<> <> <> <> <<>> <> <<>> DIRECTORY CornerStitching USING [Tesselation], SX USING [Circuit, Constraint, SpinifexLayerIndex, ConstraintResolution], SXQuadTree USING [QuadTree] ; SXConflicts: CEDAR DEFINITIONS = BEGIN <<>> ComputeConflicts: PROCEDURE [ qt: REF SXQuadTree.QuadTree, conflictWorld: REF CornerStitching.Tesselation, layer: SX.SpinifexLayerIndex, cir: REF SX.Circuit ]; ResolveConstraints: PROCEDURE [newConstraint: REF SX.Constraint, oldValue: REF ANY, resolution: REF SX.ConstraintResolution] RETURNS [REF ANY] END.