-- BBNub.mesa -- Russ Atkinson, September 2, 1982 12:05 am -- NOTE: by default, the local world is listened to DIRECTORY Rope USING [ROPE], WorldVM USING [World]; BBNub: CEDAR DEFINITIONS = BEGIN OPEN Rope, WorldVM; SetWorldSwapForSignals: PROC [new: BOOL] RETURNS [old: BOOL]; -- if world swap is set to TRUE by this routine, then local uncaught signals -- will use the world swap debugger instead of the local world debugger FindWorld: PROC [name: ROPE, new: BOOL _ FALSE] RETURNS [World]; -- finds a named world (returns NIL if none) -- if new, then starts listening -- listening twice to the same world is a no-op (& returns the same world) NextWorld: PROC [last: World _ NIL] RETURNS [World]; -- enumerates the worlds currently known, as in: -- FOR w: World _ NextWorld[NIL], NextWorld[w] WHILE w # NIL DO -- ... body of loop -- ENDLOOP; TurnADeafEar: PROC [world: World]; -- stops listening to the given world -- this is a no-op if the world is not already being listened to END.