// May 3, 1978 11:35 AM *** RESIDENT - MAIN *** //Edited by Lyle Ramshaw September 2, 1980 10:24 PM: // Played with centering computation //loading instructions are in Draw.ld; at one point, they were: // BLDR/F/B/R 1100/N 725/W DRAW/S ^ // ZPEDIT ZPUTIL ZPBLOCK SPLINE1 (or SPLINE2, SPLINE3, etc) MICROFLOAT ^ // C/Q ZPINTER ZPDRAW ZPTEXT ZPMAKE ZPCONVERT ZPCOLOR ZPFONT ^ // B/Q ZPINIT1 ZPINIT2 ZPFONTIO READUSERCMITEM ^ // E/Q MICROFLOATMC READPRAM ^ // B/P DRAWOV1/B ZPDISP ZPUPDATE ZPITEM ^ // B/P DRAWOV2/B ZPDISP ZPIO ZPFONTIO ZPADJUST ZPARROWS ^ // B/P DRAWOV3/B ZPDISP ZPFREEHAND ^ // C/P DRAWOV4/B ZPPRESS ZPOBJECT1 ZPOBJECT2 ZPPIECE ZPPUTS ZPARROWS TIMECONVA TIMECONVB TIMEIO ^ // C/P DRAWOV5/B ZPINTER ZPDRAW ZPTEXT ZPMAKE ZPCONVERT ZPCOLOR ZPFONT // WARNING: THE OVERLAY PATTERN IS COMPLICATED // There are TWO overlay base addresses: // B: overlays 1, 2, 3 // -all overlays contain ZPDISP // -the rest of overlay 3 (freehand) is used for STORAGE (sample buffer) // C: overlays 4, 5 // -a copy of overlay 5 is also loaded with the initialization code get "zpDefs.bcpl" get "zpComDf.bcpl" // outgoing procedure external [ drawMain drawFinish grid ] // incoming procedures: external [ // *** RESIDENT *** OpenFile // SYSTEM Zero obtainBlock // ZPBLOCK putBlock overlay makeText // ZPTEXT rewriteText turnTextOn turnTextOff incTextBuffer decTextBuffer refreshTextBuffer confirm // ZPUTIL typeForm getInteger getLine changeCursor // ZPINTER makeTextCursor getEventRegular curveHitDetect textHitDetect paintSpline // ZPCOLOR paintText setColorMode // *** "UNDERLAY" *** drawJunta // ZPINIT // *** OVERLAYS *** createSpline // ZPUPDATE (overlay) createCyclicSpline redrawSpline dashSpline addNewKnot backUp startAgain clearSelection deleteSelection addSplineSelection addTextSelection selectAll prepareTransform clearTransform DTTitems // ZPITEM unDTTitems addItemTable refreshDisplay // ZPDISP menuDisplay wipeDisplay gridDisplay frameDisplay drawFreeHand // ZPFREEHAND (overlay) getEventFreeHand freeHandCursor readPicture // ZPIO (overlay) writePicture writeStatistics writeBitmap changeTextMode readHelp readFont writePressFile // ZPPRESS (overlay) ] // outgoing statics: external [ @posTextMode @showGrid @currentTextId @colorOn ] static[ @posTextMode=posTextCenter @showGrid=0 @currentTextId=0 @colorOn=0 ] // incoming statics: external [ fpSysDir // SYSTEM @bitmap // ZPINIT @bitmapSize @Xmax @Ymax @gridSpacing @fontFile @dspFont @font @brush @color @maxSplineID @maxTextID @splineTable @textTable @deletionTable @transformXYtable @transformModeTable @commandTable @actionTable @textOK @textString @textWidth @textHeight @help // ZPIO ] // local statics: static [ @command=CMmake @freeHandMode=false @getEvent @pictureSaved=false @videoOn=false ] //***************************************************************** // main editing loop //***************************************************************** let drawStart(loadVec, nil, cfa) be [drawStart drawJunta(loadVec, cfa) ]drawStart and drawFinish() be [drawFinish @ lvDisplayHeader=0 for i=1 to 1000 do [ let t=nil ] ]drawFinish and drawMain() be [drawMain //initialize main loop unless overlay(updateOverlay) then finish getEvent=getEventRegular freeHandMode=false colorOn=false refreshDisplay() turnTextOff() let p=nil let h=vec HITPOINTblockSize changeCursor(makeCursor) [mainloop if (command eq CMfreeHand) & not freeHandMode then setFreeHandMode() let event=getEvent(h) let eventSwitch=event<>HITPOINT.x, p>>HITPOINT.y) loop case CAbackUp: backUp() loop case CAstartAgain: startAgain() loop case BAdelete: changeCursor(deleteCursor) loop case SWdelete: apply(eventSwitch, h, prepareSplineDelete, prepareTextDelete) DTTitems(deletionTable) deletionTable!0=0 loop case CAundelete: unDTTitems() loop case CAchar: incTextBuffer(eventCode) loop case CAdelChar: decTextBuffer() loop case BAtext: turnTextOn() makeTextCursor() loop case SWtext: unless textOK loop p=whichPoint(eventSwitch, h) if p then [ textPosition(p) currentTextId=makeText(textString, p>>HITPOINT.x, p>>HITPOINT.y, font, color) ] loop case BAselect: changeCursor(selectCursor) clearSelection() loop case BAselectAll: selectAll() loop case SWselect: apply(eventSwitch, h, addSplineSelection, addTextSelection) loop case CAdelSelection: deleteSelection() loop case BAmTransf2: case BAcTransf2: case BAmTransf4: case BAcTransf4: case BAmTransf6: case BAcTransf6: changeCursor(transfCursor0+action-BAmTransf2) transformXYtable>>XYTABLE.mode=transformModeTable!(action-BAmTransf2) clearTransform() loop case SWtransform: p=whichPoint(eventSwitch, h) if p then prepareTransform(p>>HITPOINT.x, p>>HITPOINT.y) loop case CAshowGrid: showGrid=not showGrid gridDisplay(gridSpacing) loop case CAquit: if confirm("*NQuit ? ") then [ camera>>CAMERA.insideMode=altoOnly finish ] loop case CAplot: plot() loop case CAread: case CAwrite: case CAtextMode: case CAstatistics: splineIO(action) loop case CAbitmap: frameDisplay(0) splineIO(CAbitmap) frameDisplay(1) loop case CAreadFont: splineIO(CAreadFont) updateFontStuff() loop case CAbrush: brush<>FONTFILE.length^newFont ne 0 then [ font=newFont updateFontStuff() ] loop ] case BAredraw: changeCursor(brushCursor) loop case SWredraw: apply(eventSwitch, h, redrawSpline, rewriteText) loop case BAdash: changeCursor(dashCursor) loop case SWdash: apply(eventSwitch, h, dashSpline, 0) loop case BApaint: setColorMode(event-menuCode) endcase case SWpaint: apply(eventSwitch, h, paintSpline, paintText) endcase case CAcolorOnOff: colorOn=not colorOn case CArefresh: refreshDisplay() loop case BAfreeHand: setFreeHandMode() loop case SWfreeHand: drawFreeHand() loop case CAvideo: camera>>CAMERA.insideMode= videoOn ? altoOnly, altoAndCamera videoOn= not videoOn loop case CAhelp: helpMode() loop case CAmoreHelp: if help then getHelp() loop default: loop ] ]mainloop repeat ]drawMain and updateFontStuff() be [updateFontStuff menuDisplay() refreshTextBuffer() if command eq CMtext then makeTextCursor() ]updateFontStuff and setFreeHandMode() be [setFreeHandMode overlay(freeHandOverlay) getEvent=getEventFreeHand freeHandMode=true freeHandCursor() ]setFreeHandMode //***************************************************************** // deletion //***************************************************************** and prepareSplineDelete(id) = addItemTable(deletionTable, id) and prepareTextDelete(id) = addItemTable(deletionTable, id+textFlag) //***************************************************************** // x y stuff //***************************************************************** and whichPoint(eventSwitch, h) = valof [whichPoint // h is a HITPOINT vector // resultis is 0, or h (modified) switchon eventSwitch into [ case 1: resultis h case 2: test curveHitDetect(h) % textHitDetect(h) ifso resultis h ifnot resultis 0 case 3: h>>HITPOINT.x=grid(h>>HITPOINT.x) h>>HITPOINT.y=grid(h>>HITPOINT.y) resultis h default: resultis 0 ] ]whichPoint and textPosition(p) be [textPosition // p is a HITPOINT vector let tw2, th2=(textWidth+1)/2, textHeight/2 p>>HITPOINT.x=p>>HITPOINT.x +1 - selecton posTextMode into [ case posTextCenter: tw2; case posTextTop: tw2; case posTextBottom: tw2; case posTextLeft: 0; case posTextRight: textWidth ] p>>HITPOINT.y=p>>HITPOINT.y + selecton posTextMode into [ case posTextCenter: th2; case posTextTop: 0; case posTextBottom: textHeight; case posTextLeft: th2; case posTextRight: th2 ] ]textPosition and grid(z) = valof [grid let g=(z/gridSpacing)*gridSpacing if (z-g) ge (gridSpacing rshift 1) then g=g+gridSpacing resultis g ]grid and apply(eventSwitch, h, splineOperation, textOperation) be [apply // h is a HITPOINT vector unless eventSwitch return test eventSwitch le 3 //apply to hit items ifso test textOperation & textHitDetect(h) ifso textOperation(h>>HITPOINT.id) ifnot if splineOperation & curveHitDetect(h) then splineOperation(h>>HITPOINT.id, h) //NOTICE: the 2nd argument (h) is used only by addSplineSelection // and by paintSpline ifnot [ // apply to area let left=h>>HITPOINT.x1 let top=h>>HITPOINT.y1 let right=h>>HITPOINT.x2 let bottom=h>>HITPOINT.y2 if left gr right then [ right=left; left=h>>HITPOINT.x2 ] if bottom gr top then [ top=bottom; bottom=h>>HITPOINT.y1 ] if splineOperation & splineTable!0 then for id=1 to maxSplineID do [ let splinePointer=splineTable!id unless splinePointer loop if (left le splinePointer>>SPLINE.left) & (right ge splinePointer>>SPLINE.right) & (top ge splinePointer>>SPLINE.top) & (bottom le splinePointer>>SPLINE.bottom) then splineOperation(id) ] if textOperation & textTable!0 then for id=1 to maxTextID do [ let textPointer=textTable!id unless textPointer loop if (left le textPointer>>TEXT.left) & (right ge textPointer>>TEXT.right) & (top ge textPointer>>TEXT.top) & (bottom le textPointer>>TEXT.bottom) then textOperation(id) ] ] ]apply //***************************************************************** // help stuff (ioOverlay) //***************************************************************** and helpMode() be [helpMode let savedPictureFile="DRAW-SAVE.DRAW" test help ifso [ // return from help mode wipeDisplay() help=0 if pictureSaved & overlay(ioOverlay) then [ readPicture(OpenFile(savedPictureFile, ksTypeReadOnly)) pictureSaved=0 ] ] ifnot [ // get into help mode help=1 if (splineTable!0 % textTable!0) & overlay(ioOverlay) then [ typeForm(0, "Saving your picture away! ") writePicture(OpenFile(savedPictureFile, ksTypeWriteOnly)) pictureSaved=true ] getHelp() ] resetOverlay() ]helpMode and getHelp() be [getHelp overlay(updateOverlay) wipeDisplay() if overlay(ioOverlay) then readHelp() resetOverlay() ]getHelp //***************************************************************** // various I/O functions (ioOverlay) //***************************************************************** and splineIO(CAfileIO) be [splineIO unless overlay(ioOverlay) return switchon CAfileIO into [ case CAread: readPicture(); endcase case CAwrite: writePicture(); endcase case CAtextMode: changeTextMode() if command eq CMtext then makeTextCursor() endcase case CAstatistics: // special command writeStatistics(); endcase case CAbitmap: // special command writeBitmap(); endcase case CAreadFont: readFont(); endcase ] resetOverlay() ]splineIO and resetOverlay() = overlay(freeHandMode ? freeHandOverlay, updateOverlay) //***************************************************************** // PRESS I/O (pressOverlay, on top of BOTH residentOverlay & updateOverlay) //***************************************************************** and plot() be [plot clearSelection() // first partial refresh refreshDisplay(true) if overlay(pressOverlay) then [ writePressFile() overlay(residentOverlay) resetOverlay() // then full refresh refreshDisplay() ] ]plot