<> <> <> DIRECTORY Imager USING [Context], Vector2 USING [VEC]; ImagerUtils: CEDAR DEFINITIONS ~ BEGIN Context: TYPE ~ Imager.Context; VEC: TYPE ~ Vector2.VEC; MaskRectangleViaMaskFill: PUBLIC PROC[context: Context, x, y, w, h: REAL]; MaskRectangleIViaMaskFill: PUBLIC PROC[context: Context, x, y, w, h: INTEGER]; MaskRectangleIViaMaskRectangle: PUBLIC PROC[context: Context, x, y, w, h: INTEGER]; MaskVectorViaMaskStroke: PUBLIC PROC[context: Context, p1, p2: VEC]; MaskVectorIViaMaskStroke: PUBLIC PROC[context: Context, x1, y1, x2, y2: INTEGER]; MaskVectorIViaMaskVector: PUBLIC PROC[context: Context, x1, y1, x2, y2: INTEGER]; MaskUnderlineIViaMaskUnderline: PUBLIC PROC[context: Context, dy, h: INTEGER]; ClipRectangleViaClipOutline: PUBLIC PROC[context: Context, x, y, w, h: REAL, exclude: BOOL]; ClipRectangleIViaClipOutline: PUBLIC PROC[context: Context, x, y, w, h: INTEGER, exclude: BOOL]; ClipRectangleIViaClipRectangle: PUBLIC PROC[context: Context, x, y, w, h: INTEGER, exclude: BOOL]; SpaceIViaSpace: PUBLIC PROC[context: Context, x: INTEGER]; END.