-- Stub file was translated on August 21, 1984 7:05:01 pm PDT by Lupine of December 20, 1983 1:22:57 pm PST -- Source interface MazeWarPlayer came from file MazeWarPlayer.bcd, which was created on August 21, 1984 7:04:29 pm PDT with version stamp 356#166#5541564245 from source of August 20, 1984 11:31:02 pm PDT. -- The RPC stub modules for MazeWarPlayer are: -- MazeWarPlayerRpcControl.mesa; -- MazeWarPlayerRpcClientImpl.mesa; -- MazeWarPlayerRpcBinderImpl.mesa; -- MazeWarPlayerRpcServerImpl.mesa. -- The parameters for this translation are: -- Target language = Cedar -- Default parameter passing = VALUE -- Deallocate server heap arguments = TRUE -- Inline RpcServerImpl dispatcher stubs = TRUE -- Declare signals = TRUE -- Warn about short POINTER ("MDS") allocations = TRUE -- Maximum number of dynamic heap NEWs = 50, MDS NEWs = 50 -- Acceptable parameter protocols = VersionRange[1..1]. -- NOTE: Discard this module unless you use dynamic client binding. DIRECTORY MazeWarPlayer, MazeWarPlayerRpcControl USING [InterfaceRecord, InterfaceRecordObject], MazeWarPlayerRpcClientImpl, RPC USING [InterfaceName, Zones], SafeStorage USING [EnableFinalization, EstablishFinalization, FinalizationQueue, FQEmpty, FQNext, NewFQ]; MazeWarPlayerRpcBinderImpl: MONITOR IMPORTS ClientPrototype: MazeWarPlayerRpcClientImpl, RTT: SafeStorage EXPORTS MazeWarPlayerRpcControl SHARES MazeWarPlayer, MazeWarPlayerRpcControl = BEGIN OPEN RpcControl: MazeWarPlayerRpcControl, RpcPublic: RPC; -- Dynamic instantiation and binding routines. ImportNewInterface: PUBLIC SAFE PROCEDURE [ interfaceName: RpcPublic.InterfaceName, parameterStorage: RpcPublic.Zones ] RETURNS [interfaceRecord: RpcControl.InterfaceRecord] = TRUSTED BEGIN interfaceRecord ← NewInterface[]; LupineDetails[interfaceRecord].module.ImportInterface [ interfaceName: interfaceName, parameterStorage: parameterStorage ! UNWIND => FreeInterface[interfaceRecord] ]; END; UnimportNewInterface: SAFE PROCEDURE [ interfaceRecord: RpcControl.InterfaceRecord ] = TRUSTED BEGIN LupineDetails[interfaceRecord].module.UnimportInterface[]; FreeInterface[interfaceRecord]; END; -- Utility routines for interface instantiation and caching. ConcreteLupineDetails: TYPE = REF LupineDetailsObject; LupineDetailsObject: PUBLIC TYPE = RECORD [ module: ClientModule←NIL, list: RpcControl.InterfaceRecord←NIL, --package reference next: RpcControl.InterfaceRecord←NIL --free list -- ]; LupineDetails: PROCEDURE [abstractInterface: RpcControl.InterfaceRecord] RETURNS [ConcreteLupineDetails] = INLINE {RETURN[abstractInterface.lupineDetails]}; ClientModule: TYPE = POINTER TO FRAME[MazeWarPlayerRpcClientImpl]; clientInterfaceCache: RpcControl.InterfaceRecord ← NIL; -- free interface -- records clientInterfaceList: RpcControl.InterfaceRecord ← NIL; -- all interface -- records NewInterfaceRecord: PUBLIC SAFE PROCEDURE RETURNS [interfaceRecord: RpcControl.InterfaceRecord] = TRUSTED BEGIN interfaceRecord ← NEW[RpcControl.InterfaceRecordObject]; END; NewInterface: PROCEDURE RETURNS [interface: RpcControl.InterfaceRecord]= BEGIN GetCachedInterface: ENTRY PROCEDURE RETURNS [cachedIR: RpcControl.InterfaceRecord] = INLINE BEGIN ENABLE UNWIND => NULL; IF (cachedIR←clientInterfaceCache) # NIL THEN clientInterfaceCache ← LupineDetails[clientInterfaceCache].next; END; ReclaimInterfaces[]; IF (interface ← GetCachedInterface[]) = NIL THEN BEGIN ChainNewInterface: ENTRY PROCEDURE = INLINE BEGIN ENABLE UNWIND => NULL; interface.lupineDetails ← NEW[ LupineDetailsObject ← [module: module, list: clientInterfaceList]]; clientInterfaceList ← interface; END; -- ChainNewInterface. module: ClientModule = NEW ClientPrototype; interface ← NewInterfaceRecord[]; interface↑ ← [ KnowPlayer: module.KnowPlayer, GetState: module.GetState, RemovePlayer: module.RemovePlayer, TakeStatus: module.TakeStatus, Shoot: module.Shoot, StupidFuckingWarnings: module.StupidFuckingWarnings]; ChainNewInterface[]; END; RTT.EnableFinalization[interface]; END; FreeInterface: ENTRY PROCEDURE [interface: RpcControl.InterfaceRecord]= INLINE BEGIN ENABLE UNWIND => NULL; LupineDetails[interface].next ← clientInterfaceCache; clientInterfaceCache ← interface; END; -- Finalization for dynamic interfaces. Just cache and reuse for now. freedInterfaces: RTT.FinalizationQueue = RTT.NewFQ[20]; ReclaimInterfaces: PROCEDURE = INLINE BEGIN WHILE ~RTT.FQEmpty[freedInterfaces] DO interface: RpcControl.InterfaceRecord = NARROW[RTT.FQNext[freedInterfaces]]; IF interface.lupineDetails # NIL THEN UnimportNewInterface[interface]; ENDLOOP; END; -- Module initialization. RTT.EstablishFinalization[ type: CODE[RpcControl.InterfaceRecordObject], npr: 1, fq: freedInterfaces ]; END. -- MazeWarPlayerRpcBinderImpl.