File: SVEditUserB.mesa
Last modified by Eric Bier on August 18, 1983 5:21 pm
Contents: All of the procedures called by SVEditTool when menus and buttons are pressed
which wouldn't fit in SVEditUser (grumble)
DIRECTORY
BitMap3d,
Containers,
CoordSys,
CSG,
DisplayList3d,
Graphics,
GraphicsColor,
IO,
Matrix3d,
Menus,
Rope,
SV2d,
SVViewerUser,
SweepGeometry,
ViewerClasses;
SVEditUserB: CEDAR DEFINITIONS =
BEGIN
Assembly: TYPE = DisplayList3d.Assembly;
Camera: TYPE = DisplayList3d.Camera;
Color: TYPE = GraphicsColor.Color;
CoordSystem: TYPE = REF CoordSysObj;
CoordSysObj: TYPE = CoordSys.CoordSysObj;
DCProc: TYPE = SVViewerUser.DCProc;
Matrix4by4: TYPE = Matrix3d.Matrix4by4;
MouseButton: TYPE = Menus.MouseButton;
Point2d: TYPE = SV2d.Point2d;
Point3d: TYPE = Matrix3d.Point3d;
PointSetOp: TYPE = CSG.PointSetOp;
Primitive: TYPE = CSG.Primitive;
Scene: TYPE = DisplayList3d.Scene;
Viewer: TYPE = ViewerClasses.Viewer;
ViewerToolData: TYPE = SVViewerUser.ViewerToolData;
Found in SVEditUserImplD
ListScenes: PROC [parent: REF ANY, clientData: REF ANY, mouseButton: MouseButton, shift, control: BOOL];
ListAssemblies: PROC [parent: REF ANY, clientData: REF ANY, mouseButton: MouseButton, shift, control: BOOL];
ListCoordSystems: PROC [parent: REF ANY, clientData: REF ANY, mouseButton: MouseButton, shift, control: BOOL];
ListLights: PROC [parent: REF ANY, clientData: REF ANY, mouseButton: MouseButton, shift, control: BOOL];
ListMasterObjects: PROC [parent: REF ANY, clientData: REF ANY, mouseButton: MouseButton, shift, control: BOOL];
ListViewers: PROC [parent: REF ANY, clientData: REF ANY, mouseButton: MouseButton, shift, control: BOOL];
ListCameras: PROC [parent: REF ANY, clientData: REF ANY, mouseButton: MouseButton, shift, control: BOOL];
These found in: SVEditUserImplD
GetCamera: PROC [parent: REF ANY, clientData: REF ANY, mouseButton: MouseButton, shift, control: BOOL];
SetCamera: PROC [parent: REF ANY, clientData: REF ANY, mouseButton: MouseButton, shift, control: BOOL];
UseCamera: PROC [parent: REF ANY, clientData: REF ANY, mouseButton: MouseButton, shift, control: BOOL];
GetCameraOrder: PROC [parent: REF ANY, clientData: REF ANY, mouseButton: MouseButton, shift, control: BOOL];
SetCameraOrder: PROC [parent: REF ANY, clientData: REF ANY, mouseButton: MouseButton, shift, control: BOOL];
NormalizeRot: PROC [parent: REF ANY, clientData: REF ANY, mouseButton: MouseButton, shift, control: BOOL];
Normalize: PROC [parent: REF ANY, clientData: REF ANY, mouseButton: MouseButton, shift, control: BOOL];
Align: PROC [parent: REF ANY, clientData: REF ANY, mouseButton: MouseButton, shift, control: BOOL];
AbutX: PROC [parent: REF ANY, clientData: REF ANY, mouseButton: MouseButton, shift, control: BOOL];
AbutY: PROC [parent: REF ANY, clientData: REF ANY, mouseButton: MouseButton, shift, control: BOOL];
AbutZ: PROC [parent: REF ANY, clientData: REF ANY, mouseButton: MouseButton, shift, control: BOOL];
Abut: PROC [parent: REF ANY, clientData: REF ANY, mouseButton: MouseButton, shift, control: BOOL];
SetTubeArtwork: PROC [parent: REF ANY, clientData: REF ANY, mouseButton: MouseButton, shift, control: BOOL];
SetBoxArtwork: PROC [parent: REF ANY, clientData: REF ANY, mouseButton: MouseButton, shift, control: BOOL];
GetArtwork: PROC [parent: REF ANY, clientData: REF ANY, mouseButton: MouseButton, shift, control: BOOL];
RotateArtwork: PROC [parent: REF ANY, clientData: REF ANY, mouseButton: MouseButton, shift, control: BOOL];
NormalizeArtwork: PROC [parent: REF ANY, clientData: REF ANY, mouseButton: MouseButton,
shift, control: BOOL];
AddLight: PROC [parent: REF ANY, clientData: REF ANY, mouseButton: MouseButton, shift, control: BOOL];
DeleteLight: PROC [parent: REF ANY, clientData: REF ANY, mouseButton: MouseButton, shift, control: BOOL];
EditLight: PROC [parent: REF ANY, clientData: REF ANY, mouseButton: MouseButton, shift, control: BOOL];
END.