<> <> <> <> <<>> DIRECTORY SV3d, SVInterfaceTypes, SVSceneTypes; SVCaret: CEDAR DEFINITIONS = BEGIN Matrix4by4: TYPE = SV3d.Matrix4by4; Skitter: TYPE = SVSceneTypes.Skitter; Copy: PROC [from: Skitter, to: Skitter]; Kill: PROC [skitter: Skitter]; Exists: PROC [skitter: Skitter] RETURNS [BOOL]; GetPosition: PROC [skitter: Skitter] RETURNS [skitterWorld: Matrix4by4]; END.