SVCaret.mesa
Copyright © 1987 by Xerox Corporation. All rights reserved.
Last edited by Bier on May 22, 1987 3:58:24 pm PDT
Contents: Routines for placing the skitter in a Gargoyle3D scene.
DIRECTORY
SV2d, SV3d, SVInterfaceTypes, SVSceneTypes;
SVCaret: CEDAR DEFINITIONS =
BEGIN
Matrix4by4: TYPE = SV3d.Matrix4by4;
Point2d: TYPE = SV2d.Point2d;
Point3d: TYPE = SV3d.Point3d;
Primitive: TYPE = SVSceneTypes.Primitive;
Skitter: TYPE = SVSceneTypes.Skitter;
Slice: TYPE = SVSceneTypes.Slice;
SliceDescriptor: TYPE = SVSceneTypes.SliceDescriptor;
Vector3d: TYPE = SV3d.Vector3d;
Create: PROC RETURNS [skitter: Skitter];
Copy: PROC [from: Skitter, to: Skitter];
Kill: PROC [skitter: Skitter];
Exists: PROC [skitter: Skitter] RETURNS [BOOL];
GetPosition: PROC [skitter: Skitter] RETURNS [skitterWorld: Matrix4by4];
GetPoint: PROC [skitter: Skitter] RETURNS [origin: Point3d];
SetAssemblyAndPrimitive: PROC [skitter: Skitter, assembly: Slice, primitive: Primitive];
SetAttractor: PROC [skitter: Skitter, cameraPt: Point2d, surfacePtWorld: Point3d, normalWorld: Vector3d, attractor: SliceDescriptor];
NoAttractor: PROC [skitter: Skitter];
GetAttractor: PROC [skitter: Skitter] RETURNS [attractor: SliceDescriptor];
PositionFromMatrix: PROC [skitter: Skitter, cameraPt: Point2d, skitterWorld: Matrix4by4];
END.