File: SVEditUserImplD.mesa
Last edited by Bier on May 24, 1985 0:12:41 am PDT
Copyright © 1984 by Xerox Corporation. All rights reserved.
Contents: All of the procedures called by SVEditTool when menus and buttons are pressed (part 4)
DIRECTORY
CSGGraphics,
DisplayList3d,
Fileout3d,
GraphicsColor,
IO,
Labels,
Menus,
Rope,
SV2d,
SV3d,
SVCoordSys2d,
SVEditUser,
SVEditUserB,
SVError,
SVInterfaceTypes,
SVModelTypes,
SVSceneTypes,
SVSelections,
SVTransforms,
SVViewerTools,
SVViewerUser,
TFI3d,
TFO3d,
ViewerClasses,
ViewerTools;
SVEditUserImplD: CEDAR PROGRAM
IMPORTS CSGGraphics, DisplayList3d, Fileout3d, IO, Labels, Rope, SVEditUser, SVError, SVSelections, SVTransforms, SVViewerTools, SVViewerUser, TFI3d, TFO3d, ViewerTools
EXPORTS SVEditUser, SVEditUserB =
BEGIN
IMPORTED TYPES
Artwork: TYPE = SVModelTypes.Artwork;
Assembly: TYPE = SVSceneTypes.Assembly;
AssemblyList: TYPE = SVSceneTypes.AssemblyList;
AssemblyGenerator: TYPE = DisplayList3d.AssemblyGenerator;
Camera: TYPE = SVModelTypes.Camera;
Color: TYPE = GraphicsColor.Color;
CoordSystem: TYPE = SVModelTypes.CoordSystem;
DrawStyle: TYPE = SVModelTypes.DrawStyle;
EditToolData: TYPE = SVEditUser.EditToolData;
FileCamera: TYPE = SVSceneTypes.FileCamera;
FileCameraList: TYPE = SVSceneTypes.FileCameraList;
FrameBox: TYPE = SVModelTypes.FrameBox;
LightSource: TYPE = SVModelTypes.LightSource;
Material: TYPE = SVModelTypes.Material;
Matrix3by3: TYPE = SV2d.Matrix3by3;
MasterObject: TYPE = SVSceneTypes.MasterObject;
MasterObjectList: TYPE = SVSceneTypes.MasterObjectList;
Matrix4by4: TYPE = SV3d.Matrix4by4;
MouseButton: TYPE = Menus.MouseButton;
NameAlreadyPresent: SIGNAL = DisplayList3d.NameAlreadyPresent;
OMap: TYPE = SVModelTypes.OMap;
Plane: TYPE = SV3d.Plane;
Point3d: TYPE = SV3d.Point3d;
Projection: TYPE = SVModelTypes.Projection;
Scene: TYPE = SVSceneTypes.Scene;
Selection: TYPE = SVInterfaceTypes.Selection;
SelectionGenerator: TYPE = SVInterfaceTypes.SelectionGenerator;
SMap: TYPE = SVModelTypes.SMap;
SpaceFunction: TYPE = SVModelTypes.SpaceFunction;
Tube: TYPE = SVModelTypes.Tube;
Box: TYPE = SVModelTypes.Box;
Viewer: TYPE = ViewerClasses.Viewer;
ViewerCell: TYPE = SVInterfaceTypes.ViewerCell;
ViewerToolData: TYPE = SVInterfaceTypes.ViewerToolData;
GLOBAL VARIABLES
globalProjectionCount: NAT = SVEditUser.globalProjectionCount;
globalProjectionArray: PUBLIC ARRAY[1..globalProjectionCount] OF Rope.ROPE
["perspect", "ortho"];
globalMatCount: NAT = SVEditUser.globalMatCount;
globalMatArray: PUBLIC ARRAY[1..globalMatCount] OF Rope.ROPE
["plastic", "chalk"];
ListScenes: PUBLIC PROC [parent: REF ANY, clientData: REF ANY, mouseButton: MouseButton, shift, control: BOOL] = TRUSTED {
g: DisplayList3d.SceneGenerator;
scene: Scene;
outHandle: IO.STREAM ← SVError.GetErrorStream[];
g ← DisplayList3d.GetSceneGenerator[];
scene ← DisplayList3d.NextScene[g];
outHandle.PutRope["Listing Current Scenes...\n"];
UNTIL scene = NIL DO
outHandle.PutF[" %g\n",[rope[scene.name]]];
scene ← DisplayList3d.NextScene[g];
ENDLOOP;
}; -- end of ListScenes
ListAssemblies: PUBLIC PROC [parent: REF ANY, clientData: REF ANY, mouseButton: MouseButton, shift, control: BOOL] = TRUSTED {
editToolData: EditToolData ← NARROW[clientData];
scene: Scene ← editToolData.sceneSection.currentScene;
name: Rope.ROPE;
outHandle: IO.STREAM ← SVError.GetErrorStream[];
g: AssemblyGenerator;
a: Assembly;
outHandle.PutF["Listing top level assemblies in scene: %g\n",
[rope[scene.name]]];
g ← DisplayList3d.GetAssemblyGenerator[scene];
a ← DisplayList3d.NextAssembly[g];
UNTIL a = NIL DO
name ← a.name;
outHandle.PutF[" %g coordSys: %g wrt: %g",
[rope[name]], [rope[a.coordSys.name]], [rope[a.coordSys.parent.name]]];
IF ISTYPE[a.shape, AssemblyList] THEN outHandle.PutF[" [cluster]\n"]
ELSE outHandle.PutF[" [primitive]\n"];
a ← DisplayList3d.NextAssembly[g];
ENDLOOP;
}; -- end of ListAssemblies
ListCoordSystems: PUBLIC PROC [parent: REF ANY, clientData: REF ANY, mouseButton: MouseButton, shift, control: BOOL] = TRUSTED {
editToolData: EditToolData ← NARROW[clientData];
currentScene: Scene ← editToolData.sceneSection.currentScene;
g: DisplayList3d.CoordSysGenerator;
outHandle: IO.STREAM ← SVError.GetErrorStream[];
g ← DisplayList3d.GetCoordSysGenerator[currentScene];
outHandle.PutF["Listing Current CoordinateSystems in %g...\n", [rope[currentScene.name]]];
FOR cs: CoordSystem ← DisplayList3d.NextCoordSys[g], DisplayList3d.NextCoordSys[g] UNTIL cs = NIL DO
outHandle.PutF[" %g",[rope[cs.name]]];
outHandle.PutChar[IO.SP];
outHandle.PutRope["parent: "];
IF cs.parent = NIL
THEN IO.PutRope[outHandle,"NIL"]
ELSE IO.PutRope[outHandle, cs.parent.name];
IF cs.scalarsOnly THEN {
IO.PutRope[outHandle, " scalars: "];
TFO3d.FileoutPoint3d[outHandle, cs.scalars];
}
ELSE {
IO.PutRope[outHandle, " mat:\n"];
TFO3d.FileoutMatrix[outHandle, cs.mat];
IO.PutChar[outHandle, IO.CR];
IO.PutRope[outHandle, "wrtCamera:\n"];
TFO3d.FileoutMatrix[outHandle, cs.wrtCamera];
};
IO.PutChar[outHandle, IO.CR];
IO.PutChar[outHandle, IO.CR];
ENDLOOP;
}; -- end of ListCoordSystems
ListLights: PUBLIC PROC [parent: REF ANY, clientData: REF ANY, mouseButton: MouseButton, shift, control: BOOL] = TRUSTED {
editToolData: EditToolData ← NARROW[clientData];
currentScene: Scene ← editToolData.sceneSection.currentScene;
outHandle: IO.STREAM ← SVError.GetErrorStream[];
outHandle.PutRope["Listing Current LightSources...\n"];
Fileout3d.FileoutLightSources[outHandle, currentScene.lightSources];
};
ListMasterObjects: PUBLIC PROC [parent: REF ANY, clientData: REF ANY, mouseButton: MouseButton, shift, control: BOOL] = TRUSTED {
editToolData: EditToolData ← NARROW[clientData];
currentScene: Scene ← editToolData.sceneSection.currentScene;
outHandle: IO.STREAM ← SVError.GetErrorStream[];
list: MasterObjectList;
outHandle.PutRope["Listing Current MasterObjects...\n"];
FOR list ← DisplayList3d.MasterObjectsOfScene[currentScene], list.rest UNTIL list = NIL DO
outHandle.PutF["%g\n",
[rope[list.first.name]] ];
ENDLOOP;
};
ListViewers: PUBLIC PROC [parent: REF ANY, clientData: REF ANY, mouseButton: MouseButton, shift, control: BOOL] = TRUSTED {
editToolData: EditToolData ← NARROW[clientData];
viewerToolData: ViewerToolData;
firstViewer: Viewer;
count: NAT;
outHandle: IO.STREAM ← SVError.GetErrorStream[];
FOR allList: LIST OF ViewerCell ← editToolData.allViewers, allList.rest UNTIL allList = NIL DO
firstViewer ← allList.first.viewersOnScene;
IF firstViewer = NIL THEN LOOP;
viewerToolData ← NARROW[firstViewer.data];
outHandle.PutF["\n%g: 1", [rope[viewerToolData.scene.name]]];
count ← 1;
FOR viewerList: Viewer ← firstViewer.link, viewerList.link
UNTIL viewerList = firstViewer OR viewerList = NIL DO
count ← count + 1;
outHandle.PutF[", %g", [integer[count]]];
ENDLOOP;
ENDLOOP;
};
ListCameras: PUBLIC PROC [parent: REF ANY, clientData: REF ANY, mouseButton: MouseButton, shift, control: BOOL] = TRUSTED {
editToolData: EditToolData ← NARROW[clientData];
currentScene: Scene ← editToolData.sceneSection.currentScene;
outHandle: IO.STREAM ← SVError.GetErrorStream[];
list: FileCameraList;
outHandle.PutRope["Listing Current Cameras...\n"];
FOR list ← currentScene.cameras, list.rest UNTIL list = NIL DO
outHandle.PutF["%g\n",
[rope[list.first.name]] ];
ENDLOOP;
};
GetCamera: PUBLIC PROC [parent: REF ANY, clientData: REF ANY, mouseButton: MouseButton, shift, control: BOOL] = TRUSTED {
Get the camera named in the "name" slot of the edittool camera section.
cameraName: Rope.ROPE ← ViewerTools.GetSelectionContents[];
editToolData: EditToolData ← NARROW[clientData];
GetCameraNamed[cameraName, editToolData];
};
GetCameraNamed: PUBLIC PROC [cameraName: Rope.ROPE, editToolData: EditToolData] = TRUSTED {
currentScene: Scene ← editToolData.sceneSection.currentScene;
success: BOOL;
outStream: IO.STREAM;
fileCamera: FileCamera;
frameRope, visibleAssemblyRope, clippingRope, projectionRope: Rope.ROPE;
IF Rope.Length[cameraName] = 0 THEN {
SVError.Append["Please select a camera name.", TRUE, TRUE];
SVError.Blink[];
RETURN;
};
[fileCamera, success] ← DisplayList3d.FindFileCameraFromName[cameraName, currentScene];
IF NOT success THEN {
SVError.Append[Rope.Cat["Camera ", cameraName, " not found"], TRUE, TRUE];
SVError.Blink[];
}
ELSE {
Stuff all of the file camera fields into the appropriate slots.
name
ViewerTools.SetContents[editToolData.cameraSection.name, cameraName];
origin, focus point and slant
SVViewerTools.SetThreeReals[editToolData.cameraSection.origin, fileCamera.origin[1], fileCamera.origin[2], fileCamera.origin[3]];
SVViewerTools.SetThreeReals[editToolData.cameraSection.focusPoint, fileCamera.focusPoint[1], fileCamera.focusPoint[2], fileCamera.focusPoint[3]];
SVViewerTools.SetReal[editToolData.cameraSection.slant, fileCamera.slant];
resolution, focal length, and projection
SVViewerTools.SetReal[editToolData.cameraSection.resolution, fileCamera.resolution];
SVViewerTools.SetReal[editToolData.cameraSection.focalLength, fileCamera.focalLength];
projectionRope ← CSGGraphics.ProjectionToRope[fileCamera.projection];
ViewerTools.SetContents[editToolData.cameraSection.projection, projectionRope];
frame
outStream ← IO.ROS[];
TFO3d.FileoutFrame[outStream, fileCamera.frame];
frameRope ← IO.RopeFromROS[outStream];
IO.Close[outStream];
ViewerTools.SetContents[editToolData.cameraSection.frame, frameRope];
clipping planes and visible assemblies
outStream ← IO.ROS[];
TFO3d.FileoutClippingPlanes[outStream, fileCamera.clippingPlanes];
clippingRope ← IO.RopeFromROS[outStream, FALSE];
ViewerTools.SetContents[editToolData.cameraSection.clippingPlanes, clippingRope];
IO.Reset[outStream];
TFO3d.FileoutListOfRope[outStream, fileCamera.visibleAssemblies];
visibleAssemblyRope ← IO.RopeFromROS[outStream, TRUE];
ViewerTools.SetContents[editToolData.cameraSection.visibleAssemblies, visibleAssemblyRope];
};
}; -- end of GetCameraNamed
SetCamera: PUBLIC PROC [parent: REF ANY, clientData: REF ANY, mouseButton: MouseButton, shift, control: BOOL] = TRUSTED {
editToolData: EditToolData ← NARROW[clientData];
currentScene: Scene ← editToolData.sceneSection.currentScene;
currentViewerToolData: ViewerToolData ← NARROW[editToolData.currentViewerToolData];
camera: Camera ← currentViewerToolData.camera;
focusPoint, origin: Point3d;
success: BOOL;
focalLength, slant, resolution: REAL;
cameraName, frameRope, clippingPlaneRope, visibleAssembliesRope: Rope.ROPE;
frame: FrameBox;
fileCamera, oldFileCamera: FileCamera;
frameStream, clippingStream, visibleAssembliesStream: IO.STREAM;
clippingPlanes: LIST OF Plane;
visibleAssemblies: LIST OF Rope.ROPE;
projection: Projection;
projectionRope: Rope.ROPE;
name
cameraName ← ViewerTools.GetContents[editToolData.cameraSection.name];
IF Rope.Length[cameraName] = 0 THEN {
SVError.Append["Please give camera a name.", TRUE, TRUE];
SVError.Blink[];
RETURN;
};
origin, focus point, and slant
origin ← SVEditUser.GetPoint3d[editToolData.cameraSection.origin];
focusPoint ← SVEditUser.GetPoint3d[editToolData.cameraSection.focusPoint];
slant ← SVViewerTools.GetReal[editToolData.cameraSection.slant, 0];
resolution, focal length and projection
resolution ← SVViewerTools.GetReal[editToolData.cameraSection.resolution, 10.0];
focalLength ← SVViewerTools.GetReal[editToolData.cameraSection.focalLength, 1800];
projectionRope ← ViewerTools.GetContents[editToolData.cameraSection.projection];
[projection, success] ← CSGGraphics.RopeToProjection[projectionRope];
IF NOT success THEN projection ← perspective;
frame
frameRope ← ViewerTools.GetContents[editToolData.cameraSection.frame];
frameStream ← IO.RIS[frameRope];
frame ← TFI3d.ReadFrame[frameStream];
clipping planes and visible Assemblies
just one clipping plane for now
clippingPlaneRope ← ViewerTools.GetContents[editToolData.cameraSection.clippingPlanes];
clippingStream ← IO.RIS[clippingPlaneRope];
clippingPlanes ← TFI3d.ReadClippingPlanes[clippingStream];
visibleAssembliesRope ← ViewerTools.GetContents[editToolData.cameraSection.visibleAssemblies];
visibleAssembliesStream ← IO.RIS[visibleAssembliesRope];
visibleAssemblies ← TFI3d.ReadListOfRope[visibleAssembliesStream];
make the camera
[oldFileCamera, success] ← DisplayList3d.FindFileCameraFromName[cameraName, currentScene];
IF success THEN {-- put new information in old camera
oldFileCamera.origin ← origin;
oldFileCamera.focusPoint ← focusPoint;
oldFileCamera.slant ← slant;
oldFileCamera.resolution ← resolution;
oldFileCamera.focalLength ← focalLength;
oldFileCamera.projection ← projection;
oldFileCamera.frame ← frame;
oldFileCamera.clippingPlanes ← clippingPlanes;
oldFileCamera.visibleAssemblies ← visibleAssemblies;
fileCamera ← oldFileCamera;
}
ELSE {
fileCamera ← DisplayList3d.CreateFileCamera[cameraName, origin, focusPoint, slant, resolution, focalLength, projection, frame, clippingPlanes, visibleAssemblies];
DisplayList3d.AddCameraToScene[fileCamera, currentScene];
};
SVEditUser.SceneNewVersion[currentViewerToolData];
IF Rope.Equal[fileCamera.name, camera.viewName, TRUE] THEN UseCameraInternal[fileCamera.name, currentScene, currentViewerToolData];
}; -- end of SetCamera
UseCamera: PUBLIC PROC [parent: REF ANY, clientData: REF ANY, mouseButton: MouseButton, shift, control: BOOL] = TRUSTED {
editToolData: EditToolData ← NARROW[clientData];
cameraName: Rope.ROPE ← ViewerTools.GetSelectionContents[];
currentViewerToolData: ViewerToolData ← NARROW[editToolData.currentViewerToolData];
currentScene: Scene ← editToolData.sceneSection.currentScene;
IF Rope.Length[cameraName] = 0 THEN {
SVError.Append["Please select a camera name.", TRUE, TRUE];
SVError.Blink[];
}
ELSE UseCameraInternal[cameraName, currentScene, currentViewerToolData];
}; -- end of UseCamera
UseCameraInternal: PRIVATE PROC [cameraName: Rope.ROPE, currentScene: Scene, currentViewerToolData: ViewerToolData] = TRUSTED {
fileCamera: FileCamera;
success: BOOL;
style: DrawStyle;
worldCS, screenCS: CoordSystem;
worldCS ← currentScene.coordSysRoot;
screenCS ← currentViewerToolData.camera.screenCS;
style ← currentViewerToolData.camera.style;
[fileCamera, success] ← DisplayList3d.FindFileCameraFromName[cameraName, currentScene];
IF NOT success THEN {
SVError.Append[Rope.Cat["Camera ", cameraName, " not found"], TRUE, TRUE];
SVError.Blink[];
}
ELSE {
DisplayList3d.StuffCameraFromFileCamera[currentViewerToolData.camera, fileCamera, style];
};
SVViewerUser.EraseAndDrawScene[currentViewerToolData];
SVViewerUser.UpdateHeader[currentScene.name, currentViewerToolData];
}; -- end of UseCameraInternal
GetCameraOrder: PUBLIC PROC [parent: REF ANY, clientData: REF ANY, mouseButton: MouseButton, shift, control: BOOL] = TRUSTED {
editToolData: EditToolData ← NARROW[clientData];
currentScene: Scene ← editToolData.sceneSection.currentScene;
currentViewerToolData: ViewerToolData ← NARROW[editToolData.currentViewerToolData];
cameraOrderStream: IO.STREAM;
cameraOrderRope: Rope.ROPE;
cameraOrderStream ← IO.ROS[];
TFO3d.FileoutListOfRope[cameraOrderStream, currentScene.cameraOrder];
cameraOrderRope ← IO.RopeFromROS[cameraOrderStream];
ViewerTools.SetContents[editToolData.cameraOrderSection.order, cameraOrderRope];
};
SetCameraOrder: PUBLIC PROC [parent: REF ANY, clientData: REF ANY, mouseButton: MouseButton, shift, control: BOOL] = TRUSTED {
editToolData: EditToolData ← NARROW[clientData];
currentScene: Scene ← editToolData.sceneSection.currentScene;
currentViewerToolData: ViewerToolData ← NARROW[editToolData.currentViewerToolData];
cameraOrderRope: Rope.ROPE ← ViewerTools.GetContents[editToolData.cameraOrderSection.order];
cameraOrderStream: IO.STREAMIO.RIS[cameraOrderRope];
cameraOrder: LIST OF Rope.ROPE ← TFI3d.ReadListOfRope[cameraOrderStream];
currentScene.cameraOrder ← cameraOrder;
SVEditUser.SceneNewVersion[currentViewerToolData];
}; -- end of SetCameraOrder
SetShadows: PUBLIC PROC [parent: REF ANY, clientData: REF ANY, mouseButton: MouseButton, shift, control: BOOL] = TRUSTED {
editToolData: EditToolData ← NARROW[clientData];
currentScene: Scene ← editToolData.sceneSection.currentScene;
currentViewerToolData: ViewerToolData ← NARROW[editToolData.currentViewerToolData];
currentScene.shadows ← editToolData.shadowSection.shadowValue;
SVEditUser.SceneNewVersion[currentViewerToolData];
}; -- end of SetShadows
NormalizeRot: PUBLIC PROC [parent: REF ANY, clientData: REF ANY, mouseButton: MouseButton, shift, control: BOOL] = TRUSTED {
Find the mat between source and the distinguished target, remove its rotational components leaving translation and scaling as they were.
editToolData: EditToolData ← NARROW[clientData];
scene: Scene ← editToolData.sceneSection.currentScene;
found: BOOLTRUE;
targetCS: CoordSystem;
g: SelectionGenerator;
selectionsExist: BOOL;
targetCS ← SVSelections.TopTargetCoinCoordSys[];
IF targetCS = NIL THEN RETURN;
[g, selectionsExist] ← SVSelections.GetSelectionGenerator[movee];
SVSelections.ComplainIfNot[selectionsExist];
IF NOT selectionsExist THEN RETURN;
FOR thisSel: Selection ← SVSelections.NextSelection[g], SVSelections.NextSelection[g] UNTIL thisSel = NIL DO
IF thisSel.referentType = hook THEN
SVTransforms.NormalizeRotTug[thisSel.indirect.coordSys, thisSel.coincident.coordSys, targetCS]
ELSE SVTransforms.NormalizeRot[thisSel.coincident.coordSys, targetCS];
ENDLOOP;
SVEditUser.SceneNewVersion[editToolData.currentViewerToolData];
SVEditUser.PaintSceneAllViewers[SVViewerUser.EraseAndDrawSceneEtc, editToolData, scene];
}; -- end of NormalizeRot
Normalize: PUBLIC PROC [parent: REF ANY, clientData: REF ANY, mouseButton: MouseButton, shift, control: BOOL] = TRUSTED {
Find the mat between each source and the distinguished target, remove its rotational and translational components leaving scaling as it was.
editToolData: EditToolData ← NARROW[clientData];
scene: Scene ← editToolData.sceneSection.currentScene;
found: BOOLTRUE;
targetCS: CoordSystem;
g: SelectionGenerator;
selectionsExist: BOOL;
targetCS ← SVSelections.TopTargetCoinCoordSys[];
IF targetCS = NIL THEN RETURN;
[g, selectionsExist] ← SVSelections.GetSelectionGenerator[movee];
SVSelections.ComplainIfNot[selectionsExist];
IF NOT selectionsExist THEN RETURN;
FOR thisSel: Selection ← SVSelections.NextSelection[g], SVSelections.NextSelection[g] UNTIL thisSel = NIL DO
IF thisSel.referentType = hook THEN
SVTransforms.NormalizeTug[thisSel.indirect.coordSys, thisSel.coincident.coordSys, targetCS]
ELSE SVTransforms.Normalize[thisSel.coincident.coordSys, targetCS];
ENDLOOP;
SVEditUser.SceneNewVersion[editToolData.currentViewerToolData];
SVEditUser.PaintSceneAllViewers[SVViewerUser.EraseAndDrawSceneEtc, editToolData, scene];
}; -- end of Normalize
Align: PUBLIC PROC [parent: REF ANY, clientData: REF ANY, mouseButton: MouseButton, shift, control: BOOL] = TRUSTED {
Find the mat between each source and the distinguished target, rotate it as little as possible so that the axes of the source are parallel to some ordering of the axes of the target.
editToolData: EditToolData ← NARROW[clientData];
scene: Scene ← editToolData.sceneSection.currentScene;
found: BOOLTRUE;
targetCS: CoordSystem;
g: SelectionGenerator;
selectionsExist: BOOL;
targetCS ← SVSelections.TopTargetCoinCoordSys[];
IF targetCS = NIL THEN RETURN;
[g, selectionsExist] ← SVSelections.GetSelectionGenerator[movee];
SVSelections.ComplainIfNot[selectionsExist];
IF NOT selectionsExist THEN RETURN;
FOR thisSel: Selection ← SVSelections.NextSelection[g], SVSelections.NextSelection[g] UNTIL thisSel = NIL DO
IF thisSel.referentType = hook THEN
SVTransforms.AlignTug[thisSel.indirect.coordSys, thisSel.coincident.coordSys, targetCS]
ELSE SVTransforms.Align[thisSel.coincident.coordSys, targetCS];
ENDLOOP;
SVEditUser.SceneNewVersion[editToolData.currentViewerToolData];
SVEditUser.PaintSceneAllViewers[SVViewerUser.EraseAndDrawSceneEtc, editToolData, scene];
}; -- end of Align
Abut: PUBLIC PROC [parent: REF ANY, clientData: REF ANY, mouseButton: MouseButton, shift, control: BOOL] = TRUSTED {
Simply translate each source to the origin of the distinguished target.
editToolData: EditToolData ← NARROW[clientData];
scene: Scene ← editToolData.sceneSection.currentScene;
found: BOOLTRUE;
targetCS: CoordSystem;
g: SelectionGenerator;
selectionsExist: BOOL;
targetCS ← SVSelections.TopTargetCoinCoordSys[];
IF targetCS = NIL THEN RETURN;
[g, selectionsExist] ← SVSelections.GetSelectionGenerator[movee];
SVSelections.ComplainIfNot[selectionsExist];
IF NOT selectionsExist THEN RETURN;
FOR thisSel: Selection ← SVSelections.NextSelection[g], SVSelections.NextSelection[g] UNTIL thisSel = NIL DO
IF thisSel.referentType = hook THEN
SVTransforms.AbutTug[thisSel.indirect.coordSys, thisSel.coincident.coordSys, targetCS]
ELSE SVTransforms.Abut[thisSel.coincident.coordSys, targetCS];
ENDLOOP;
SVEditUser.SceneNewVersion[editToolData.currentViewerToolData];
SVEditUser.PaintSceneAllViewers[SVViewerUser.EraseAndDrawSceneEtc, editToolData, scene];
}; -- end of Abut
AbutX: PUBLIC PROC [parent: REF ANY, clientData: REF ANY, mouseButton: MouseButton, shift, control: BOOL] = TRUSTED {
Change the x translation between each source and the distinguished target to be zero.
editToolData: EditToolData ← NARROW[clientData];
scene: Scene ← editToolData.sceneSection.currentScene;
found: BOOLTRUE;
targetCS: CoordSystem;
g: SelectionGenerator;
selectionsExist: BOOL;
targetCS ← SVSelections.TopTargetCoinCoordSys[];
IF targetCS = NIL THEN RETURN;
[g, selectionsExist] ← SVSelections.GetSelectionGenerator[movee];
SVSelections.ComplainIfNot[selectionsExist];
IF NOT selectionsExist THEN RETURN;
FOR thisSel: Selection ← SVSelections.NextSelection[g], SVSelections.NextSelection[g] UNTIL thisSel = NIL DO
IF thisSel.referentType = hook THEN
SVTransforms.AbutXTug[thisSel.indirect.coordSys, thisSel.coincident.coordSys, targetCS]
ELSE SVTransforms.AbutX[thisSel.coincident.coordSys, targetCS];
ENDLOOP;
SVEditUser.SceneNewVersion[editToolData.currentViewerToolData];
SVEditUser.PaintSceneAllViewers[SVViewerUser.EraseAndDrawSceneEtc, editToolData, scene];
}; -- end of AbutX
AbutY: PUBLIC PROC [parent: REF ANY, clientData: REF ANY, mouseButton: MouseButton, shift, control: BOOL] = TRUSTED {
Change the y translation between each source and the distinguished target to be zero.
editToolData: EditToolData ← NARROW[clientData];
scene: Scene ← editToolData.sceneSection.currentScene;
found: BOOLTRUE;
targetCS: CoordSystem;
g: SelectionGenerator;
selectionsExist: BOOL;
targetCS ← SVSelections.TopTargetCoinCoordSys[];
IF targetCS = NIL THEN RETURN;
[g, selectionsExist] ← SVSelections.GetSelectionGenerator[movee];
SVSelections.ComplainIfNot[selectionsExist];
IF NOT selectionsExist THEN RETURN;
FOR thisSel: Selection ← SVSelections.NextSelection[g], SVSelections.NextSelection[g] UNTIL thisSel = NIL DO
IF thisSel.referentType = hook THEN
SVTransforms.AbutYTug[thisSel.indirect.coordSys, thisSel.coincident.coordSys, targetCS]
ELSE SVTransforms.AbutY[thisSel.coincident.coordSys, targetCS];
ENDLOOP;
SVEditUser.SceneNewVersion[editToolData.currentViewerToolData];
SVEditUser.PaintSceneAllViewers[SVViewerUser.EraseAndDrawSceneEtc, editToolData, scene];
}; -- end of AbutY
AbutZ: PUBLIC PROC [parent: REF ANY, clientData: REF ANY, mouseButton: MouseButton, shift, control: BOOL] = TRUSTED {
Change the z translation between each source and the distinguished target to be zero.
editToolData: EditToolData ← NARROW[clientData];
scene: Scene ← editToolData.sceneSection.currentScene;
found: BOOLTRUE;
targetCS: CoordSystem;
g: SelectionGenerator;
selectionsExist: BOOL;
targetCS ← SVSelections.TopTargetCoinCoordSys[];
IF targetCS = NIL THEN RETURN;
[g, selectionsExist] ← SVSelections.GetSelectionGenerator[movee];
SVSelections.ComplainIfNot[selectionsExist];
IF NOT selectionsExist THEN RETURN;
FOR thisSel: Selection ← SVSelections.NextSelection[g], SVSelections.NextSelection[g] UNTIL thisSel = NIL DO
IF thisSel.referentType = hook THEN
SVTransforms.AbutZTug[thisSel.indirect.coordSys, thisSel.coincident.coordSys, targetCS]
ELSE SVTransforms.AbutZ[thisSel.coincident.coordSys, targetCS];
ENDLOOP;
SVEditUser.SceneNewVersion[editToolData.currentViewerToolData];
SVEditUser.PaintSceneAllViewers[SVViewerUser.EraseAndDrawSceneEtc, editToolData, scene];
}; -- end of AbutZ
ProjectionCycle: PUBLIC PROC [parent: REF ANY, clientData: REF ANY, mouseButton: MouseButton, shift, control: BOOL] = TRUSTED {
editToolData: EditToolData ← NARROW[clientData];
editToolData.cameraSection.projectionValue ← IF editToolData.cameraSection.projectionValue = globalProjectionCount THEN 1 ELSE editToolData.cameraSection.projectionValue + 1;
Labels.Set[editToolData.cameraSection.projection, globalProjectionArray[editToolData.cameraSection.projectionValue]];
};
MaterialCycle: PUBLIC PROC [parent: REF ANY, clientData: REF ANY, mouseButton: MouseButton, shift, control: BOOL] = TRUSTED {
editToolData: EditToolData ← NARROW[clientData];
editToolData.artworkSection.materialValue ← IF editToolData.artworkSection.materialValue = globalMatCount THEN 1 ELSE editToolData.artworkSection.materialValue + 1;
Labels.Set[editToolData.artworkSection.material, globalMatArray[editToolData.artworkSection.materialValue]];
};
ShadowsPrompt: PUBLIC PROC [parent: REF ANY, clientData: REF ANY, mouseButton: MouseButton, shift, control: BOOL] = {
editToolData: EditToolData ← NARROW[clientData];
IF editToolData.shadowSection.shadowValue THEN {
Labels.Set[editToolData.shadowSection.shadowLabel, "FALSE"];
editToolData.shadowSection.shadowValue ← FALSE;
}
ELSE {
Labels.Set[editToolData.shadowSection.shadowLabel, "TRUE"];
editToolData.shadowSection.shadowValue ← TRUE;
};
};
AddLight: PUBLIC PROC [parent: REF ANY, clientData: REF ANY, mouseButton: MouseButton, shift, control: BOOL] = TRUSTED {
editToolData: EditToolData ← NARROW[clientData];
scene: Scene ← editToolData.sceneSection.currentScene;
lightsource: LightSource;
name: Rope.ROPE;
position: Point3d;
success, alreadyPresent: BOOL;
color: Color;
name ← ViewerTools.GetContents[editToolData.lightSection.name];
[position[1], position[2], position[3]] ←
SVViewerTools.GetThreeReals[editToolData.lightSection.position];
[color, success] ← SVViewerTools.GetColor[editToolData.lightSection.color];
IF NOT success THEN RETURN;
IF mouseButton = red OR mouseButton = yellow THEN {
lightsource ← DisplayList3d.CreateLightSource[name, position, color];
alreadyPresent ← FALSE;
DisplayList3d.AddLightSourceToScene[lightsource, scene
!DisplayList3d.NameAlreadyPresent => {alreadyPresent ← TRUE; CONTINUE}];
IF alreadyPresent THEN {
SVError.Append[Rope.Cat["Lightsource named ", name, " is already present"], TRUE, TRUE];
SVError.Blink[];
RETURN}
}
ELSE {
[lightsource, success] ← DisplayList3d.FindLightFromName[name, scene];
IF NOT success THEN {
SVError.Append[Rope.Cat["Lightsource named ", name, " is not present"], TRUE, TRUE];
SVError.Blink[];
RETURN};
lightsource.position ← position;
lightsource.color ← color;
};
SVEditUser.SceneNewVersion[editToolData.currentViewerToolData];
SVEditUser.PaintSceneAllViewers[SVViewerUser.EraseAndDrawSceneEtc, editToolData, scene];
};
DeleteLight: PUBLIC PROC [parent: REF ANY, clientData: REF ANY, mouseButton: MouseButton, shift, control: BOOL] = TRUSTED {
editToolData: EditToolData ← NARROW[clientData];
scene: Scene ← editToolData.sceneSection.currentScene;
name: Rope.ROPE;
name ← ViewerTools.GetContents[editToolData.lightSection.name];
DisplayList3d.DeleteLightSourceNamed[name, scene];
SVEditUser.SceneNewVersion[editToolData.currentViewerToolData];
SVEditUser.PaintSceneAllViewers[SVViewerUser.EraseAndDrawSceneEtc, editToolData, scene];
};
EditLight: PUBLIC PROC [parent: REF ANY, clientData: REF ANY, mouseButton: MouseButton, shift, control: BOOL] = TRUSTED {
editToolData: EditToolData ← NARROW[clientData];
scene: Scene ← editToolData.sceneSection.currentScene;
success: BOOL;
lightName: Rope.ROPE;
light: LightSource;
lightName ← ViewerTools.GetContents[editToolData.lightSection.name];
[light, success] ← DisplayList3d.FindLightFromName[lightName, scene];
IF NOT success THEN {
SVError.Append[Rope.Cat["Lightsource: ", lightName, "not found."], TRUE, TRUE];
SVError.Blink[];
RETURN;
};
Stuff position and color into the appropriate spaces.
SVViewerTools.SetThreeReals[editToolData.lightSection.position, light.position[1], light.position[2], light.position[3]];
SVViewerTools.SetColor[editToolData.lightSection.color, light.color];
}; -- end of EditLight
END.