Bugs in ThreeDWorld: - Squashed objects have problems because vectors are improperly transformed (G3dVector.TransformVecDiffs?) - Make HiresFrame doesn't work - Put threeddemo into /Cedarchest/Graphics3d.df - Hidden lines and normaled lines don't work - works okay with non-summed tables and antialiasing - what about summed tables with non-expanded surfaces? - progressReportsPerFrame doesn't work when using offScreenCtx - check use of shadingProps for consistency (should they persist across shadingClass changes) - Put keywords for texture types in MappedAndSolidTexture.mesa or somewhere better - Anti-aliased hidden line drawings - Anti-aliased text always overwrites (extensions to ImagerSmooth required) - Weird little spots when making expanded tetrahedron with one black face - backfacing polygons not shown in transparent closed surfaces - Clipping and transparency interaction with nonplanar polygons - MakeTxtrCoordsFromNormals bug - Off-pixel vertices for ScanconvertImpl (to fix missing pixels between patches) - Log file needs to be removed when window is destroyed and window removed when log closed - Fancy tiler doesn't add spots up quite right - off by more than one? - FileStream.StreamFromOpenStream allows process communication, should be useful Ę‘˜J˜J˜Jšœl˜lJšœ˜Jšœ0˜0šœ-˜-J˜4J˜7—Jšœ?˜?Jšœ^˜^JšœS˜SJšœ$˜$JšœL˜LJšœJ˜JJšœ?˜?Jšœ@˜@Jšœ ˜ J˜QJšœ[˜[J˜GJ˜Q—…— Ą