IN: BCD[LoadStateImpl, IOPackage, Communication, Pup, BasicTimeImpl, GrapevineUser, STPPackage, TerminalImpl, SimpleTerminalImpl, UserCredentialsImpl, RollbackImpl], CODE[LoadStateImpl, IOPackage[ALL], Communication[ALL], Pup[ALL], BasicTimeImpl, GrapevineUser[ALL], STPPackage[ALL], TerminalImpl, UserCredentialsImpl, RollbackImpl], GLOBALFRAME[LoadStateImpl, IOPackage[ALL], Communication[ALL], Pup[ALL], BasicTimeImpl, GrapevineUser[ALL], STPPackage[ALL], TerminalImpl, UserCredentialsImpl, RollbackImpl]; IN: BCD[FSImpl, FileStreamPackage, RuntimeLoader], CODE[FSImpl[ALL], FileStreamPackage[ALL], RuntimeLoader[ALL]], GLOBALFRAME[FSImpl[ALL], FileStreamPackage[ALL], RuntimeLoader[ALL]]; RollbackImpl.bootmesa last modified by Andrew Birrell: November 15, 1983 10:50 am Last Edited by: Levin, September 22, 1983 10:04 am Ensure things above FilePackage needed by RollbackImpl are initially in (because FileInit doesn't copy in non-bootloaded stuff if we're doing a checkpoint or rollback). Last Edited by: Schroeder, November 23, 1983 3:49 pm Until the boot file is a nucleus file (i.e. non-Pilot), we need to say IN for everything in the boot file that doesn't otherwise have any MakeBoot input: ĘÚ˜Jšœ™Jšœ<™Jš œœœœ˜E—J™J˜—…—ēš