// F E D I T F I L E (PREPRESS) // //Bcpl/f FEditFile.bcpl // // FEDIT -- font editor for low resolution fonts. // Filing stuff. // //Last modified October 1, 1980 1:07 PM by Lyle Ramshaw, PARC // Added missing increment to "backgroundArea" in EditReadChar. //Modified September 17, 1980 12:00 PM by Kerry LaPrade, XEOS // Added warning for "character too big" to EditReadChar(). //Modified January 16, 1980 3:50 PM by LaPrade // Sped up EditWriteChar //Modified December 19, 1979 5:35 PM by LaPrade // Moved EFileFinish, EFileStart, and MergeEdits from here to FEdit. // Moved FindBoundingBox here from FEditUtil. // Moved Area from here to FEditLoop. //Modified December 5, 1979 12:54 PM by LaPrade //Modified September 12, 1978 6:21 PM by LaPrade // //Comments about the format of the ACedits file. First comes // the usual preamble stuff to an ACtemp file (i.e. read and // written with ReadIXTempFile,...). Then comes a collection // of characters, followed by a -1 (end of the update file). // Each character is the CharWidth structure (containing // width goodies) followed by the bit map (in ACtemp format, // i.e. FHEAD is first). The CharWidth structure may have // H=HNonExCode, in which case we are to delete the character // from the font. get "AuxiliaryMenuDefs.d" get "fedit.dfs" // outgoing procedures external [ // Area // EFileStart // EFileFinish EditCharExists EditFindChar EditWriteChar EditUnWriteChar EditReadChar IndexACFile // MergeEdits ] // outgoing statics external [ @DPzero //Double-precision zero. @EbackgroundFile @EeditFile @EscratchFile //EFILE structures for the files. @LastCharCodeWritten //State of the scratch file. @LastPos //File pos where char began. @TrailerPos //Position of -1 trailer in file. @PreviousWPos //File pos of current char previous to this edit @PreviousBPos ] static [ @DPzero //Double-precision zero. @EbackgroundFile @EeditFile @EscratchFile //EFILE structures for the files. @LastCharCodeWritten //State of the scratch file. @LastPos //File pos where char began. @TrailerPos //Position of -1 trailer in file. @PreviousWPos //File pos of current char previous to this edit @PreviousBPos ] // incoming procedures external [ //FEditUtil PaintWidthMarker SetUpBBT ReadCharBit TurnGridOff WriteCharBit //FLOAT FLDI; FLDDP; FSTDP; DPAD DPCop FML;FTR //PREPRESSUTIL FSGetX ReadIXTempFile RoundDp Scream //WINDOW WindowRead WindowReadBlock // WindowWrite WindowWriteBlock WindowGetPosition WindowSetPosition // WindowEnd // WindowFlush ] // incoming statics external [ //FEDITLOOP @backgroundArea //Number of 1 bits in background @backgroundOn @backgroundView //View parameters for background char. @bits //bits!0=#100000 @editBox @editBoxXSize @editBoxYSize @EFactorX //Enlargement factor of background @EFactorY @foregroundView //View parameters for foreground stuff @WidthChanged @WidthMarker //Vector of width information (index by border #) ] // internal statics static [ @UnsampledWX //Width of background character (in Alto units). @UnsampledWY // " ] // Procedures //********************************************************* let EditWriteChar(c, delflag, prevW; numargs na) be //********************************************************* [ //Write the current character on the working file. Arguments are // c (character code). If this code is equal to the one that is at // the end of the scratch file, then just re-write it. This is like // a "checkpoint" facility, but is (currently) essential to the way // the words of text are re-displayed -- they use the scratch file // copies of edited (and the current) characters. if na ls 3 then Scream("EditWriteChar called with too few args") let s=EscratchFile>>EFILE.window let bc=EscratchFile>>EFILE.bc let wpointer=EscratchFile>>EFILE.wp+(c-bc)*2 let bpointer=EscratchFile>>EFILE.bp+(c-bc)*2 test c eq LastCharCodeWritten ifso [ WindowSetPosition(s, LastPos) //Back to start of char ] ifnot [ WindowSetPosition(s, TrailerPos) DPCop(LastPos, TrailerPos) //Remember it. LastCharCodeWritten=c //This is the end. DPCop(PreviousWPos, wpointer) //Previous values for this char DPCop(PreviousBPos, bpointer) ] let xo, yo, xw, yw = nil, nil, nil, nil FindBoundingBox(lv xo, lv yo, lv xw, lv yw) //Now xw,yw have max width in bits. xo,yo have offset values. let v=vec CharWidthsize Zero(v, CharWidthsize) test WidthChanged ifso [ DPLDI(lv v>>CharWidth.WX, WidthMarker!4-WidthMarker!3) DPLDI(lv v>>CharWidth.WY, WidthMarker!2-WidthMarker!1) ] ifnot [ DPCop(lv v>>CharWidth.WX, lv prevW>>CharWidth.WX) DPCop(lv v>>CharWidth.WY, lv prevW>>CharWidth.WY) ] v>>CharWidth.XL=xo v>>CharWidth.YB=yo v>>CharWidth.W=xw v>>CharWidth.H=yw if delflag then [ Zero(v, CharWidthsize); v>>CharWidth.H=HNonExCode ] // WindowWrite(s,c) //Write character code. Puts(s,c) //Write character code. WindowGetPosition(s, wpointer) WindowWriteBlock(s, v, CharWidthsize) //and width info WindowGetPosition(s, bpointer) test delflag // ifso WindowWrite(s, 0) ifso Puts(s, 0) ifnot [ let a=nil a<>VIEW.dotSize PartialFillBox(editBox, flip, squareSize * (xo + WidthMarker!3), editBoxYSize - squareSize * (yo + yw + WidthMarker!1), squareSize * xw, squareSize * yw) for x=0 to xw-1 do [ PartialFillBox(editBox, flip, squareSize * (xo + x + WidthMarker!3), editBoxYSize - squareSize * (yo + yw + WidthMarker!1), squareSize, squareSize * yw) let p=vec 100 Zero(p, 100) for y=0 to yw-1 do if ReadCharBit(foregroundView, x+xo+WidthMarker!3, y+yo+WidthMarker!1) then [ let yw=y rshift 4 p!yw=p!yw% (bits!(y)) ] WindowWriteBlock(s, p, (yw+15)/16) ] ] WindowGetPosition(s, TrailerPos) // WindowWrite(s, -1) //Termination. Puts(s, -1) //Termination. // WindowFlush(s) //Make sure on disk. CleanupDiskStream(s) //Make sure on disk. ] and //Cancel the last character on the end of the scratch file. //********************************************************* EditUnWriteChar(c) be [ //********************************************************* if c ne LastCharCodeWritten then return LastCharCodeWritten=-1 //So cannot back up further. let s=EscratchFile>>EFILE.window let bc=EscratchFile>>EFILE.bc let wpointer=EscratchFile>>EFILE.wp+(c-bc)*2 let bpointer=EscratchFile>>EFILE.bp+(c-bc)*2 DPCop(wpointer, PreviousWPos) DPCop(bpointer, PreviousBPos) DPCop(LastPos, TrailerPos) //place for trailer. // WindowWrite(s, -1) Puts(s, -1) // WindowFlush(s) CleanupDiskStream(s) ] and //Find out where a character is. c is character code; w is vector // to be filled with CharWidth entry; a is: // 1 to look in scratch file // 2 to look in original edit file // 3 to look in background file (ACtemp) // Returns window to use, or 0 if no such character. Also fills // up w. Leaves window positioned at bit map. (Ready to call EditReadChar) //********************************************************* EditFindChar(c, w, a) = valof [ //********************************************************* let b=EditCharExists(c, a) if b eq 0 then resultis 0 let n=c-b>>EFILE.bc let p=n*2+b>>EFILE.wp //Posn of width entry. let q=n*2+b>>EFILE.bp //Posn of bit map. let s=b>>EFILE.window WindowSetPosition(s, p) //Read CharWidth thing. WindowReadBlock(s, w, CharWidthsize) WindowSetPosition(s, q) //Ready to read bit map encoding. resultis s ] and //Find out whether character c exists in file a (as for EditFindChar) // Returns 0 if character does not exist // Else returns proper EFILE structure //********************************************************* EditCharExists(c, a) = valof [ //********************************************************* let b=selecton a into [ case 1: EscratchFile case 2: EeditFile case 3: EbackgroundFile ] if b eq 0 then resultis 0 if c ls b>>EFILE.bc % c gr b>>EFILE.ec then resultis 0 let n=c-b>>EFILE.bc let q=n*2+b>>EFILE.bp //Posn of bit map. if q!0 eq -1 then resultis 0 //No such char. resultis b ] and //Read a character from a file. S is the window on the file; it is // positioned at the bitmap; w is the CharWidth structure for the // character. View is the view to use when writing; if the offset // values are missing, they are computed, and furthermore stored // as width values. //********************************************************* EditReadChar(view, s, w, offx, offy; numargs n) be [ //********************************************************* WriteCharBit(view) //Clear the bit map. if n eq 1 then return let ox=WidthMarker!3 let oy=WidthMarker!1 if n eq 3 then //Compute best position. [ let expnd(x, y, v) be [ x=x*v!4 y=y*v!5 if x ls v!0 then v!0=x if x gr v!1 then v!1=x if y ls v!2 then v!2=y if y gr v!3 then v!3=y ] //Following 6 must be in order (see expnd, above): let xl=1000 let xr=-1000 let yb=1000 let yt=-1000 let sx=view>>VIEW.dotSize let sy=view>>VIEW.dotSize //Figure in the black spots on the character: let v=lv xl let axl=w>>CharWidth.XL let ayb=w>>CharWidth.YB expnd(axl, ayb, v) expnd(w>>CharWidth.W+axl-1, w>>CharWidth.H+ayb-1, v) //And both "width" points: let wr=RoundDp(lv w>>CharWidth.WX) let wt=RoundDp(lv w>>CharWidth.WY) expnd(wr, wt, v) expnd(0, 0, v) //xl,xr and yb,yt now have max limits. ox=(editBoxXSize-(xr-xl+1))/2-xl oy=(editBoxYSize-(yt-yb+1))/2-yb ox=ox/foregroundView>>VIEW.dotSize oy=oy/foregroundView>>VIEW.dotSize PaintWidthMarker(3, ox) PaintWidthMarker(1, oy) offx=0 offy=0 ] let wx=RoundDp(lv w>>CharWidth.WX) let wy=RoundDp(lv w>>CharWidth.WY) // TypeForm("Read: ",10,ox,32,10,oy,0) //@ test view eq foregroundView then [ PaintWidthMarker(2, wy+oy) //Set widths from old vals. PaintWidthMarker(4, wx+ox) ] or [ backgroundArea=0 ox=ox*EFactorX oy=oy*EFactorY FLDI(5, backgroundView>>VIEW.dotSize) FLDDP(1, lv w>>CharWidth.WX) FML(1,5); UnsampledWX=FTR(1) PaintWidthMarker(6, UnsampledWX) FLDI(5, backgroundView>>VIEW.dotSize) FLDDP(1, lv w>>CharWidth.WY) FML(1,5); UnsampledWY=FTR(1) PaintWidthMarker(5, UnsampledWY) ] if view eq backgroundView & not backgroundOn then return let a=WindowRead(s) let p=vec 100 let x, hw = w>>CharWidth.XL, a<>CharWidth.YB for pc = 0 to hw - 1 do [ let w = p!pc switchon w into [ case -1: if view eq backgroundView then backgroundArea=backgroundArea+16 yBitSequenceCount = yBitSequenceCount + 16 endcase case 0: if yBitSequenceCount ne 0 then [ unless WriteCharBit(view, x+ox+offx, y+oy+offy, 1, yBitSequenceCount) do itFits = false y = y + yBitSequenceCount yBitSequenceCount = 0 ] y = y + 16 endcase default: for i = 0 to 15 do [ test (w𘚠) eq 0 ifso [ if yBitSequenceCount ne 0 then [ unless WriteCharBit(view, x+ox+offx, y+oy+offy, 1, yBitSequenceCount) do itFits = false y = y + yBitSequenceCount yBitSequenceCount = 0 ] y = y + 1 ] ifnot [ if view eq backgroundView then backgroundArea=backgroundArea+1 yBitSequenceCount = yBitSequenceCount + 1 ] w=w lshift 1 ] endcase ] ] if yBitSequenceCount ne 0 then [ unless WriteCharBit(view, x+ox+offx, y+oy+offy, 1, yBitSequenceCount) do itFits = false yBitSequenceCount = 0 ] x=x+1 ] unless itFits do Wl("*nWarning: Character too big at this dot size!") ] and //Index a AC-like file by building an EFILE structure for it. Argument // is window and the code (as above). If code=1 (scratch file), builds // dummy entries to start with. //********************************************************* IndexACFile(s, code)= valof [ //********************************************************* WindowSetPosition(s, DPzero) let bc,ec=0,255 let fn=vec IXLName let ix=vec IXLMax if code ne 1 then [ ReadIXTempFile(s, fn, ix) bc=ix>>IX.bc ec=ix>>IX.ec ] let nc=ec-bc+1 let wc=nc*4+(size EFILE/16) let a=FSGetX(wc) SetBlock(a, -1, wc) //All chars undefined. a>>EFILE.window=s a>>EFILE.bc=bc a>>EFILE.ec=ec let p=a+(size EFILE/16) a>>EFILE.wp=p let q=p+nc*2 a>>EFILE.bp=q // if code ne 1 & (WindowEnd(s) eq 0) then if code ne 1 & (Endofs(s) eq 0) then [ let t=lv ix>>IX.sa for i=0 to nc-1 do [ DPCop(p+i*2,t) DPAD(t, table [ 0;CharWidthsize ] ) ] WindowSetPosition(s, t) WindowReadBlock(s, q, nc*2) //Read AC entries for i=0 to nc-1 do if q!(i*2) ne -1 then DPAD(q+i*2, t) ] resultis a ] //********************************************************* and DPLDI(a,b) be //********************************************************* [ FLDI(1, b) FSTDP(1, a) ] //********************************************************* and FindBoundingBox(lvXo, lvYo, lvXw, lvYw) be //********************************************************* [ //Speedy bounding box determination. Edit box is examined // to determine extent of character bitmap therein. Box // is examined in horizontal swaths, then vertical. A // series of parallel swaths is read from the Edit box // and ORed into a buffer using BitBlt. TurnGridOff() let squareSize = foregroundView>> VIEW.dotSize let magicXValue = (editBoxXSize + 17b) & not 17b //Round up to nearest multiple of 16 let bitBltBufferLength = Max(magicXValue, editBoxYSize) let bitBltBuffer = Allocate(sysZone, bitBltBufferLength, false, true) let bitBltTable = Allocate(sysZone, 16, false, true) Zero(bitBltTable, 16) //Find left and right extent of character bitmap using // horizontal swaths. //SetUpBBT(B, sourceType, operation, dbca, dbmr, dlx, dty, dw, dh, sbca, sbmr, slx, sty, g0, g1; numargs na) SetUpBBT(bitBltTable, sBitMapAndGrayBlock, opPaint, bitBltBuffer, magicXValue / 16, 0, 0, editBoxXSize, 16, bitBltBuffer, magicXValue / 16, 0, true, 052525b, 125252b) Zero(bitBltBuffer, bitBltBufferLength) for sty = 0 to editBoxYSize - 1 by 16 do [ bitBltTable>> BBT.sty = sty BoxBitBlt(bitBltTable, 0, editBox) ] //Examine buffer the hard way. Count bits until encountering // a nonzero bit. //SetUpBBT(B, sourceType, operation, dbca, dbmr, dlx, dty, dw, dh, sbca, sbmr, slx, sty, g0, g1; numargs na) SetUpBBT(bitBltTable, sBitMap, opPaint, bitBltBuffer, magicXValue / 16, 0, 0, editBoxXSize, 1, bitBltBuffer, magicXValue / 16, 0) for sty = 1 to 15 do [ bitBltTable>> BBT.sty = sty BitBlt(bitBltTable) ] let xLeft, xRight = foregroundView>> VIEW.nDotsX + 1, -1 //Start with absurd values. for I = 0 to magicXValue / 16 - 1 do if bitBltBuffer!I ne 0 then [ for J = 1 to 16 do if ((bitBltBuffer!I) rshift J) eq 0 then [ xLeft = ((I + 1) * 16 - J) / squareSize break ] break ] for I = magicXValue / 16 - 1 to 0 by -1 do if bitBltBuffer!I ne 0 then [ for J = 1 to 16 do if ((bitBltBuffer!I) lshift J) eq 0 then [ xRight = (I * 16 + J - 1) / squareSize break ] break ] if xRight ls 0 then //Blank character. [ Free(sysZone, bitBltBuffer) Free(sysZone, bitBltTable) @lvXo, @lvYo, @lvXw, @lvYw = 0, 0, 0, 0 return ] //Find top and bottom of character bitmap using vertical swaths. //SetUpBBT(B, sourceType, operation, dbca, dbmr, dlx, dty, dw, dh, sbca, sbmr, slx, sty, g0, g1; numargs na) SetUpBBT(bitBltTable, sBitMapAndGrayBlock, opPaint, bitBltBuffer, 1, 0, 0, 16, editBoxYSize, true, true, true, 0, 052525b, 125252b) Zero(bitBltBuffer, bitBltBufferLength) for slx = ((xLeft * squareSize) & (not 1)) to xRight * squareSize by 16 do //Make sure to start on even so gray block is aligned. [ bitBltTable>> BBT.slx = slx BoxBitBlt(bitBltTable, 0, editBox) ] //Examine buffer the easy (no bit shifting) way, but remember, // y is upside down with respect to the way BitBlt works. Count // words until encountering a non-zero word. let yBottom, yTop = foregroundView>> VIEW.nDotsX + 1, -1 //Start with absurd values. let stopI = editBoxYSize - 1 for I = 0 to stopI do if bitBltBuffer!I ne 0 then [ yTop = ((editBoxYSize - 1 - I) / squareSize) stopI = I break ] for I = editBoxYSize - 1 to stopI by -1 do if bitBltBuffer!I ne 0 then [ yBottom = ((editBoxYSize - 1 - I) / squareSize) break ] Free(sysZone, bitBltBuffer) Free(sysZone, bitBltTable) @lvXw, @lvYw = xRight - xLeft + 1, yTop - yBottom + 1 @lvXo, @lvYo = xLeft - WidthMarker!3, yBottom - WidthMarker!1 ]