SVCaret.mesa
Copyright © 1987 by Xerox Corporation. All rights reserved.
Last edited by Bier on May 22, 1987 3:58:24 pm PDT
Contents: Routines for placing the skitter in a Gargoyle3D scene.
DIRECTORY
SV3d, SVInterfaceTypes, SVSceneTypes;
SVCaret: CEDAR DEFINITIONS =
BEGIN
Matrix4by4: TYPE = SV3d.Matrix4by4;
Skitter: TYPE = SVSceneTypes.Skitter;
Copy: PROC [from: Skitter, to: Skitter];
Kill: PROC [skitter: Skitter];
Exists: PROC [skitter: Skitter] RETURNS [BOOL];
GetPosition: PROC [skitter: Skitter] RETURNS [skitterWorld: Matrix4by4];
END.