SVScratchpadMonitor.mesa
Last edited by Bier on July 2, 1983 2:19 pm
Contents: A flexible setup, suggested by Scott McGregor, for processing mouse input as fast as you can (but no faster). I will use it to synchronize my mouse point processing with the mousepoint. If the processing algorithms become faster, this procedure will still do the right thing.
DIRECTORY
Menus,
Scratchpad2dUser,
SV2d;
SVScratchpadMonitor: DEFINITIONS =
BEGIN
Point2d: TYPE = SV2d.Point2d;
ScratchpadData: TYPE = Scratchpad2dUser.ScratchpadData;
NewMotion: PROC [pt: Point2d, atom: ATOM, scratchpadData: ScratchpadData];
New: PROC RETURNS [x: BOOL];
END.