Heart.shape -- outline modeled in gargoyle, two patches hand-built by F. Crow
SurfaceType ~ Bezier
DataSize ~ Vertices: 32, Surfaces: 2
Vertices ~ index: integer, xyzcoords: triple, normalVec: triple
0 0.0 -1.0  0.0  0.0  -0.4 1.0
1 0.0 -.6  0.16 0.0 -0.26 1.0 -- right side
2 0.0 -.25 0.2  0.0  -0.15 1.0
3 0.0 0.0  0.25  0.0  -.2  1.0
4 0.6 -0.6  0.0  1.0  -.85 1.0
5 0.2 -0.35 0.16 0.0 -0.26 1.0
6 0.2 0.0  0.25 0.0  -.2  1.0
7 0.0 0.25  0.3  0.0  -.28 1.0
8 1.0 -0.15  0.0  1.0  -0.3 1.0
9 0.6 0.5  0.5  0.0   0.0 1.0
10 0.25 0.6  0.4  0.0  -0.2 1.0
11 0.0 0.5  0.4  0.0  -0.7 1.0
12 1.0 0.6  0.0  1.0   0.0 1.0
13 1.0 1.2  0.0  1.0  1.0  1.0
14 0.2 1.3  0.0  0.5  1.0  1.0
15 0.0 0.7  0.0  1.0  1.0  1.0
16 -0.0 -1.0  0.0  0.0  -0.4 1.0
17 -0.0 -.6 0.16 0.0 -0.26 1.0 -- left side
18 -0.0 -.25 0.2  0.0  -0.15 1.0
19 -0.0 0.0 0.25  0.0  -.2  1.0
20 -0.6 -0.6  0.0  -1.0  -.85 1.0
21 -0.2 -0.35 0.16 0.0 -0.26 1.0
22 -0.2 0.0 0.25 0.0  -.2  1.0
23 -0.0 0.25  0.3  0.0  -.28 1.0
24 -1.0 -0.15  0.0  -1.0  -0.3 1.0
25 -0.6 0.5 0.5  0.0   0.0 1.0
26 -0.25 0.6 0.4  0.0  -0.2 1.0
27 -0.0 0.5  0.4  0.0  -0.7 1.0
28 -1.0 0.6  0.0  -1.0   0.0 1.0
29 -1.0 1.2 0.0  -1.0  1.0  1.0
30 -0.2 1.3 0.0  -0.5  1.0  1.0
31 -0.0 0.7 0.0  -1.0  1.0  1.0
Surfaces ~ index: integer, vertices: nats
16 12 13 14 15 8 9 10 11 4 5 6 7 0 1 2 3
16 0 1 2 3 20 21 22 7 24 25 26 11 28 29 30 15