<> <> DIRECTORY Imager USING [Context], PolygonPackage USING [Polygon]; TilerPackage: CEDAR DEFINITIONS ~ BEGIN FancyTiler: PUBLIC PROC[context: Imager.Context, poly: REF PolygonPackage.Polygon]; BlendPixels: PUBLIC PROC[onNotOff: BOOLEAN]; SetTexture: PUBLIC PROC[context: Imager.Context]; SumTexture: PUBLIC PROC[range, interp: REAL]; MipMapTexture: PUBLIC PROC[range: REAL, showMaps: BOOLEAN _ FALSE]; END.