-- File: BitMap3d.mesa -- Last edited by Bier on December 18, 1982 1:26 am -- Author: Eric Bier on June 14, 1982 4:21 pm -- Contents: calls to GraphicsExtra.mesa to double buffer graphics DIRECTORY Graphics, GraphicsOps, ViewerClasses; BitMap3d: DEFINITIONS = BEGIN -- We draw into the unseen bitmap and then draw that map onto our screen when we want to see the picture. BitmapRef: TYPE = REF READONLY BitmapRep; BitmapRep: TYPE = GraphicsOps.BitmapRep; AlternateDisplayContext: TYPE = REF AlternateDisplayContextObj; AlternateDisplayContextObj: TYPE = RECORD [ dc: Graphics.Context, bitMap: BitmapRef]; Viewer: TYPE = ViewerClasses.Viewer; DrawAltDisplayContext: PROC [dc: Graphics.Context, altDC: AlternateDisplayContext]; GetAltDisplayContext: PROC RETURNS [altDC: AlternateDisplayContext]; ResizeBitMap: PROC [viewer: Viewer, altDC: AlternateDisplayContext]; -- must resize each time viewer changes size. Erase: PROC [altDC: AlternateDisplayContext]; END.