DIRECTORY AtomButtonsTypes, FunctionCache, Imager, IO, Rope, SV2d, SV3d, SVBasicTypes, SVModelTypes; SVSceneTypes: CEDAR DEFINITIONS = BEGIN Artwork: TYPE = SVModelTypes.Artwork; BoundHedron: TYPE = SVBasicTypes.BoundHedron; BoundBox: TYPE = SVBasicTypes.BoundBox; BoundBlock: TYPE = SVBasicTypes.BoundBlock; Camera: TYPE = SVModelTypes.Camera; Color: TYPE = Imager.Color; CoordSysList: TYPE = SVModelTypes.CoordSysList; CoordSystem: TYPE = SVModelTypes.CoordSystem; FeedbackData: TYPE = AtomButtonsTypes.FeedbackData; FrameBox: TYPE = SVModelTypes.FrameBox; LightSourceList: TYPE = SVModelTypes.LightSourceList; Line3d: TYPE = SV3d.Line3d; Matrix4by4: TYPE = SV3d.Matrix4by4; Plane: TYPE = SV3d.Plane; Point2d: TYPE = SV2d.Point2d; Point3d: TYPE = SV3d.Point3d; PolyDatabase: TYPE = SV3d.PolyDatabase; Poly3d: TYPE = SV3d.Poly3d; Projection: TYPE = SVModelTypes.Projection; Sphere: TYPE = SV3d.Sphere; Vector3d: TYPE = SV3d.Vector3d; AlignmentObject: TYPE = REF ANY; -- types: AlignmentLine, AlignmentCircle, AlignmentPoint, SliceDescriptor FeatureData: TYPE = REF FeatureDataObj; FeatureDataObj: TYPE = RECORD [ type: FeatureType, shape: AlignmentObject ]; FeatureType: TYPE = {slice, distanceLine, slopeLine, angleLine, symmetryLine, sphere, intersectionPoint, midpoint, anchor}; Database: TYPE = REF DatabaseObj; DatabaseObj: TYPE = RECORD [ scenes: LIST OF Scene]; Skitter: TYPE = REF SkitterObj; SkitterObj: TYPE = RECORD [ alive: BOOL, cameraPt: Point2d, skitterWorld: Matrix4by4, attractor: AlignmentObject, -- SliceDescriptor, AlignmentLine, AlignmentPoint, etc. primitive: Primitive, -- the CSG primitive corresponding to attractor chair: SliceDescriptor, svData: REF ANY, mode: SkitterMode ]; SkitterMode: TYPE = {surface, tightrope, coordframe}; Scene: TYPE = REF SceneObj; SceneObj: TYPE = RECORD [ name: Rope.ROPE, coordSysRoot: CoordSystem, -- WORLD coordinates lightSources: LightSourceList, masterObjects: MasterObjectList, assembly: Slice, selected: SelectedData, savedSelected: SelectedData, -- for Abort and Extend Select tree: CSGTree, cameras: FileCameraList, anchor: Skitter, cameraOrder: LIST OF Rope.ROPE, backgroundColor: Color, shadows: BOOL, dirty: BOOL]; SelectedData: TYPE = RECORD [ normal: LIST OF SliceDescriptor _ NIL, -- a list of selected SliceDescriptors normalPtr: LIST OF SliceDescriptor _ NIL, -- finger pointer to end of normal normalPtrValid: BOOL _ FALSE, -- TRUE when normalPtr accurately points to end of normal hot: LIST OF SliceDescriptor _ NIL, -- a list of hot SliceDescriptors hotPtr: LIST OF SliceDescriptor _ NIL, -- finger pointer to end of hot hotPtrValid: BOOL _ FALSE, -- TRUE when hotPtr accurately points to end of normal active: LIST OF SliceDescriptor _ NIL, -- a list of active SliceDescriptors activePtr: LIST OF SliceDescriptor _ NIL, -- finger pointer to end of active activePtrValid: BOOL _ FALSE -- TRUE when activePtr accurately points to end of normal ]; FrameBlock: TYPE = REF FrameBlockObj; FrameBlockObj: TYPE = RECORD [ loX, hiX, loY, hiY, loZ, hiZ: REAL]; FileCamera: TYPE = REF FileCameraObj; FileCameraObj: TYPE = RECORD [ name: Rope.ROPE, origin: Point3d, focusPoint: Point3d, slant: REAL, -- the slant of the camera counter-clockwise from horizontal in degrees. resolution: REAL, focalLength: REAL, projection: Projection, frame: FrameBox, clippingPlanes: LIST OF Plane, visibleAssemblies: LIST OF Rope.ROPE]; FileCameraList: TYPE = LIST OF FileCamera; SelectionClass: TYPE = {normal, hot, active}; SliceGenerator: TYPE = REF SliceGeneratorObj; SliceGeneratorObj: TYPE = RECORD [ list: LIST OF Slice ]; SliceDescriptorGenerator: TYPE = REF SliceDescriptorGeneratorObj; SliceDescriptorGeneratorObj: TYPE = RECORD [ list: LIST OF SliceDescriptor ]; SliceDescriptor: TYPE = REF SliceDescriptorObj; SliceDescriptorObj: TYPE = RECORD [ slice: Slice, parts: SliceParts ]; SliceParts: TYPE = REF ANY; Slice: TYPE = REF SliceObj; SliceObj: TYPE = RECORD [ name: Rope.ROPE, coordSys: CoordSystem, shape: REF ANY, -- a Shape or an assembly list normalSelectedParts: SliceDescriptor, hotSelectedParts: SliceDescriptor, activeSelectedParts: SliceDescriptor, bBoxCache: FunctionCache.Cache, onOverlay: BOOL _ FALSE, mark: BOOL _ FALSE, -- for sweeping thru scenes by Undelete mechanism artwork: Artwork, showAs: ShowAsType _ normal, isTool: BOOL _ FALSE, toolMasterObject: MasterObject _ NIL, prim: Primitive, -- a cached version of the ray-tracing primitive sittingOn: Rope.ROPE _ NIL -- the assembly whose surface it is sitting on. ]; ShowAsType: TYPE = {invisible, normal, tool, both}; Shape: TYPE = REF ShapeObj; ShapeObj: TYPE = RECORD [ coordSys: CoordSystem, mo: MasterObject]; ToolData: TYPE = REF ToolDataObj; ToolDataObj: TYPE = RECORD [ block: FrameBlock, infinite: BOOL, plane: NAT, clientData: REF ANY -- currently used for Slice objects ]; SliceList: TYPE = REF SliceListObj; SliceListObj: TYPE = RECORD [ list: LIST OF Slice, pointSetOp: PointSetOp]; Primitive: TYPE = REF PrimitiveObj; PrimitiveObj: TYPE = RECORD [ name: Rope.ROPE, artwork: Artwork, ignoreMe: BOOL _ FALSE, featureData: REF ANY, assembly: Slice, mo: MasterObject, sliceD: SliceDescriptor, rayCast: RayCastProc, rayCastNoBBoxes: RayCastNoBBoxesProc, rayCastBoundingSpheres: RayCastBoundingSpheresProc, localCS: CoordSystem, scalars: Vector3d, worldWRTPrim: Matrix4by4, primWRTWorld: Matrix4by4, hints: REF ANY, -- each object type may wish to store helpful information here boundBox: BoundBox, boundSphere: Sphere, boundHedron: BoundHedron, inverted: BOOL, -- is this shape to be subtracted? currentRay: Ray, rayStepX: Ray]; PointSetOp: TYPE = {union, intersection, difference}; Composite: TYPE = REF CompositeObj; CompositeObj: TYPE = RECORD [ name: Rope.ROPE, operation: PointSetOp, leftSolid: REF ANY, rightSolid: REF ANY, boundBox: BoundBox, boundSphere: Sphere]; CSGTree: TYPE = REF CSGTreeObj; CSGTreeObj: TYPE = RECORD [ name: Rope.ROPE, outOfDate: BOOL _ TRUE, son: REF ANY, backgroundColor: Color, shadows: BOOL]; Surface: TYPE = REF ANY; -- may be RectSurface, TubeSurface, DiskSurface, ShellSurface... Classification: TYPE = REF ClassificationObj; ClassificationObj: TYPE = RECORD [ count: NAT, params: ParameterArray, surfaces: SurfaceArray, stills: InOutArray, primitives: PrimitiveArray,-- the primitive from which each surface came classifs: InOutArray, normals: NormalArray]; maxSceneDepth: NAT = 40; ParameterArray: TYPE = ARRAY [1..maxSceneDepth] OF REAL; InOutArray: TYPE = ARRAY [1..maxSceneDepth] OF BOOL; NormalArray: TYPE = ARRAY [1..maxSceneDepth] OF Vector3d; SurfaceArray: TYPE = REF SurfaceArrayObj; SurfaceArrayObj: TYPE = ARRAY [1..maxSceneDepth] OF Surface; PrimitiveArray: TYPE = ARRAY [1..maxSceneDepth] OF Primitive; Ray: TYPE = REF RayObj; RayObj: TYPE; -- see SVRayImpl for the real record SearchDepth: TYPE = {first, lastOfFirst, last, lastOfLevel1}; MasterObject: TYPE = REF MasterObjectRec; MasterObjectRec: TYPE = RECORD [ name: Rope.ROPE, class: MasterObjectClass, mainBody: REF ANY _ NIL, -- information independent of imaging style lineBody: REF ANY, shadeBody: REF ANY, rayCastBody: REF ANY ]; MasterObjectList: TYPE = LIST OF MasterObject; PointAndDone: TYPE = RECORD [point: Point3d, done: BOOL]; PointPairAndDone: TYPE = RECORD [lo, hi: Point3d, done: BOOL]; PointGenerator: TYPE = REF PointGeneratorObj; PointGeneratorObj: TYPE = RECORD [ sliceD: SliceDescriptor, toGo: NAT, index: NAT, centroids: BOOL, classSpecific: REF ANY ]; PointPairGenerator: TYPE = REF PointPairGeneratorObj; PointPairGeneratorObj: TYPE = RECORD [ sliceD: SliceDescriptor, toGo: NAT, index: NAT, classSpecific: REF ANY ]; SelectMode: TYPE = {literal, joint, controlPoint, segment, segmentRange, traj, slice, topLevel, none}; ExtendMode: TYPE = SelectMode; PlanarSurface: TYPE = REF PlanarSurfaceObj; PlanarSurfaceObj: TYPE = RECORD [ whichSurface: REF ANY, assembly: Slice, mo: MasterObject, normal: Vector3d, plane: Plane, poly: Poly3d, depth, frontDepth, backDepth: REAL]; -- in camera coords which the master object calculates (for now) PlanarSurfaceList: TYPE = LIST OF PlanarSurface; MasterObjectClass: TYPE = REF MasterObjectClassObj; MasterObjectClassObj: TYPE = RECORD [ name: Rope.ROPE, copy: CopyProc, getHedron: GetHedronProc, -- a polyhedron the bounds the object lineDraw: LineDrawProc, lineDrawTransform: LineDrawTransformProc, countSurf: CountSurfProc, getSurf: GetSurfProc, getSurfTransform: GetSurfTransformProc, normalsDraw: NormalsDrawProc, preprocess: PreprocessProc, rayCast: RayCastProc, rayCastNoBBoxes: RayCastNoBBoxesProc, rayCastBoundingSpheres: RayCastBoundingSpheresProc, drawSurf: DrawPlanarSurfaceProc, drawSubBoxes: DrawSubBoxesProc, drawSubSpheres: DrawSubSpheresProc, drawSelectionFeedback: DrawSelectionFeedbackProc, drawAttractorFeedback: DrawAttractorFeedbackProc, transform: TransformProc, describe: DescribeProc, describeHit: DescribeHitProc, filein: FileinProc, fileout: FileoutProc, fileoutPoly: FileoutPolyProc, isEmptyParts: IsEmptyPartsProc, isCompleteParts: IsCompletePartsProc, newParts: NewPartsProc, unionParts: UnionPartsProc, differenceParts: DifferencePartsProc, movingParts: MovingPartsProc, augmentParts: AugmentPartsProc, pointsInDescriptor: PointsInDescriptorProc, nextPoint: NextPointProc, pointPairsInDescriptor: PointPairsInDescriptorProc, nextPointPair: NextPointPairProc, closestPointToPoint: ClosestPointToPointProc, closestPointToLine: ClosestPointToLineProc, closestSegmentToPoint: ClosestSegmentToPointProc, closestSegmentToLine: ClosestSegmentToLineProc, withinBoundBlock: WithinBoundBlockProc, update: UpdateProc, -- change some aspect of the master object, such as how it draws itself setStrokeColor: SetStrokeColorProc, getStrokeColor: GetStrokeColorProc, setFillColor: SetFillColorProc, getFillColor: GetFillColorProc ]; MasterObjectClassList: TYPE = LIST OF MasterObjectClass; CopyProc: TYPE = PROC [mo: MasterObject, newName: Rope.ROPE] RETURNS [newMO: MasterObject]; GetHedronProc: TYPE = PROC [mo: MasterObject] RETURNS [hedron: BoundHedron]; LineDrawProc: TYPE = PROC[slice: Slice, dc: Imager.Context, camera: Camera]; LineDrawTransformProc: TYPE = PROC[sliceD: SliceDescriptor, dc: Imager.Context, camera: Camera, transform: Matrix4by4]; CountSurfProc: TYPE = PROC [masterObject: MasterObject] RETURNS [len: NAT]; GetSurfProc: TYPE = PROC [slice: Slice, camera: CoordSystem, eyeWorld: Point3d] RETURNS [PlanarSurfaceList]; GetSurfTransformProc: TYPE = PROC [sliceD: SliceDescriptor, camera: CoordSystem, eyeWorld: Point3d, transform: Matrix4by4] RETURNS [PlanarSurfaceList]; NormalsDrawProc: TYPE = PROC[dc: Imager.Context, data: REF ANY, camera: Camera, localCS: CoordSystem]; PreprocessProc: TYPE = PROC [prim: Primitive, camera: Camera]; RayCastProc: TYPE = PROC [cameraPoint: Point2d, localRay: Ray, sliceD: SliceDescriptor, prim: Primitive, positiveTOnly: BOOL _ TRUE] RETURNS [class: Classification]; RayCastNoBBoxesProc: TYPE = PROC [localRay: Ray, sliceD: SliceDescriptor, prim: Primitive, positiveTOnly: BOOL _ TRUE] RETURNS [class: Classification]; RayCastBoundingSpheresProc: TYPE = PROC [localRay: Ray, sliceD: SliceDescriptor, prim: Primitive, positiveTOnly: BOOL _ TRUE] RETURNS [class: Classification]; DrawPlanarSurfaceProc: TYPE = PROC [dc: Imager.Context, ps: PlanarSurface, lightSources: LightSourceList, camera: Camera, eyeWorld: Point3d, hiddenLine: BOOL]; DrawSubBoxesProc: TYPE = PROC [dc: Imager.Context, prim: Primitive, screenCS: CoordSystem]; DrawSubSpheresProc: TYPE = PROC [dc: Imager.Context, prim: Primitive, camera: Camera]; DrawSelectionFeedbackProc: TYPE = PROC [slice: Slice, selectedParts: SliceParts, hotParts: SliceParts, dc: Imager.Context, camera: Camera, dragInProgress, caretIsMoving, hideHot, quick: BOOL]; DrawAttractorFeedbackProc: TYPE = PROC [sliceD: SliceDescriptor, selectedParts: SliceParts, dragInProgress: BOOL, dc: Imager.Context, camera: Camera]; TransformProc: TYPE = PROC [sliceD: SliceDescriptor, scene: Scene, transform: Matrix4by4]; DescribeProc: TYPE = PROC [sliceD: SliceDescriptor] RETURNS [rope: Rope.ROPE]; DescribeHitProc: TYPE = PROC [mo: MasterObject, hitData: REF ANY] RETURNS [rope: Rope.ROPE]; FileinProc: TYPE = PROC [f: IO.STREAM, name: Rope.ROPE, csList: CoordSysList, defaultCS: CoordSystem, wdir: Rope.ROPE, version: REAL, feedback: FeedbackData] RETURNS [mo: MasterObject]; FileoutProc: TYPE = PROC [f: IO.STREAM, mo: MasterObject]; FileoutPolyProc: TYPE = PROC [f: IO.STREAM, mo: MasterObject]; IsEmptyPartsProc: TYPE = PROC [sliceD: SliceDescriptor] RETURNS [BOOL]; IsCompletePartsProc: TYPE = PROC [sliceD: SliceDescriptor] RETURNS [BOOL]; NewPartsProc: TYPE = PROC [slice: Slice, hitData: REF ANY, hitPoint: Point3d, mode: SelectMode] RETURNS [sliceD: SliceDescriptor]; UnionPartsProc: TYPE = PROC [partsA: SliceDescriptor, partsB: SliceDescriptor] RETURNS [aPlusB: SliceDescriptor]; DifferencePartsProc: TYPE = PROC [partsA: SliceDescriptor, partsB: SliceDescriptor] RETURNS [aMinusB: SliceDescriptor]; MovingPartsProc: TYPE = PROC [slice: Slice, selectedParts: SliceParts] RETURNS [background, overlay, rubber, drag: SliceDescriptor]; AugmentPartsProc: TYPE = PROC [sliceD: SliceDescriptor, selectClass: SelectionClass] RETURNS [more: SliceDescriptor]; PointsInDescriptorProc: TYPE = PROC [sliceD: SliceDescriptor, centroids: BOOL] RETURNS [PointGenerator]; NextPointProc: TYPE = PROC [pointGen: PointGenerator] RETURNS [pointAndDone: PointAndDone]; PointPairsInDescriptorProc: TYPE = PROC [sliceD: SliceDescriptor] RETURNS [PointPairGenerator]; NextPointPairProc: TYPE = PROC [pointPairGen: PointPairGenerator] RETURNS [pointPairAndDone: PointPairAndDone]; ClosestPointToPointProc: TYPE = PROC [sliceD: SliceDescriptor, testPoint: Point3d, t: REAL, centroids: BOOL] RETURNS [bestDist: REAL, pointWorld: Point3d, normalWorld: Vector3d, hitData: REF ANY, success: BOOL]; ClosestPointToLineProc: TYPE = PROC [sliceD: SliceDescriptor, cameraPoint: Point2d, line3d: Line3d, t: REAL, camera: Camera, centroids: BOOL] RETURNS [bestDist: REAL, pointWorld: Point3d, normalWorld: Vector3d, hitData: REF ANY, success: BOOL]; ClosestSegmentToPointProc: TYPE = PROC [sliceD: SliceDescriptor, testPoint: Point3d, t: REAL] RETURNS [bestDist: REAL, pointWorld: Point3d, normalWorld: Vector3d, hitData: REF ANY, success: BOOL]; ClosestSegmentToLineProc: TYPE = PROC [sliceD: SliceDescriptor, cameraPoint: Point2d, line3d: Line3d, t: REAL, camera: Camera] RETURNS [bestDist: REAL, pointWorld: Point3d, normalWorld: Vector3d, hitData: REF ANY, success: BOOL]; WithinBoundBlockProc: TYPE = PROC [slice: Slice, boundBlockWorld: BoundBlock, parts: SliceParts _ NIL] RETURNS [withinParts: SliceDescriptor]; UpdateProc: TYPE = PROC [mo: MasterObject, updateData: REF ANY]; SetStrokeColorProc: TYPE = PROC [slice: Slice, parts: SliceParts, color: Imager.Color _ NIL]; GetStrokeColorProc: TYPE = PROC [slice: Slice, parts: SliceParts] RETURNS [color: Imager.Color _ NIL]; SetFillColorProc: TYPE = PROC [slice: Slice, parts: SliceParts, artwork: Artwork]; GetFillColorProc: TYPE = PROC [slice: Slice, parts: SliceParts] RETURNS [artwork: Artwork]; END. ¨File: SVSceneTypes.mesa Created July 29, 1984 3:52:37 pm PDT Copyright c 1984 by Xerox Corporation. All rights reserved. Last edited by Bier on September 24, 1987 4:39:43 pm PDT Gravity Scenes obsolete or not used Slices Selection Bits Bounding Boxes Other Slice Data Other Solidviews Data CSG Tree Remember to update DisplayListToTree.PrimitiveFromAssembly if this definition changes. Ray Tracing Master Object Types each object type will have its own way of describing its surfaces The normal is a surface normal given in local coordinates by each assembly. It is converted to camera coordinates before it is passed back to master object class code for drawing. Master Object Class Types Fundamentals Drawing Transforming Textual Description Parts Part Generators Hit Testing closestFace: ClosestFaceProc, Miscellaneous Style Drawing Transforming Textual Description Parts Part Generators Hit Testing Miscellaneous Style Κ˜Ihead™J™$Jšœ Οmœ1™˜NLšœ˜L˜Lšœ˜Lšœ žœŸ"˜2Lšœ˜Lšœ˜—Lšœ žœ%˜5L˜Lšœ žœžœ˜#šœžœžœ˜Lšœ žœ˜Lšœ˜Lšœ žœžœ˜Lšœ žœžœ˜Lšœ˜Lšœ˜—Lšœ žœžœ ˜šœ žœžœ˜Lšœ žœ˜Lšœ žœžœ˜Lšœžœžœ˜ Lšœ˜Lšœ žœ˜—K™ Lšœ žœžœžœŸA˜YLšœžœžœ˜-šœžœžœ˜"Lšœžœ˜ Lšœ˜Lšœ˜Lšœ˜LšœŸ-˜HLšœ˜Lšœ˜L˜Lšœžœ˜Lš œžœžœžœžœ˜8Lš œ žœžœžœžœ˜4Lšœ žœžœžœ ˜9Lšœžœžœ˜)Lšœžœžœžœ ˜Mšœžœžœ˜-šœžœžœ˜"Mšœ˜Mšœžœ˜ Mšœžœ˜ Mšœ žœ˜Mšœžœž˜M˜—Mšœžœžœ˜5šœžœžœ˜&Mšœ˜Mšœžœ˜ Mšœžœ˜ Mšœžœž˜M˜M™—Mšœ žœV˜fMšœ žœ˜J– "Cedar" stylešœžœžœ˜+šœžœžœ˜!Jšœžœžœ˜JšœA™AJšœ˜Jšœ˜Jšœ˜J˜ Jšœ ˜ JšœžœŸ@˜eJ˜—J– "Cedar" stylešœ΅™΅J– "Cedar" stylešœžœžœžœ˜0—– "Cedar" stylešœ™J– "Cedar" stylešœžœžœ˜3šœžœžœ˜%Jš‘œžœ˜Mšœ ™ Mš‘œ ˜Jš‘ œŸ%˜?Mšœ™Jš‘œ˜Jš‘œ˜)Jš‘ œ˜Jš‘œ˜Jš‘œ˜'Jš‘ œ˜Jš‘ œ˜Jš‘œ˜Jš‘œ˜%Jš‘œ˜3Jš‘œ˜ Jš‘ œ˜Jš‘œ˜#Jš‘œ˜1Mš‘œ˜1Jšœ ™ Jš‘ œ˜Mšœ™Mš‘œ˜Mš‘ œ˜Jš‘œ ˜Jš‘œ˜Jš‘ œ˜Jšœ™Mš‘ œ˜Mš‘œ˜%Jš‘œ˜Mš‘ œ˜Mš‘œ˜%Mš‘ œ˜Mš‘ œ˜Mšœ™Mš‘œ˜+Mš‘ œ˜Mš‘œ˜3Mš‘ œ˜!Mšœ ™ Mš‘œ˜-Mš‘œ˜+Mš‘œ˜1Mš‘œ˜/Mš‘ œ™Mš‘œ˜'Jšœ ™ Jš‘œŸG˜[J™Mš‘œ˜#Mš‘œ˜#Jš‘ œ˜Mš‘ œ˜Jšœ˜—Jšœžœžœžœ˜8J˜Jš Οnœžœžœ"žœžœ˜[Jš’ œžœžœžœ˜LMšœ™J– "Cedar" styleš’ œžœžœ3˜LJ– "Cedar" styleš’œžœžœU˜wJ– "Cedar" styleš ’ œžœžœžœžœ˜KJ– "Cedar" styleš ’ œžœžœ( œ žœ˜lJ– "Cedar" styleš ’œžœžœ3 œ"žœ˜—J– "Cedar" styleš ’œžœžœžœžœ(˜fJš’œžœžœ#˜>Lš ’ œžœžœ`žœžœžœ˜₯Lš ’œžœžœJžœžœžœ˜—Lš ’œžœžœJžœžœžœ˜žJ– "Cedar" styleš ’œžœžœ[ œžœ˜ŸJ– "Cedar" styleš’œžœžœ>˜[J– "Cedar" styleš’œžœžœ7˜VMš‘œžœžœ”žœ˜ΐMš‘œžœžœFžœ&˜–Jšœ ™ J– "Cedar" styleš’ œžœžœ@˜ZMšœ™Mš ‘ œžœžœžœ žœ˜NMš‘œžœžœžœžœžœ žœ˜\J– "Cedar" stylešœ žœžœžœžœ žœ;žœ žœžœ˜ΉJ– "Cedar" styleš ’ œžœžœžœžœ˜:J– "Cedar" styleš ’Πbnœžœžœžœžœ˜>Jšœ™Mš ‘œžœžœžœžœ˜GMš ‘œžœžœžœžœ˜JMš ’ œžœžœžœžœ'žœ˜‚Mš‘œžœžœ4žœ˜qMš‘œžœžœ4žœ˜wMš’œžœžœ+žœ6˜„Mš‘œžœžœ8žœ˜uMšœ™J– "Cedar" styleš ‘œžœžœ&žœžœ˜hJ– "Cedar" styleš’ œžœžœžœ˜[J– "Cedar" styleš’œžœžœžœ˜_J– "Cedar" styleš’œžœžœ$žœ&˜oMšœ ™ Mš’œžœžœ2žœ žœžœ žœ œ œžœžœ žœ˜ΣMš’œžœžœDžœžœžœ žœ œ œžœžœ žœ˜τMš’œžœžœ2žœžœ žœ œ œžœžœ žœ˜ΔMš’œžœžœDžœžœ žœ œ œžœžœ žœ˜εMš ’œžœžœ œ"žœžœ ˜ŽJšœ ™ J– "Cedar" styleš ’ œžœžœ žœžœ˜@M™Mšœ™Mš’œžœžœ9žœ˜]Mš ’œžœžœ#žœžœ˜fMš’œžœžœ5˜RMš’œžœžœ#žœ˜[—J– "Cedar" style˜J– "Cedar" stylešžœ˜—…—:κS