EventImpl.mesa
Copyright (C) 1983, 1984 Xerox Corporation. All rights reserved.
Author: John Maxwell
Last Edited by: Maxwell, November 22, 1983 12:02 pm
Last Edited by: Doug Wyatt, June 13, 1984 4:10:29 pm PDT
DIRECTORY
Beam USING [Draw, Drawn, SetSyncs],
Chord USING [Draw],
Event USING [Free, GetScoreIndex, GetStaff, KeySignature, Metronome, Sync, TimeSignature],
Graphics USING [SetStipple],
MusicDefs USING [BeamPTR, black, ChordPTR, EventPTR, EventRec, KeySignaturePTR, light, MeasureType, NotePTR, ScorePTR, Staff, StavesPTR, SyncPTR, Time],
Note USING [Draw, InVoice],
Sheet USING [MapNote, Reset],
Utility USING [DrawLine];
EventImpl: CEDAR PROGRAM
IMPORTS Beam, Chord, Event, Graphics, MusicDefs, Note, Sheet, Utility
EXPORTS Event
= BEGIN OPEN MusicDefs;
GetScoreIndex: PUBLIC PROC[score: ScorePTR, event: EventPTR]
RETURNS[index: CARDINAL ← 0] = {
binary: CARDINAL ← 8192;
IF event = NIL THEN RETURN[score.length];
FOR i: CARDINAL IN [0..13) DO
binary ← binary/2;
IF index + binary >= score.length THEN LOOP;
IF score[index+binary].time <= event.time THEN index ← index + binary;
IF score[index].time # event.time THEN LOOP;
IF score[index] = event THEN RETURN[index];
must be a nearby sync
FOR j: CARDINAL IN (index..score.length) WHILE score[j].time = event.time DO
IF score[j] = event THEN RETURN[j]; ENDLOOP;
FOR j: CARDINAL DECREASING IN [0..index) WHILE score[j].time = event.time DO
IF score[j] = event THEN RETURN[j]; ENDLOOP;
EXIT; ENDLOOP;
FAILURE: score isn't sorted. Try again.
FOR i: CARDINAL IN [0..score.length) DO IF score[i] = event THEN RETURN[i]; ENDLOOP;
RETURN[score.length]; -- not in score
};
GetStaff: PUBLIC PROC[staves: StavesPTR, staff: CARDINAL] RETURNS[Staff] ~ {
RETURN[staves.staff[staff]];
};
Invisible: PUBLIC PROC[score: ScorePTR, index: CARDINAL, leftEdge: Time] RETURNS[BOOL] = {
event: EventPTR ~ score[index];
WITH event SELECT FROM
ev: StavesPTR => IF ev.staves # clef THEN RETURN[FALSE];
ev: KeySignaturePTR => NULL;
ENDCASE => RETURN[FALSE];
RETURN[event.time-leftEdge <= 15];
};
******************************************************************
procedures for handling staves
******************************************************************
SetStave: PUBLIC PROC[score: ScorePTR, oldS: StavesPTR, newS: StavesPTR] = {
n, o: BOOL;
pitch, height: INTEGER;
IF newS = NIL THEN RETURN;
height ← newS.height;
IF newS.staves # style THEN {
pitch ← newS.staff[newS.value].pitch;
newS^ ← oldS^;
newS.height ← height;
FOR j: CARDINAL IN [0..newS.length) DO
IF newS.staff[j].y # newS.staff[newS.value].y THEN LOOP;
newS.staff[j].pitch ← pitch;
ENDLOOP;
RETURN};
newS.staves = staves
newS^ ← score.style[newS.value]^;
newS.height ← height;
clef switches carry over if the staff form is the same
IF oldS = NIL THEN RETURN;
IF oldS.length # newS.length THEN RETURN;
FOR i: CARDINAL IN [1..newS.length) DO
n ← newS.staff[i].y = newS.staff[i-1].y;
o ← oldS.staff[i].y = oldS.staff[i-1].y;
IF n # o THEN RETURN;
ENDLOOP;
FOR i: CARDINAL IN [0..newS.length) DO
newS.staff[i].pitch ← oldS.staff[i].pitch;
ENDLOOP;
};
GetOctava: PUBLIC PROC[score: ScorePTR, octava: StavesPTR] RETURNS[StavesPTR] = {
OPEN Event; -- USING [GetScoreIndex, GetStaff];
IF octava = NIL THEN RETURN[NIL];
IF octava.staves = octava1 THEN {
FOR i: CARDINAL IN (GetScoreIndex[score, octava]..score.length) DO
staves: StavesPTR;
IF score[i].type # staves THEN LOOP;
staves ← NARROW[score[i]];
IF staves.staves # octava2 THEN LOOP;
IF octava.value = staves.value THEN RETURN[staves];
IF GetStaff[octava, octava.value].y = GetStaff[staves, staves.value].y THEN RETURN[staves];
ENDLOOP};
IF octava.staves = octava2 THEN {
FOR i: CARDINAL DECREASING IN [0..GetScoreIndex[score, octava]) DO
staves: StavesPTR;
IF score[i].type # staves THEN LOOP;
staves ← NARROW[score[i]];
IF staves.staves # octava1 THEN LOOP;
IF octava.value = staves.value THEN RETURN[staves];
IF GetStaff[octava, octava.value].y = GetStaff[staves, staves.value].y THEN RETURN[staves];
ENDLOOP};
RETURN[NIL];
};
Draw: PUBLIC PROC[score: ScorePTR, event: EventPTR] = {
IF event = NIL THEN RETURN;
Graphics.SetStipple[score.sheet.context, black];
SELECT event.type FROM
sync => DrawSync[score, Event.Sync[event]];
staves => {
staves: StavesPTR ← Event.Staves[event];
SELECT staves.staves FROM
style => DrawMeasure[score, measure, event.time, 10];
clef => Sheet.DrawClef[score.sheet, staves.staff[staves.value].pitch,
staves.value, staves.time];
octava1 => {
octava2: StavesPTR = Event.GetOctava[score, staves];
IF octava2 = NIL THEN ERROR;
Sheet.DrawOctava[score.sheet, staves.staff[staves.value].pitch,
staves.value, staves.height, staves.time, octava2.time]};
octava2 => IF Event.GetOctava[score, Event.GetOctava[score, staves]] # staves
THEN DrawMeasure[score, doubleMeasure, staves.time, 20];
ELSE already drawn
ENDCASE};
keySignature => Sheet.DrawKey[score.sheet, Event.KeySignature[event].key, Score.GetKey[score, event.time - 1], event.time];
timeSignature => Score.DrawTimeSignature[score, Event.TimeSignature[event].ts, event.time];
metronome => Score.DrawMetronome[score, Event.Metronome[event].metronome, event.time];
measure => DrawMeasure[score, Event.Measure[event].measure, event.time, 0];
ENDCASE;
};
DrawMeasure: PROC[score: ScorePTR, type: MeasureType, time: Time, dy: INTEGER] = {
staves: StavesPTR;
x1, y1, top, delta: INTEGER;
IF time = 0 THEN RETURN;
IF score.sheet.printing THEN dy ← 0;
Graphics.SetStipple[score.sheet.context, black];
staves ← Sheet.FindStaves[score.sheet, time];
[x1, y1] ← Sheet.Map[score.sheet, time, , staves.length-1];
y1 ← y1 - dy;
top ← -staves.staff[staves.length-1].y+2*dy;
SELECT type FROM
measure => DrawLine[score.sheet.context, x1, y1, x1, y1+top];
doubleMeasure => {DrawLine[score.sheet.context, x1, y1, x1, y1+top];
IF score.sheet.printing OR score.sheet.scale = 1 THEN delta ← 2 ELSE delta ← 3;
DrawLine[score.sheet.context, x1-delta, y1, x1-delta, y1+top]};
repeat1 => { DrawBox[score.sheet.context, [x1, y1, x1+3, y1+top]];
DrawLine[score.sheet.context, x1+5, y1, x1+5, y1+top]; };
repeat2, endMeasure => { DrawBox[score.sheet.context, [x1+1, y1, x1-2, y1+top]];
DrawLine[score.sheet.context, x1-5, y1, x1-5, y1+top]; };
ENDCASE;
IF type # repeat1 AND type # repeat2 THEN RETURN;
IF type = repeat1 THEN delta ← 6 ELSE delta ← -13;
FOR i: CARDINAL IN [0..staves.length) DO
[x1, y1] ← Sheet.Map[score.sheet, time, , i];
SetCP[score.sheet.context, x1+delta, y1+16+4]; DrawChar[score.sheet.context, '.];
SetCP[score.sheet.context, x1+delta, y1+16-4]; DrawChar[score.sheet.context, '.];
ENDLOOP;
};
****************************************************************************
data abstractions for a sync
CONSTRAINT: s.note[i] # NIL for all i < s.length
CONSTRAINT: s.note[i] = NIL for all s.length <= i < s.max
CONSTRAINT: chord.note[i].sync = chord.note[j].sync for all i, j < chord.length
****************************************************************************
AddNote: PUBLIC PROC[score: ScorePTR, sync: SyncPTR, note: NotePTR] = {
c: ChordPTR ← note.chord;
IF note.sync = sync THEN RETURN; -- already in the sync
FOR i: CARDINAL IN [0..(IF c = NIL THEN 1 ELSE c.length)) DO
IF sync.length = sync.max THEN sync ← NewSync[score, sync.max + 4, sync];
IF c # NIL THEN note ← c.note[i];
RemoveNote[score, note.sync, note, FALSE];
note.sync ← sync;
sync.note[sync.length] ← note;
sync.length ← sync.length + 1;
IF note.beam # NIL THEN Beam.SetSyncs[note.beam];
ENDLOOP;
};
RemoveNote: PUBLIC PROC[score: ScorePTR, sync: SyncPTR, note: NotePTR, free: BOOL] = {
does not automatically remove empty syncs! (see Voice.Correct)
IF note = NIL OR sync = NIL THEN RETURN;
FOR i: CARDINAL IN [0..sync.length) DO
IF sync.note[i] # note THEN LOOP;
sync.length ← sync.length - 1;
sync.note[i] ← sync.note[sync.length];
sync.note[sync.length] ← NIL;
ENDLOOP;
IF free AND sync.length = 0 THEN Event.Free[score, sync];
};
NewSync: PUBLIC PROC[score: ScorePTR, length: CARDINAL] RETURNS[sync: SyncPTR] = {
sync ← NEW[EventRec.sync[length]];
IF old # NIL THEN {
nullSize: CARDINAL = SIZE[EventRec.sync[0]];
oldSize: CARDINAL = SIZE[EventRec.sync[old.max]];
Inline.LongCOPY[from: old, nwords: nullSize-1, to: sync]; -- skip 'max'
Inline.LongCOPY[from: old+nullSize, nwords: oldSize-nullSize, to: sync+nullSize];
SetBackPointers[score, old, sync];
zone.FREE[@old];
RETURN};
};
Free: PUBLIC PROC[score: ScorePTR, event: EventPTR] = {
SetBackPointers[score, event, NIL];
zone.FREE[@event];
};
SetBackPointers: PROC[score: ScorePTR, event, new: EventPTR] = {
changes all pointers to event to be pointers to new
an event can be pointed at by a score, the cache, notes, the sheet and the styles
index: CARDINAL ← Event.GetScoreIndex[score, event];
IF index # score.length THEN score[index] ← new;
IF index # score.length AND new = NIL THEN {
score.length ← score.length - 1;
FOR i: CARDINAL IN [0..score.length) DO score[i] ← score[i+1]; ENDLOOP;
score[score.length] ← NIL;
};
SELECT event.type FROM
sync => {
sync: SyncPTR ← Event.Sync[event];
newSync: SyncPTR ← Event.Sync[new];
FOR i: CARDINAL IN [0..sync.length) DO sync[i].sync ← newSync; ENDLOOP};
measure => NULL;
timeSignature => {
IF score.cache.ts1 = event THEN score.cache.ts1 ← Event.TimeSignature[new];
IF score.cache.ts2 = event THEN score.cache.ts2 ← Event.TimeSignature[new]};
keySignature => {
IF score.cache.key1 = event THEN score.cache.key1 ← Event.KeySignature[new];
IF score.cache.key2 = event THEN score.cache.key2 ← Event.KeySignature[new]};
metronome => {
IF score.cache.met1 = event THEN score.cache.met1 ← Event.Metronome[new];
IF score.cache.met2 = event THEN score.cache.met2 ← Event.Metronome[new]};
staves => Sheet.Reset[score];
ENDCASE => ERROR;
};
AddTimes: PUBLIC PROC[event: EventPTR, time, toc: Time] ~ { -- add times to notes
event.time ← event.time + time;
WITH event SELECT FROM
sync: SyncPTR => FOR i: CARDINAL IN [0..sync.length) DO
sync.note[i].toc ← sync.note[i].toc + toc;
ENDLOOP;
ENDCASE;
};
Grace: PUBLIC PROC[sync: SyncPTR] RETURNS[BOOLEAN] ~ {
FOR j: CARDINAL IN[0..sync.length) DO
IF ~sync.note[j].grace THEN RETURN[FALSE];
ENDLOOP;
RETURN[TRUE]
};
InVoice: PUBLIC PROC[sync: SyncPTR, voice: CARDINAL] RETURNS[BOOLEAN] ~ {
FOR j: CARDINAL IN [0..sync.length) DO
IF sync.note[j].voice = voice THEN RETURN[TRUE];
ENDLOOP;
RETURN[FALSE];
};
DrawSync: PROC[score: ScorePTR, s: SyncPTR] = {
b: BeamPTR;
c: ChordPTR;
sync: ARRAY [0..16) OF NotePTR;
x, y: INTEGER;
min, vMin: INTEGER ← 1000;
max, vMax: INTEGER ← -1000;
FOR i: CARDINAL IN [0..s.length) DO sync[i] ← s[i]; ENDLOOP;
FOR i: CARDINAL IN [0..s.length) DO
IF s[i] = NIL THEN EXIT;
IF sync[i] = NIL THEN LOOP;
c ← s[i].chord;
b ← s[i].beam;
IF b # NIL AND b.beam # NIL THEN b ← b.beam;
IF c # NIL THEN FOR j: CARDINAL IN [0..c.length) DO
IF c.note[j] = NIL THEN EXIT;
FOR k: CARDINAL IN (i..s.length) DO
IF sync[k] = c.note[j] THEN sync[k] ← NIL;
ENDLOOP;
ENDLOOP;
IF b # NIL AND NOT Beam.Drawn[score, b] THEN { [] ← Beam.Draw[score, b]; LOOP; };
IF c # NIL AND b = NIL THEN { Chord.Draw[score, c]; LOOP; };
IF b = NIL THEN Note.Draw[score, s[i]];
ENDLOOP;
IF NOT score.sheet.sync THEN RETURN;
draw the sync line
FOR i: CARDINAL IN [0..s.length) DO
IF s[i] = NIL THEN EXIT;
[x, y] ← Sheet.MapNote[score.sheet, s[i]];
min ← MIN[min, y];
max ← MAX[max, y];
IF ~Note.InVoice[s[i], score.sheet.voice] THEN LOOP;
vMin ← MIN[vMin, y];
vMax ← MAX[vMax, y];
ENDLOOP;
Graphics.SetStipple[score.sheet.context, light];
IF min # vMin OR max # vMax THEN
Utility.DrawLine[score.sheet.context, x+4, min-6, x+4, max+6];
Graphics.SetStipple[score.sheet.context, black];
IF vMin # vMax AND vMin # 1000 THEN
Utility.DrawLine[score.sheet.context, x+4, vMin-6, x+4, vMax+6];
};
Adjust: PUBLIC PROC[score: ScorePTR, s: SyncPTR] = { -- dummy -- };
END.
Adjust: PUBLIC PROC[score: ScorePTR, s: SyncPTR] = {
n: NotePTR;
c: ChordPTR;
sync: ARRAY [0..16) OF NotePTR;
delta: INTEGER;
pad: ScratchPad;
top: CARDINAL ← s.length-1;
bottom: CARDINAL ← 0;
length: CARDINAL ← 0;
IF s = NIL THEN RETURN;
IF s.type # sync THEN RETURN;
FOR i: CARDINAL IN [0..s.length) DO sync[i] ← s[i]; ENDLOOP;
build the pad
FOR i: CARDINAL IN [0..s.length) DO
IF (n ← s[i]) = NIL THEN EXIT;
n.delta ← n.accDelta ← 0;
IF n.rest THEN LOOP;
c ← n.chord;
pad[length].n ← n;
pad[length].c ← c;
pad[length].y ← Sheet.MapNote[score.sheet, n].y;
pad[length].acc ← Score.GetAccidental[score, n];
pad[length].stemUp ← IF c = NIL THEN n.stemUp ELSE c.stemUp;
pad[length].stem ← IF pad[length].stemUp THEN pad[length].y+32 ELSE pad[length].y-32;
length ← length+1;
ENDLOOP;
SortPad[FALSE, @pad];
FOR i: CARDINAL IN [0..length) DO
IF i # 0 AND pad[i].y = pad[i-1].y AND pad[i].acc = pad[i-1].acc THEN pad[i].acc ← inKey;
IF pad[i].acc # inKey THEN top ← MIN[top, i];
IF pad[i].acc # inKey THEN bottom ← MAX[bottom, i];
ENDLOOP;
handle note adjacencies within a chord
FOR i: CARDINAL IN [0..length) DO
IF sync[i] = NIL THEN LOOP;
c ← sync[i].chord;
IF c # NIL THEN Chord.Adjust[score.sheet, c] ELSE LOOP;
no need to process a chord more than once
FOR j: CARDINAL IN [0..c.length) DO
FOR k: CARDINAL IN [0..s.length) DO
IF sync[k] = c.note[j] THEN {sync[k] ← NIL; EXIT};
ENDLOOP;
ENDLOOP;
ENDLOOP;
determine the deltas
FOR i: CARDINAL IN [1..length) DO
FOR j: CARDINAL DECREASING IN [0..i) DO
IF pad[j].c = pad[i].c AND pad[i].c # NIL THEN LOOP;
special case: allow some notes to overlap
IF Overlap[score, i, j, @pad, length] THEN LOOP;
delta ← Note.Delta[score.sheet, pad[j].n];
special case: higher note with stem down and lower with stem up
IF pad[j].stemUp AND NOT pad[i].stemUp THEN
{ IF pad[j].y-pad[i].y >= 8 THEN LOOP;
MoveRightTo[pad[i], delta];
MoveLeft[pad[i], 8];
FOR k: CARDINAL IN [0..i] DO IF pad[j].c = pad[k].c AND pad[k].c # NIL THEN LOOP;
MoveLeft[pad[k], IF pad[k].n.value = whole THEN 10 ELSE 8];
ENDLOOP;
EXIT; };
general case: shift lower note to the right
IF pad[j].y-pad[i].y < 8 THEN
MoveRightTo[pad[i], delta+(IF pad[j].n.value = whole THEN 10 ELSE 8)];
IF pad[i].n.value = whole OR pad[i].n.value = unknown THEN LOOP;
IF pad[j].stem < pad[i].y THEN MoveRightTo[pad[i], delta+2];
IF pad[i].stem > pad[j].y THEN MoveRightTo[pad[i], delta+2];
ENDLOOP;
ENDLOOP;
IF top > bottom THEN RETURN;
determine the deltas for the accidentals
RULES: (in order of precedence)
1) all of the accidentals appear to the left of all of the notes
2) accidentals for notes offset in a chord have the same offset
3) there must be at least three lines vertically between accidentals
4) the highest and lowest accidentals should have the same horizontal position
5) lower accidentals should go to the left of higher accidentals
FOR i: CARDINAL IN [0..length) DO pad[i].x ← -10; ENDLOOP;
FOR i: CARDINAL IN [1..length) DO
IF pad[i-1].y-pad[i].y >= 8 THEN LOOP;
IF pad[i-1].acc = inKey OR pad[i].acc = inKey THEN LOOP;
IF Note.Delta[score.sheet, pad[i-1].n] > Note.Delta[score.sheet, pad[i].n]
THEN pad[i-1].push ← i
ELSE pad[i].push ← i-1;
ENDLOOP;
do top, then whatever pushes bottom, then bottom,
then whatever pushes, then whatever.
PlaceAccidental[score, @pad, top, length];
FOR i: CARDINAL IN [0..length) DO
IF i = top THEN LOOP;
IF pad[i].push # bottom THEN LOOP;
PlaceAccidental[score, @pad, i, length];
ENDLOOP;
PlaceAccidental[score, @pad, bottom, length];
FOR i: CARDINAL IN [0..length) DO
IF i = top OR i = bottom THEN LOOP;
IF pad[i].push = bottom THEN LOOP;
IF pad[i].push = padLength THEN LOOP;
PlaceAccidental[score, @pad, i, length];
ENDLOOP;
FOR i: CARDINAL IN [0..length) DO
IF i = top OR i = bottom THEN LOOP;
IF pad[i].push # padLength THEN LOOP;
PlaceAccidental[score, @pad, i, length];
ENDLOOP;
put the results in accDelta
FOR i: CARDINAL IN [0..length) DO
IF pad[i].acc = inKey THEN LOOP;
pad[i].n.accDelta ← -pad[i].n.delta - 8*pad[i].x;
ENDLOOP;
};
Overlap: PROC[score: ScorePTR, a, b: CARDINAL, pad: POINTER TO ScratchPad, length: CARDINAL] RETURNS[BOOL] = {
found: BOOL;
top, bottom: CARDINAL ← length;
PartOf: PROC[i, a: CARDINAL] RETURNS[BOOL] = INLINE {
RETURN[a = i OR (pad[i].c = pad[a].c AND pad[a].c # NIL)]};
IF pad[a].c = NIL AND pad[b].c = NIL THEN { -- just single notes
IF pad[a].y # pad[b].y THEN RETURN[FALSE];
IF pad[a].n.pitch # pad[b].n.pitch THEN RETURN[FALSE];
IF pad[a].stemUp = pad[b].stemUp THEN RETURN[FALSE];
IF pad[a].n.value = whole OR pad[b].n.value = whole THEN RETURN[FALSE];
RETURN[TRUE]};
we have at least one chord; can a and b overlap?
find the tops and bottoms for a
FOR i: CARDINAL IN [0..length) DO
IF ~PartOf[i, a] THEN LOOP;
IF top = length THEN top ← i;
bottom ← i;
ENDLOOP;
IF pad[a].stemUp THEN top ← 0 ELSE bottom ← length-1;
do all of the notes in b which are within top and bottom have a corresponding note in a?
FOR i: CARDINAL IN [top..bottom] DO
IF ~PartOf[i, b] THEN LOOP;
found ← FALSE;
FOR j: CARDINAL IN [top..bottom] DO
IF ~PartOf[j, a] THEN LOOP;
IF pad[i].n.pitch # pad[j].n.pitch OR pad[i].y # pad[j].y THEN LOOP;
IF Note.Delta[score.sheet, pad[i].n] # Note.Delta[score.sheet, pad[j].n] THEN LOOP;
found ← TRUE;
EXIT; ENDLOOP;
IF ~found THEN RETURN[FALSE];
ENDLOOP;
top ← length;
find the tops and bottoms for b
FOR i: CARDINAL IN [0..length) DO
IF ~PartOf[i, b] THEN LOOP;
IF top = length THEN top ← i;
bottom ← i;
ENDLOOP;
IF pad[b].stemUp THEN top ← 0 ELSE bottom ← length-1;
do all of the notes in a which are within top and bottom have a corresponding note in b?
FOR i: CARDINAL IN [top..bottom] DO
IF ~PartOf[i, a] THEN LOOP;
found ← FALSE;
FOR j: CARDINAL IN [top..bottom] DO
IF ~PartOf[j, b] THEN LOOP;
IF pad[i].n.pitch # pad[j].n.pitch OR pad[i].y # pad[j].y THEN LOOP;
IF Note.Delta[score.sheet, pad[i].n] # Note.Delta[score.sheet, pad[j].n] THEN LOOP;
found ← TRUE;
EXIT; ENDLOOP;
IF ~found THEN RETURN[FALSE];
ENDLOOP;
RETURN[TRUE];
};
PlaceAccidental: PROC[score: ScorePTR, pad: POINTER TO ScratchPad, i, length: CARDINAL] = {
blocked: BOOL;
d, h: INTEGER;
IF i = padLength THEN RETURN;
IF pad[i].acc = inKey THEN RETURN;
FOR j: CARDINAL IN [0..length) DO IF pad[j].push = i THEN pad[i].x ← MAX[pad[j].x, pad[i].x]; ENDLOOP;
FOR d IN [MAX[pad[i].x, 0]..6) DO blocked ← FALSE;
FOR j: CARDINAL IN [0..length) DO
SELECT (IF pad[j].y > pad[i].y THEN pad[j].acc ELSE pad[i].acc) FROM
flat, doubleFlat, doubleSharp => h ← 8;
ENDCASE => h ← 16;
SELECT (IF pad[j].y > pad[i].y THEN pad[i].acc ELSE pad[j].acc) FROM
doubleSharp => NULL;
ENDCASE => h ← h+8;
IF pad[j].y-pad[i].y >= h THEN LOOP;
IF pad[i].y-pad[j].y >= 24 THEN EXIT;
IF pad[i].y-pad[j].y >= h THEN LOOP;
IF d = 0 AND Note.Delta[score.sheet, pad[j].n] < 0 THEN {blocked ← TRUE; EXIT};
IF j = i THEN LOOP;
IF j = pad[i].push THEN LOOP;
IF pad[j].acc # inKey AND pad[j].x = d THEN {blocked ← TRUE; EXIT};
ENDLOOP;
IF blocked THEN LOOP;
MoveAccTo[pad, i, d];
RETURN;
ENDLOOP;
ERROR;
};
MoveRightTo: PROC[p: Scratch, x: INTEGER] = INLINE
{
IF p.c = NIL THEN p.n.delta ← MAX[p.n.delta, x]
ELSE p.c.delta ← MAX[p.c.delta, x - p.n.delta];
};
MoveLeft: PROC[p: Scratch, delta: INTEGER] = INLINE
{
IF p.c = NIL THEN p.n.delta ← MIN[p.n.delta, -delta]
ELSE p.c.delta ← MIN[p.c.delta, -delta - p.n.delta];
};
MoveAccTo: PROC[p: POINTER TO ScratchPad, i: CARDINAL, delta: INTEGER] =
{
p[i].x ← MAX[p[i].x, delta];
IF p[i].push # padLength AND p[p[i].push].x > -1 THEN MoveAccTo[p, p[i].push, p[i].x+1];
};
SortPad: PROC[ascending: BOOL, pad: POINTER TO ScratchPad] = INLINE
{
temp: Scratch;
FOR i: CARDINAL IN [0..padLength) DO
IF pad[i].n = NIL THEN EXIT;
FOR j: CARDINAL IN (i..padLength) DO
IF pad[j].n = NIL THEN EXIT;
IF NOT ascending AND pad[i].y < pad[j].y
OR ascending AND pad[i].y > pad[j].y
THEN { temp ← pad[i]; pad[i] ← pad[j]; pad[j] ← temp; };
ENDLOOP;
ENDLOOP;
};
padLength: CARDINAL = 16;
ScratchPad: TYPE = ARRAY [0..padLength) OF Scratch;
Scratch: TYPE = RECORD[x, y, stem: INTEGER ← 0, push: CARDINAL ← padLength,
acc: Accidental, stemUp: BOOL,
c: ChordPTR, n: NotePTR ← NIL];