<> <> DIRECTORY Graphics, UnifiedFonts, UFPressFontReader; UFStrikeReader: CEDAR DEFINITIONS = BEGIN Key: TYPE = UnifiedFonts.Key; DrawChar: PROCEDURE [context: Graphics.Context, key: Key, char: CHAR]; BoundingBox: PROCEDURE [key: Key, char: CHAR] RETURNS [box: UnifiedFonts.Box]; WidthVector: PROCEDURE [key: Key, char: CHAR] RETURNS [vec: UnifiedFonts.Vec]; END.