RPC: Call-oriented packet streams, based on PktExchange
RPCPktStreams.mesa
Andrew Birrell September 7, 1983 3:52 pm
DIRECTORY
BufferDefs USING[ PupBuffer ],
PrincOpsUtils USING[ BITAND, BITXOR, GetReturnLink, IsBound, LongCOPY, MyLocalFrame, PsbHandleToIndex, ReadPSB ],
PrincOps USING[ PsbIndex, PsbNull ],
PupDefs USING[ AnyLocalPupAddress, GetFreePupBuffer, PupRouterSendThis, ReturnFreePupBuffer],
PupTypes USING[ PupAddress, PupHostID, PupNetID, PupSocketID ],
RPC USING[ CallFailed, Conversation, unencrypted ],
RPCInternal USING[ ConversationObject, DecryptPkt, EncryptPkt, exportTable, firstConversation, GetConnectionState, ImportInstance ],
RPCLupine USING[ DataLength, Dispatcher, GetRPCPkt, Header, maxDataLength, maxPupWords, pktOverhead, RPCPkt ],
RPCPkt USING[ CallCount, ConnectionID, DispatcherDetails, EnqueueAgain, IdleReceive, Header, Machine, noDispatcher, Outcome, PktExchange, pktLengthOverhead, SetupResponse ],
RPCPrivate USING[ rpcSocket, ReturnBuffer ],
VM USING[ AddressForPageNumber, Allocate, Free, Interval, PagesForWords, Pin ];
RPCPktStreams: MONITOR
IMPORTS PrincOpsUtils, PupDefs, RPC, RPCLupine, RPCInternal, RPCPkt, RPCPrivate, VM
EXPORTS RPC--Header,ConversationObject--, RPCInternal--DoSignal, ServerMain--, RPCLupine--lots of things--
SHARES BufferDefs, RPCLupine =
BEGIN
Header: PUBLIC TYPE = RPCPkt.Header;
ConcreteHeader: PROC[abstract: LONG POINTER TO RPCLupine.Header]
RETURNS[LONG POINTER TO Header] = INLINE
{ RETURN[ abstract ] };
myHost: RPCPkt.Machine;
GiveBackBuffer: PROC[b: BufferDefs.PupBuffer] =
NOTE: calls of this must be made outside our monitor, because RPCPrivate.ReturnBuffer acquires the EthernetDriver monitor, and the EthernetDriver may call EnqueueRecvd which acquires our monitor!
IF PrincOpsUtils.IsBound[RPCPrivate.ReturnBuffer]
THEN RPCPrivate.ReturnBuffer
ELSE PupDefs.ReturnFreePupBuffer;
-- ******** Caller ******** --
For each PSB that initiates a call, record last callee PSB, and use that PSB as destPSB hint for next call, to obtain implicit ack of last result packet. The fact that the destPSB will be wrong of we next talk to a different server host is only a slight pessimization.
CallDestHint: TYPE = ARRAY PrincOps.PsbIndex OF PrincOps.PsbIndex;
lastCallDest: REF CallDestHint = NEW[CallDestHint←ALL[PrincOps.PsbNull]];
RecordCallDest: ENTRY PROC[header: LONG POINTER TO Header] = INLINE
{ lastCallDest[header.destPSB--myPSB--] ← header.srcePSB };
ImportInstance: PUBLIC TYPE = RPCInternal.ImportInstance;
During a call, a single packet is used for buffering all data sent and received. Whenever the client of RPCLupine has possesion of the buffer (after StartCall), the buffer is set up correctly for transmitting. I.e. buffer.header.dest = the remote machine. Thus, this is true on exit from StartCall, and on entry and exit to/from SendPrelimPkt, ReceiveExtraPkt, Call, and the dispatchers. This causes an extra call of SetupResponse in Call in the case where there will be no subsequent call of ReceiveExtraPkt, but it preserves my sanity.
ConversationObject: PUBLIC TYPE = RPCInternal.ConversationObject;
Conversation: TYPE = REF ConversationObject;
MisusedConversation: ERROR = CODE;
StartCall: PUBLIC ENTRY PROC[callPkt: RPCLupine.RPCPkt,
interface: REF ImportInstance,
localConversation: Conversation ← RPC.unencrypted] =
BEGIN
myPSB: PrincOps.PsbIndex = PrincOpsUtils.PsbHandleToIndex[PrincOpsUtils.ReadPSB[]];
header: LONG POINTER TO Header = @callPkt.header;
header.destHost ← interface.host;
header.destSoc ← RPCPrivate.rpcSocket;
header.destPSB ← lastCallDest[myPSB];
callPkt.convHandle ← localConversation;
IF localConversation = RPC.unencrypted
THEN header.conv ← RPCInternal.firstConversation
ELSE BEGIN
-- ?? header.conv ← RPCInternal.GetPktConversation[localConversation] --
header.conv ←
[localConversation.id.count.ls, caller, localConversation.id.count.ms];
IF localConversation.id.originator # myHost
THEN BEGIN
IF header.destHost # localConversation.id.originator
THEN ERROR MisusedConversation[!UNWIND => NULL];
header.conv.originator ← callee;
END;
END;
header.pktID.activity ← myPSB;
-- header.pktID.callSeq gets filled in by PktExchange --
header.pktID.pktSeq ← 0; -- => new call --
header.dispatcher ← interface.dispatcher;
END;
Call: PUBLIC PROC[pkt: RPCLupine.RPCPkt, callLength: RPCLupine.DataLength,
maxReturnLength: RPCLupine.DataLength,
signalHandler: RPCLupine.Dispatcher ← NIL]
RETURNS[ returnLength: RPCLupine.DataLength,
lastPkt: BOOLEAN] =
BEGIN
recvdHeader: LONG POINTER TO Header = @pkt.header;
returnLength ← RPCPkt.PktExchange[pkt, callLength,
maxReturnLength, call, signalHandler ].newLength;
RecordCallDest[recvdHeader];
SELECT recvdHeader.outcome FROM
result => NULL;
unbound => ERROR RPC.CallFailed[unbound];
protocol => ERROR RPC.CallFailed[runtimeProtocol];
signal => ERROR -- handled inside RPCPkt.PktExchange --;
unwind => -- This is legal only if we were called to raise a remote signal; UnwindRequested should be caught where we called the dispatcher
that noticed the signal
{ RPCPkt.SetupResponse[recvdHeader]; ERROR UnwindRequested[] };
ENDCASE => --unwind,garbage-- ERROR RPC.CallFailed[runtimeProtocol];
RPCPkt.SetupResponse[recvdHeader];
RETURN[ returnLength, recvdHeader.type.eom = end ]
END;
-- ******** Protocol implementation: multi-packet case ******** --
SendPrelimPkt: PUBLIC PROC[pkt: RPCLupine.RPCPkt, length: RPCLupine.DataLength] =
{ [] ← RPCPkt.PktExchange[pkt, length, 0, sending] };
ReceiveExtraPkt: PUBLIC PROC[pkt: RPCLupine.RPCPkt]
RETURNS[ length: RPCLupine.DataLength,
lastPkt: BOOLEAN] =
BEGIN
recvdHeader: LONG POINTER TO Header;
length ← RPCPkt.PktExchange[pkt, 0, RPCLupine.maxDataLength, receiving].newLength;
recvdHeader ← @pkt.header;
RPCPkt.SetupResponse[recvdHeader];
RETURN[ length, recvdHeader.type.eom = end ]
END;
-- ******** Protocol implementation: callee and packets-while-notWanting ******** --
idlerAckCount: CARDINAL ← 0;
idlerRequeueCount: CARDINAL ← 0;
GenerateIdlerResponse: PROC[recvd: RPCLupine.RPCPkt] =
BEGIN
-- packet is encrypted!
ackPkt: BufferDefs.PupBuffer = PupDefs.GetFreePupBuffer[];
header: LONG POINTER TO Header = LOOPHOLE[@ackPkt.pupLength];
recvdHeader: LONG POINTER TO Header = @recvd.header;
workerPSB: PrincOps.PsbIndex = recvdHeader.destPSB; -- as adjusted by FindCallee --
idlerAckCount ← idlerAckCount+1;
RPCPkt.SetupResponse[recvdHeader];
header^ ← recvdHeader^;
header.length ← recvdHeader.length;
header.oddByte ← no;
header.type ← [0,rpc,end,dontAck,ack];
header.srceHost ← myHost;
header.srceSoc ← RPCPrivate.rpcSocket;
header.srcePSB ← workerPSB;
PupDefs.PupRouterSendThis[ackPkt];
END;
EnqueueForNewPSB: PROC[recvd: RPCLupine.RPCPkt] =
BEGIN
-- packet is encrypted!
pupPkt: BufferDefs.PupBuffer = PupDefs.GetFreePupBuffer[];
header: LONG POINTER TO Header = LOOPHOLE[@pupPkt.pupLength];
recvdHeader: LONG POINTER TO Header = @recvd.header;
idlerRequeueCount ← idlerRequeueCount+1;
PrincOpsUtils.LongCOPY[from: recvdHeader, to: header, nwords: recvdHeader.length];
RPCPkt.EnqueueAgain[pupPkt];
END;
We must maintain globally accessible state indicating current calls in the callee, so that the callee can respond to pings.
CalleeState: TYPE = RECORD[
next: POINTER TO CalleeState,
callee: PrincOps.PsbIndex,
state: LONG POINTER TO Header];
callees: POINTER TO CalleeState ← NIL;
EntryAddCallee: ENTRY PROC[stateBlock: POINTER TO CalleeState] = INLINE
{ AddCallee[stateBlock] };
AddCallee: INTERNAL PROC[stateBlock: POINTER TO CalleeState] = INLINE
{ stateBlock^.next ← callees; callees ← stateBlock };
RemoveCallee: ENTRY PROC[stateBlock: POINTER TO CalleeState] =
BEGIN
FOR p: POINTER TO POINTER TO CalleeState ← @callees, @(p^.next)
DO SELECT TRUE FROM
p^ = stateBlock => { p^ ← p^.next; RETURN };
p^ = NIL => ERROR;
ENDCASE => NULL;
ENDLOOP;
END;
FindCallee: ENTRY PROC[given: LONG POINTER TO Header] RETURNS[BOOLEAN] =
BEGIN
Returns TRUE iff there is a current callee for this call, even if the callee's pktSeq differs. If result is TRUE, updates "given"s destPSB to match callee's. Assumes pkt has been decrypted.
FOR p: POINTER TO CalleeState ← callees, p.next
DO SELECT TRUE FROM
p = NIL => RETURN[FALSE];
p.state.conv = given.conv --AND same originator .... --
AND p.state.pktID.activity = given.pktID.activity
AND p.state.pktID.callSeq = given.pktID.callSeq =>
{ given^.destPSB ← p.callee; RETURN[TRUE] };
ENDCASE => NULL;
ENDLOOP;
END;
For each calling RPCPkt.ConnectionID we must maintain a sequence number, being the last call initiated on that conversation, so that we can eliminate duplicate call request packets. This information is maintained as a hash table with linked overflow. The hash function is (connection.caller XOR connection.activity) MOD 128. The hash table is altered by LookupCaller and EndConnection, which are nested inside ServerMain for sordid efficiency reasons, and by NoteCaller.
HashKey: TYPE = [0..127];
ConnectionData: TYPE = RECORD[next: Connection,
id: RPCPkt.ConnectionID,
call: RPCPkt.CallCount,
conv: RPC.Conversation -- NB: opaque type --];
Connection: TYPE = REF ConnectionData;
connections: REF ARRAY HashKey OF Connection =
NEW[ARRAY HashKey OF Connection ← ALL[NIL]];
ForgetConnections: INTERNAL PROC =
-- Forget connection state, so that subsequent calls will cause an RFA
BEGIN
FOR hash: HashKey IN HashKey
DO connections[hash] ← NIL ENDLOOP;
END;
Received packets are dispatched to "ServerMain" processes (through IdleReceive) if the addressed process is not wanting to receive any packets at the time, or if the destPSB is PsbNull. Thus ServerMain serves both as the listener waiting for RFC's on a conventional rendezvous protocol, and as the process listening to the incoming per-connection socket in more heavyweight protocols. There are several cases. The packet may be the first packet of a new call - in this case, this process will handle the call. The packet may be an old duplicate packet from a dead call - in this case the packet can be ignored. The packet may be a retransmission in a current call - in this case an ack may be required. Remember that packets can arrive here in both the caller and callee hosts!
serverDataLength: RPCLupine.DataLength = RPCLupine.maxDataLength;
ServerMain: PUBLIC PROC =
BEGIN
myPSB: PrincOps.PsbIndex = PrincOpsUtils.PsbHandleToIndex[PrincOpsUtils.ReadPSB[]];
pktSpace: VM.Interval =
VM.Allocate[VM.PagesForWords[serverDataLength+RPCLupine.pktOverhead]];
myPkt: RPCLupine.RPCPkt = RPCLupine.GetRPCPkt[VM.AddressForPageNumber[pktSpace.page]];
recvdHeader: LONG POINTER TO Header = @myPkt.header;
myStateBlock: CalleeState ← [NIL, myPSB, recvdHeader];
newPkt: BOOLEANFALSE; -- Whether packet is valid --
decrypted: BOOLEANFALSE; -- if "newPkt", whether it's been decrypted --
newLength: RPCLupine.DataLength; -- iff "newPkt" and "decrypted", pkt's length --
connection: Connection;
Cleanup: PROC =
{ VM.Free[pktSpace] };
LookupCaller: ENTRY PROC[id: RPCPkt.ConnectionID]
RETURNS[{new, old, phoney, unknown}] = INLINE
Implicitly, recvdHeader is a parameter of LookupCaller.
If pkt starts call and ConnectionID is unknown, returns "unknown";
If pkt starts call and isn't duplicate, adds us as callee, returns "new";
If pkt is part of some previously initiated call, returns "old";
If pkt is part of some call with unknown ConnectionID, returns "phoney"
If decrypted pkt is inconsistent, returns "phoney".
Otherwise, returns "old".
On entry, packet has previously been decrypted iff "decrypted".
On exit if result is "new", pkt is decrypted
On exit if "decrypted", then myPkt.convHandle is set.
Note that if result is "old", pkt may or may not be decrypted.
BEGIN
connection ← connections[
PrincOpsUtils.BITAND[PrincOpsUtils.BITXOR[id.caller,id.activity],LAST[HashKey]]];
DO SELECT TRUE FROM
connection = NIL =>
BEGIN
IF recvdHeader.type.class # call THEN RETURN[old];
RETURN[unknown];
END;
id.conv = connection.id.conv
AND id.caller = connection.id.caller
AND recvdHeader.srcePSB = connection.id.activity =>
BEGIN
myPkt.convHandle ← connection.conv;
IF NOT decrypted
THEN BEGIN
IF connection.conv # RPC.unencrypted
THEN BEGIN
ok: BOOLEAN;
[ok, newLength] ←
RPCInternal.DecryptPkt[recvdHeader, myPkt.convHandle];
decrypted ← TRUE;
IF NOT ok THEN RETURN[phoney];
END
ELSE BEGIN
newLength ← recvdHeader.length - RPCPkt.pktLengthOverhead;
decrypted ← TRUE;
END;
END;
IF recvdHeader.pktID.activity # recvdHeader.srcePSB
THEN RETURN[phoney];
IF recvdHeader.type.class # call THEN RETURN[old];
IF recvdHeader.pktID.callSeq > connection.call
THEN BEGIN
IF recvdHeader.pktID.pktSeq # 1 THEN RETURN[phoney];
connection.call ← recvdHeader.pktID.callSeq;
AddCallee[@myStateBlock];
RETURN[new]
END
ELSE RETURN[old]
END;
ENDCASE => connection ← connection.next;
ENDLOOP;
END;
NoteConnection: ENTRY PROC[id: RPCPkt.ConnectionID, call: RPCPkt.CallCount, conv: RPC.Conversation] =
BEGIN
prev: Connection ← NIL;
hash: HashKey =
PrincOpsUtils.BITAND[PrincOpsUtils.BITXOR[id.caller,id.activity],LAST[HashKey]];
connection ← connections[hash];
DO SELECT TRUE FROM
connection = NIL =>
BEGIN
connection ← NEW[ConnectionData ← [next: NIL, id: id, call: call-1, conv: conv] ];
IF prev = NIL
THEN connections[hash] ← connection
ELSE prev.next ← connection;
EXIT
END;
id.conv = connection.id.conv
AND id.caller = connection.id.caller
AND id.activity = connection.id.activity => -- already there! -- EXIT;
ENDCASE => { prev ← connection; connection ← connection.next };
ENDLOOP;
END;
VM.Pin[pktSpace];
newPkt = TRUE at top of loop iff we have the first pkt of next call already. At top of loop, myPkt is decrypted if newPkt = TRUE.
DO ENABLE { ABORTED => EXIT; UNWIND => Cleanup[] };
IF NOT newPkt
THEN { RPCPkt.IdleReceive[myPkt, RPCLupine.maxPupWords];
newPkt ← TRUE; decrypted ← FALSE };
SELECT LookupCaller[
id: [recvdHeader.conv, recvdHeader.srceHost, recvdHeader.srcePSB] ] FROM
new => -- start of new call --
BEGIN
target: RPCPkt.DispatcherDetails = recvdHeader.dispatcher;
resultLength: RPCLupine.DataLength;
RPCPkt.SetupResponse[recvdHeader];
IF target.dispatcherHint >= RPCInternal.exportTable.used
OR target.dispatcherID = RPCPkt.noDispatcher
OR target.dispatcherID #
RPCInternal.exportTable[target.dispatcherHint].id
THEN { Reject[myPkt, unbound]; resultLength ← 0 }
ELSE resultLength ← RPCInternal.exportTable[target.dispatcherHint].dispatcher[
myPkt, newLength, recvdHeader.type.eom = end, connection.conv !
RPC.CallFailed =>
TRUSTED{newPkt ← FALSE; RemoveCallee[@myStateBlock]; LOOP};
UnwindRequested =>
The dispatcher raised a remote signal which the remote machine
is unwinding
TRUSTED{ resultLength ← 0; CONTINUE };
RejectUnbound =>
-- The dispatcher wants caller to get CallFailed[unbound] --
TRUSTED{ Reject[myPkt, unbound]; resultLength ← 0; CONTINUE };
RejectProtocol =>
-- The dispatcher wants caller to get CallFailed[badProtocol] --
TRUSTED{ Reject[myPkt, protocol]; resultLength ← 0; CONTINUE };
ABORTED--which also causes an EXIT--, UNWIND => RemoveCallee[@myStateBlock]
];
RemoveCallee[@myStateBlock];
[newPkt, newLength] ← RPCPkt.PktExchange[myPkt, resultLength,
serverDataLength, endCall !
RPC.CallFailed => TRUSTED{ newPkt ← FALSE; CONTINUE }];
IF newPkt THEN decrypted ← TRUE;
-- now newPkt=FALSE or myPkt is decrypted and contains start of new call
END;
unknown => -- need to ask other end for connection state --
BEGIN
ok: BOOLEAN;
id: RPCPkt.ConnectionID;
call: RPCPkt.CallCount;
conv: RPC.Conversation;
l: RPCLupine.DataLength;
[ok, id, call, conv, l] ←
RPCInternal.GetConnectionState[decrypted, myPkt !
RPC.CallFailed => TRUSTED{ newPkt←FALSE; LOOP } ];
IF ok
THEN BEGIN
IF NOT newPkt THEN ERROR;
IF NOT decrypted THEN { decrypted ← TRUE; newLength ← l };
NoteConnection[id, call, conv];
END
ELSE newPkt ← FALSE;
END;
phoney => -- ignorable packet --
newPkt ← FALSE;
old =>
BEGIN
Pkt may or may not have been decrypted. If the packet came to us because it had an incorrect destPSB, we should try correcting it and giving it to the correct process. This ensures that destPSB is only a hint. Also, because of the restrictions on generating ack's (described below), there are cases where an ack is required but only the correct worker process is allowed to generate it.
oldDest: PrincOps.PsbIndex = recvdHeader.destPSB;
knownCallee: BOOL = decrypted AND FindCallee[recvdHeader]--may alter destPSB--;
IF knownCallee AND recvdHeader.destPSB # oldDest
THEN -- destPSB his was wrong: requeue pkt for correct process --
Note that if correct process doesn't want the packet right now, it may come back to an idler process, but it will have correct destPSB --
BEGIN
IF decrypted
THEN recvdHeader.length ←
IF myPkt.convHandle = RPC.unencrypted
THEN RPCPkt.pktLengthOverhead + newLength
ELSE RPCInternal.EncryptPkt[myPkt, newLength];
EnqueueForNewPSB[myPkt];
END
ELSE BEGIN
We're here because the packet doesn't start a new call. We should respond if the packet is a retransmission or a ping. We generate an ack only if the packet has eom-end. Therefore, the last packet in any direction may only be sent when the worker process has generated the ack for the preceding packet in that direction. Therefore, the last packet in any direction comes to an idler process only after the worker process has received a previous transmission of that packet (because of the way "wanting" is set in PktExchange). We assume that class=data isn't used for pings. If we're still working on the call, we generate an ack containing the worker process's PSBIndex. Beware when caller and callee are on the same host!
IF recvdHeader.type.ack = pleaseAck
AND recvdHeader.type.eom = end
AND( recvdHeader.type.class = data OR knownCallee )
THEN BEGIN
recvdHeader.length ←
IF NOT decrypted OR myPkt.convHandle = RPC.unencrypted
THEN RPCPkt.pktLengthOverhead
ELSE RPCInternal.EncryptPkt[myPkt, 0];
GenerateIdlerResponse[myPkt];
END;
END;
newPkt ← FALSE;
END;
ENDCASE => ERROR;
ENDLOOP;
Cleanup[];
END;
-- ******** Remote signalling ******** --
StartSignal: PUBLIC PROC[signalPkt: RPCLupine.RPCPkt] =
{ ConcreteHeader[@signalPkt.header].outcome ← signal };
UnwindRequested: ERROR = CODE; -- internal: remote machine is unwinding a signal --
DoSignal: PUBLIC PROC[b: BufferDefs.PupBuffer, pktLength: RPCLupine.DataLength,
signalHandler: RPCLupine.Dispatcher,
convHandle: RPC.Conversation]
RETURNS[resumePkt: RPCLupine.RPCPkt,
resumeLength: RPCLupine.DataLength,
myLocalFrame: POINTER] =
BEGIN
myPktSpace: ARRAY [1..serverDataLength + RPCLupine.pktOverhead] OF WORD;
pkt: RPCLupine.RPCPkt = RPCLupine.GetRPCPkt[@myPktSpace];
recvdHeader: LONG POINTER TO Header = @pkt.header;
myPSB: PrincOps.PsbIndex = PrincOpsUtils.PsbHandleToIndex[PrincOpsUtils.ReadPSB[]];
We must register as a callee, in case other end pings during signal. See comments in ServerMain.
myStateBlock: CalleeState ← [NIL, myPSB, recvdHeader];
BEGIN
-- copy from the Pup buffer into our frame
IF pktLength > serverDataLength THEN ERROR RPC.CallFailed[runtimeProtocol !
UNWIND => GiveBackBuffer[b]];
PrincOpsUtils.LongCOPY[from: @b.pupLength, to: recvdHeader,
nwords: pktLength+SIZE[Header]];
GiveBackBuffer[b];
END;
pkt.convHandle ← convHandle;
EntryAddCallee[@myStateBlock];
BEGIN
ENABLE UNWIND => RemoveCallee[@myStateBlock];
handlerFailed: BOOLEANFALSE; -- CallFailed raised inside signalHandler! --
RPCPkt.SetupResponse[recvdHeader];
IF signalHandler = NIL
THEN { Reject[pkt, unbound]; resumeLength ← 0 }
ELSE resumeLength ← signalHandler[
pkt, pktLength, recvdHeader.type.eom = end, convHandle !
RPC.CallFailed => TRUSTED{ handlerFailed ← TRUE };
UNWIND =>
IF NOT handlerFailed
THEN BEGIN
recvdHeader.outcome ← unwind;
resumeLength ← RPCPkt.PktExchange[pkt, 0,
serverDataLength, call, signalHandler].newLength;
SELECT recvdHeader.outcome FROM
result => NULL -- let our UNWIND propagate --;
signal => ERROR -- handled inside RPCPkt.PktExchange--;
ENDCASE => --unbound,protocol,unwind,garbage--
ERROR RPC.CallFailed[runtimeProtocol];
RPCPkt.SetupResponse[recvdHeader];
END;
ELSE the UNWIND was in response to us raising CallFailed, so there's no point in talking to the other machine
UnwindRequested =>
The signalHandler raised a remote signal which the remote machine is unwinding!
{ resumeLength ← 0; CONTINUE };
RejectUnbound => { Reject[pkt, unbound]; resumeLength ← 0; CONTINUE };
RejectProtocol => { Reject[pkt, protocol]; resumeLength ← 0; CONTINUE };
];
END;
RemoveCallee[@myStateBlock];
-- Magic to return to my caller without freeing my local frame
(LOOPHOLE[PrincOpsUtils.GetReturnLink[],
PROC[RPCLupine.RPCPkt,
RPCLupine.DataLength,
POINTER]])
[pkt, resumeLength, LOOPHOLE[PrincOpsUtils.MyLocalFrame[]]];
END;
-- ******** Remote call failure ********
RejectUnbound: PUBLIC ERROR = CODE;
RejectProtocol: PUBLIC ERROR = CODE;
Reject: PROC[pkt: RPCLupine.RPCPkt, rejection: RPCPkt.Outcome] =
BEGIN
header: LONG POINTER TO Header = @pkt.header;
UNTIL header.type.eom = end
DO [,] ← ReceiveExtraPkt[pkt ! RPC.CallFailed => TRUSTED{ rejection ← protocol; EXIT }]
ENDLOOP;
header.outcome ← rejection;
END;
-- ******** Initialization ********
Initialize: ENTRY PROC =
BEGIN
myAddr: PupTypes.PupAddress = PupDefs.AnyLocalPupAddress[RPCPrivate.rpcSocket];
myHost ← [net: myAddr.net, host: myAddr.host];
END;
Restart: ENTRY PROC =
BEGIN
ForgetConnections[]
END;
Initialize[];
DO STOP; Restart[]; ENDLOOP;
END.