<> <> <> <<>> DIRECTORY ViewerClasses, ImagerPixelMaps; BitmapViewer: CEDAR DEFINITIONS ~ BEGIN PixelMap: TYPE ~ ImagerPixelMaps.PixelMap; DeviceRectangle: TYPE ~ ImagerPixelMaps.DeviceRectangle; Viewer: TYPE ~ ViewerClasses.Viewer; flavor: ViewerClasses.ViewerFlavor; Create: PROC [info: ViewerClasses.ViewerRec _ [], paint: BOOL _ TRUE] RETURNS [Viewer]; <> SetBitmap: PROC [viewer: Viewer, bitmap: PixelMap]; <> TouchUp: PROC [viewer: Viewer, deviceRectangle: DeviceRectangle]; <> GetBitmap: PROC [viewer: Viewer] RETURNS [bitmap: PixelMap]; <> END.