<> <> <> <> <<>> DIRECTORY Imager, ImagerFont, ImagerTransformation, ImagerTypeface, Rope; ImagerFontPrivate: CEDAR DEFINITIONS ~ BEGIN MaskChar: PROC [font: ImagerFont.Font, char: ImagerFont.XChar, context: Imager.Context]; MakeUName: PROC [name: Rope.ROPE] RETURNS [ImagerFont.UName]; GetFont: PROC [uName: ImagerFont.UName, m: ImagerTransformation.Transformation, mIsImmutable: BOOL _ FALSE] RETURNS [ImagerFont.Font]; GetMetrics: PROC [uName: ImagerFont.UName] RETURNS [ImagerTypeface.Metrics]; GetMasks: PROC [uName: ImagerFont.UName] RETURNS [ImagerTypeface.Masks]; END.