File: SVFancyRays.mesa
Author: Eric Bier on July 3, 1983 12:33 pm
Last edited by Bier on August 2, 1983 5:15 pm
Contents: Procedures implementing shadows (reflections and transparency to come).
DIRECTORY
CSG,
IO,
Matrix3d,
Shading;
SVFancyRays: DEFINITIONS =
BEGIN
CSGTree: TYPE = CSG.CSGTree;
LightSourceList: TYPE = Shading.LightSourceList;
Point3d: TYPE = Matrix3d.Point3d;
VisibleLights: PROC [allLights: LightSourceList, surfacePoint: Point3d, tree: CSGTree, makeStream: BOOLFALSE, f: IO.STREAMNIL, indent: NAT ← 0] RETURNS [visibleLights: LightSourceList];
END.