DIRECTORY AIS, GraphicsColor, Graphics, Rope, SV2d, SV3d, SVModelTypes; SVImage: DEFINITIONS = BEGIN BoundBox: TYPE = SVModelTypes.BoundBox; Color: TYPE = GraphicsColor.Color; Matrix4by4: TYPE = SV3d.Matrix4by4; Point2d: TYPE = SV2d.Point2d; Image: TYPE = REF ImageObj; ImageObj: TYPE = RECORD [ bAndWOnly: BOOL, redWindow, greenWindow, blueWindow, bwWindow: AIS.WRef]; OpenImage: PROC [aisRope: Rope.ROPE, bAndWOnly: BOOL, realMinX, realMinY, realMaxX, realMaxY, resolution: REAL, commentString: Rope.ROPE] RETURNS [I: Image, numberOfSamplesX, numberOfSamplesY: NAT]; PutImage: PROC [I: Image, i, j: INTEGER, color: Color, xSamples, ySamples: NAT]; CloseImage: PROC [I: Image, aisRope: Rope.ROPE]; DrawAndScaleBlackAndWhiteImage: PROC [dc: Graphics.Context, imageName: Rope.ROPE, screenWRTCamera: Point2d, realMinX, realMinY, realMaxX, realMaxY: REAL]; DrawAlignedBlackAndWhiteImage: PROC [dc: Graphics.Context, imageName: Rope.ROPE, resolution: REAL, screenWRTCamera: Point2d, boundBox: BoundBox, raw: BOOL]; DrawBlackAndWhiteImage: PROC [dc: Graphics.Context, imageName: Rope.ROPE, clipBox: BoundBox _ NIL, resolution: REAL _ 72.0, raw: BOOL]; DrawAndScaleColorImage: PROC [dc: Graphics.Context, imageName: Rope.ROPE, screenWRTCamera: Point2d, realMinX, realMinY, realMaxX, realMaxY: REAL]; DrawAlignedColorImage: PROC [dc: Graphics.Context, imageName: Rope.ROPE, resolution: REAL, screenWRTCamera: Point2d, boundBox: BoundBox]; DrawColorImage: PROC [dc: Graphics.Context, imageName: Rope.ROPE, clipBox: BoundBox _ NIL, resolution: REAL _ 72.0]; END. œSVImage.mesa Author: Eric Bier Last edited by Bier on July 29, 1984 4:39:20 pm PDT Contents: Routines for manipulating 24 bit per pixel color images Κ– "cedar" style˜Iheadšœ ™ Iprocšœ™Lšœ3™3LšœA™AL˜šΟk ˜ Lšœ˜Lšœ˜Lšœ ˜ Lšœ˜Lšœ˜Lšœ˜Lšœ ˜ —L˜Lšœ  œ˜Lš˜˜Lšœ œ˜'Lšœœ˜"Lšœ œ˜#Lšœ œ˜L˜Lšœœœ ˜šœ œœ˜Lšœ œ0œ˜IL˜——LšΟn œœœ œ6œœœœ-œ˜ΖLš žœœœœ$œ˜PLšž œœœœ˜0L˜Lšžœœ(œDœ˜šLš žœœ(œœ5œ˜œLš žœœ(œœœœ˜‡Lšžœœ(œDœ˜’Lšžœœ(œœ0˜‰Lš žœœ(œœœ ˜tL˜Lšœ˜—…—Έ