PeanutWindow.mesa; Written by Scott McGregor, February 1983
Last edited by McGregor on March 4, 1983 9:11 am
Last edited by Paxton on March 3, 1983 9:30 am
Last Edited by: Pausch, July 14, 1983 2:25 pm
DIRECTORY
Containers USING [Container],
Icons USING [IconFlavor],
Menus USING [ClickProc, Menu],
Rope USING [ROPE];
PeanutWindow: CEDAR DEFINITIONS = BEGIN
OutputRope: PROC [text: Rope.ROPE] ;
Write a rope to the peanut typescript
OutputChar: PROC [char: CHAR] ;
Write a character to the peanut typescript
SetNewMail: PROC [newMail: BOOL] ;
Change the peanut window to indicate new mail state
AddCommand: PROC [name: Rope.ROPE, proc: Menus.ClickProc, data: REF ANYNIL, fork: BOOLTRUE, guarded: BOOLFALSE] ;
Add a new command to the one-line peanut menu (saved across destroy of window)
AddButton: PROC [name: Rope.ROPE, proc: Menus.ClickProc, data: REF ANYNIL, fork: BOOLTRUE, guarded: BOOLFALSE, redisplay: BOOLTRUE] ;
Add a new button to the button area below the menu (not saved across destroy of window)
the peanut viewer will be repainted if 'redisplay' is TRUE.
Create: PROC RETURNS [new: BOOL] ;
Create the peanut window
Destroy: PROC ;
Destroy the peanut window
peanutParent: Containers.Container;
newMailIcon: Icons.IconFlavor;
noMailIcon: Icons.IconFlavor;
messageSetIcon: Icons.IconFlavor;
dirtyMessageSetIcon: Icons.IconFlavor;
mailMessageIcon: Icons.IconFlavor;
dirtyMailMessageIcon: Icons.IconFlavor;
menu: Menus.Menu;
abortFlag: BOOL;
END.