-- file: LaurelMenuDefs.mesa
-- Edited by Brotz, March 5, 1981 10:11 AM
DIRECTORY
inD: FROM "InteractorDefs",
lsD: FROM "LaurelStateDefs";
lmD: DEFINITIONS =
BEGIN
OPEN inD;
-- Types --
HouseNumber: TYPE = CARDINAL;
EditorMenuState: TYPE = {singleLine, getPut, run, find, substitute, copy};
-- Constants --
printerCommandNumber: HouseNumber = 0;
printerBracketsNumber: HouseNumber = 1;
overrideFormCommandNumber: HouseNumber = 2;
overrideFormBracketsNumber: HouseNumber = 3;
hardcopyConfirmCommandNumber: HouseNumber = 4;
copiesCommandNumber: HouseNumber = 5;
copiesBracketsNumber: HouseNumber = 6;
duplexCommandNumber: HouseNumber = 7;
duplexBracketsNumber: HouseNumber = 8;
passwordPrintingCommandNumber: HouseNumber = 9;
passwordPrintingBracketsNumber: HouseNumber = 10;
hardcopyCancelCommandNumber: HouseNumber = 11;
newFormCommandNumber: HouseNumber = 0;
answerCommandNumber: HouseNumber = 1;
forwardCommandNumber: HouseNumber = 2;
getCommandNumber: HouseNumber = 3;
putCommandNumber: HouseNumber = 4;
runCommandNumber: HouseNumber = 5;
deliverCommandNumber: HouseNumber = 6;
findCommandNumber: HouseNumber = 7;
findBracketsNumber: HouseNumber = 8;
substituteCommandNumber: HouseNumber = 7;
substituteNewBracketsNumber: HouseNumber = 8;
substituteForTextNumber: HouseNumber = 9;
substituteOldBracketsNumber: HouseNumber = 10;
copySourceTextNumber: HouseNumber = 7;
copySourceBracketsNumber: HouseNumber = 8;
copyTargetTextNumber: HouseNumber = 9;
copyTargetBracketsNumber: HouseNumber = 10;
filenameTextNumber: HouseNumber = 7;
getPutBracketsNumber: HouseNumber = 8;
programTextNumber: HouseNumber = 7;
runBracketsNumber: HouseNumber = 8;
-- Menu Segments are Laurel Segments that contain relocatable House data structures along
-- with their text strings. The Houses are laid out in the segment with the first House
-- occupying the first words of the segment, immediately followed by its text. This is
-- immediately followed by the next House and its text, etc. The nextHouse field of each
-- House other than the last House contains a 1. The nextHouse field of the last House
-- contains a 0.
-- Procedures --
SwapInMenu: PROCEDURE [menuSegment: lsD.StateSegment] RETURNS [hp: HousePtr];
-- Swaps in the menu contained in menuSegment and locks it in memory. Sets all nextHouse
-- pointers in the house list swapped in to be true pointers to the next House in the list.
-- Returns a pointer to the head of the list.
ReleaseMenu: PROCEDURE [menuSegment: lsD.StateSegment];
-- Resets all pointers in the menuSegment to their canonical swapped out form: all nextHouse
-- fields are set to 1 except for the last which is set to 0. Releases the menuSegment.
MapHouseNumberToHousePtr: PROCEDURE [knownHp: HousePtr, knownHpNumber,
number: HouseNumber] RETURNS [hp: HousePtr];
-- Returns a pointer to the number’th house (first cnp.houses is number 0) in the house list
-- pointed to by knownHp. KnownHp’s HouseNumber is knownHpNumber. This procedure
-- should be used to set HousePtr’s for houses that are relocated in segments.
ChangeEditorMenu: PROCEDURE [newState: EditorMenuState];
-- Change the Editor menu to reflect the newState. Raises the resumable SIGNAL
-- MenuChange if the menu is actually changing.
MenuChange: SIGNAL;
-- Raised by ChangeCommandMenu to notify any HousePtr holders that they may be
-- invalid.
END. -- of LaurelMenuDefs --