// February 21, 1978 3:02 PM *** RESIDENT *** get "zpDefs.bcpl" // outgoing procedures: external [ checkPoint startCode endCode beadHit checkSplineID curve drawSpline eraseSpline markSpline XORdot XORcolorSymbol splineColorSymbol giveMeXY erase draw initBitBlt BitBlt ] // outgoing statics: external [ // for communication with ZPMAKE @newX @newY // dashing: @dashOn @dashOff @dashCount @dashDraw @dashMode ] static [ @newX @newY // dashing: @dashOn=0 @dashOff=0 @dashCount=0 @dashDraw=-1 @dashMode=0 ] // incoming procedures: external [ MoveBlock // SYSTEM Zero FLDI // FLOAT FLD FTR FDV FSTDP DPAD trimBlock // ZPBLOCK obtainBlock colorSymbol // ********** TEMP ] // incoming statics: external [ @bitmap00 // ZPINIT @bitmap @scanlineWidth @Xmax @Ymax @splineTable @maxSplineID @colorOn // ZPEDIT brushFont //ZPCONVERT ] // local statics: static [ @curX @curY @oldX @oldY @olderX @olderY @octant @evenOctant @oddOctant @chainWord @chainWordPointer @chainBitPointer @chainCount @chainCountWord @chainCountPointer @chainByteCount @chainByteCountMax @beadPointer @beadX @beadY @beadIndex @beadIndexMax @curLeft @curRight @curTop @curBottom @curveBBC=0 ] // local definitions: manifest [ beadFlag=not newname DEBUG firstBit=15 chainCountMax=32 ] structure GETCHAIN [ blank byte octant bit 3 count bit 5 ] structure PUTCHAIN [ octant bit 3 count bit 5 blank byte ] //***************************************************************** // select contiguous points (i.e check point overlap, gaps, L patterns) //***************************************************************** let checkPoint() be [checkPoint //caution: temporary floating Point registers manifest [ temp=0; dX=1; dY=2 ] let deltaX=(newX gr curX) ? newX-curX, curX-newX let deltaY=(newY gr curY) ? newY-curY, curY-newY //same points ? unless deltaX % deltaY then return //gap ? test deltaX gr 1 % deltaY gr 1 then [ //linear interpolation let x=vec 2; let dpdX=vec 2 let y=vec 2; let dpdY=vec 2 let m=(deltaX gr deltaY) ? deltaX, deltaY FLDI(temp, m) FSTDP(FDV(FLDI(dX, newX-curX), temp), dpdX) FSTDP(FDV(FLDI(dY, newY-curY), temp), dpdY) x!0=curX; x!1=0 y!0=curY; y!1=0 for i=1 to m do [ newX=DPAD(x, dpdX) newY=DPAD(y, dpdY) encodePoint() ] ] or encodePoint() ]checkPoint //***************************************************************** // chain encoding //***************************************************************** and initChain(splinePointer, b0, bn; numargs n) be [initChain let nBeads=splinePointer>>SPLINE.nBeads let chainPointer=splinePointer>>SPLINE.chain switchon n into [ case 1: b0=1 case 2: bn=nBeads default: endcase ] //set-up chain encoding globals beadIndex=(b0-1)*BEADsize+1 beadIndexMax=bn*BEADsize+1 chainWordPointer=chainPointer + beadIndex-1 chainWord=@chainWordPointer chainBitPointer=firstBit let beadStart=chainPointer + nBeads*BEADsize beadPointer=beadStart + (b0-1)*2 chainByteCount=(b0 eq 1) ? 0, beadStart!(2*b0-3) chainByteCountMax=beadStart!(bn*2-1) chainCountPointer=chainPointer + nBeads*(BEADsize+2) + (chainByteCount rshift 1) chainCountWord=@chainCountPointer if chainByteCount<>SPLINE.left=curLeft splinePointer>>SPLINE.right=curRight splinePointer>>SPLINE.top=curTop splinePointer>>SPLINE.bottom=curBottom //end of chain encoding let nBeads=splinePointer>>SPLINE.nBeads let beadCount=(beadIndex-1)/BEADsize let chainPointer=splinePointer>>SPLINE.chain //store chain code word ? if (chainBitPointer ne firstBit) & (beadIndex ls beadIndexMax) then @chainWordPointer=chainWord rshift (chainBitPointer+1) //one more bead ? if (chainBitPointer ne firstBit) % ((beadIndex-1) rem BEADsize) then [ putBead() beadCount=beadCount+1 ] //store count word ? if chainByteCount<>SPLINE.nBeads=beadCount trimBlock(chainPointer, chainPointer+beadCount*(BEADsize+2)+(chainByteCount+1)/2) ] compileif beadFlag then [ showBeads(splinePointer, drawMode) ] showSelect(splinePointer) resetEraseDraw() ]endCode and encodePoint() be [encodePoint //if new*, cur* & old* in "L" pattern // or if new*=cur* // then drop cur*, else encode old* // code deltaXY deltaX deltaY next octants // 0 5 1 0 2 0/7 // 1 8 1 1 1 0/1 // 0 7 0 1 8 2/1 // 1 6 -1 1 7 2/3 // 0 3 -1 0 6 4/3 // 1 0 -1 -1 5 4/5 // 0 1 0 -1 4 6/5 // 1 2 1 -1 3 6/7 let evenOctantTable=table [ 4; 6; 6; 4; -1; 0; 2; 2; 0 ] let oddOctantTable=table [ 5; 5; 7; 3; -1; 7; 3; 1; 1 ] let oneBitCode=table [ 1; 0; 1; 0; -1; 0; 1 ; 0; 1 ] unless (((newX gr oldX) ? newX-oldX, oldX-newX) le 1) & (((newY gr oldY) ? newY-oldY, oldY-newY) le 1) then [ let deltaXY=(oldX-olderX+1)+3*(oldY-olderY+1) if deltaXY ne 4 then [ let possibleEvenOctant=evenOctantTable!deltaXY let possibleOddOctant=oddOctantTable!deltaXY test chainCount eq 0 ifso [ //start of a new run evenOctant=possibleEvenOctant oddOctant=possibleOddOctant ] ifnot test possibleEvenOctant ne evenOctant & possibleOddOctant ne oddOctant ifso [ //no octant match putCount() evenOctant=possibleEvenOctant oddOctant=possibleOddOctant ] ifnot [ //one or more octant match if possibleEvenOctant ne evenOctant then evenOctant=-1 if possibleOddOctant ne oddOctant then oddOctant=-1 ] putCode(oneBitCode!deltaXY) //also display point draw(oldX, oldY) test oldX gr curRight ifso curRight=oldX ifnot if oldX ls curLeft then curLeft=oldX test oldY gr curTop ifso curTop=oldY ifnot if oldY ls curBottom then curBottom=oldY ] olderX, olderY=oldX, oldY oldX, oldY=curX, curY ] curX, curY=newX, newY ]encodePoint //************************************************************** // storing bit code, bead & count //************************************************************** and putCode(oneBit) be [putCode chainWord=chainWord rshift 1 if oneBit then chainWord=chainWord % #100000 chainCount=chainCount+1 test chainBitPointer eq 0 ifso if beadIndex ls beadIndexMax then [ @chainWordPointer=chainWord chainWordPointer=chainWordPointer+1 chainWord=0 chainBitPointer=firstBit //start a new bead ? unless beadIndex rem BEADsize then putBead() beadIndex=beadIndex+1 ] ifnot chainBitPointer=chainBitPointer-1 if chainCount eq chainCountMax then putCount() ]putCode and putBead() be [putBead putCount() @beadPointer=0 test oldX ge beadX ifso [ beadPointer>>BEADXY.xDir=1 beadPointer>>BEADXY.deltaX=oldX-beadX ] ifnot beadPointer>>BEADXY.deltaX=beadX-oldX test oldY ge beadY ifso [ beadPointer>>BEADXY.yDir=1 beadPointer>>BEADXY.deltaY=oldY-beadY ] ifnot beadPointer>>BEADXY.deltaY=beadY-oldY @(beadPointer+1)=chainByteCount beadX, beadY=oldX, oldY beadPointer=beadPointer+2 ]putBead and putCount() be [putCount unless chainCount return chainCountWord<>SPLINE.dashed if dashMode then [ dashCount=dashOn dashDraw=true ] let brushPt=splinePointer>>SPLINE.drawBrush + brushFont initBitBlt(brushPt + brushPt!0, mode) ]initEraseDraw and initBitBlt(brushPointer, mode) be [ if curveBBC eq 0 then [ curveBBC= obtainBlock(lBBC+1) // even address ! if (curveBBC & 1) ne 0 then curveBBC=curveBBC+1 Zero(curveBBC, lBBC) curveBBC>>BBC.SBMR=1 curveBBC>>BBC.DBCA=bitmap+4 curveBBC>>BBC.DBMR=scanlineWidth curveBBC>>BBC.gray^0=#125252 curveBBC>>BBC.gray^1=#52525 curveBBC>>BBC.gray^2=#125252 curveBBC>>BBC.gray^3=#52525 ] initBitBlt=doInitBitBlt doInitBitBlt(brushPointer, mode) ] and doInitBitBlt(brushPointer, mode) be [ let bh=(brushPointer!1) & #377 curveBBC>>BBC.SBCA=brushPointer - bh curveBBC>>BBC.BH=bh curveBBC>>BBC.function=mode ] and resetEraseDraw() be [resetEraseDraw dashMode=0 ]resetEraseDraw and draw(x, y) be [draw if dashMode then [ test dashCount ifso dashCount=dashCount-1 ifnot [ dashDraw=not dashDraw dashCount=dashDraw ? dashOn, dashOff ] unless dashDraw return ] let bh=curveBBC>>BBC.BH x=x-3 y=y+bh/2 if ((x+8) le 0) % (x gr Xmax) % (y ls 0) % (y ge (Ymax+bh)) return test x ls 0 ifso [ curveBBC>>BBC.DLX= 0 curveBBC>>BBC.DW= x+8 curveBBC>>BBC.SLX= -x ] ifnot [ curveBBC>>BBC.DLX= x curveBBC>>BBC.DW= ((x gr (Xmax-8)) ? (Xmax-x+1), 8) curveBBC>>BBC.SLX= 0 ] test y gr Ymax ifso [ curveBBC>>BBC.DTY= 0 curveBBC>>BBC.STY= y-Ymax curveBBC>>BBC.DH= bh+Ymax-y ] ifnot [ curveBBC>>BBC.DTY= Ymax-y curveBBC>>BBC.STY= 0 curveBBC>>BBC.DH= (y ls bh) ? y+1, bh ] BitBlt(curveBBC) ]draw and erase(x, y) be [ // for historical reasons (compatibility) erase=draw draw(x, y) ] and eraseOrDraw(x, y) be [ // for historical reasons (compatibility) eraseOrDraw=draw draw(x, y) ] and BitBlt(bbc) be [ BitBlt= table [ #055001; // sta 3,1,2 #145000; // mov 2,1 #111000; // mov 0,2 #045001; // sta 1,1,2 #126400; // sub 1,1 #061024; // BitBlt #031001; // lda 2,1,2 #035001; // lda 3,1,2 #001401; // jmp 1,3 ] BitBlt(bbc) ] //***************************************************************** // curve draw/erase procedure //***************************************************************** and curve(splinePointer, mode) be [curve // draw/erase the spline curve initChain(splinePointer) initEraseDraw(splinePointer, mode) let x=splinePointer>>SPLINE.xStart let y=splinePointer>>SPLINE.yStart switchon splinePointer>>SPLINE.type into [ case regSpline: [ eraseOrDraw(x, y) switchon nextPointCode() into [ case 0: break case 1: y=y+1 case 2: x=x+1; endcase case 3: x=x+1 case 4: y=y-1; endcase case 5: y=y-1 case 6: x=x-1; endcase case 7: x=x-1 case 8: y=y+1; endcase ] ] repeat endcase case dotSpline: eraseOrDraw(x, y) endcase case horSpline: [ let x1=splinePointer>>SPLINE.left let x2=splinePointer>>SPLINE.right for z=x1 to x2 do eraseOrDraw(z, y) endcase ] case verSpline: [ let y1=splinePointer>>SPLINE.bottom let y2=splinePointer>>SPLINE.top for z=y1 to y2 do eraseOrDraw(x, z) endcase ] ] resetEraseDraw() ]curve //***************************************************************** // bead decoding //***************************************************************** and beadHit(splinePointer, b, x, y, x0, y0, h) = valof [beadHit initChain(splinePointer, b, b) compileif beadFlag then [ initEraseDraw(splinePointer, eraseMode) ] let dmin=500 [ let d= ((x0 gr x) ? (x0-x), (x-x0)) + ((y0 gr y) ? (y0-y), (y-y0)) compileif beadFlag then [ erase(x, y) ] if d ls dmin then [ dmin=d; h>>HITPOINT.x=x; h>>HITPOINT.y=y ] switchon nextPointCode() into [ case 0: resultis dmin case 1: y=y+1 case 2: x=x+1; endcase case 3: x=x+1 case 4: y=y-1; endcase case 5: y=y-1 case 6: x=x-1; endcase case 7: x=x-1 case 8: y=y+1; endcase ] ] repeat compileif beadFlag then [ resetEraseDraw() ] ]beadHit and showBeads(splinePointer, mode) be [showBeads compileif beadFlag then [ if splinePointer>>SPLINE.type ne regSpline return initBitBlt(brushFont+rDotFont+3, mode) let x=splinePointer>>SPLINE.xStart let y=splinePointer>>SPLINE.yStart let nBeads=splinePointer>>SPLINE.nBeads let beadPointer=splinePointer>>SPLINE.chain+nBeads*BEADsize for i=1 to nBeads do [ test beadPointer>>BEADXY.xDir ifso x=x+beadPointer>>BEADXY.deltaX ifnot x=x-beadPointer>>BEADXY.deltaX test beadPointer>>BEADXY.yDir ifso y=y+beadPointer>>BEADXY.deltaY ifnot y=y-beadPointer>>BEADXY.deltaY draw(x, y) beadPointer=beadPointer+2 ] ] ]showBeads //***************************************************************** // Spline operations: delete / draw //***************************************************************** and checkSplineID(id) = ((id ls 1) % (id gr maxSplineID)) ? 0, splineTable!id and eraseSpline(id) be [eraseSpline let splinePointer=checkSplineID(id) unless splinePointer return showSelect(splinePointer) splineColorSymbol(splinePointer) curve(splinePointer, eraseMode) compileif beadFlag then [ showBeads(splinePointer, eraseMode) ] ]eraseSpline and drawSpline(id) be [drawSpline let splinePointer=checkSplineID(id) unless splinePointer return curve(splinePointer, drawMode) showSelect(splinePointer) splineColorSymbol(splinePointer) compileif beadFlag then [ showBeads(splinePointer, drawMode) ] ]drawSpline //***************************************************************** // selection marker //***************************************************************** and markSpline(id, b) be [markSpline let splinePointer=checkSplineID(id) unless splinePointer return splinePointer>>SPLINE.selected=b splineSelectSymbol(splinePointer) ]markSpline and showSelect(splinePointer) be [showSelect if splinePointer>>SPLINE.selected then splineSelectSymbol(splinePointer) ]showSelect and splineSelectSymbol(splinePointer) be [splineSelectSymbol let x0=splinePointer>>SPLINE.xSelect let y0=splinePointer>>SPLINE.ySelect let xr, xl=x0+4, x0-4 let yt, yb=y0+4, y0-4 for x=xl+1 to xr do XORdot(x, yt) for y=yb to yt-1 do XORdot(xr, y) for x=xl to xr-1 do XORdot(x, yb) for y=yb+1 to yt do XORdot(xl, y) ]splineSelectSymbol and splineColorSymbol(splinePointer) be [splineColorSymbol let splineColor=splinePointer>>SPLINE.color unless colorOn & (splineColor ne black) return XORcolorSymbol(splinePointer>>SPLINE.xColor, splinePointer>>SPLINE.yColor, splineColor) ]splineColorSymbol and XORcolorSymbol(x, y, thisColor) be [XORcolorSymbol let symbol=colorSymbol(thisColor) for i=0 to 15 do [ let w=symbol!i for j=0 to 15 do [ if (w & #100000) ne 0 then XORdot(x+j, y-i) w=w lshift 1 ] ] ]XORcolorSymbol and XORdot(x, y) be [XORdot if (x le 0) % (y le 0) % (x ge Xmax) % (y ge Ymax) return let w=bitmap00 + (x rshift 4) - y*scanlineWidth @w=(@w) xor (#100000 rshift ( x & #17)) ]XORdot and giveMeXY(splinePointer, lvX, lvY) be [giveMeXY switchon splinePointer>>SPLINE.type into [ case regSpline: [ let nKnots=splinePointer>>SPLINE.nKnots let thisKnot=splinePointer+SPLINEknotBase+2*(nKnots/2) @lvX=FTR(FLD(0, thisKnot)) @lvY=FTR(FLD(0, thisKnot+2*nKnots)) endcase ] case dotSpline: @lvX=splinePointer>>SPLINE.left @lvY=splinePointer>>SPLINE.top endcase case horSpline: case verSpline: @lvX=(splinePointer>>SPLINE.left+splinePointer>>SPLINE.right)/2 @lvY=(splinePointer>>SPLINE.top+splinePointer>>SPLINE.bottom)/2 endcase ] ]giveMeXY