IN: BCD[LoadStateImpl, IOPackage, Communication, Pup, BasicTimeImpl, GrapevineUser, STPPackage, TerminalImpl, SimpleTerminalImpl, UserCredentialsImpl, DefaultRemoteNamesImpl, RollbackImpl], CODE[LoadStateImpl, IOPackage[ALL], Communication[ALL], Pup[ALL], BasicTimeImpl, GrapevineUser[ALL], STPPackage[ALL], TerminalImpl, UserCredentialsImpl, DefaultRemoteNamesImpl, RollbackImpl], GLOBALFRAME[LoadStateImpl, IOPackage[ALL], Communication[ALL], Pup[ALL], BasicTimeImpl, GrapevineUser[ALL], STPPackage[ALL], TerminalImpl, UserCredentialsImpl, DefaultRemoteNamesImpl, RollbackImpl]; IN: BCD[FSImpl, FileStreamPackage, RuntimeLoader], CODE[FSImpl[ALL], FileStreamPackage[ALL], RuntimeLoader[ALL]], GLOBALFRAME[FSImpl[ALL], FileStreamPackage[ALL], RuntimeLoader[ALL]];  RollbackImpl.bootmesa Andrew Birrell: November 15, 1983 10:50 am Levin, September 22, 1983 10:04 am Russ Atkinson, January 11, 1984 3:09 pm Ensure things above FilePackage needed by RollbackImpl are initially in (because FileInit doesn't copy in non-bootloaded stuff if we're doing a checkpoint or rollback). Last Edited by: Schroeder, November 23, 1983 3:49 pm Until the boot file is a nucleus file (i.e. non-Pilot), we need to say IN for everything in the boot file that doesn't otherwise have any MakeBoot input: ĘŪ˜šœ™Jšœ+™+J™"J™'—J˜Jšœ¨™¨J™4šĪkœ˜Jšœļ˜šJš œœœœ œœL˜ŋJš  œœœœ œœL˜Æ—J˜Jšœ™™™šœ˜Jšœ+˜.Jšœœœœ˜>Jš œœœœ˜E—J™J˜—…—ė