GLOBAL VARIABLES
globalTable: Map.ColorTable;
globalSceneStyleCount: NAT = 3;
globalSceneStyleArray: ARRAY[1..globalSceneStyleCount] OF Rope.ROPE ←
["WireFrame", "Shaded", "Normals"];
globalBandsDeviceCount: NAT = 3;
globalBandsDeviceArray: ARRAY[1..globalBandsDeviceCount] OF Rope.ROPE ←
["Hornet", "Screen", "Platemaker"];
Press:
PUBLIC
PROC [parent:
REF
ANY, clientData:
REF
ANY, mouseButton: MouseButton, shift, control:
BOOL] =
TRUSTED {
viewerToolData: ViewerToolData ← NARROW[clientData];
viewerPictureData: ViewerPictureData ← NARROW[viewerToolData.viewerPicture.data];
camera: Camera ← viewerPictureData.camera;
TIMING VARABLES
startTime: System.GreenwichMeanTime;
endTime: System.GreenwichMeanTime;
totalTime: LONG CARDINAL;
timeStream: IO.STREAM;
outStream: IO.STREAM ← SVEditUser.GetOutHandle[];
timeRope: Rope.ROPE;
PRESS VARIABLES
pressName: Rope.ROPE;
pressStream: IO.STREAM;
pressContext: Graphics.Context;
START TIMING
startTime ← Time.Current[];
START PRESSING
pressName ← ViewerTools.GetContents[viewerToolData.textSection.ais];
pressName ← Rope.Concat[SVFiles.FilenameMinusExtension[pressName], ".press"];
pressStream ← FileIO.Open[pressName, overwrite, none];
pressContext ← GraphicsToPress.NewContextFromStream[
outputStream: pressStream,
fileNameForHeaderPage: pressName,
resolution: 384];
CSGGraphics.SetQualityCamera[camera, quality];-- make a high quality image
CSGGraphics.ColorFilmCamera[camera, FALSE];-- but only black and white
SVViewerUser.DrawSceneEtc[pressContext, viewerToolData];
CSGGraphics.ColorFilmCamera[camera, TRUE];-- restore to color mode
CSGGraphics.SetQualityCamera[camera, fast];-- restore to fast mode for interactive editting
GraphicsToPress.Close[pressContext];
endTime ← Time.Current[];
totalTime ← endTime - startTime;
timeStream ← IO.CreateOutputStreamToRope[];
timeStream.PutF[" Done. Pressing took (%r)",[cardinal[totalTime]]];
outStream.PutF[" Done. Pressing took (%r)",[cardinal[totalTime]]];
timeRope ← timeStream.GetOutputStreamRope[];
MessageWindow.Append[timeRope, TRUE];
};
PressAIS:
PUBLIC
PROC [parent:
REF
ANY, clientData:
REF
ANY, mouseButton: MouseButton, shift, control:
BOOL] =
TRUSTED {
viewerToolData: ViewerToolData ← NARROW[clientData];
viewerPictureData: ViewerPictureData ← NARROW[viewerToolData.viewerPicture.data];
scene: Scene ← viewerPictureData.scene;
camera: Camera ← viewerPictureData.camera;
minX, minY, maxX, maxY: REAL;
tree: CSGTree;
aisRope: Rope.ROPE ← ViewerTools.GetContents[viewerToolData.textSection.ais];
TIMING VARABLES
startTime: System.GreenwichMeanTime;
endTime: System.GreenwichMeanTime;
totalTime: LONG CARDINAL;
timeStream: IO.STREAM;
timeRope: Rope.ROPE;
PRESS VARIABLES
pressName: Rope.ROPE;
pressStream: IO.STREAM;
outStream: IO.STREAM ← SVEditUser.GetOutHandle[];
pressContext: Graphics.Context;
START TIMING
startTime ← Time.Current[];
START PRESSING
pressName ← ViewerTools.GetContents[viewerToolData.textSection.ais];
pressName ← Rope.Concat[SVFiles.FilenameMinusExtension[pressName], ".press"];
pressStream ← FileIO.Open[pressName, overwrite, none];
pressContext ← GraphicsToPress.NewContextFromStream[
outputStream: pressStream,
fileNameForHeaderPage: pressName,
resolution: 384];
tree ← DisplayList3d.SceneToTree[scene, camera];
[minX, minY, maxX, maxY] ← MinAndMaxFromCameraAndTree[camera, tree];
SVImage.DrawAndScaleColorImage[pressContext, aisRope, [camera.screenCS.mat[1][4], camera.screenCS.mat[2][4]], minX, minY, maxX, maxY];
GraphicsToPress.Close[pressContext];
endTime ← Time.Current[];
totalTime ← endTime - startTime;
timeStream ← IO.CreateOutputStreamToRope[];
timeStream.PutF[" Done. Pressing AIS took (%r)",[cardinal[totalTime]]];
outStream.PutF[" Done. Pressing AIS took (%r)",[cardinal[totalTime]]];
timeRope ← timeStream.GetOutputStreamRope[];
MessageWindow.Append[timeRope, TRUE];
};
PressBWAIS:
PUBLIC
PROC [parent:
REF
ANY, clientData:
REF
ANY, mouseButton: MouseButton, shift, control:
BOOL] =
TRUSTED {
viewerToolData: ViewerToolData ← NARROW[clientData];
viewerPictureData: ViewerPictureData ← NARROW[viewerToolData.viewerPicture.data];
editToolData: EditToolData ← NARROW[viewerToolData.editToolData];
scene: Scene ← viewerPictureData.scene;
camera: Camera ← viewerPictureData.camera;
minX, minY, maxX, maxY: REAL;
tree: CSGTree;
aisRope: Rope.ROPE ← ViewerTools.GetContents[viewerToolData.textSection.ais];
TIMING VARABLES
startTime: System.GreenwichMeanTime;
endTime: System.GreenwichMeanTime;
totalTime: LONG CARDINAL;
timeStream: IO.STREAM;
timeRope: Rope.ROPE;
PRESS VARIABLES
pressName: Rope.ROPE;
pressStream: IO.STREAM;
outStream: IO.STREAM ← SVEditUser.GetOutHandle[];
pressContext: Graphics.Context;
START TIMING
startTime ← Time.Current[];
START PRESSING
pressName ← ViewerTools.GetContents[viewerToolData.textSection.ais];
pressName ← Rope.Concat[SVFiles.FilenameMinusExtension[pressName], ".press"];
pressStream ← FileIO.Open[pressName, overwrite, none];
pressContext ← GraphicsToPress.NewContextFromStream[
outputStream: pressStream,
fileNameForHeaderPage: pressName,
resolution: 384];
tree ← DisplayList3d.SceneToTree[scene, camera];
[minX, minY, maxX, maxY] ← MinAndMaxFromCameraAndTree[camera, tree];
SVImage.DrawAndScaleBlackAndWhiteImage[pressContext, aisRope, [camera.screenCS.mat[1][4], camera.screenCS.mat[2][4]], minX, minY, maxX, maxY];
GraphicsToPress.Close[pressContext];
endTime ← Time.Current[];
totalTime ← endTime - startTime;
timeStream ← IO.CreateOutputStreamToRope[];
timeStream.PutF[" Done. Pressing AIS took (%r)",[cardinal[totalTime]]];
outStream.PutF[" Done. Pressing AIS took (%r)",[cardinal[totalTime]]];
timeRope ← timeStream.GetOutputStreamRope[];
MessageWindow.Append[timeRope, TRUE];
};
CrossHairs:
PUBLIC
PROC [parent:
REF
ANY, clientData:
REF
ANY, mouseButton: MouseButton, shift, control:
BOOL] =
TRUSTED {
viewer is the crossHairs button
viewerToolData: ViewerToolData ← NARROW[clientData];
viewerPictureData: ViewerPictureData ← NARROW[viewerToolData.viewerPicture.data];
camera: Camera ← viewerPictureData.camera;
DoCrossHairs:
PROC [dc: Graphics.Context] =
TRUSTED {
Draw3d.Draw2dCoordSys[dc, [0,0], camera];
};
SVViewerUser.Painter[DoCrossHairs, viewerToolData];
}; -- end of CrossHairs
Dither:
PUBLIC
PROC [parent:
REF
ANY, clientData:
REF
ANY, mouseButton: MouseButton, shift, control:
BOOL] =
TRUSTED {
viewerToolData: ViewerToolData ← NARROW[clientData];
baseName, redName, greenName, blueName, FSFilename: Rope.ROPE;
baseName ← ViewerTools.GetContents[viewerToolData.textSection.ais];
baseName ← SVFiles.FilenameMinusExtension[baseName];
redName ← Rope.Concat[baseName, "-red.ais"];
greenName ← Rope.Concat[baseName, "-green.ais"];
blueName ← Rope.Concat[baseName, "-blue.ais"];
FSFilename ← Rope.Concat[baseName, "-std.ais"];
BEGIN
globalTable ← Preprocess3d.GetGlobalTable[];
DitherAIS.Squash[redName, greenName, blueName, FSFilename, MyMap
!
AIS.Error => {
outStream: IO.STREAM ← SVEditUser.GetOutHandle[];
outStream.PutF["%g -*.ais - Bad file names", [rope[baseName]]];
MessageWindow.Append[Rope.Concat[baseName, "-*.ais - Bad file names"], TRUE];
GOTO giveUp}];
If the dither has worked, fake a button press of DrawDither:
DrawDither[parent, clientData, mouseButton, shift, control];
END;
};
MyMap: DitherAIS.UserMapProc =
TRUSTED {
rb, gb, bb: Map.ColorMapSize;
palix ← Map.GetIndex[r, g, b, globalTable];
[rb, gb, bb] ← ColorMap.GetColor[palix]; -- ought to use the table
re ← r - rb;
ge ← g - gb;
be ← b - bb;
};
Extend:
PUBLIC
PROC [parent:
REF
ANY, clientData:
REF
ANY, mouseButton: MouseButton, shift, control:
BOOL] =
TRUSTED {
Get the edittool to extend the current secondary selection.
SVEditUser.ExtendSecondary[];
};
Move:
PUBLIC
PROC [parent:
REF
ANY, clientData:
REF
ANY, mouseButton: MouseButton, shift, control:
BOOL] =
TRUSTED {
newMat: Matrix4by4;
primary, secondary: Selection;
primary ← SVEditUser.GetPrimarySelection[];
secondary ← SVEditUser.GetSecondarySelection[];
IF primary = NIL THEN RETURN[];
IF primary.assembly = NIL THEN RETURN;
IF secondary = NIL THEN RETURN[];
IF secondary.assembly = NIL THEN RETURN;
If the two selections are in different viewers, then see if these viewers refer to different scenes. If so do a scene to scene copy before doing any aligning and abutting.
IF primary.viewerToolData # secondary.viewerToolData THEN {
primaryPicture: ViewerPictureData ← NARROW[primary.viewerToolData.viewerPicture.data];
secondaryPicture: ViewerPictureData ← NARROW[secondary.viewerToolData.viewerPicture.data];
IF primaryPicture.scene # secondaryPicture.scene
THEN {
copyAssembly: Assembly ← DisplayList3d.MergeAssemblyIntoScene[secondary.assembly, secondaryPicture.scene, primaryPicture.scene.assembly, primaryPicture.scene];
The new assembly has the same relationship to scene assembly as the last assembly had to its parent. This will do for now.
SVViewerUser.SceneNewVersion[primary.viewerToolData];
SVViewerUser.DrawSceneInternal[NIL, primary.viewerToolData, red, FALSE, FALSE];
SVViewerUser.DrawSceneInternal[NIL, secondary.viewerToolData, red, FALSE, FALSE];
RETURN;
};
};
newMat ← Matrix3d.MakeRotateYMat[180];
SVTransforms.PlaceIndirect[secondary.assembly, secondary.coordSys, primary.coordSys, newMat];
Rotate them so they are tangent in an exterior fashion.
SVViewerUser.SceneNewVersion[primary.viewerToolData];
SVViewerUser.DrawSceneInternal[NIL, primary.viewerToolData, red, FALSE, FALSE];
};
DrawPt:
PUBLIC
PROC [parent:
REF
ANY, clientData:
REF
ANY, mouseButton: MouseButton, shift, control:
BOOL] =
TRUSTED {
viewerToolData: ViewerToolData ← NARROW[clientData];
viewerPictureData: ViewerPictureData ← NARROW[viewerToolData.viewerPicture.data];
camera: Camera ← viewerPictureData.camera;
get x and y from appropriate slots. Interpret this as camera coordinates and draw a cross.
x, y: REAL;
DoDrawPt:
PROC [dc: Graphics.Context] =
TRUSTED {
Draw3d.DrawX[dc, [x, y], camera];
};
[x, y] ← SVViewerUser.ReadTwoReals[viewerToolData.textSection.xyz];
SVViewerUser.Painter[DoDrawPt, viewerToolData];
};
MinAndMaxFromCameraAndTree:
PRIVATE
PROC [camera: Camera, tree: CSGTree]
RETURNS [minX, minY, maxX, maxY:
REAL] =
TRUSTED {
frame: FrameBox ← camera.frame;
boundBox: BoundBox;
IF frame.fullScreen
THEN {
boundBox ← Preprocess3d.Preprocess[tree, camera];
minX ← boundBox.minVert[1]; minY ← boundBox.minVert[2];
maxX ← boundBox.maxVert[1]; maxY ← boundBox.maxVert[2];
}
ELSE {
minX ← frame.downLeft[1]; minY ← frame.downLeft[2];
maxX ← frame.upRight[1]; maxY ← frame.upRight[2];
};
};
DrawColor:
PUBLIC
PROC [parent:
REF
ANY, clientData:
REF
ANY, mouseButton: MouseButton, shift, control:
BOOL] =
TRUSTED {
parent is the DrawColor button
viewerToolData: ViewerToolData ← NARROW[clientData];
viewerPictureData: ViewerPictureData ← NARROW[viewerToolData.viewerPicture.data];
scene: Scene ← viewerPictureData.scene;
resolution: REAL;
boundBox: BoundBox;
minX, minY, maxX, maxY: REAL;
camera: Camera ← viewerPictureData.camera;
tree: CSGTree;
aisRope: Rope.ROPE ← ViewerTools.GetContents[viewerToolData.textSection.ais];
DoDrawColor:
PROC [dc: Graphics.Context] =
TRUSTED {
SVImage.DrawAlignedColorImage[dc, aisRope, resolution, [camera.screenCS.mat[1][4], camera.screenCS.mat[2][4]], boundBox];
};
resolution ← camera.resolution;
tree ← DisplayList3d.SceneToTree[scene, camera];
[minX, minY, maxX, maxY] ← MinAndMaxFromCameraAndTree[camera, tree];
boundBox ← SVBoundBox.BoundBoxFromValues[minX, minY, maxX, maxY];
SVViewerUser.Painter[DoDrawColor, viewerToolData];
}; -- end of DrawColor
DrawBlackAndWhite:
PUBLIC
PROC [parent:
REF
ANY, clientData:
REF
ANY, mouseButton: MouseButton, shift, control:
BOOL] =
TRUSTED {
parent is the DrawB&W button
viewerToolData: ViewerToolData ← NARROW[clientData];
viewerPictureData: ViewerPictureData ← NARROW[viewerToolData.viewerPicture.data];
resolution: REAL;
scene: Scene ← viewerPictureData.scene;
boundBox: BoundBox;
minX, minY, maxX, maxY: REAL;
camera: Camera ← viewerPictureData.camera;
tree: CSGTree;
aisRope: Rope.ROPE ← ViewerTools.GetContents[viewerToolData.textSection.ais];
DoDrawBlackAndWhite:
PROC [dc: Graphics.Context] =
TRUSTED {
SVImage.DrawAlignedBlackAndWhiteImage[dc, aisRope, resolution, [camera.screenCS.mat[1][4], camera.screenCS.mat[2][4]], boundBox, FALSE];
};
resolution ← camera.resolution;
tree ← DisplayList3d.SceneToTree[scene, camera];
[minX, minY, maxX, maxY] ← MinAndMaxFromCameraAndTree[camera, tree];
boundBox ← SVBoundBox.BoundBoxFromValues[minX, minY, maxX, maxY];
SVViewerUser.Painter[DoDrawBlackAndWhite, viewerToolData];
}; -- end of DrawBlackAndWhite
DrawDither:
PUBLIC
PROC [parent:
REF
ANY, clientData:
REF
ANY, mouseButton: MouseButton, shift, control:
BOOL] =
TRUSTED {
parent is the DrawDither button
viewerToolData: ViewerToolData ← NARROW[clientData];
viewerPictureData: ViewerPictureData ← NARROW[viewerToolData.viewerPicture.data];
resolution: REAL;
scene: Scene ← viewerPictureData.scene;
boundBox: BoundBox;
minX, minY, maxX, maxY: REAL;
camera: Camera ← viewerPictureData.camera;
tree: CSGTree;
aisRope: Rope.ROPE ← ViewerTools.GetContents[viewerToolData.textSection.ais];
DoDrawBlackAndWhite:
PROC [dc: Graphics.Context] =
TRUSTED {
SVImage.DrawAlignedBlackAndWhiteImage[dc, aisRope, resolution, [camera.screenCS.mat[1][4], camera.screenCS.mat[2][4]], boundBox, TRUE];
};
resolution ← camera.resolution;
aisRope ← Rope.Concat[SVFiles.FilenameMinusExtension[aisRope], "-std.ais"];
tree ← DisplayList3d.SceneToTree[scene, camera];
[minX, minY, maxX, maxY] ← MinAndMaxFromCameraAndTree[camera, tree];
boundBox ← SVBoundBox.BoundBoxFromValues[minX, minY, maxX, maxY];
SVViewerUser.Painter[DoDrawBlackAndWhite, viewerToolData];
}; -- end of DrawDither
SetFocalLength:
PUBLIC
PROC [parent:
REF
ANY, clientData:
REF
ANY, mouseButton: MouseButton, shift, control:
BOOL] =
TRUSTED {
viewerToolData: ViewerToolData ← NARROW[clientData];
viewerPictureData: ViewerPictureData ← NARROW[viewerToolData.viewerPicture.data];
viewerPictureData.camera.focalLength ← SVViewerTools.GetReal[viewerToolData.textSection.focalLength, 1800];
}; -- end of SetFocalLength
MakeBands: PUBLIC PROC [parent: REF ANY, clientData: REF ANY, mouseButton: MouseButton, shift, control: BOOL] = TRUSTED {
viewerToolData: ViewerToolData ← NARROW[clientData];
viewerPictureData: ViewerPictureData ← NARROW[viewerToolData.viewerPicture.data];
camera: Camera ← viewerPictureData.camera;
deviceType: DeviceType;
deviceName: Rope.ROPE;
TIMING VARABLES
startTime: System.GreenwichMeanTime;
endTime: System.GreenwichMeanTime;
totalTime: LONG CARDINAL;
timeStream: IO.STREAM;
outStream: IO.STREAM ← SVEditUser.GetOutHandle[];
timeRope: Rope.ROPE;
BANDS VARIABLES
bandContext: Graphics.Context;
bandDevice: BandsClient.Device;
START TIMING
startTime ← Time.Current[];
START BANDS
deviceName ← globalBandsDeviceArray[viewerPictureData.bandsDeviceIndex];
SELECT TRUE FROM
Rope.Equal[deviceName, "Hornet"] => deviceType ← hornet;
Rope.Equal[deviceName, "Screen"] => deviceType ← screen;
Rope.Equal[deviceName, "Platemaker"] => deviceType ← platemaker;
ENDCASE => ERROR;
BandsClient.SetUpSeparation[none, Tentfilter];
[bandContext, bandDevice] ← BandsClient.OpenBands[deviceType];
CSGGraphics.SetQualityCamera[camera, quality];-- make a high quality image
CSGGraphics.ColorFilmCamera[camera, FALSE];-- but only black and white
SVViewerUser.DrawSceneEtc[bandContext, viewerToolData];
CSGGraphics.ColorFilmCamera[camera, TRUE];-- restore to color mode
CSGGraphics.SetQualityCamera[camera, fast];-- restore to fast mode for interactive editting
BandsClient.CloseBands[bandDevice, deviceType];
endTime ← Time.Current[];
totalTime ← endTime - startTime;
timeStream ← IO.CreateOutputStreamToRope[];
timeStream.PutF[" Done. Bands took (%r)",[cardinal[totalTime]]];
outStream.PutF[" Done. Bands took (%r)",[cardinal[totalTime]]];
timeRope ← timeStream.GetOutputStreamRope[];
MessageWindow.Append[timeRope, TRUE];
};
Tentfilter: PROC [x,y: REAL] RETURNS [val: REAL] = TRUSTED {
RETURN [1.0-ABS[x]];
};
PROMPTS
AISPrompt:
PUBLIC
PROC [parent:
REF
ANY, clientData:
REF
ANY, mouseButton: MouseButton, shift, control:
BOOL] =
TRUSTED {
viewerToolData: ViewerToolData ← NARROW[clientData];
ViewerTools.SetSelection[viewerToolData.textSection.ais];
};
XYZPrompt:
PUBLIC
PROC [parent:
REF
ANY, clientData:
REF
ANY, mouseButton: MouseButton, shift, control:
BOOL] =
TRUSTED {
viewerToolData: ViewerToolData ← NARROW[clientData];
ViewerTools.SetSelection[viewerToolData.textSection.xyz];
};
FocalLengthPrompt:
PUBLIC
PROC [parent:
REF
ANY, clientData:
REF
ANY, mouseButton: MouseButton, shift, control:
BOOL] =
TRUSTED {
viewerToolData: ViewerToolData ← NARROW[clientData];
ViewerTools.SetSelection[viewerToolData.textSection.focalLength];
};
TextPrompt:
PUBLIC
PROC [parent:
REF
ANY, clientData:
REF
ANY, mouseButton: MouseButton, shift, control:
BOOL] =
TRUSTED {
viewerToolData: ViewerToolData ← NARROW[clientData];
ViewerTools.SetSelection[viewerToolData.textSection.text];
};
PROMPTS WHICH CYCLE THROUGH POSSIBILITIES
StylePrompt:
PUBLIC
PROC [parent:
REF
ANY, clientData:
REF
ANY, mouseButton: MouseButton, shift, control:
BOOL] =
TRUSTED {
viewerToolData: ViewerToolData ← NARROW[clientData];
viewerPictureData: ViewerPictureData ← NARROW[viewerToolData.viewerPicture.data];
newStyle: DrawStyle;
scene: Scene ← viewerPictureData.scene;
viewerPictureData.sceneStyleIndex ← IF viewerPictureData.sceneStyleIndex = globalSceneStyleCount THEN 1 ELSE viewerPictureData.sceneStyleIndex + 1;
Labels.Set[viewerToolData.textSection.viewStyle, globalSceneStyleArray[viewerPictureData.sceneStyleIndex]];
SELECT globalSceneStyleArray[viewerPictureData.sceneStyleIndex]
FROM
"WireFrame" => newStyle ← wire;
"Shaded" => newStyle ← shaded;
"Normals" => newStyle ← normals;
"RayCast" => newStyle ← rayCast;
ENDCASE => ERROR;
viewerPictureData.camera.style ← newStyle;
};
ON/OFF SWITCHES
DoubleBuffer:
PUBLIC
PROC [parent:
REF
ANY, clientData:
REF
ANY, mouseButton: MouseButton, shift, control:
BOOL] =
TRUSTED {
button: Buttons.Button ← NARROW[parent];
viewerToolData: ViewerToolData ← NARROW[clientData];
viewerPictureData: ViewerPictureData ← NARROW[viewerToolData.viewerPicture.data];
IF viewerPictureData.doubleBuffer
THEN {
viewerPictureData.doubleBuffer ← NOT viewerPictureData.doubleBuffer;
Buttons.SetDisplayStyle[button, $BlackOnWhite];
}
ELSE {
viewerPictureData.doubleBuffer ← NOT viewerPictureData.doubleBuffer;
Buttons.SetDisplayStyle[button, $WhiteOnBlack];
};
}; -- end of DoubleBuffer
ShowCoordsMode:
PUBLIC
PROC [parent:
REF
ANY, clientData:
REF
ANY, mouseButton: MouseButton, shift, control:
BOOL] =
TRUSTED {
button: Buttons.Button ← NARROW[parent];
viewerToolData: ViewerToolData ← NARROW[clientData];
viewerPictureData: ViewerPictureData ← NARROW[viewerToolData.viewerPicture.data];
IF viewerPictureData.showCoordSys
THEN {
viewerPictureData.showCoordSys ← NOT viewerPictureData.showCoordSys;
Buttons.SetDisplayStyle[button, $BlackOnWhite];
}
ELSE {
viewerPictureData.showCoordSys ← NOT viewerPictureData.showCoordSys;
Buttons.SetDisplayStyle[button, $WhiteOnBlack];
};
}; -- end of ShowCoordsMode
OPTIONS LISTERS
BandsDevice: PUBLIC PROC [parent: REF ANY, clientData: REF ANY, mouseButton: MouseButton, shift, control: BOOL] = TRUSTED {
viewerToolData: ViewerToolData ← NARROW[clientData];
thisButton: Viewer ← NARROW[parent];
viewerPictureData: ViewerPictureData ← NARROW[viewerToolData.viewerPicture.data];
scene: Scene ← viewerPictureData.scene;
viewerPictureData.bandsDeviceIndex ← IF viewerPictureData.bandsDeviceIndex = globalBandsDeviceCount THEN 1 ELSE viewerPictureData.bandsDeviceIndex + 1;
Buttons.ReLabel[thisButton, globalBandsDeviceArray[viewerPictureData.bandsDeviceIndex]];
};
UTILITIES
Selected:
PUBLIC
PROC [parent:
REF
ANY, clientData:
REF
ANY, mouseButton: MouseButton, shift, control:
BOOL] =
TRUSTED {
This window has been selected. Show its Selected button as WhiteOnBlack.
viewerToolData: ViewerToolData ← NARROW[clientData];
SVEditUser.ReSelectViewer[viewerToolData];
};
Deselected:
PUBLIC
PROC [viewerToolData: ViewerToolData] =
TRUSTED {
This window has been deselected. Show its Selected button as BlackOnWhite.
IF viewerToolData = NIL THEN RETURN;
viewerToolData.textSection.isSelected ← FALSE;
Labels.SetDisplayStyle[viewerToolData.textSection.selected, $BlackOnWhite, TRUE];
};
Input Notify Procs
SingleRay:
PUBLIC
PROC [viewerToolData: ViewerToolData, cameraPoint: Point2d] =
TRUSTED {
viewerPictureData: ViewerPictureData ← NARROW[viewerToolData.viewerPicture.data];
f: IO.STREAM ← SVEditUser.GetOutHandle[];
color: Color;
xInt, yInt: INTEGER;
tree: CSGTree;
scene: Scene ← viewerPictureData.scene;
camera: Camera ← viewerPictureData.camera;
xInt ← Real.FixI[cameraPoint[1]]; yInt ← Real.FixI[cameraPoint[2]];
tree ← DisplayList3d.SceneToTree[scene, camera];
color ← CastRays.SingleRay[xInt, yInt, tree, scene.lightSources, camera, TRUE, f];
f.PutF["[%g,%g]: ",[real[cameraPoint[1]]], [real[cameraPoint[2]]]];
TFO3d.FileoutColor[f, color];
};
PointAt:
PUBLIC
PROC [viewerToolData: ViewerToolData, cameraPoint: Point2d] =
TRUSTED {
Adds a new assembly to the scene of class "CoordSys", isTool is true. The first one will be pointer.0, the second pointer.1 and so on. Pointer will be defined with respect to the parent of the assembly which we are pointing at. If we are not pointing at anything, don't create a pointer. Just return.
viewerPictureData: ViewerPictureData ← NARROW[viewerToolData.viewerPicture.data];
f: IO.STREAM ← SVEditUser.GetOutHandle[];
tree: CSGTree;
normal: Vector;
prim: Primitive;
scene: Scene ← viewerPictureData.scene;
camera: Camera ← viewerPictureData.camera;
class: CSG.Classification;
tree ← DisplayList3d.SceneToTree[scene, camera];
class ← CastRays.SingleRay2[cameraPoint, tree, scene.lightSources, camera, TRUE, f];
IF class.count = 0 THEN RETURN;
prim ← class.primitives[1];
normal ← class.normals[1];
};
RayCastProgress:
PUBLIC CastRays.NotifyOfProgressProc =
TRUSTED {
PROC [currentY, minX, minY, maxX, maxY: REAL, clientData: REF ANY];
Draw a box of width 10 and length currentY-minY+1 with origin at (minX, minY)
viewerToolData: ViewerToolData ← NARROW[clientData];
viewerPictureData: ViewerPictureData ← NARROW[viewerToolData.viewerPicture.data];
camera: Camera ← viewerPictureData.camera;
width: REAL ← 10;
box: Graphics.Box;
lowLeft, upRight: Point2d;
DoRayCastProgress:
PROC [dc: Graphics.Context] =
TRUSTED {
Graphics.SetColor[dc, GraphicsColor.black];
Graphics.DrawBox[dc, box];
};
lowLeft ← CoordSys.CameraToScreen[[minX, minY], camera.screenCS];
upRight ← CoordSys.CameraToScreen[[maxX, currentY], camera.screenCS];
box ← [lowLeft[1], lowLeft[2], upRight[1], upRight[2]];
SVViewerUser.Painter[DoRayCastProgress, viewerToolData];
};