File: SVEditUserImplD.mesa
Last edited by Bier on August 18, 1983 5:27 pm
Contents: All of the procedures called by SVEditTool when menus and buttons are pressed (part 4)
DIRECTORY
CoordSys,
CSGGraphics,
DisplayList3d,
Fileout3d,
GraphicsColor,
IO,
Labels,
Matrix3d,
Menus,
MessageWindow,
Rope,
SVArtwork,
SVArtworkUser,
SVEditUser,
SVEditUserB,
SVMappings,
SVPolygon3d,
SVTransforms,
SVViewerTools,
SVViewerUser,
TFI3d,
TFO3d,
ViewerClasses,
ViewerTools;
SVEditUserImplD: CEDAR PROGRAM
IMPORTS CoordSys, DisplayList3d, Fileout3d, IO, Labels, Matrix3d, MessageWindow, Rope, SVArtwork, SVArtworkUser, SVEditUser, SVMappings, SVTransforms, SVViewerTools, SVViewerUser, TFI3d, TFO3d, ViewerTools
EXPORTS SVEditUser, SVEditUserB =
BEGIN
IMPORTED TYPES
Artwork: TYPE = SVArtwork.Artwork;
Assembly: TYPE = DisplayList3d.Assembly;
AssemblyList: TYPE = DisplayList3d.AssemblyList;
AssemblyGenerator: TYPE = DisplayList3d.AssemblyGenerator;
Camera: TYPE = CSGGraphics.Camera;
Color: TYPE = GraphicsColor.Color;
CoordSystem: TYPE = CoordSys.CoordSystem;
DrawStyle: TYPE = CSGGraphics.DrawStyle;
EditToolData: TYPE = SVEditUser.EditToolData;
FileCamera: TYPE = DisplayList3d.FileCamera;
FileCameraList: TYPE = DisplayList3d.FileCameraList;
FrameBox: TYPE = CSGGraphics.FrameBox;
LightSource: TYPE = DisplayList3d.LightSource;
Material: TYPE = SVArtwork.Material;
MasterObject: TYPE = DisplayList3d.MasterObject;
MasterObjectList: TYPE = DisplayList3d.MasterObjectList;
Matrix4by4: TYPE = Matrix3d.Matrix4by4;
MouseButton: TYPE = Menus.MouseButton;
NameAlreadyPresent: SIGNAL = DisplayList3d.NameAlreadyPresent;
OMap: TYPE = SVArtwork.OMap;
Plane: TYPE = SVPolygon3d.Plane;
Point3d: TYPE = Matrix3d.Point3d;
Scene: TYPE = DisplayList3d.Scene;
SMap: TYPE = SVArtwork.SMap;
Tube: TYPE = SVMappings.Tube;
Box: TYPE = SVMappings.Box;
Viewer: TYPE = ViewerClasses.Viewer;
ViewerCell: TYPE = REF ViewerCellObj;
ViewerCellObj: TYPE = SVEditUser.ViewerCellObj;
ViewerToolData: TYPE = SVViewerUser.ViewerToolData;
ViewerPictureData: TYPE = SVViewerUser.ViewerPictureData;
GLOBAL VARIABLES
globalMatCount: NAT = SVEditUser.globalMatCount;
globalMatArray: PUBLIC ARRAY[1..globalMatCount] OF Rope.ROPE
["plastic", "chalk"];
globalBoxOMapIndex: PUBLIC NAT ← 1;
globalBoxOMapCount: NAT = 2;
globalBoxOMapArray: PUBLIC ARRAY[1..globalBoxOMapCount] OF Rope.ROPE
["Orthogonal", "Radial"];
ListScenes: PUBLIC PROC [parent: REF ANY, clientData: REF ANY, mouseButton: MouseButton, shift, control: BOOL] = TRUSTED {
g: DisplayList3d.SceneGenerator;
scene: Scene;
outHandle: IO.STREAM ← SVEditUser.GetOutHandle[];
g ← DisplayList3d.GetSceneGenerator[];
scene ← DisplayList3d.NextScene[g];
outHandle.PutRope["Listing Current Scenes...\n"];
UNTIL scene = NIL DO
outHandle.PutF[" %g\n",[rope[scene.name]]];
scene ← DisplayList3d.NextScene[g];
ENDLOOP;
}; -- end of ListScenes
ListAssemblies: PUBLIC PROC [parent: REF ANY, clientData: REF ANY, mouseButton: MouseButton, shift, control: BOOL] = TRUSTED {
editToolData: EditToolData ← NARROW[clientData];
scene: Scene ← editToolData.sceneSection.currentScene;
name: Rope.ROPE;
outHandle: IO.STREAM ← SVEditUser.GetOutHandle[];
g: AssemblyGenerator;
a: Assembly;
outHandle.PutF["Listing top level assemblies in scene: %g\n",
[rope[scene.name]]];
g ← DisplayList3d.GetAssemblyGenerator[scene];
a ← DisplayList3d.NextAssembly[g];
UNTIL a = NIL DO
name ← a.name;
outHandle.PutF[" %g coordSys: %g wrt: %g",
[rope[name]], [rope[a.coordSys.name]], [rope[a.coordSys.withRespectTo.name]]];
IF ISTYPE[a.object, AssemblyList] THEN outHandle.PutF[" [cluster]\n"]
ELSE outHandle.PutF[" [primitive]\n"];
a ← DisplayList3d.NextAssembly[g];
ENDLOOP;
}; -- end of ListAssemblies
ListCoordSystems: PUBLIC PROC [parent: REF ANY, clientData: REF ANY, mouseButton: MouseButton, shift, control: BOOL] = TRUSTED {
editToolData: EditToolData ← NARROW[clientData];
currentScene: Scene ← editToolData.sceneSection.currentScene;
g: CoordSys.Generator;
outHandle: IO.STREAM ← SVEditUser.GetOutHandle[];
cs: CoordSystem;
g ← CoordSys.GetGenerator[currentScene.coordSystems];
cs ← CoordSys.Next[g];
outHandle.PutF["Listing Current CoordinateSystems in %g...\n",
[rope[currentScene.name]]];
UNTIL cs = NIL DO
outHandle.PutF[" %g",[rope[cs.name]]];
outHandle.PutChar[IO.SP];
outHandle.PutRope["withRespectTo: "];
IF cs.withRespectTo = NIL
THEN IO.PutRope[outHandle,"NIL"]
ELSE IO.PutRope[outHandle,cs.withRespectTo.name];
IO.PutRope[outHandle, " mat:\n"];
TFO3d.FileoutMatrix[outHandle, cs.mat];
IO.PutChar[outHandle, IO.CR];
IO.PutRope[outHandle, "wrtCamera:\n"];
TFO3d.FileoutMatrix[outHandle, cs.wrtCamera];
IO.PutChar[outHandle, IO.CR];
IO.PutChar[outHandle, IO.CR];
cs ← CoordSys.Next[g];
ENDLOOP;
}; -- end of ListCoordSystems
ListLights: PUBLIC PROC [parent: REF ANY, clientData: REF ANY, mouseButton: MouseButton, shift, control: BOOL] = TRUSTED {
editToolData: EditToolData ← NARROW[clientData];
currentScene: Scene ← editToolData.sceneSection.currentScene;
outHandle: IO.STREAM ← SVEditUser.GetOutHandle[];
outHandle.PutRope["Listing Current LightSources...\n"];
Fileout3d.FileoutLightSources[outHandle, currentScene.lightSources];
};
ListMasterObjects: PUBLIC PROC [parent: REF ANY, clientData: REF ANY, mouseButton: MouseButton, shift, control: BOOL] = TRUSTED {
editToolData: EditToolData ← NARROW[clientData];
currentScene: Scene ← editToolData.sceneSection.currentScene;
outHandle: IO.STREAM ← SVEditUser.GetOutHandle[];
list: MasterObjectList;
outHandle.PutRope["Listing Current MasterObjects...\n"];
FOR list ← DisplayList3d.MasterObjectsOfScene[currentScene], list.rest UNTIL list = NIL DO
outHandle.PutF["%g\n",
[rope[list.first.name]] ];
ENDLOOP;
};
ListViewers: PUBLIC PROC [parent: REF ANY, clientData: REF ANY, mouseButton: MouseButton, shift, control: BOOL] = TRUSTED {
editToolData: EditToolData ← NARROW[clientData];
viewerToolData: ViewerToolData;
viewerPictureData: ViewerPictureData;
firstViewer: Viewer;
count: NAT;
outHandle: IO.STREAM ← SVEditUser.GetOutHandle[];
FOR allList: LIST OF ViewerCell ← editToolData.allViewers, allList.rest UNTIL allList = NIL DO
firstViewer ← allList.first.viewersOnScene;
IF firstViewer = NIL THEN LOOP;
viewerToolData ← NARROW[firstViewer.data];
viewerPictureData ← NARROW[viewerToolData.viewerPicture.data];
outHandle.PutF["\n%g: 1", [rope[viewerPictureData.scene.name]]];
count ← 1;
FOR viewerList: Viewer ← firstViewer.link, viewerList.link
UNTIL viewerList = firstViewer OR viewerList = NIL DO
count ← count + 1;
outHandle.PutF[", %g", [integer[count]]];
ENDLOOP;
ENDLOOP;
};
ListCameras: PUBLIC PROC [parent: REF ANY, clientData: REF ANY, mouseButton: MouseButton, shift, control: BOOL] = TRUSTED {
editToolData: EditToolData ← NARROW[clientData];
currentScene: Scene ← editToolData.sceneSection.currentScene;
outHandle: IO.STREAM ← SVEditUser.GetOutHandle[];
list: FileCameraList;
outHandle.PutRope["Listing Current Cameras...\n"];
FOR list ← currentScene.cameras, list.rest UNTIL list = NIL DO
outHandle.PutF["%g\n",
[rope[list.first.name]] ];
ENDLOOP;
};
GetCamera: PUBLIC PROC [parent: REF ANY, clientData: REF ANY, mouseButton: MouseButton, shift, control: BOOL] = TRUSTED {
Get the camera named in the "name" slot of the edittool camera section
editToolData: EditToolData ← NARROW[clientData];
cameraName: Rope.ROPE ← ViewerTools.GetSelectionContents[];
currentScene: Scene ← editToolData.sceneSection.currentScene;
success: BOOL;
outStream: IO.STREAM;
fileCamera: FileCamera;
frameRope, visibleAssemblyRope, clippingRope: Rope.ROPE;
IF Rope.Length[cameraName] = 0 THEN {
MessageWindow.Append["Please select a camera name.", TRUE];
MessageWindow.Blink[];
RETURN;
};
[fileCamera, success] ← DisplayList3d.FindFileCameraFromName[cameraName, currentScene];
IF NOT success THEN {
MessageWindow.Append[Rope.Cat["Camera ", cameraName, " not found"], TRUE];
MessageWindow.Blink[];
}
ELSE {
Stuff all of the file camera fields into the appropriate slots.
name
ViewerTools.SetContents[editToolData.cameraSection.name, cameraName];
origin, focus point and slant
SVViewerTools.SetThreeReals[editToolData.cameraSection.origin, fileCamera.origin[1], fileCamera.origin[2], fileCamera.origin[3]];
SVViewerTools.SetThreeReals[editToolData.cameraSection.focusPoint, fileCamera.focusPoint[1], fileCamera.focusPoint[2], fileCamera.focusPoint[3]];
SVViewerTools.SetReal[editToolData.cameraSection.slant, fileCamera.slant];
resolution and focal length
SVViewerTools.SetReal[editToolData.cameraSection.resolution, fileCamera.resolution];
SVViewerTools.SetReal[editToolData.cameraSection.focalLength, fileCamera.focalLength];
frame
outStream ← IO.ROS[];
TFO3d.FileoutFrame[outStream, fileCamera.frame];
frameRope ← IO.GetOutputStreamRope[outStream];
IO.Close[outStream];
ViewerTools.SetContents[editToolData.cameraSection.frame, frameRope];
clipping planes and visible assemblies
outStream ← IO.ROS[];
TFO3d.FileoutClippingPlanes[outStream, fileCamera.clippingPlanes];
clippingRope ← IO.GetOutputStreamRope[outStream];
ViewerTools.SetContents[editToolData.cameraSection.clippingPlanes, clippingRope];
IO.Reset[outStream];
TFO3d.FileoutListOfRope[outStream, fileCamera.visibleAssemblies];
visibleAssemblyRope ← IO.GetOutputStreamRope[outStream];
IO.Close[outStream];
ViewerTools.SetContents[editToolData.cameraSection.visibleAssemblies, visibleAssemblyRope];
};
}; -- end of GetCamera
SetCamera: PUBLIC PROC [parent: REF ANY, clientData: REF ANY, mouseButton: MouseButton, shift, control: BOOL] = TRUSTED {
editToolData: EditToolData ← NARROW[clientData];
currentScene: Scene ← editToolData.sceneSection.currentScene;
currentViewerToolData: ViewerToolData ← NARROW[editToolData.currentViewerToolData];
currentViewerPictureData: ViewerPictureData ← NARROW[currentViewerToolData.viewerPicture.data];
camera: Camera ← currentViewerPictureData.camera;
focusPoint, origin: Point3d;
success: BOOL;
focalLength, slant, resolution: REAL;
cameraName, frameRope, clippingPlaneRope, visibleAssembliesRope: Rope.ROPE;
frame: FrameBox;
fileCamera, oldFileCamera: FileCamera;
frameStream, clippingStream, visibleAssembliesStream: IO.STREAM;
clippingPlanes: LIST OF Plane;
visibleAssemblies: LIST OF Rope.ROPE;
name
cameraName ← ViewerTools.GetContents[editToolData.cameraSection.name];
IF Rope.Length[cameraName] = 0 THEN {
MessageWindow.Append["Please give camera a name.", TRUE];
MessageWindow.Blink[];
RETURN;
};
origin, focus point, and slant
origin ← SVEditUser.GetPoint3d[editToolData.cameraSection.origin];
focusPoint ← SVEditUser.GetPoint3d[editToolData.cameraSection.focusPoint];
slant ← SVViewerTools.GetReal[editToolData.cameraSection.slant, 0];
resolution and focal length
resolution ← SVViewerTools.GetReal[editToolData.cameraSection.resolution, 10.0];
focalLength ← SVViewerTools.GetReal[editToolData.cameraSection.focalLength, 1800];
frame
frameRope ← ViewerTools.GetContents[editToolData.cameraSection.frame];
frameStream ← IO.RIS[frameRope];
frame ← TFI3d.ReadFrame[frameStream];
clipping planes and visible Assemblies
just one clipping plane for now
clippingPlaneRope ← ViewerTools.GetContents[editToolData.cameraSection.clippingPlanes];
clippingStream ← IO.RIS[clippingPlaneRope];
clippingPlanes ← TFI3d.ReadClippingPlanes[clippingStream];
visibleAssembliesRope ← ViewerTools.GetContents[editToolData.cameraSection.visibleAssemblies];
visibleAssembliesStream ← IO.RIS[visibleAssembliesRope];
visibleAssemblies ← TFI3d.ReadListOfRope[visibleAssembliesStream];
make the camera
[oldFileCamera, success] ← DisplayList3d.FindFileCameraFromName[cameraName, currentScene];
IF success THEN {-- put new information in old camera
oldFileCamera.origin ← origin;
oldFileCamera.focusPoint ← focusPoint;
oldFileCamera.slant ← slant;
oldFileCamera.resolution ← resolution;
oldFileCamera.focalLength ← focalLength;
oldFileCamera.frame ← frame;
oldFileCamera.clippingPlanes ← clippingPlanes;
oldFileCamera.visibleAssemblies ← visibleAssemblies;
fileCamera ← oldFileCamera;
}
ELSE {
fileCamera ← DisplayList3d.CreateFileCamera[cameraName, origin, focusPoint, slant, resolution, focalLength, clippingPlanes, visibleAssemblies];
DisplayList3d.AddCameraToScene[fileCamera, currentScene];
};
SVEditUser.SceneNewVersion[currentViewerToolData, currentScene];
IF Rope.Equal[fileCamera.name, camera.viewName, TRUE] THEN UseCameraInternal[fileCamera.name, currentScene, currentViewerToolData];
}; -- end of SetCamera
UseCamera: PUBLIC PROC [parent: REF ANY, clientData: REF ANY, mouseButton: MouseButton, shift, control: BOOL] = TRUSTED {
editToolData: EditToolData ← NARROW[clientData];
cameraName: Rope.ROPE ← ViewerTools.GetSelectionContents[];
currentViewerToolData: ViewerToolData ← NARROW[editToolData.currentViewerToolData];
currentScene: Scene ← editToolData.sceneSection.currentScene;
IF Rope.Length[cameraName] = 0 THEN {
MessageWindow.Append["Please select a camera name.", TRUE];
MessageWindow.Blink[];
}
ELSE UseCameraInternal[cameraName, currentScene, currentViewerToolData];
}; -- end of UseCamera
UseCameraInternal: PRIVATE PROC [cameraName: Rope.ROPE, currentScene: Scene, currentViewerToolData: ViewerToolData] = TRUSTED {
fileCamera: FileCamera;
success: BOOL;
style: DrawStyle;
worldCS, screenCS: CoordSystem;
currentViewerPictureData: ViewerPictureData ← NARROW[currentViewerToolData.viewerPicture.data];
worldCS ← CoordSys.FindCoordSysFromName["WORLD", currentScene.coordSystems];
screenCS ← currentViewerPictureData.camera.screenCS;
style ← currentViewerPictureData.camera.style;
[fileCamera, success] ← DisplayList3d.FindFileCameraFromName[cameraName, currentScene];
IF NOT success THEN {
MessageWindow.Append[Rope.Cat["Camera ", cameraName, " not found"]];
MessageWindow.Blink[];
}
ELSE {
currentViewerPictureData.camera ← DisplayList3d.CameraFromFileCamera[fileCamera, worldCS, screenCS, style];
};
SVViewerUser.DrawSceneInternal[currentViewerToolData.outer, currentViewerToolData, red, FALSE, FALSE]; -- fake a button push
SVViewerUser.UpdateHeader[currentScene.name, currentViewerToolData];
}; -- end of UseCameraInternal
GetCameraOrder: PUBLIC PROC [parent: REF ANY, clientData: REF ANY, mouseButton: MouseButton, shift, control: BOOL] = TRUSTED {
editToolData: EditToolData ← NARROW[clientData];
currentScene: Scene ← editToolData.sceneSection.currentScene;
currentViewerToolData: ViewerToolData ← NARROW[editToolData.currentViewerToolData];
cameraOrderStream: IO.STREAM;
cameraOrderRope: Rope.ROPE;
cameraOrderStream ← IO.ROS[];
TFO3d.FileoutListOfRope[cameraOrderStream, currentScene.cameraOrder];
cameraOrderRope ← IO.GetOutputStreamRope[cameraOrderStream];
ViewerTools.SetContents[editToolData.cameraOrderSection.order, cameraOrderRope];
};
SetCameraOrder: PUBLIC PROC [parent: REF ANY, clientData: REF ANY, mouseButton: MouseButton, shift, control: BOOL] = TRUSTED {
editToolData: EditToolData ← NARROW[clientData];
currentScene: Scene ← editToolData.sceneSection.currentScene;
currentViewerToolData: ViewerToolData ← NARROW[editToolData.currentViewerToolData];
cameraOrderRope: Rope.ROPE ← ViewerTools.GetContents[editToolData.cameraOrderSection.order];
cameraOrderStream: IO.STREAMIO.RIS[cameraOrderRope];
cameraOrder: LIST OF Rope.ROPE ← TFI3d.ReadListOfRope[cameraOrderStream];
currentScene.cameraOrder ← cameraOrder;
SVEditUser.SceneNewVersion[currentViewerToolData, currentScene];
}; -- end of SetCameraOrder
SetShadows: PUBLIC PROC [parent: REF ANY, clientData: REF ANY, mouseButton: MouseButton, shift, control: BOOL] = TRUSTED {
editToolData: EditToolData ← NARROW[clientData];
currentScene: Scene ← editToolData.sceneSection.currentScene;
currentViewerToolData: ViewerToolData ← NARROW[editToolData.currentViewerToolData];
currentScene.shadows ← editToolData.shadowSection.shadowValue;
SVEditUser.SceneNewVersion[currentViewerToolData, currentScene];
}; -- end of SetShadows
NormalizeRot: PUBLIC PROC [parent: REF ANY, clientData: REF ANY, mouseButton: MouseButton, shift, control: BOOL] = TRUSTED {
Find the mat between 'Assembly' and 'WithRespectTo', remove its rotational components leaving translation and scaling as they were.
editToolData: EditToolData ← NARROW[clientData];
scene: Scene ← editToolData.sceneSection.currentScene;
found: BOOLTRUE;
assemblyCS, wrtCS: CoordSystem;
oldMat, newMat: Matrix4by4;
[assemblyCS, found] ← SVEditUser.GetCoordSys[editToolData.sceneSection.assemblyName, scene];
IF NOT found THEN RETURN;
[wrtCS, found] ← SVEditUser.GetCoordSys[editToolData.sceneSection.wrt, scene];
IF NOT found THEN RETURN;
oldMat ← CoordSys.FindAinTermsOfB[a: assemblyCS, b: wrtCS];
newMat ← Matrix3d.NormalizeNoRotation[oldMat];
CoordSys.TPlaceAwrtB[a: assemblyCS, b: wrtCS, aWRTb: newMat];
SVViewerUser.SceneNewVersion[editToolData.currentViewerToolData];
SVEditUser.DrawSceneInternal[parent, clientData, mouseButton, shift, control];
};
Normalize: PUBLIC PROC [parent: REF ANY, clientData: REF ANY, mouseButton: MouseButton, shift, control: BOOL] = TRUSTED {
Find the mat between 'Assembly' and 'WithRespectTo', remove its rotational and translational components leaving scaling as it was.
editToolData: EditToolData ← NARROW[clientData];
scene: Scene ← editToolData.sceneSection.currentScene;
found: BOOLTRUE;
sx, sy, sz: REAL;
assemblyCS, wrtCS: CoordSystem;
oldMat: Matrix4by4;
newMat: Matrix4by4;
[assemblyCS, found] ← SVEditUser.GetCoordSys[editToolData.sceneSection.assemblyName, scene];
IF NOT found THEN RETURN;
[wrtCS, found] ← SVEditUser.GetCoordSys[editToolData.sceneSection.wrt, scene];
IF NOT found THEN RETURN;
oldMat ← CoordSys.FindAinTermsOfB[a: assemblyCS, b: wrtCS];
[sx, sy, sz] ← Matrix3d.ScaleFromMatrix[oldMat];
newMat ← Matrix3d.MakeScaleMat[sx, sy, sz];
newMat ← Matrix3d.Identity[];
CoordSys.TPlaceAwrtB[a: assemblyCS, b: wrtCS, aWRTb: newMat];
SVViewerUser.SceneNewVersion[editToolData.currentViewerToolData];
SVEditUser.DrawSceneInternal[parent, clientData, mouseButton, shift, control];
};
Align: PUBLIC PROC [parent: REF ANY, clientData: REF ANY, mouseButton: MouseButton, shift, control: BOOL] = TRUSTED {
Find the mat between 'Assembly' and 'WithRespectTo', rotate it as little as possible so that the axes of Assembly are parallel to some ordering of the axes of WithRespectTo.
editToolData: EditToolData ← NARROW[clientData];
scene: Scene ← editToolData.sceneSection.currentScene;
found: BOOLTRUE;
wrtCS: CoordSystem;
assembly: Assembly;
[assembly, found] ← SVEditUser.GetAssembly[editToolData.sceneSection.assemblyName, scene];
IF NOT found THEN RETURN;
[wrtCS, found] ← SVEditUser.GetCoordSys[editToolData.sceneSection.wrt, scene];
IF NOT found THEN RETURN;
SVTransforms.Align[assembly, wrtCS];
SVViewerUser.SceneNewVersion[editToolData.currentViewerToolData];
SVEditUser.DrawSceneInternal[parent, clientData, mouseButton, shift, control];
}; -- end of Align
Abut: PUBLIC PROC [parent: REF ANY, clientData: REF ANY, mouseButton: MouseButton, shift, control: BOOL] = TRUSTED {
Simply translate Assembly to the origin of WithRespectTo.
editToolData: EditToolData ← NARROW[clientData];
scene: Scene ← editToolData.sceneSection.currentScene;
found: BOOLTRUE;
wrtCS: CoordSystem;
assembly: Assembly;
[assembly, found] ← SVEditUser.GetAssembly[editToolData.sceneSection.assemblyName, scene];
IF NOT found THEN RETURN;
[wrtCS, found] ← SVEditUser.GetCoordSys[editToolData.sceneSection.wrt, scene];
IF NOT found THEN RETURN;
SVTransforms.Abut[assembly, wrtCS];
SVViewerUser.SceneNewVersion[editToolData.currentViewerToolData];
SVEditUser.DrawSceneInternal[parent, clientData, mouseButton, shift, control];
}; -- end of Abut
AbutX: PUBLIC PROC [parent: REF ANY, clientData: REF ANY, mouseButton: MouseButton, shift, control: BOOL] = TRUSTED {
Change the x translation between Assembly and WithRespectTo to be zero.
editToolData: EditToolData ← NARROW[clientData];
scene: Scene ← editToolData.sceneSection.currentScene;
found: BOOLTRUE;
wrtCS: CoordSystem;
assembly: Assembly;
[assembly, found] ← SVEditUser.GetAssembly[editToolData.sceneSection.assemblyName, scene];
IF NOT found THEN RETURN;
[wrtCS, found] ← SVEditUser.GetCoordSys[editToolData.sceneSection.wrt, scene];
IF NOT found THEN RETURN;
SVTransforms.AbutX[assembly, wrtCS];
SVViewerUser.SceneNewVersion[editToolData.currentViewerToolData];
SVEditUser.DrawSceneInternal[parent, clientData, mouseButton, shift, control];
}; -- end of AbutX
AbutY: PUBLIC PROC [parent: REF ANY, clientData: REF ANY, mouseButton: MouseButton, shift, control: BOOL] = TRUSTED {
Change the y translation between Assembly and WithRespectTo to be zero.
editToolData: EditToolData ← NARROW[clientData];
scene: Scene ← editToolData.sceneSection.currentScene;
found: BOOLTRUE;
wrtCS: CoordSystem;
assembly: Assembly;
[assembly, found] ← SVEditUser.GetAssembly[editToolData.sceneSection.assemblyName, scene];
IF NOT found THEN RETURN;
[wrtCS, found] ← SVEditUser.GetCoordSys[editToolData.sceneSection.wrt, scene];
IF NOT found THEN RETURN;
SVTransforms.AbutY[assembly, wrtCS];
SVViewerUser.SceneNewVersion[editToolData.currentViewerToolData];
SVEditUser.DrawSceneInternal[parent, clientData, mouseButton, shift, control];
}; -- end of AbutY
AbutZ: PUBLIC PROC [parent: REF ANY, clientData: REF ANY, mouseButton: MouseButton, shift, control: BOOL] = TRUSTED {
Change the z translation between Assembly and WithRespectTo to be zero.
editToolData: EditToolData ← NARROW[clientData];
scene: Scene ← editToolData.sceneSection.currentScene;
found: BOOLTRUE;
wrtCS: CoordSystem;
assembly: Assembly;
[assembly, found] ← SVEditUser.GetAssembly[editToolData.sceneSection.assemblyName, scene];
IF NOT found THEN RETURN;
[wrtCS, found] ← SVEditUser.GetCoordSys[editToolData.sceneSection.wrt, scene];
IF NOT found THEN RETURN;
SVTransforms.AbutZ[assembly, wrtCS];
SVViewerUser.SceneNewVersion[editToolData.currentViewerToolData];
SVEditUser.DrawSceneInternal[parent, clientData, mouseButton, shift, control];
}; -- end of AbutZ
MaterialCycle: PUBLIC PROC [parent: REF ANY, clientData: REF ANY, mouseButton: MouseButton, shift, control: BOOL] = TRUSTED {
editToolData: EditToolData ← NARROW[clientData];
editToolData.artworkSection.materialValue ← IF editToolData.artworkSection.materialValue = globalMatCount THEN 1 ELSE editToolData.artworkSection.materialValue + 1;
Labels.Set[editToolData.artworkSection.material, globalMatArray[editToolData.artworkSection.materialValue]];
};
BoxOCycle: PUBLIC PROC [parent: REF ANY, clientData: REF ANY, mouseButton: MouseButton, shift, control: BOOL] = TRUSTED {
editToolData: EditToolData ← NARROW[clientData];
globalBoxOMapIndex ← IF globalBoxOMapIndex = globalBoxOMapCount THEN 1 ELSE globalBoxOMapIndex + 1;
Labels.Set[editToolData.artworkSection.oMapLabel, globalBoxOMapArray[globalBoxOMapIndex]];
};
ShadowsPrompt: PUBLIC PROC [parent: REF ANY, clientData: REF ANY, mouseButton: MouseButton, shift, control: BOOL] = {
editToolData: EditToolData ← NARROW[clientData];
IF editToolData.shadowSection.shadowValue THEN {
Labels.Set[editToolData.shadowSection.shadowLabel, "FALSE"];
editToolData.shadowSection.shadowValue ← FALSE;
}
ELSE {
Labels.Set[editToolData.shadowSection.shadowLabel, "TRUE"];
editToolData.shadowSection.shadowValue ← TRUE;
};
};
SetTubeArtwork: PUBLIC PROC [parent: REF ANY, clientData: REF ANY, mouseButton: MouseButton, shift, control: BOOL] = TRUSTED {
editToolData: EditToolData ← NARROW[clientData];
scene: Scene ← editToolData.sceneSection.currentScene;
tubeHeight: REAL ← SVViewerTools.GetReal[editToolData.artworkSection.tubeHeight, 100];
tubeRadius: REAL ← SVViewerTools.GetReal[editToolData.artworkSection.tubeRadius, 50];
picName: Rope.ROPE ← ViewerTools.GetContents[editToolData.artworkSection.picName];
materialName: Rope.ROPE ← globalMatArray[editToolData.artworkSection.materialValue];
resolution: REAL ← SVViewerTools.GetReal[editToolData.artworkSection.resolution, 72.0];
material: Material;
background: Color;
tube: Tube;
artwork: Artwork;
assembly: Assembly;
found: BOOL;
[assembly, found] ← SVEditUser.GetAssembly[editToolData.sceneSection.assemblyName, scene];
IF NOT found THEN RETURN;
[background, found] ← SVViewerTools.GetColor[editToolData.artworkSection.rgb];
IF NOT found THEN RETURN;
[material, found] ← SVArtwork.RopeToMaterial[materialName];
IF NOT found THEN {
MessageWindow.Append[Rope.Concat[materialName, "not known as a material"], TRUE];
MessageWindow.Blink[];
RETURN};
tube ← SVMappings.CreateTube[tubeRadius, tubeHeight];
found ← TRUE;
IF SVViewerTools.GetBool[editToolData.artworkSection.isColor] THEN
artwork ← SVArtwork.CreateFileArtwork[material: material, surface: tube, oMap: tubeO, sMap: tubeS, filename: picName, isColor: TRUE, background: background, resolution: resolution
!SVArtwork.FileNotFound => {
MessageWindow.Append[Rope.Cat["Sampled image ", picName, " not found."], TRUE];
MessageWindow.Blink[];
found ← FALSE}
]
ELSE artwork ← SVArtwork.CreateFileArtwork[material: material, surface: tube, oMap: tubeO, sMap: tubeS, filename: picName, isColor: FALSE, background: background, resolution: resolution
!SVArtwork.FileNotFound => {
MessageWindow.Append[Rope.Cat["Sampled image ", picName, " not found."], TRUE];
MessageWindow.Blink[];
found ← FALSE}
];
IF NOT found THEN RETURN;
DisplayList3d.SetArtworkAssembly[assembly, artwork, scene];
SVArtworkUser.SetArtwork[editToolData.artworkTool, artwork, scene.name, assembly.name];
SVViewerUser.SceneNewVersion[editToolData.currentViewerToolData];
};
GetBoxOMap: PRIVATE PROC [viewer: Viewer] RETURNS [oMap: OMap] = TRUSTED {
mapRope: Rope.ROPE ← ViewerTools.GetContents[viewer];
SELECT TRUE FROM
Rope.Equal[mapRope, "Orthogonal", TRUE] => RETURN[orthogonal];
Rope.Equal[mapRope, "Radial", TRUE] => RETURN[radial];
ENDCASE => ERROR UnknownOMap;
};
UnknownOMap: ERROR = CODE;
SetBoxArtwork: PUBLIC PROC [parent: REF ANY, clientData: REF ANY, mouseButton: MouseButton, shift, control: BOOL] = TRUSTED {
editToolData: EditToolData ← NARROW[clientData];
scene: Scene ← editToolData.sceneSection.currentScene;
x, y, z: REAL;
picName: Rope.ROPE ← ViewerTools.GetContents[editToolData.artworkSection.picName];
materialName: Rope.ROPE ← globalMatArray[editToolData.artworkSection.materialValue];
resolution: REAL ← SVViewerTools.GetReal[editToolData.artworkSection.resolution, 72.0];
material: Material;
background: Color;
box: Box;
oMap: OMap ← GetBoxOMap[editToolData.artworkSection.oMapLabel];
artwork: Artwork;
assembly: Assembly;
found: BOOL;
[assembly, found] ← SVEditUser.GetAssembly[editToolData.sceneSection.assemblyName, scene];
IF NOT found THEN RETURN;
[background, found] ← SVViewerTools.GetColor[editToolData.artworkSection.rgb];
IF NOT found THEN RETURN;
[material, found] ← SVArtwork.RopeToMaterial[materialName];
IF NOT found THEN {
MessageWindow.Append[Rope.Concat[materialName, "not known as a material"], TRUE];
MessageWindow.Blink[];
RETURN};
[x, y, z] ← SVViewerTools.GetThreeReals[editToolData.artworkSection.boxXYZ];
box ← SVMappings.CreateBox[x,y,z];
found ← TRUE;
IF SVViewerTools.GetBool[editToolData.artworkSection.isColor] THEN
artwork ← SVArtwork.CreateFileArtwork[material: material, surface: box, oMap: oMap, sMap: unfoldedBox, filename: picName, isColor: TRUE, background: background, resolution: resolution
!SVArtwork.FileNotFound => {found ← FALSE; CONTINUE}]
ELSE artwork ← SVArtwork.CreateFileArtwork[material: material, surface: box, oMap: oMap, sMap: unfoldedBox, filename: picName, isColor: FALSE, background: background, resolution: resolution
!SVArtwork.FileNotFound => {found ← FALSE; CONTINUE}];
IF NOT found THEN RETURN;
DisplayList3d.SetArtworkAssembly[assembly, artwork, scene];
SVArtworkUser.SetArtwork[editToolData.artworkTool, artwork, scene.name, assembly.name];
SVViewerUser.SceneNewVersion[editToolData.currentViewerToolData];
};
GetArtwork: PUBLIC PROC [parent: REF ANY, clientData: REF ANY, mouseButton: MouseButton, shift, control: BOOL] = TRUSTED {
Get the artwork of the currently named assembly. Stuff this information into the artwork section and display the artwork.
editToolData: EditToolData ← NARROW[clientData];
scene: Scene ← editToolData.sceneSection.currentScene;
assembly: Assembly;
artwork: Artwork;
materialName: Rope.ROPE;
found: BOOL;
[assembly, found] ← SVEditUser.GetAssembly[editToolData.sceneSection.assemblyName, scene];
IF NOT found THEN RETURN;
artwork ← assembly.artwork;
ViewerTools.SetContents[editToolData.artworkSection.picName, artwork.source];
SVViewerTools.SetColor[editToolData.artworkSection.rgb, artwork.color];
materialName ← SVArtwork.MaterialToRope[artwork.material];
ViewerTools.SetContents[editToolData.artworkSection.material, materialName];
IF artwork.source = NIL THEN {}-- a pure color artwork. Update color and material only.
ELSE {-- a file artwork. Display isColorFile, resolution, simple surface parameters and mapping types
SVViewerTools.SetBool[editToolData.artworkSection.isColor, artwork.isColorFile];
SVViewerTools.SetReal[editToolData.artworkSection.resolution, artwork.resolution];
WITH artwork.surface SELECT FROM
tube: SVMappings.Tube => {
SVViewerTools.SetReal[editToolData.artworkSection.tubeHeight, tube.H];
SVViewerTools.SetReal[editToolData.artworkSection.tubeRadius, tube.R];
};
box: SVMappings.Box => {
SVViewerTools.SetThreeReals[editToolData.artworkSection.boxXYZ, box.x, 2*box.halfY, box.z];
};
ENDCASE => ERROR;
};
SVArtworkUser.SetArtwork[editToolData.artworkTool, artwork, scene.name, assembly.name];
}; -- end of GetArtwork
RotateArtwork: PUBLIC PROC [parent: REF ANY, clientData: REF ANY, mouseButton: MouseButton,
shift, control: BOOL] = TRUSTED {
editToolData: EditToolData ← NARROW[clientData];
degrees: REAL ← SVViewerTools.GetReal[editToolData.artworkTransformSection.degrees, 45];
SVArtworkUser.RotateArtwork[editToolData.artworkTool, degrees];
SVViewerUser.SceneNewVersion[editToolData.currentViewerToolData];
};
NormalizeArtwork: PUBLIC PROC [parent: REF ANY, clientData: REF ANY, mouseButton: MouseButton, shift, control: BOOL] = TRUSTED {
editToolData: EditToolData ← NARROW[clientData];
SVArtworkUser.NormalizeArtwork[editToolData.artworkTool];
SVViewerUser.SceneNewVersion[editToolData.currentViewerToolData];
};
AddLight: PUBLIC PROC [parent: REF ANY, clientData: REF ANY, mouseButton: MouseButton, shift, control: BOOL] = TRUSTED {
editToolData: EditToolData ← NARROW[clientData];
scene: Scene ← editToolData.sceneSection.currentScene;
lightsource: LightSource;
name: Rope.ROPE;
position: Point3d;
success, alreadyPresent: BOOL;
color: Color;
name ← ViewerTools.GetContents[editToolData.lightSection.name];
[position[1], position[2], position[3]] ←
SVViewerTools.GetThreeReals[editToolData.lightSection.position];
[color, success] ← SVViewerTools.GetColor[editToolData.lightSection.color];
IF NOT success THEN RETURN;
IF mouseButton = red OR mouseButton = yellow THEN {
lightsource ← DisplayList3d.CreateLightSource[name, position, color];
alreadyPresent ← FALSE;
DisplayList3d.AddLightSourceToScene[lightsource, scene
!DisplayList3d.NameAlreadyPresent => {alreadyPresent ← TRUE; CONTINUE}];
IF alreadyPresent THEN {
MessageWindow.Append[Rope.Cat["Lightsource named ", name, " is already present"], TRUE];
MessageWindow.Blink[];
RETURN}
}
ELSE {
[lightsource, success] ← DisplayList3d.FindLightFromName[name, scene];
IF NOT success THEN {
MessageWindow.Append[Rope.Cat["Lightsource named ", name, " is not present"], TRUE];
MessageWindow.Blink[];
RETURN};
lightsource.position ← position;
lightsource.color ← color;
};
SVViewerUser.SceneNewVersion[editToolData.currentViewerToolData];
SVEditUser.DrawSceneInternal[parent, clientData, mouseButton, shift, control];
};
DeleteLight: PUBLIC PROC [parent: REF ANY, clientData: REF ANY, mouseButton: MouseButton, shift, control: BOOL] = TRUSTED {
editToolData: EditToolData ← NARROW[clientData];
scene: Scene ← editToolData.sceneSection.currentScene;
name: Rope.ROPE;
name ← ViewerTools.GetContents[editToolData.lightSection.name];
DisplayList3d.DeleteLightSourceNamed[name, scene];
SVViewerUser.SceneNewVersion[editToolData.currentViewerToolData];
SVEditUser.DrawSceneInternal[parent, clientData, mouseButton, shift, control];
};
EditLight: PUBLIC PROC [parent: REF ANY, clientData: REF ANY, mouseButton: MouseButton, shift, control: BOOL] = TRUSTED {
editToolData: EditToolData ← NARROW[clientData];
scene: Scene ← editToolData.sceneSection.currentScene;
success: BOOL;
lightName: Rope.ROPE;
light: LightSource;
lightName ← ViewerTools.GetContents[editToolData.lightSection.name];
[light, success] ← DisplayList3d.FindLightFromName[lightName, scene];
IF NOT success THEN {
MessageWindow.Append[Rope.Cat["Lightsource: ", lightName, "not found."]];
MessageWindow.Blink[];
RETURN;
};
Stuff position and color into the appropriate spaces.
SVViewerTools.SetThreeReals[editToolData.lightSection.position, light.position[1], light.position[2], light.position[3]];
SVViewerTools.SetColor[editToolData.lightSection.color, light.color];
}; -- end of EditLight
END.