-- RandomCodeDragonMemory.mesa last edited by Sturgis: October 10, 1984 4:07:44 pm PDT
DIRECTORY
RandomCodeRandom USING[RandomState],
RandomCodeTypes USING[WordType],
IO USING[STREAM];
RandomCodeDragonMemory: CEDAR DEFINITIONS =
BEGIN OPEN RandomCodeRandom, RandomCodeTypes, IO;
MemoryLayout: TYPE = REF MemoryLayoutBody;
MemoryLayoutBody: TYPE;
CreateMemory: PROCEDURE[baseByteAddr: INT, rootRecordType: WordType, randomState: RandomState] RETURNS[MemoryLayout];
TypeCheckMemory: PROCEDURE[layout: MemoryLayout];
GenMemoryBytes: PROCEDURE[layout: MemoryLayout, oneByte: PROC[[0..255]]];
ShowMemory: PROCEDURE[layout: MemoryLayout, on: IO.STREAM];
TearDownProcedures: PROCEDURE[layout: MemoryLayout];
END.
MODULE HISTORY
Initial by: Sturgis, October 10, 1984 4:09:44 pm PDT.