<> <> <> <> <<>> DIRECTORY SV3d; SVMatrixOps: CEDAR DEFINITIONS = BEGIN Matrix4by4: TYPE = SV3d.Matrix4by4; IncTransf: PROC [CWORLD, PWORLD, DWORLD, M: Matrix4by4] RETURNS [newCP: Matrix4by4]; AbsTransf: PROC [PWORLD, DWORLD, N: Matrix4by4] RETURNS [newCP: Matrix4by4]; END.