-- Lf.mesa last edit, Bruce July 5, 1980 4:37 PM
DIRECTORY
Frames USING [
CheckF, DisplayF, DisplayLocalsF, DisplayParametersF, DisplayResultsF,
InMainBody, ValidateF],
MachineDefs USING [FHandle, GFHandle],
PrincOps USING [BytePC];
Lf: DEFINITIONS IMPORTS Frames =
BEGIN OPEN Frames;
Handle: TYPE = MachineDefs.FHandle;
Validate: PROCEDURE [f: Handle] RETURNS [BOOLEAN] =
INLINE {RETURN[ValidateF[f]]};
Check: PROCEDURE [f: Handle] = INLINE {CheckF[f]};
Display: PROCEDURE [f: Handle] = INLINE {DisplayF[f]};
DisplayLocals: PROCEDURE [f: Handle] = INLINE {DisplayLocalsF[f]};
DisplayParameters: PROCEDURE [f: Handle] = INLINE {DisplayParametersF[f]};
DisplayResults: PROCEDURE [f: Handle] = INLINE {DisplayResultsF[f]};
GF: PROCEDURE [f: Handle ← NIL] RETURNS [gf: MachineDefs.GFHandle];
Previous: PROCEDURE [f: Handle] RETURNS [prev: Handle];
PC: PROCEDURE [f: Handle ← NIL] RETURNS [pc: PrincOps.BytePC];
CatchFrame: PROCEDURE [f: Handle] RETURNS [BOOLEAN];
MainBody: PROCEDURE [f: Handle] RETURNS [BOOLEAN] =
INLINE {RETURN[InMainBody[f]]};
Clobbered: SIGNAL [f: Handle];
NoPrevious: SIGNAL [f: Handle];
NoAccessLink: SIGNAL [f: Handle];
END.