-- Spline.mesa -- Last changed by Doug Wyatt, September 1, 1982 12:03 pm DIRECTORY GraphicsBasic USING [Path]; Spline: CEDAR DEFINITIONS = { Ref: TYPE = REF Rep; Rep: TYPE; New: PROC RETURNS[Ref]; -- Return a new object which will hold the knots of a spline Reset: PROC[self: Ref]; -- Forget all the knots in the current spline Knot: PROC[self: Ref, x,y: REAL]; -- Add a knot to the current spline Enter: PROC[self: Ref, path: GraphicsBasic.Path, cyclic: BOOLEAN _ FALSE, flush: BOOLEAN _ TRUE]; -- Enter the current spline into the given path -- by making a series of calls on MoveTo and CurveTo, -- then reset the spline to be empty. -- cyclic => make a closed, cyclic spline. -- flush => flush the path before entering the spline }.