A,
B,
C,
D:
REAL];
Plane equation: Ax + By + Cz + D = 0;
The normal vector is [A, B, C];
The y = 0 plane for instance has A = C = D = 0;
If B = 1 THEN normal is [0, 1, 0] pointing up. Plug in point (4, 5, 6) = 5 (pos, normal side, up).
If B = -1 THEN normal is [0, -1, 0] pointing down. Plug in point (4, 5, 6) = -5 (neg, not normal side, up).