Slice;
SliceList: TYPE = SVSceneTypes.SliceList;
AssemblyGenerator: TYPE = SVScene.AssemblyGenerator;
Camera: TYPE = SVModelTypes.Camera;
Color: TYPE = Imager.Color;
CoordSystem: TYPE = SVModelTypes.CoordSystem;
DrawStyle: TYPE = SVModelTypes.DrawStyle;
EditToolData: TYPE = SVEditUser.EditToolData;
FileCamera: TYPE = SVSceneTypes.FileCamera;
FileCameraList: TYPE = SVSceneTypes.FileCameraList;
FrameBox: TYPE = SVModelTypes.FrameBox;
LightSource: TYPE = SVModelTypes.LightSource;
Material: TYPE = SVModelTypes.Material;
Matrix3by3: TYPE = SV2d.Matrix3by3;
MasterObject: TYPE = SVSceneTypes.MasterObject;
MasterObjectList: TYPE = SVSceneTypes.MasterObjectList;
Matrix4by4: TYPE = SV3d.Matrix4by4;
MouseButton: TYPE = Menus.MouseButton;
NameAlreadyPresent: SIGNAL = SVScene.NameAlreadyPresent;
OMap: TYPE = SVModelTypes.OMap;
Plane: TYPE = SV3d.Plane;
Point3d: TYPE = SV3d.Point3d;
Projection: TYPE = SVModelTypes.Projection;
Scene: TYPE = SVSceneTypes.Scene;
Selection: TYPE = SVInterfaceTypes.Selection;
SelectionGenerator: TYPE = SVInterfaceTypes.SelectionGenerator;
SMap: TYPE = SVModelTypes.SMap;
SpaceFunction: TYPE = SVModelTypes.SpaceFunction;
Tube: TYPE = SVModelTypes.Tube;
Box: TYPE = SVModelTypes.Box;
Viewer: TYPE = ViewerClasses.Viewer;
ViewerCell: TYPE = SVInterfaceTypes.ViewerCell;
SVData: TYPE = SVInterfaceTypes.SVData;
GLOBAL VARIABLES
globalProjectionCount: NAT = SVEditUser.globalProjectionCount;
globalProjectionArray: PUBLIC ARRAY[1..globalProjectionCount] OF Rope.ROPE
["perspect", "ortho"];
globalMatCount: NAT = SVEditUser.globalMatCount;
globalMatArray: PUBLIC ARRAY[1..globalMatCount] OF Rope.ROPE
["plastic", "chalk"];
ListScenes: PUBLIC PROC [event: LIST OF REF ANY, svData: SVData] = {
g: SVScene.SceneGenerator;
scene: Scene;
outHandle: IO.STREAM ← Feedback.GetTypescriptStream[$Solidviews];
g ← SVScene.GetSceneGenerator[];
scene ← SVScene.NextScene[g];
outHandle.PutRope["Listing Current Scenes...\n"];
UNTIL scene = NIL DO
outHandle.PutF[" %g\n",[rope[scene.name]]];
scene ← SVScene.NextScene[g];
ENDLOOP;
}; -- end of ListScenes
ListAssemblies: PUBLIC PROC [event: LIST OF REF ANY, svData: SVData] = {
editToolData: EditToolData ← svData.editToolData;
scene: Scene ← editToolData.sceneSection.currentScene;
name: Rope.ROPE;
outHandle: IO.STREAM ← Feedback.GetTypescriptStream[$Solidviews];
g: AssemblyGenerator;
a: Slice;
outHandle.PutF["Listing top level assemblies in scene: %g\n",
[rope[scene.name]]];
g ← SVScene.GetAssemblyGenerator[scene];
a ← SVScene.NextAssembly[g];
UNTIL a = NIL DO
name ← a.name;
outHandle.PutF[" %g coordSys: %g wrt: %g",
[rope[name]], [rope[SVCoordSys.Name[a.coordSys]]], [rope[SVCoordSys.Name[SVCoordSys.Parent[a.coordSys]]]]];
IF ISTYPE[a.shape, SliceList] THEN outHandle.PutF[" [cluster]\n"]
ELSE outHandle.PutF[" [primitive]\n"];
a ← SVScene.NextAssembly[g];
ENDLOOP;
}; -- end of ListAssemblies
ListCoordSystems: PUBLIC PROC [event: LIST OF REF ANY, svData: SVData] = {
editToolData: EditToolData ← svData.editToolData;
currentScene: Scene ← editToolData.sceneSection.currentScene;
g: SVScene.CoordSysGenerator;
outHandle: IO.STREAM ← Feedback.GetTypescriptStream[$Solidviews];
g ← SVScene.GetCoordSysGenerator[currentScene];
outHandle.PutF["Listing Current CoordinateSystems in %g...\n", [rope[currentScene.name]]];
FOR cs: CoordSystem ← SVScene.NextCoordSys[g], SVScene.NextCoordSys[g] UNTIL cs = NIL DO
outHandle.PutF[" %g",[rope[SVCoordSys.Name[cs]]]];
outHandle.PutChar[IO.SP];
outHandle.PutRope["parent: "];
IF SVCoordSys.Parent[cs] = NIL
THEN IO.PutRope[outHandle,"NIL"]
ELSE IO.PutRope[outHandle, SVCoordSys.Name[SVCoordSys.Parent[cs]]];
IF SVCoordSys.IsScalarsOnly[cs] THEN {
IO.PutRope[outHandle, " scalars: "];
SVParseOut.FileoutPoint3d[outHandle, SVCoordSys.GetScalars[cs]];
}
ELSE {
IO.PutRope[outHandle, " mat:\n"];
SVParseOut.FileoutMatrix[outHandle, SVCoordSys.GetMat[cs]];
IO.PutChar[outHandle, IO.CR];
IO.PutRope[outHandle, "wrtCamera:\n"];
SVParseOut.FileoutMatrix[outHandle, cs.wrtCamera];
};
IO.PutChar[outHandle, IO.CR];
IO.PutChar[outHandle, IO.CR];
ENDLOOP;
}; -- end of ListCoordSystems
ListLights: PUBLIC PROC [event: LIST OF REF ANY, svData: SVData] = {
editToolData: EditToolData ← svData.editToolData;
currentScene: Scene ← editToolData.sceneSection.currentScene;
outHandle: IO.STREAM ← Feedback.GetTypescriptStream[$Solidviews];
outHandle.PutRope["Listing Current LightSources...\n"];
SVFileOut.FileoutLightSources[outHandle, currentScene.lightSources];
};
ListMasterObjects: PUBLIC PROC [event: LIST OF REF ANY, svData: SVData] = {
editToolData: EditToolData ← svData.editToolData;
currentScene: Scene ← editToolData.sceneSection.currentScene;
outHandle: IO.STREAM ← Feedback.GetTypescriptStream[$Solidviews];
list: MasterObjectList;
outHandle.PutRope["Listing Current MasterObjects...\n"];
FOR list ← SVScene.MasterObjectsOfScene[currentScene], list.rest UNTIL list = NIL DO
outHandle.PutF["%g\n",
[rope[list.first.name]] ];
ENDLOOP;
};
ListViewers: PUBLIC PROC [event: LIST OF REF ANY, svData: SVData] = {
editToolData: EditToolData ← svData.editToolData;
firstViewer: Viewer;
count: NAT;
outHandle: IO.STREAM ← Feedback.GetTypescriptStream[$Solidviews];
FOR allList: LIST OF ViewerCell ← editToolData.allViewers, allList.rest UNTIL allList = NIL DO
firstViewer ← allList.first.viewersOnScene;
IF firstViewer = NIL THEN LOOP;
svData ← NARROW[firstViewer.data];
outHandle.PutF["\n%g: 1", [rope[svData.scene.name]]];
count ← 1;
FOR viewerList: Viewer ← firstViewer.link, viewerList.link UNTIL viewerList = firstViewer OR viewerList = NIL DO
count ← count + 1;
outHandle.PutF[", %g", [integer[count]]];
ENDLOOP;
ENDLOOP;
};
ListCameras: PUBLIC PROC [event: LIST OF REF ANY, svData: SVData] = {
editToolData: EditToolData ← svData.editToolData;
currentScene: Scene ← editToolData.sceneSection.currentScene;
outHandle: IO.STREAM ← Feedback.GetTypescriptStream[$Solidviews];
list: FileCameraList;
outHandle.PutRope["Listing Current Cameras...\n"];
FOR list ← currentScene.cameras, list.rest UNTIL list = NIL DO
outHandle.PutF["%g\n",
[rope[list.first.name]] ];
ENDLOOP;
};
GetCamera: PUBLIC PROC [event: LIST OF REF ANY, svData: SVData] = {
Get the camera named in the "name" slot of the edittool camera section.
cameraName: Rope.ROPE ← ViewerTools.GetSelectionContents[];
editToolData: EditToolData ← svData.editToolData;
GetCameraNamed[cameraName, editToolData];
};
GetCameraNamed: PUBLIC PROC [cameraName: Rope.ROPE, editToolData: EditToolData] = {
currentScene: Scene ← editToolData.sceneSection.currentScene;
success: BOOL;
outStream: IO.STREAM;
fileCamera: FileCamera;
frameRope, visibleAssemblyRope, clippingRope, projectionRope: Rope.ROPE;
IF Rope.Length[cameraName] = 0 THEN {
Feedback.AppendRaw[$Solidviews, "Please select a camera name.", oneLiner];
Feedback.BlinkRaw[$Solidviews];
RETURN;
};
[fileCamera, success] ← SVScene.FindFileCameraFromName[cameraName, currentScene];
IF NOT success THEN {
Feedback.AppendRaw[$Solidviews, Rope.Cat["Camera ", cameraName, " not found"], oneLiner];
Feedback.BlinkRaw[$Solidviews];
}
ELSE {
Stuff all of the file camera fields into the appropriate slots.
name
ViewerTools.SetContents[editToolData.cameraSection.name, cameraName];
origin, focus point and slant
SVViewerTools.SetThreeReals[editToolData.cameraSection.origin, fileCamera.origin[1], fileCamera.origin[2], fileCamera.origin[3]];
SVViewerTools.SetThreeReals[editToolData.cameraSection.focusPoint, fileCamera.focusPoint[1], fileCamera.focusPoint[2], fileCamera.focusPoint[3]];
SVViewerTools.SetReal[editToolData.cameraSection.slant, fileCamera.slant];
resolution, focal length, and projection
SVViewerTools.SetReal[editToolData.cameraSection.resolution, fileCamera.resolution];
SVViewerTools.SetReal[editToolData.cameraSection.focalLength, fileCamera.focalLength];
projectionRope ← SVGraphics.ProjectionToRope[fileCamera.projection];
ViewerTools.SetContents[editToolData.cameraSection.projection, projectionRope];
frame
outStream ← IO.ROS[];
SVParseOut.FileoutFrame[outStream, fileCamera.frame];
frameRope ← IO.RopeFromROS[outStream];
IO.Close[outStream];
ViewerTools.SetContents[editToolData.cameraSection.frame, frameRope];
clipping planes and visible assemblies
outStream ← IO.ROS[];
SVParseOut.FileoutClippingPlanes[outStream, fileCamera.clippingPlanes];
clippingRope ← IO.RopeFromROS[outStream, FALSE];
ViewerTools.SetContents[editToolData.cameraSection.clippingPlanes, clippingRope];
IO.Reset[outStream];
SVParseOut.FileoutListOfRope[outStream, fileCamera.visibleAssemblies];
visibleAssemblyRope ← IO.RopeFromROS[outStream, TRUE];
ViewerTools.SetContents[editToolData.cameraSection.visibleAssemblies, visibleAssemblyRope];
};
}; -- end of GetCameraNamed
SetCamera: PUBLIC PROC [event: LIST OF REF ANY, svData: SVData] = {
editToolData: EditToolData ← svData.editToolData;
currentScene: Scene ← editToolData.sceneSection.currentScene;
currentSVData: SVData ← NARROW[editToolData.currentSVData];
camera: Camera ← currentSVData.camera;
focusPoint, origin: Point3d;
success: BOOL;
focalLength, slant, resolution: REAL;
cameraName, frameRope, clippingPlaneRope, visibleAssembliesRope: Rope.ROPE;
frame: FrameBox;
fileCamera, oldFileCamera: FileCamera;
frameStream, clippingStream, visibleAssembliesStream: IO.STREAM;
clippingPlanes: LIST OF Plane;
visibleAssemblies: LIST OF Rope.ROPE;
projection: Projection;
projectionRope: Rope.ROPE;
name
cameraName ← ViewerTools.GetContents[editToolData.cameraSection.name];
IF Rope.Length[cameraName] = 0 THEN {
Feedback.AppendRaw[$Solidviews, "Please give camera a name.", oneLiner];
Feedback.BlinkRaw[$Solidviews];
RETURN;
};
origin, focus point, and slant
origin ← SVEditUser.GetPoint3d[editToolData.cameraSection.origin];
focusPoint ← SVEditUser.GetPoint3d[editToolData.cameraSection.focusPoint];
slant ← SVViewerTools.GetReal[editToolData.cameraSection.slant, 0];
resolution, focal length and projection
resolution ← SVViewerTools.GetReal[editToolData.cameraSection.resolution, 10.0];
focalLength ← SVViewerTools.GetReal[editToolData.cameraSection.focalLength, 1800];
projectionRope ← ViewerTools.GetContents[editToolData.cameraSection.projection];
[projection, success] ← SVGraphics.RopeToProjection[projectionRope];
IF NOT success THEN projection ← perspective;
frame
frameRope ← ViewerTools.GetContents[editToolData.cameraSection.frame];
frameStream ← IO.RIS[frameRope];
frame ← SVParseIn.ReadFrame[frameStream, SVScene.version];
clipping planes and visible Assemblies
just one clipping plane for now
clippingPlaneRope ← ViewerTools.GetContents[editToolData.cameraSection.clippingPlanes];
clippingStream ← IO.RIS[clippingPlaneRope];
clippingPlanes ← SVParseIn.ReadClippingPlanes[clippingStream];
visibleAssembliesRope ← ViewerTools.GetContents[editToolData.cameraSection.visibleAssemblies];
visibleAssembliesStream ← IO.RIS[visibleAssembliesRope];
visibleAssemblies ← SVParseIn.ReadListOfRope[visibleAssembliesStream];
make the camera
[oldFileCamera, success] ← SVScene.FindFileCameraFromName[cameraName, currentScene];
IF success THEN {-- put new information in old camera
oldFileCamera.origin ← origin;
oldFileCamera.focusPoint ← focusPoint;
oldFileCamera.slant ← slant;
oldFileCamera.resolution ← resolution;
oldFileCamera.focalLength ← focalLength;
oldFileCamera.projection ← projection;
oldFileCamera.frame ← frame;
oldFileCamera.clippingPlanes ← clippingPlanes;
oldFileCamera.visibleAssemblies ← visibleAssemblies;
fileCamera ← oldFileCamera;
}
ELSE {
fileCamera ← SVScene.CreateFileCamera[cameraName, origin, focusPoint, slant, resolution, focalLength, projection, frame, clippingPlanes, visibleAssemblies];
SVScene.AddCameraToScene[fileCamera, currentScene];
};
SVViewersOnScene.SceneNewVersion[currentSVData];
IF Rope.Equal[fileCamera.name, camera.viewName, TRUE] THEN {
UseCameraInternal[fileCamera.name, currentScene, currentSVData];
SVEvent.EraseAndDrawScene[currentSVData]; -- Bier, April 9, 1986
};
}; -- end of SetCamera
UseCamera: PUBLIC PROC [event: LIST OF REF ANY, svData: SVData] = {
editToolData: EditToolData ← svData.editToolData;
cameraName: Rope.ROPE ← ViewerTools.GetSelectionContents[];
currentSVData: SVData ← editToolData.currentSVData;
currentScene: Scene ← currentSVData.scene;
IF Rope.Length[cameraName] = 0 THEN {
Feedback.AppendRaw[$Solidviews, "Please select a camera name.", oneLiner];
Feedback.BlinkRaw[$Solidviews];
}
ELSE {
UseCameraInternal[cameraName, currentScene, currentSVData];
SVWindow.RestoreScreenAndInvariants[paintAction: $PaintEntireScene, svData: currentSVData, remake: triggerBag, backgndOK: FALSE, edited: FALSE, okToClearFeedback: TRUE];
};
}; -- end of UseCamera
UseCameraInternal: PRIVATE PROC [cameraName: Rope.ROPE, currentScene: Scene, currentSVData: SVData] = {
fileCamera: FileCamera;
success: BOOL;
style: DrawStyle;
worldCS, screenCS: CoordSystem;
worldCS ← currentScene.coordSysRoot;
screenCS ← currentSVData.camera.screenCS;
[fileCamera, success] ← SVScene.FindFileCameraFromName[cameraName, currentScene];
IF NOT success THEN {
Feedback.AppendRaw[$Solidviews, Rope.Cat["Camera ", cameraName, " not found"], oneLiner];
Feedback.BlinkRaw[$Solidviews];
}
ELSE {
style ← currentSVData.camera.style;
SVScene.StuffCameraFromFileCamera[currentSVData.camera, fileCamera, style, currentScene];
};
SVEvent.UpdateHeader[currentScene.name, currentSVData];
}; -- end of UseCameraInternal
GetCameraOrder: PUBLIC PROC [event: LIST OF REF ANY, svData: SVData] = {
editToolData: EditToolData ← svData.editToolData;
currentScene: Scene ← editToolData.sceneSection.currentScene;
currentSVData: SVData ← NARROW[editToolData.currentSVData];
cameraOrderStream: IO.STREAM;
cameraOrderRope: Rope.ROPE;
cameraOrderStream ← IO.ROS[];
SVParseOut.FileoutListOfRope[cameraOrderStream, currentScene.cameraOrder];
cameraOrderRope ← IO.RopeFromROS[cameraOrderStream];
ViewerTools.SetContents[editToolData.cameraOrderSection.order, cameraOrderRope];
};
SetCameraOrder: PUBLIC PROC [event: LIST OF REF ANY, svData: SVData] = {
editToolData: EditToolData ← svData.editToolData;
currentScene: Scene ← editToolData.sceneSection.currentScene;
currentSVData: SVData ← NARROW[editToolData.currentSVData];
cameraOrderRope: Rope.ROPE ← ViewerTools.GetContents[editToolData.cameraOrderSection.order];
cameraOrderStream: IO.STREAMIO.RIS[cameraOrderRope];
cameraOrder: LIST OF Rope.ROPE ← SVParseIn.ReadListOfRope[cameraOrderStream];
currentScene.cameraOrder ← cameraOrder;
SVViewersOnScene.SceneNewVersion[currentSVData];
}; -- end of SetCameraOrder
SetShadows: PUBLIC PROC [event: LIST OF REF ANY, svData: SVData] = {
editToolData: EditToolData ← svData.editToolData;
currentScene: Scene ← editToolData.sceneSection.currentScene;
currentSVData: SVData ← NARROW[editToolData.currentSVData];
currentScene.shadows ← editToolData.shadowSection.shadowValue;
SVViewersOnScene.SceneNewVersion[currentSVData];
}; -- end of SetShadows
NormalizeRot: PUBLIC PROC [event: LIST OF REF ANY, svData: SVData] = {
Find the mat between source and the distinguished target, remove its rotational components leaving translation and scaling as they were.
editToolData: EditToolData ← svData.editToolData;
scene: Scene ← editToolData.sceneSection.currentScene;
found: BOOLTRUE;
targetCS: CoordSystem;
g: SelectionGenerator;
selectionsExist: BOOL;
targetCS ← SVSelections.TopTargetCoinCoordSys[];
IF targetCS = NIL THEN RETURN;
[g, selectionsExist] ← SVSelections.GetSelectionGenerator[movee];
SVSelections.ComplainIfNot[selectionsExist];
IF NOT selectionsExist THEN RETURN;
FOR thisSel: Selection ← SVSelections.NextSelection[g], SVSelections.NextSelection[g] UNTIL thisSel = NIL DO
IF thisSel.referentType = hook THEN
SVTransforms.NormalizeRotTug[thisSel.indirect, scene, thisSel.coincident, targetCS]
ELSE SVTransforms.NormalizeRot[thisSel.coincident, scene, targetCS];
ENDLOOP;
SVViewersOnScene.SceneNewVersion[editToolData.currentSVData];
SVViewersOnScene.PaintSceneAllViewers[$PaintEntireScene, editToolData, scene];
}; -- end of NormalizeRot
Normalize: PUBLIC PROC [event: LIST OF REF ANY, svData: SVData] = {
Find the mat between each source and the distinguished target, remove its rotational and translational components leaving scaling as it was.
editToolData: EditToolData ← svData.editToolData;
scene: Scene ← editToolData.sceneSection.currentScene;
found: BOOLTRUE;
targetCS: CoordSystem;
g: SelectionGenerator;
selectionsExist: BOOL;
targetCS ← SVSelections.TopTargetCoinCoordSys[];
IF targetCS = NIL THEN RETURN;
[g, selectionsExist] ← SVSelections.GetSelectionGenerator[movee];
SVSelections.ComplainIfNot[selectionsExist];
IF NOT selectionsExist THEN RETURN;
FOR thisSel: Selection ← SVSelections.NextSelection[g], SVSelections.NextSelection[g] UNTIL thisSel = NIL DO
IF thisSel.referentType = hook THEN
SVTransforms.NormalizeTug[thisSel.indirect, scene, thisSel.coincident, targetCS]
ELSE SVTransforms.Normalize[thisSel.coincident, scene, targetCS];
ENDLOOP;
SVViewersOnScene.SceneNewVersion[editToolData.currentSVData];
SVViewersOnScene.PaintSceneAllViewers[$PaintEntireScene, editToolData, scene];
}; -- end of Normalize
Align: PUBLIC PROC [event: LIST OF REF ANY, svData: SVData] = {
Find the mat between each source and the distinguished target, rotate it as little as possible so that the axes of the source are parallel to some ordering of the axes of the target.
editToolData: EditToolData ← svData.editToolData;
scene: Scene ← editToolData.sceneSection.currentScene;
found: BOOLTRUE;
targetCS: CoordSystem;
g: SelectionGenerator;
selectionsExist: BOOL;
targetCS ← SVSelections.TopTargetCoinCoordSys[];
IF targetCS = NIL THEN RETURN;
[g, selectionsExist] ← SVSelections.GetSelectionGenerator[movee];
SVSelections.ComplainIfNot[selectionsExist];
IF NOT selectionsExist THEN RETURN;
FOR thisSel: Selection ← SVSelections.NextSelection[g], SVSelections.NextSelection[g] UNTIL thisSel = NIL DO
IF thisSel.referentType = hook THEN
SVTransforms.AlignTug[thisSel.indirect, scene, thisSel.coincident, targetCS]
ELSE SVTransforms.Align[thisSel.coincident, scene, targetCS];
ENDLOOP;
SVViewersOnScene.SceneNewVersion[editToolData.currentSVData];
SVViewersOnScene.PaintSceneAllViewers[$PaintEntireScene, editToolData, scene];
}; -- end of Align
Abut: PUBLIC PROC [event: LIST OF REF ANY, svData: SVData] = {
Simply translate each source to the origin of the distinguished target.
editToolData: EditToolData ← svData.editToolData;
scene: Scene ← editToolData.sceneSection.currentScene;
found: BOOLTRUE;
targetCS: CoordSystem;
g: SelectionGenerator;
selectionsExist: BOOL;
targetCS ← SVSelections.TopTargetCoinCoordSys[];
IF targetCS = NIL THEN RETURN;
[g, selectionsExist] ← SVSelections.GetSelectionGenerator[movee];
SVSelections.ComplainIfNot[selectionsExist];
IF NOT selectionsExist THEN RETURN;
FOR thisSel: Selection ← SVSelections.NextSelection[g], SVSelections.NextSelection[g] UNTIL thisSel = NIL DO
IF thisSel.referentType = hook THEN
SVTransforms.AbutTug[thisSel.indirect, scene, thisSel.coincident, targetCS]
ELSE SVTransforms.Abut[thisSel.coincident, scene, targetCS];
ENDLOOP;
SVViewersOnScene.SceneNewVersion[editToolData.currentSVData];
SVViewersOnScene.PaintSceneAllViewers[$PaintEntireScene, editToolData, scene];
}; -- end of Abut
AbutX: PUBLIC PROC [event: LIST OF REF ANY, svData: SVData] = {
editToolData: EditToolData ← svData.editToolData;
AbutAxis[editToolData, 1];
};
AbutY: PUBLIC PROC [event: LIST OF REF ANY, svData: SVData] = {
editToolData: EditToolData ← svData.editToolData;
AbutAxis[editToolData, 2];
};
AbutZ: PUBLIC PROC [event: LIST OF REF ANY, svData: SVData] = {
editToolData: EditToolData ← svData.editToolData;
AbutAxis[editToolData, 3];
};
AbutAxis: PUBLIC PROC [editToolData: EditToolData, axis: [1..3]] = {
Change the x translation between each source and the distinguished target to be zero.
scene: Scene ← editToolData.sceneSection.currentScene;
found: BOOLTRUE;
targetCS: CoordSystem;
g: SelectionGenerator;
selectionsExist: BOOL;
targetCS ← SVSelections.TopTargetCoinCoordSys[];
IF targetCS = NIL THEN RETURN;
[g, selectionsExist] ← SVSelections.GetSelectionGenerator[movee];
SVSelections.ComplainIfNot[selectionsExist];
IF NOT selectionsExist THEN RETURN;
FOR thisSel: Selection ← SVSelections.NextSelection[g], SVSelections.NextSelection[g] UNTIL thisSel = NIL DO
IF thisSel.referentType = hook THEN
SVTransforms.AbutTugAxis[thisSel.indirect, scene, axis, thisSel.coincident, targetCS]
ELSE SVTransforms.AbutAxis[thisSel.coincident, scene, axis, targetCS];
ENDLOOP;
SVViewersOnScene.SceneNewVersion[editToolData.currentSVData];
SVViewersOnScene.PaintSceneAllViewers[$PaintEntireScene, editToolData, scene];
}; -- end of AbutAxis
ProjectionCycle: PUBLIC PROC [event: LIST OF REF ANY, svData: SVData] = {
editToolData: EditToolData ← svData.editToolData;
editToolData.cameraSection.projectionValue ← IF editToolData.cameraSection.projectionValue = globalProjectionCount THEN 1 ELSE editToolData.cameraSection.projectionValue + 1;
Labels.Set[editToolData.cameraSection.projection, globalProjectionArray[editToolData.cameraSection.projectionValue]];
};
MaterialCycle: PUBLIC PROC [event: LIST OF REF ANY, svData: SVData] = {
editToolData: EditToolData ← svData.editToolData;
editToolData.artworkSection.materialValue ← IF editToolData.artworkSection.materialValue = globalMatCount THEN 1 ELSE editToolData.artworkSection.materialValue + 1;
Labels.Set[editToolData.artworkSection.material, globalMatArray[editToolData.artworkSection.materialValue]];
};
ShadowsPrompt: PUBLIC PROC [event: LIST OF REF ANY, svData: SVData] = {
editToolData: EditToolData ← svData.editToolData;
IF editToolData.shadowSection.shadowValue THEN {
Labels.Set[editToolData.shadowSection.shadowLabel, "FALSE"];
editToolData.shadowSection.shadowValue ← FALSE;
}
ELSE {
Labels.Set[editToolData.shadowSection.shadowLabel, "TRUE"];
editToolData.shadowSection.shadowValue ← TRUE;
};
};
AddLight: PUBLIC PROC [event: LIST OF REF ANY, svData: SVData] = {
editToolData: EditToolData ← svData.editToolData;
scene: Scene ← editToolData.sceneSection.currentScene;
lightsource: LightSource;
name: Rope.ROPE;
position: Point3d;
success, alreadyPresent: BOOL;
color: Color;
arg: ATOMNARROW[event.rest.first];
name ← ViewerTools.GetContents[editToolData.lightSection.name];
[position[1], position[2], position[3]] ←
SVViewerTools.GetThreeReals[editToolData.lightSection.position];
[color, success] ← SVViewerTools.GetColor[editToolData.lightSection.color];
IF NOT success THEN RETURN;
IF arg = $Add THEN {
lightsource ← SVScene.CreateLightSource[name, position, color];
alreadyPresent ← FALSE;
SVScene.AddLightSourceToScene[lightsource, scene
!SVScene.NameAlreadyPresent => {alreadyPresent ← TRUE; CONTINUE}];
IF alreadyPresent THEN {
Feedback.AppendRaw[$Solidviews, Rope.Cat["Lightsource named ", name, " is already present"], oneLiner];
Feedback.BlinkRaw[$Solidviews];
RETURN}
}
ELSE IF arg = $Replace THEN {
[lightsource, success] ← SVScene.FindLightFromName[name, scene];
IF NOT success THEN {
Feedback.AppendRaw[$Solidviews, Rope.Cat["Lightsource named ", name, " is not present"], oneLiner];
Feedback.BlinkRaw[$Solidviews];
RETURN};
lightsource.position ← position;
lightsource.color ← color;
}
ELSE Feedback.PutF[svData.feedback, oneLiner, "Illegal option: %g", [rope[Atom.GetPName[arg]]]];
SVViewersOnScene.PaintSceneAllViewers[paintAction: $PaintEntireScene, editToolData: editToolData, scene: scene, remake: none, backgndOK: FALSE, edited: TRUE, okToClearFeedback: FALSE];
};
DeleteLight: PUBLIC PROC [event: LIST OF REF ANY, svData: SVData] = {
editToolData: EditToolData ← svData.editToolData;
scene: Scene ← editToolData.sceneSection.currentScene;
name: Rope.ROPE;
name ← ViewerTools.GetContents[editToolData.lightSection.name];
SVScene.DeleteLightSourceNamed[name, scene];
SVViewersOnScene.SceneNewVersion[editToolData.currentSVData];
SVViewersOnScene.PaintSceneAllViewers[$PaintEntireScene, editToolData, scene];
};
EditLight: PUBLIC PROC [event: LIST OF REF ANY, svData: SVData] = {
editToolData: EditToolData ← svData.editToolData;
scene: Scene ← editToolData.sceneSection.currentScene;
success: BOOL;
lightName: Rope.ROPE;
light: LightSource;
lightName ← ViewerTools.GetContents[editToolData.lightSection.name];
[light, success] ← SVScene.FindLightFromName[lightName, scene];
IF NOT success THEN {
Feedback.AppendRaw[$Solidviews, Rope.Cat["Lightsource: ", lightName, "not found."], oneLiner];
Feedback.BlinkRaw[$Solidviews];
RETURN;
};
Stuff position and color into the appropriate spaces.
SVViewerTools.SetThreeReals[editToolData.lightSection.position, light.position[1], light.position[2], light.position[3]];
SVViewerTools.SetColor[editToolData.lightSection.color, light.color];
}; -- end of EditLight
END.